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1diagnostic(off, derivative_uniformity);
2diagnostic(off, chromium.unreachable_code);
3struct FSOut {
4  @location(0) sk_FragColor: vec4<f32>,
5};
6struct _GlobalUniforms {
7  unknownInput: f32,
8};
9@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
10fn _skslMain(_stageOut: ptr<function, FSOut>) {
11  {
12    var b: bool = true;
13    var s: i32 = i32(_globalUniforms.unknownInput);
14    var i: i32 = i32(_globalUniforms.unknownInput);
15    var us: u32 = u32(_globalUniforms.unknownInput);
16    var ui: u32 = u32(_globalUniforms.unknownInput);
17    var h: f32 = f32(_globalUniforms.unknownInput);
18    var f: f32 = _globalUniforms.unknownInput;
19    var s2s: i32 = s;
20    var i2s: i32 = i32(i);
21    var us2s: i32 = i32(us);
22    var ui2s: i32 = i32(ui);
23    var h2s: i32 = i32(h);
24    var f2s: i32 = i32(f);
25    var b2s: i32 = i32(b);
26    var s2i: i32 = i32(s);
27    var i2i: i32 = i;
28    var us2i: i32 = i32(us);
29    var ui2i: i32 = i32(ui);
30    var h2i: i32 = i32(h);
31    var f2i: i32 = i32(f);
32    var b2i: i32 = i32(b);
33    var s2us: u32 = u32(s);
34    var i2us: u32 = u32(i);
35    var us2us: u32 = us;
36    var ui2us: u32 = u32(ui);
37    var h2us: u32 = u32(h);
38    var f2us: u32 = u32(f);
39    var b2us: u32 = u32(b);
40    var s2ui: u32 = u32(s);
41    var i2ui: u32 = u32(i);
42    var us2ui: u32 = u32(us);
43    var ui2ui: u32 = ui;
44    var h2ui: u32 = u32(h);
45    var f2ui: u32 = u32(f);
46    var b2ui: u32 = u32(b);
47    var s2f: f32 = f32(s);
48    var i2f: f32 = f32(i);
49    var us2f: f32 = f32(us);
50    var ui2f: f32 = f32(ui);
51    var h2f: f32 = f32(h);
52    var f2f: f32 = f;
53    var b2f: f32 = f32(b);
54    (*_stageOut).sk_FragColor.x = (((((((((((((((((((((f32(s) + f32(i)) + f32(us)) + f32(ui)) + h) + f32(f)) + f32(s2s)) + f32(i2s)) + f32(us2s)) + f32(ui2s)) + f32(h2s)) + f32(f2s)) + f32(b2s)) + f32(s2i)) + f32(i2i)) + f32(us2i)) + f32(ui2i)) + f32(h2i)) + f32(f2i)) + f32(b2i)) + f32(s2us)) + f32(i2us)) + f32(us2us);
55    (*_stageOut).sk_FragColor.x = (*_stageOut).sk_FragColor.x + (((((((((((((((((f32(ui2us) + f32(h2us)) + f32(f2us)) + f32(b2us)) + f32(s2ui)) + f32(i2ui)) + f32(us2ui)) + f32(ui2ui)) + f32(h2ui)) + f32(f2ui)) + f32(b2ui)) + f32(s2f)) + f32(i2f)) + f32(us2f)) + f32(ui2f)) + f32(h2f)) + f32(f2f)) + f32(b2f));
56  }
57}
58@fragment fn main() -> FSOut {
59  var _stageOut: FSOut;
60  _skslMain(&_stageOut);
61  return _stageOut;
62}
63