• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1diagnostic(off, derivative_uniformity);
2diagnostic(off, chromium.unreachable_code);
3struct FSOut {
4  @location(0) sk_FragColor: vec4<f32>,
5};
6struct _GlobalUniforms {
7  src: vec4<f32>,
8  dst: vec4<f32>,
9};
10@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
11const sk_PrivkGuardedDivideEpsilon: f32 = f32(select(0.0, 1e-08, false));
12fn blend_color_saturation_Qhh3(color: vec3<f32>) -> f32 {
13  {
14    let _skTemp0 = max(color.x, color.y);
15    let _skTemp1 = max(_skTemp0, color.z);
16    let _skTemp2 = min(color.x, color.y);
17    let _skTemp3 = min(_skTemp2, color.z);
18    return _skTemp1 - _skTemp3;
19  }
20}
21fn blend_hslc_h4h2h4h4(flipSat: vec2<f32>, src: vec4<f32>, dst: vec4<f32>) -> vec4<f32> {
22  {
23    var alpha: f32 = dst.w * src.w;
24    var sda: vec3<f32> = src.xyz * dst.w;
25    var dsa: vec3<f32> = dst.xyz * src.w;
26    var l: vec3<f32> = select(sda, dsa, vec3<bool>(bool(flipSat.x)));
27    var r: vec3<f32> = select(dsa, sda, vec3<bool>(bool(flipSat.x)));
28    if bool(flipSat.y) {
29      {
30        let _skTemp4 = min(l.x, l.y);
31        let _skTemp5 = min(_skTemp4, l.z);
32        var _2_mn: f32 = _skTemp5;
33        let _skTemp6 = max(l.x, l.y);
34        let _skTemp7 = max(_skTemp6, l.z);
35        var _3_mx: f32 = _skTemp7;
36        var _skTemp8: vec3<f32>;
37        if _3_mx > _2_mn {
38          let _skTemp9 = blend_color_saturation_Qhh3(r);
39          _skTemp8 = ((l - _2_mn) * _skTemp9) / (_3_mx - _2_mn);
40        } else {
41          _skTemp8 = vec3<f32>(0.0);
42        }
43        l = _skTemp8;
44        r = dsa;
45      }
46    }
47    let _skTemp10 = dot(vec3<f32>(0.3, 0.59, 0.11), r);
48    var _4_lum: f32 = _skTemp10;
49    let _skTemp11 = dot(vec3<f32>(0.3, 0.59, 0.11), l);
50    var _5_result: vec3<f32> = (_4_lum - _skTemp11) + l;
51    let _skTemp12 = min(_5_result.x, _5_result.y);
52    let _skTemp13 = min(_skTemp12, _5_result.z);
53    var _6_minComp: f32 = _skTemp13;
54    let _skTemp14 = max(_5_result.x, _5_result.y);
55    let _skTemp15 = max(_skTemp14, _5_result.z);
56    var _7_maxComp: f32 = _skTemp15;
57    if (_6_minComp < 0.0) && (_4_lum != _6_minComp) {
58      {
59        _5_result = _4_lum + (_5_result - _4_lum) * (_4_lum / ((_4_lum - _6_minComp) + sk_PrivkGuardedDivideEpsilon));
60      }
61    }
62    if (_7_maxComp > alpha) && (_7_maxComp != _4_lum) {
63      {
64        _5_result = _4_lum + ((_5_result - _4_lum) * (alpha - _4_lum)) / ((_7_maxComp - _4_lum) + sk_PrivkGuardedDivideEpsilon);
65      }
66    }
67    return vec4<f32>((((_5_result + dst.xyz) - dsa) + src.xyz) - sda, (src.w + dst.w) - alpha);
68  }
69}
70fn _skslMain(_stageOut: ptr<function, FSOut>) {
71  {
72    let _skTemp16 = blend_hslc_h4h2h4h4(vec2<f32>(0.0, 1.0), _globalUniforms.src, _globalUniforms.dst);
73    (*_stageOut).sk_FragColor = _skTemp16;
74  }
75}
76@fragment fn main() -> FSOut {
77  var _stageOut: FSOut;
78  _skslMain(&_stageOut);
79  return _stageOut;
80}
81