• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright 2024 Google LLC
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "include/core/SkTypes.h"
9 #include "src/core/SkTHash.h"
10 #include "src/sksl/SkSLCompiler.h"
11 #include "src/sksl/analysis/SkSLProgramUsage.h"
12 #include "src/sksl/ir/SkSLProgram.h"
13 #include "src/sksl/ir/SkSLProgramElement.h"
14 #include "src/sksl/ir/SkSLStructDefinition.h"
15 #include "src/sksl/ir/SkSLSymbol.h"
16 #include "src/sksl/ir/SkSLType.h"
17 #include "src/sksl/transform/SkSLTransform.h"
18 
19 #include <memory>
20 #include <type_traits>
21 #include <vector>
22 
23 using namespace skia_private;
24 
25 namespace SkSL {
26 
contains_builtin_struct(const ProgramUsage & usage)27 static bool contains_builtin_struct(const ProgramUsage& usage) {
28     for (const auto& [symbol, count] : usage.fStructCounts) {
29         const Type& type = symbol->as<Type>();
30         if (type.isBuiltin()) {
31             return true;
32         }
33     }
34     return false;
35 }
36 
get_struct_definitions_from_module(Program & program,const Module & module,std::vector<const ProgramElement * > * addedStructDefs)37 static void get_struct_definitions_from_module(
38         Program& program,
39         const Module& module,
40         std::vector<const ProgramElement*>* addedStructDefs) {
41     // We want to start at the root module and work our way towards the Program, so that structs
42     // are added to the program in the same order that they appear in the Module hierarchy.
43     if (module.fParent) {
44         get_struct_definitions_from_module(program, *module.fParent, addedStructDefs);
45     }
46 
47     // Find StructDefinitions from this Module that are used by the program, and copy them into our
48     // array of shared elements.
49     for (const std::unique_ptr<ProgramElement>& elem : module.fElements) {
50         if (elem->is<StructDefinition>()) {
51             const StructDefinition& structDef = elem->as<StructDefinition>();
52             int* structCount = program.fUsage->fStructCounts.find(&structDef.type());
53             if (structCount && *structCount > 0) {
54                 addedStructDefs->push_back(&structDef);
55             }
56         }
57     }
58 }
59 
FindAndDeclareBuiltinStructs(Program & program)60 void Transform::FindAndDeclareBuiltinStructs(Program& program) {
61     // Check if the program references any builtin structs at all.
62     if (contains_builtin_struct(*program.fUsage)) {
63         // Visit all of our modules to find struct definitions that were referenced by ProgramUsage.
64         std::vector<const ProgramElement*> addedStructDefs;
65         get_struct_definitions_from_module(program, *program.fContext->fModule, &addedStructDefs);
66 
67         // Copy the struct definitions into our shared elements, and update ProgramUsage to match.
68         program.fSharedElements.insert(program.fSharedElements.begin(),
69                                        addedStructDefs.begin(), addedStructDefs.end());
70 
71         for (const ProgramElement* element : addedStructDefs) {
72             program.fUsage->add(*element);
73         }
74     }
75 }
76 
77 }  // namespace SkSL
78