1diagnostic(off, derivative_uniformity); 2diagnostic(off, chromium.unreachable_code); 3struct FSOut { 4 @location(0) sk_FragColor: vec4<f32>, 5}; 6struct _GlobalUniforms { 7 src: vec4<f32>, 8 dst: vec4<f32>, 9}; 10@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 11const sk_PrivkGuardedDivideEpsilon: f32 = f32(select(0.0, 1e-08, false)); 12fn color_dodge_component_Qhh2h2(s: vec2<f32>, d: vec2<f32>) -> f32 { 13 { 14 if d.x == 0.0 { 15 { 16 return s.x * (1.0 - d.y); 17 } 18 } else { 19 { 20 var delta: f32 = s.y - s.x; 21 if delta == 0.0 { 22 { 23 return (s.y * d.y + s.x * (1.0 - d.y)) + d.x * (1.0 - s.y); 24 } 25 } else { 26 { 27 let _skTemp0 = min(d.y, (d.x * s.y) / (delta + sk_PrivkGuardedDivideEpsilon)); 28 delta = _skTemp0; 29 return (delta * s.y + s.x * (1.0 - d.y)) + d.x * (1.0 - s.y); 30 } 31 } 32 } 33 } 34 } 35 return f32(); 36} 37fn _skslMain(_stageOut: ptr<function, FSOut>) { 38 { 39 let _skTemp1 = color_dodge_component_Qhh2h2(_globalUniforms.src.xw, _globalUniforms.dst.xw); 40 let _skTemp2 = color_dodge_component_Qhh2h2(_globalUniforms.src.yw, _globalUniforms.dst.yw); 41 let _skTemp3 = color_dodge_component_Qhh2h2(_globalUniforms.src.zw, _globalUniforms.dst.zw); 42 (*_stageOut).sk_FragColor = vec4<f32>(_skTemp1, _skTemp2, _skTemp3, _globalUniforms.src.w + (1.0 - _globalUniforms.src.w) * _globalUniforms.dst.w); 43 } 44} 45@fragment fn main() -> FSOut { 46 var _stageOut: FSOut; 47 _skslMain(&_stageOut); 48 return _stageOut; 49} 50