1diagnostic(off, derivative_uniformity); 2diagnostic(off, chromium.unreachable_code); 3struct FSOut { 4 @location(0) sk_FragColor: vec4<f32>, 5}; 6struct _GlobalUniforms { 7 src: vec4<f32>, 8 dst: vec4<f32>, 9}; 10@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 11const sk_PrivkGuardedDivideEpsilon: f32 = f32(select(0.0, 1e-08, false)); 12fn color_burn_component_Qhh2h2(s: vec2<f32>, d: vec2<f32>) -> f32 { 13 { 14 if d.y == d.x { 15 { 16 return (s.y * d.y + s.x * (1.0 - d.y)) + d.x * (1.0 - s.y); 17 } 18 } else { 19 if s.x == 0.0 { 20 { 21 return d.x * (1.0 - s.y); 22 } 23 } else { 24 { 25 let _skTemp0 = max(0.0, d.y - ((d.y - d.x) * s.y) / (s.x + sk_PrivkGuardedDivideEpsilon)); 26 var delta: f32 = _skTemp0; 27 return (delta * s.y + s.x * (1.0 - d.y)) + d.x * (1.0 - s.y); 28 } 29 } 30 } 31 } 32 return f32(); 33} 34fn _skslMain(_stageOut: ptr<function, FSOut>) { 35 { 36 let _skTemp1 = color_burn_component_Qhh2h2(_globalUniforms.src.xw, _globalUniforms.dst.xw); 37 let _skTemp2 = color_burn_component_Qhh2h2(_globalUniforms.src.yw, _globalUniforms.dst.yw); 38 let _skTemp3 = color_burn_component_Qhh2h2(_globalUniforms.src.zw, _globalUniforms.dst.zw); 39 (*_stageOut).sk_FragColor = vec4<f32>(_skTemp1, _skTemp2, _skTemp3, _globalUniforms.src.w + (1.0 - _globalUniforms.src.w) * _globalUniforms.dst.w); 40 } 41} 42@fragment fn main() -> FSOut { 43 var _stageOut: FSOut; 44 _skslMain(&_stageOut); 45 return _stageOut; 46} 47