1diagnostic(off, derivative_uniformity); 2diagnostic(off, chromium.unreachable_code); 3struct FSOut { 4 @location(0) sk_FragColor: vec4<f32>, 5}; 6struct _GlobalUniforms { 7 testMatrix3x3: mat3x3<f32>, 8 colorGreen: vec4<f32>, 9 colorRed: vec4<f32>, 10}; 11@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 12fn resizeMatrix_f22() -> mat2x2<f32> { 13 { 14 let _skTemp0 = _globalUniforms.testMatrix3x3; 15 return mat2x2<f32>(_skTemp0[0][0], _skTemp0[0][1], _skTemp0[1][0], _skTemp0[1][1]); 16 } 17} 18fn _skslMain(coords: vec2<f32>) -> vec4<f32> { 19 { 20 var _skTemp1: vec4<f32>; 21 var _skTemp2: bool; 22 let _skTemp3 = resizeMatrix_f22(); 23 let _skTemp4 = _skTemp3; 24 let _skTemp5 = mat2x2<f32>(1.0, 2.0, 4.0, 5.0); 25 if (all(_skTemp4[0] == _skTemp5[0]) && all(_skTemp4[1] == _skTemp5[1])) { 26 let _skTemp6 = resizeMatrix_f22(); 27 let _skTemp7 = _skTemp6; 28 let _skTemp8 = mat3x3<f32>(_skTemp7[0][0], _skTemp7[0][1], 0.0, _skTemp7[1][0], _skTemp7[1][1], 0.0, 0.0, 0.0, 1.0); 29 let _skTemp9 = mat3x3<f32>(1.0, 2.0, 0.0, 4.0, 5.0, 0.0, 0.0, 0.0, 1.0); 30 _skTemp2 = (all(_skTemp8[0] == _skTemp9[0]) && all(_skTemp8[1] == _skTemp9[1]) && all(_skTemp8[2] == _skTemp9[2])); 31 } else { 32 _skTemp2 = false; 33 } 34 if _skTemp2 { 35 _skTemp1 = _globalUniforms.colorGreen; 36 } else { 37 _skTemp1 = _globalUniforms.colorRed; 38 } 39 return _skTemp1; 40 } 41} 42@fragment fn main() -> FSOut { 43 var _stageOut: FSOut; 44 _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 45 return _stageOut; 46} 47