1diagnostic(off, derivative_uniformity); 2diagnostic(off, chromium.unreachable_code); 3struct FSOut { 4 @location(0) sk_FragColor: vec4<f32>, 5}; 6struct _GlobalUniforms { 7 src: vec4<f32>, 8 dst: vec4<f32>, 9}; 10@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 11const sk_PrivkGuardedDivideEpsilon: f32 = f32(select(0.0, 1e-08, false)); 12fn blend_color_saturation_Qhh3(color: vec3<f32>) -> f32 { 13 { 14 let _skTemp0 = max(color.x, color.y); 15 let _skTemp1 = max(_skTemp0, color.z); 16 let _skTemp2 = min(color.x, color.y); 17 let _skTemp3 = min(_skTemp2, color.z); 18 return _skTemp1 - _skTemp3; 19 } 20} 21fn blend_hslc_h4h2h4h4(flipSat: vec2<f32>, src: vec4<f32>, dst: vec4<f32>) -> vec4<f32> { 22 { 23 var alpha: f32 = dst.w * src.w; 24 var sda: vec3<f32> = src.xyz * dst.w; 25 var dsa: vec3<f32> = dst.xyz * src.w; 26 var l: vec3<f32> = select(sda, dsa, vec3<bool>(bool(flipSat.x))); 27 var r: vec3<f32> = select(dsa, sda, vec3<bool>(bool(flipSat.x))); 28 if bool(flipSat.y) { 29 { 30 let _skTemp4 = min(l.x, l.y); 31 let _skTemp5 = min(_skTemp4, l.z); 32 var _2_mn: f32 = _skTemp5; 33 let _skTemp6 = max(l.x, l.y); 34 let _skTemp7 = max(_skTemp6, l.z); 35 var _3_mx: f32 = _skTemp7; 36 var _skTemp8: vec3<f32>; 37 if _3_mx > _2_mn { 38 let _skTemp9 = blend_color_saturation_Qhh3(r); 39 _skTemp8 = ((l - _2_mn) * _skTemp9) / (_3_mx - _2_mn); 40 } else { 41 _skTemp8 = vec3<f32>(0.0); 42 } 43 l = _skTemp8; 44 r = dsa; 45 } 46 } 47 let _skTemp10 = dot(vec3<f32>(0.3, 0.59, 0.11), r); 48 var _4_lum: f32 = _skTemp10; 49 let _skTemp11 = dot(vec3<f32>(0.3, 0.59, 0.11), l); 50 var _5_result: vec3<f32> = (_4_lum - _skTemp11) + l; 51 let _skTemp12 = min(_5_result.x, _5_result.y); 52 let _skTemp13 = min(_skTemp12, _5_result.z); 53 var _6_minComp: f32 = _skTemp13; 54 let _skTemp14 = max(_5_result.x, _5_result.y); 55 let _skTemp15 = max(_skTemp14, _5_result.z); 56 var _7_maxComp: f32 = _skTemp15; 57 if (_6_minComp < 0.0) && (_4_lum != _6_minComp) { 58 { 59 _5_result = _4_lum + (_5_result - _4_lum) * (_4_lum / ((_4_lum - _6_minComp) + sk_PrivkGuardedDivideEpsilon)); 60 } 61 } 62 if (_7_maxComp > alpha) && (_7_maxComp != _4_lum) { 63 { 64 _5_result = _4_lum + ((_5_result - _4_lum) * (alpha - _4_lum)) / ((_7_maxComp - _4_lum) + sk_PrivkGuardedDivideEpsilon); 65 } 66 } 67 return vec4<f32>((((_5_result + dst.xyz) - dsa) + src.xyz) - sda, (src.w + dst.w) - alpha); 68 } 69} 70fn _skslMain(_stageOut: ptr<function, FSOut>) { 71 { 72 let _skTemp16 = blend_hslc_h4h2h4h4(vec2<f32>(0.0, 1.0), _globalUniforms.src, _globalUniforms.dst); 73 (*_stageOut).sk_FragColor = _skTemp16; 74 } 75} 76@fragment fn main() -> FSOut { 77 var _stageOut: FSOut; 78 _skslMain(&_stageOut); 79 return _stageOut; 80} 81