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1diagnostic(off, derivative_uniformity);
2diagnostic(off, chromium.unreachable_code);
3struct FSOut {
4  @location(0) sk_FragColor: vec4<f32>,
5};
6struct _GlobalUniforms {
7  colorGreen: vec4<f32>,
8  colorRed: vec4<f32>,
9  unknownInput: f32,
10};
11@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
12fn inside_while_loop_b() -> bool {
13  {
14    loop {
15      if _globalUniforms.unknownInput == 123.0 {
16        {
17          return false;
18        }
19      } else {
20        break;
21      }
22    }
23    return true;
24  }
25}
26fn inside_infinite_do_loop_b() -> bool {
27  {
28    loop {
29      {
30        return true;
31      }
32      continuing {
33        break if false;
34      }
35    }
36  }
37  return bool();
38}
39fn inside_infinite_while_loop_b() -> bool {
40  {
41    loop {
42      if true {
43        {
44          return true;
45        }
46      } else {
47        break;
48      }
49    }
50  }
51  return bool();
52}
53fn after_do_loop_b() -> bool {
54  {
55    loop {
56      {
57        break;
58      }
59      continuing {
60        break if false;
61      }
62    }
63    return true;
64  }
65}
66fn after_while_loop_b() -> bool {
67  {
68    loop {
69      if true {
70        {
71          break;
72        }
73      } else {
74        break;
75      }
76    }
77    return true;
78  }
79}
80fn switch_with_all_returns_b() -> bool {
81  {
82    let _skTemp0 = i32(_globalUniforms.unknownInput);
83    switch _skTemp0 {
84      case 1 {
85        return true;
86      }
87      case 2 {
88        return false;
89      }
90      case default {
91        return false;
92      }
93    }
94  }
95}
96fn switch_fallthrough_b() -> bool {
97  {
98    let _skTemp1 = i32(_globalUniforms.unknownInput);
99    switch _skTemp1 {
100      case 1 {
101        return true;
102      }
103      case 2, default {
104        return false;
105      }
106    }
107  }
108}
109fn switch_fallthrough_twice_b() -> bool {
110  {
111    let _skTemp2 = i32(_globalUniforms.unknownInput);
112    switch _skTemp2 {
113      case 1, 2, default {
114        return true;
115      }
116    }
117  }
118}
119fn switch_with_break_in_loop_b() -> bool {
120  {
121    let _skTemp3 = i32(_globalUniforms.unknownInput);
122    switch _skTemp3 {
123      case 1, default {
124        var _skTemp4: bool = false;
125        if _skTemp3 == 1 {
126          {
127            var x: i32 = 0;
128            loop {
129              {
130                break;
131              }
132              continuing {
133                x = x + i32(1);
134                break if x > 10;
135              }
136            }
137          }
138          // fallthrough
139        }
140        return true;
141      }
142    }
143  }
144}
145fn switch_with_continue_in_loop_b() -> bool {
146  {
147    let _skTemp5 = i32(_globalUniforms.unknownInput);
148    switch _skTemp5 {
149      case 1, default {
150        var _skTemp6: bool = false;
151        if _skTemp5 == 1 {
152          {
153            var x: i32 = 0;
154            loop {
155              {
156                continue;
157              }
158              continuing {
159                x = x + i32(1);
160                break if x > 10;
161              }
162            }
163          }
164          // fallthrough
165        }
166        return true;
167      }
168    }
169  }
170}
171fn switch_with_if_that_returns_b() -> bool {
172  {
173    let _skTemp7 = i32(_globalUniforms.unknownInput);
174    switch _skTemp7 {
175      case 1, default {
176        var _skTemp8: bool = false;
177        if _skTemp7 == 1 {
178          if _globalUniforms.unknownInput == 123.0 {
179            return false;
180          } else {
181            return true;
182          }
183          // fallthrough
184        }
185        return true;
186      }
187    }
188  }
189}
190fn switch_with_one_sided_if_then_fallthrough_b() -> bool {
191  {
192    let _skTemp9 = i32(_globalUniforms.unknownInput);
193    switch _skTemp9 {
194      case 1, default {
195        var _skTemp10: bool = false;
196        if _skTemp9 == 1 {
197          if _globalUniforms.unknownInput == 123.0 {
198            return false;
199          }
200          // fallthrough
201        }
202        return true;
203      }
204    }
205  }
206}
207fn _skslMain(coords: vec2<f32>) -> vec4<f32> {
208  {
209    var _skTemp11: vec4<f32>;
210    var _skTemp12: bool;
211    var _skTemp13: bool;
212    var _skTemp14: bool;
213    var _skTemp15: bool;
214    var _skTemp16: bool;
215    var _skTemp17: bool;
216    var _skTemp18: bool;
217    var _skTemp19: bool;
218    var _skTemp20: bool;
219    var _skTemp21: bool;
220    var _skTemp22: bool;
221    let _skTemp23 = inside_while_loop_b();
222    if _skTemp23 {
223      let _skTemp24 = inside_infinite_do_loop_b();
224      _skTemp22 = _skTemp24;
225    } else {
226      _skTemp22 = false;
227    }
228    if _skTemp22 {
229      let _skTemp25 = inside_infinite_while_loop_b();
230      _skTemp21 = _skTemp25;
231    } else {
232      _skTemp21 = false;
233    }
234    if _skTemp21 {
235      let _skTemp26 = after_do_loop_b();
236      _skTemp20 = _skTemp26;
237    } else {
238      _skTemp20 = false;
239    }
240    if _skTemp20 {
241      let _skTemp27 = after_while_loop_b();
242      _skTemp19 = _skTemp27;
243    } else {
244      _skTemp19 = false;
245    }
246    if _skTemp19 {
247      let _skTemp28 = switch_with_all_returns_b();
248      _skTemp18 = _skTemp28;
249    } else {
250      _skTemp18 = false;
251    }
252    if _skTemp18 {
253      let _skTemp29 = switch_fallthrough_b();
254      _skTemp17 = _skTemp29;
255    } else {
256      _skTemp17 = false;
257    }
258    if _skTemp17 {
259      let _skTemp30 = switch_fallthrough_twice_b();
260      _skTemp16 = _skTemp30;
261    } else {
262      _skTemp16 = false;
263    }
264    if _skTemp16 {
265      let _skTemp31 = switch_with_break_in_loop_b();
266      _skTemp15 = _skTemp31;
267    } else {
268      _skTemp15 = false;
269    }
270    if _skTemp15 {
271      let _skTemp32 = switch_with_continue_in_loop_b();
272      _skTemp14 = _skTemp32;
273    } else {
274      _skTemp14 = false;
275    }
276    if _skTemp14 {
277      let _skTemp33 = switch_with_if_that_returns_b();
278      _skTemp13 = _skTemp33;
279    } else {
280      _skTemp13 = false;
281    }
282    if _skTemp13 {
283      let _skTemp34 = switch_with_one_sided_if_then_fallthrough_b();
284      _skTemp12 = _skTemp34;
285    } else {
286      _skTemp12 = false;
287    }
288    if _skTemp12 {
289      _skTemp11 = _globalUniforms.colorGreen;
290    } else {
291      _skTemp11 = _globalUniforms.colorRed;
292    }
293    return _skTemp11;
294  }
295}
296@fragment fn main() -> FSOut {
297  var _stageOut: FSOut;
298  _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
299  return _stageOut;
300}
301