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1#include <metal_stdlib>
2#include <simd/simd.h>
3#ifdef __clang__
4#pragma clang diagnostic ignored "-Wall"
5#endif
6using namespace metal;
7constant const half sk_PrivkGuardedDivideEpsilon = half(false ? 1e-08 : 0.0);
8struct Uniforms {
9    half4 src;
10    half4 dst;
11};
12struct Inputs {
13};
14struct Outputs {
15    half4 sk_FragColor [[color(0)]];
16};
17half color_burn_component_Qhh2h2(half2 s, half2 d);
18half color_burn_component_Qhh2h2(half2 s, half2 d) {
19    if (d.y == d.x) {
20        return (s.y * d.y + s.x * (1.0h - d.y)) + d.x * (1.0h - s.y);
21    } else if (s.x == 0.0h) {
22        return d.x * (1.0h - s.y);
23    } else {
24        half delta = max(0.0h, d.y - ((d.y - d.x) * s.y) / (s.x + sk_PrivkGuardedDivideEpsilon));
25        return (delta * s.y + s.x * (1.0h - d.y)) + d.x * (1.0h - s.y);
26    }
27}
28fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
29    Outputs _out;
30    (void)_out;
31    _out.sk_FragColor = half4(color_burn_component_Qhh2h2(_uniforms.src.xw, _uniforms.dst.xw), color_burn_component_Qhh2h2(_uniforms.src.yw, _uniforms.dst.yw), color_burn_component_Qhh2h2(_uniforms.src.zw, _uniforms.dst.zw), _uniforms.src.w + (1.0h - _uniforms.src.w) * _uniforms.dst.w);
32    return _out;
33}
34