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1#include <metal_stdlib>
2#include <simd/simd.h>
3#ifdef __clang__
4#pragma clang diagnostic ignored "-Wall"
5#endif
6using namespace metal;
7constant const half sk_PrivkGuardedDivideEpsilon = half(false ? 1e-08 : 0.0);
8struct Uniforms {
9    half4 src;
10    half4 dst;
11};
12struct Inputs {
13};
14struct Outputs {
15    half4 sk_FragColor [[color(0)]];
16};
17half blend_color_saturation_Qhh3(half3 color);
18half4 blend_hslc_h4h2h4h4(half2 flipSat, half4 src, half4 dst);
19half blend_color_saturation_Qhh3(half3 color) {
20    return max(max(color.x, color.y), color.z) - min(min(color.x, color.y), color.z);
21}
22half4 blend_hslc_h4h2h4h4(half2 flipSat, half4 src, half4 dst) {
23    half alpha = dst.w * src.w;
24    half3 sda = src.xyz * dst.w;
25    half3 dsa = dst.xyz * src.w;
26    half3 l = bool(flipSat.x) ? dsa : sda;
27    half3 r = bool(flipSat.x) ? sda : dsa;
28    if (bool(flipSat.y)) {
29        half _2_mn = min(min(l.x, l.y), l.z);
30        half _3_mx = max(max(l.x, l.y), l.z);
31        l = _3_mx > _2_mn ? ((l - _2_mn) * blend_color_saturation_Qhh3(r)) / (_3_mx - _2_mn) : half3(0.0h);
32        r = dsa;
33    }
34    half _4_lum = dot(half3(0.3h, 0.59h, 0.11h), r);
35    half3 _5_result = (_4_lum - dot(half3(0.3h, 0.59h, 0.11h), l)) + l;
36    half _6_minComp = min(min(_5_result.x, _5_result.y), _5_result.z);
37    half _7_maxComp = max(max(_5_result.x, _5_result.y), _5_result.z);
38    if (_6_minComp < 0.0h && _4_lum != _6_minComp) {
39        _5_result = _4_lum + (_5_result - _4_lum) * (_4_lum / ((_4_lum - _6_minComp) + sk_PrivkGuardedDivideEpsilon));
40    }
41    if (_7_maxComp > alpha && _7_maxComp != _4_lum) {
42        _5_result = _4_lum + ((_5_result - _4_lum) * (alpha - _4_lum)) / ((_7_maxComp - _4_lum) + sk_PrivkGuardedDivideEpsilon);
43    }
44    return half4((((_5_result + dst.xyz) - dsa) + src.xyz) - sda, (src.w + dst.w) - alpha);
45}
46fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
47    Outputs _out;
48    (void)_out;
49    _out.sk_FragColor = blend_hslc_h4h2h4h4(half2(1.0h, 0.0h), _uniforms.src, _uniforms.dst);
50    return _out;
51}
52