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1cbuffer _UniformBuffer : register(b0, space0)
2{
3    float4 _15_src : packoffset(c0);
4    float4 _15_dst : packoffset(c1);
5};
6
7
8static float4 sk_FragColor;
9
10struct SPIRV_Cross_Output
11{
12    float4 sk_FragColor : SV_Target0;
13};
14
15static float _kGuardedDivideEpsilon = 0.0f;
16
17float color_burn_component_Qhh2h2(float2 _21, float2 _22)
18{
19    if (_22.y == _22.x)
20    {
21        return ((_21.y * _22.y) + (_21.x * (1.0f - _22.y))) + (_22.x * (1.0f - _21.y));
22    }
23    else
24    {
25        if (_21.x == 0.0f)
26        {
27            return _22.x * (1.0f - _21.y);
28        }
29        else
30        {
31            float _66 = max(0.0f, _22.y - (((_22.y - _22.x) * _21.y) / (_21.x + _kGuardedDivideEpsilon)));
32            float delta = _66;
33            return ((_66 * _21.y) + (_21.x * (1.0f - _22.y))) + (_22.x * (1.0f - _21.y));
34        }
35    }
36}
37
38void frag_main()
39{
40    _kGuardedDivideEpsilon = false ? 9.9999999392252902907785028219223e-09f : 0.0f;
41    float2 _109 = _15_src.xw;
42    float2 _114 = _15_dst.xw;
43    float2 _119 = _15_src.yw;
44    float2 _123 = _15_dst.yw;
45    float2 _128 = _15_src.zw;
46    float2 _132 = _15_dst.zw;
47    sk_FragColor = float4(color_burn_component_Qhh2h2(_109, _114), color_burn_component_Qhh2h2(_119, _123), color_burn_component_Qhh2h2(_128, _132), _15_src.w + ((1.0f - _15_src.w) * _15_dst.w));
48}
49
50SPIRV_Cross_Output main()
51{
52    frag_main();
53    SPIRV_Cross_Output stage_output;
54    stage_output.sk_FragColor = sk_FragColor;
55    return stage_output;
56}
57