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1diagnostic(off, derivative_uniformity);
2diagnostic(off, chromium.unreachable_code);
3struct FSOut {
4  @location(0) sk_FragColor: vec4<f32>,
5};
6struct _GlobalUniforms {
7  src: vec4<f32>,
8  dst: vec4<f32>,
9};
10@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
11const sk_PrivkGuardedDivideEpsilon: f32 = f32(select(0.0, 1e-08, false));
12fn color_burn_component_Qhh2h2(s: vec2<f32>, d: vec2<f32>) -> f32 {
13  {
14    if d.y == d.x {
15      {
16        return (s.y * d.y + s.x * (1.0 - d.y)) + d.x * (1.0 - s.y);
17      }
18    } else {
19      if s.x == 0.0 {
20        {
21          return d.x * (1.0 - s.y);
22        }
23      } else {
24        {
25          let _skTemp0 = max(0.0, d.y - ((d.y - d.x) * s.y) / (s.x + sk_PrivkGuardedDivideEpsilon));
26          var delta: f32 = _skTemp0;
27          return (delta * s.y + s.x * (1.0 - d.y)) + d.x * (1.0 - s.y);
28        }
29      }
30    }
31  }
32  return f32();
33}
34fn _skslMain(_stageOut: ptr<function, FSOut>) {
35  {
36    let _skTemp1 = color_burn_component_Qhh2h2(_globalUniforms.src.xw, _globalUniforms.dst.xw);
37    let _skTemp2 = color_burn_component_Qhh2h2(_globalUniforms.src.yw, _globalUniforms.dst.yw);
38    let _skTemp3 = color_burn_component_Qhh2h2(_globalUniforms.src.zw, _globalUniforms.dst.zw);
39    (*_stageOut).sk_FragColor = vec4<f32>(_skTemp1, _skTemp2, _skTemp3, _globalUniforms.src.w + (1.0 - _globalUniforms.src.w) * _globalUniforms.dst.w);
40  }
41}
42@fragment fn main() -> FSOut {
43  var _stageOut: FSOut;
44  _skslMain(&_stageOut);
45  return _stageOut;
46}
47