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1diagnostic(off, derivative_uniformity);
2diagnostic(off, chromium.unreachable_code);
3struct FSOut {
4  @location(0) sk_FragColor: vec4<f32>,
5};
6struct _GlobalUniforms {
7  colorGreen: vec4<f32>,
8  colorRed: vec4<f32>,
9};
10@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
11var<private> scratchVar: i32 = 0;
12fn test_flat_b() -> bool {
13  {
14    return true;
15  }
16}
17fn test_if_b() -> bool {
18  {
19    if _globalUniforms.colorGreen.y > 0.0 {
20      {
21        return true;
22      }
23    } else {
24      {
25        scratchVar = scratchVar + i32(1);
26      }
27    }
28    scratchVar = scratchVar + i32(1);
29    return false;
30  }
31}
32fn test_else_b() -> bool {
33  {
34    if _globalUniforms.colorGreen.y == 0.0 {
35      {
36        return false;
37      }
38    } else {
39      {
40        return true;
41      }
42    }
43  }
44  return bool();
45}
46fn test_loop_if_b() -> bool {
47  {
48    {
49      var x: i32 = 0;
50      loop {
51        {
52          if _globalUniforms.colorGreen.y == 0.0 {
53            {
54              return false;
55            }
56          } else {
57            {
58              return true;
59            }
60          }
61        }
62        continuing {
63          x = x + i32(1);
64          break if x > 1;
65        }
66      }
67    }
68    scratchVar = scratchVar + i32(1);
69    return true;
70  }
71}
72fn _skslMain(xy: vec2<f32>) -> vec4<f32> {
73  {
74    var _skTemp0: vec4<f32>;
75    var _skTemp1: bool;
76    var _skTemp2: bool;
77    var _skTemp3: bool;
78    let _skTemp4 = test_flat_b();
79    if _skTemp4 {
80      let _skTemp5 = test_if_b();
81      _skTemp3 = _skTemp5;
82    } else {
83      _skTemp3 = false;
84    }
85    if _skTemp3 {
86      let _skTemp6 = test_else_b();
87      _skTemp2 = _skTemp6;
88    } else {
89      _skTemp2 = false;
90    }
91    if _skTemp2 {
92      let _skTemp7 = test_loop_if_b();
93      _skTemp1 = _skTemp7;
94    } else {
95      _skTemp1 = false;
96    }
97    if _skTemp1 {
98      _skTemp0 = _globalUniforms.colorGreen;
99    } else {
100      _skTemp0 = _globalUniforms.colorRed;
101    }
102    return _skTemp0;
103  }
104}
105@fragment fn main() -> FSOut {
106  var _stageOut: FSOut;
107  _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
108  return _stageOut;
109}
110