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1diagnostic(off, derivative_uniformity);
2diagnostic(off, chromium.unreachable_code);
3struct FSOut {
4  @location(0) sk_FragColor: vec4<f32>,
5};
6struct _GlobalUniforms {
7  src: vec4<f32>,
8  dst: vec4<f32>,
9};
10@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
11const sk_PrivkGuardedDivideEpsilon: f32 = f32(select(0.0, 1e-08, false));
12fn color_dodge_component_Qhh2h2(s: vec2<f32>, d: vec2<f32>) -> f32 {
13  {
14    if d.x == 0.0 {
15      {
16        return s.x * (1.0 - d.y);
17      }
18    } else {
19      {
20        var delta: f32 = s.y - s.x;
21        if delta == 0.0 {
22          {
23            return (s.y * d.y + s.x * (1.0 - d.y)) + d.x * (1.0 - s.y);
24          }
25        } else {
26          {
27            let _skTemp0 = min(d.y, (d.x * s.y) / (delta + sk_PrivkGuardedDivideEpsilon));
28            delta = _skTemp0;
29            return (delta * s.y + s.x * (1.0 - d.y)) + d.x * (1.0 - s.y);
30          }
31        }
32      }
33    }
34  }
35  return f32();
36}
37fn _skslMain(_stageOut: ptr<function, FSOut>) {
38  {
39    let _skTemp1 = color_dodge_component_Qhh2h2(_globalUniforms.src.xw, _globalUniforms.dst.xw);
40    let _skTemp2 = color_dodge_component_Qhh2h2(_globalUniforms.src.yw, _globalUniforms.dst.yw);
41    let _skTemp3 = color_dodge_component_Qhh2h2(_globalUniforms.src.zw, _globalUniforms.dst.zw);
42    (*_stageOut).sk_FragColor = vec4<f32>(_skTemp1, _skTemp2, _skTemp3, _globalUniforms.src.w + (1.0 - _globalUniforms.src.w) * _globalUniforms.dst.w);
43  }
44}
45@fragment fn main() -> FSOut {
46  var _stageOut: FSOut;
47  _skslMain(&_stageOut);
48  return _stageOut;
49}
50