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1
2/*
3 * Copyright 2019 Google Inc.
4 *
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
7 */
8
9#include "include/core/SkCanvas.h"
10#include "include/core/SkColorFilter.h"
11#include "include/gpu/GrDirectContext.h"
12#include "include/gpu/GrRecordingContext.h"
13#include "include/gpu/gl/GrGLInterface.h"
14#include "tools/ToolUtils.h"
15#include "tools/window/GLWindowContext.h"
16#include "tools/window/ios/WindowContextFactory_ios.h"
17#include "include/gpu/ganesh/gl/ios/GrGLMakeIOSInterface.h"
18
19#import <OpenGLES/ES3/gl.h>
20#import <UIKit/UIKit.h>
21
22using skwindow::DisplayParams;
23using skwindow::IOSWindowInfo;
24using skwindow::internal::GLWindowContext;
25
26@interface RasterView : MainView
27@end
28
29@implementation RasterView
30+ (Class) layerClass {
31    return [CAEAGLLayer class];
32}
33@end
34
35namespace {
36
37// TODO: This still uses GL to handle the update rather than using a purely raster backend,
38// for historical reasons. Writing a pure raster backend would be better in the long run.
39
40class RasterWindowContext_ios : public GLWindowContext {
41public:
42    RasterWindowContext_ios(const IOSWindowInfo&, const DisplayParams&);
43
44    ~RasterWindowContext_ios() override;
45
46    sk_sp<SkSurface> getBackbufferSurface() override;
47
48    sk_sp<const GrGLInterface> onInitializeContext() override;
49    void onDestroyContext() override;
50
51    void resize(int w, int h) override;
52
53private:
54    void onSwapBuffers() override;
55
56    sk_app::Window_ios*  fWindow;
57    UIViewController*    fViewController;
58    RasterView*          fRasterView;
59    EAGLContext*         fGLContext;
60    GLuint               fFramebuffer;
61    GLuint               fRenderbuffer;
62    sk_sp<SkSurface>     fBackbufferSurface;
63};
64
65RasterWindowContext_ios::RasterWindowContext_ios(const IOSWindowInfo& info,
66                                                 const DisplayParams& params)
67        : GLWindowContext(params)
68        , fWindow(info.fWindow)
69        , fViewController(info.fViewController)
70        , fGLContext(nil) {
71
72    // any config code here (particularly for msaa)?
73
74    this->initializeContext();
75}
76
77RasterWindowContext_ios::~RasterWindowContext_ios() {
78    this->destroyContext();
79    [fRasterView removeFromSuperview];
80    [fRasterView release];
81}
82
83sk_sp<const GrGLInterface> RasterWindowContext_ios::onInitializeContext() {
84    SkASSERT(nil != fViewController);
85    SkASSERT(!fGLContext);
86
87    CGRect frameRect = [fViewController.view frame];
88    fRasterView = [[[RasterView alloc] initWithFrame:frameRect] initWithWindow:fWindow];
89    [fViewController.view addSubview:fRasterView];
90
91    fGLContext = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES3];
92
93    if (!fGLContext)
94    {
95        SkDebugf("Could Not Create OpenGL ES Context\n");
96        return nullptr;
97    }
98
99    if (![EAGLContext setCurrentContext:fGLContext]) {
100        SkDebugf("Could Not Set OpenGL ES Context As Current\n");
101        this->onDestroyContext();
102        return nullptr;
103    }
104
105    // Set up EAGLLayer
106    CAEAGLLayer* eaglLayer = (CAEAGLLayer*)fRasterView.layer;
107    eaglLayer.drawableProperties = @{kEAGLDrawablePropertyRetainedBacking : @NO,
108                                     kEAGLDrawablePropertyColorFormat     : kEAGLColorFormatRGBA8 };
109    eaglLayer.opaque = YES;
110    eaglLayer.frame = frameRect;
111    eaglLayer.contentsGravity = kCAGravityTopLeft;
112
113    // Set up framebuffer
114    glGenFramebuffers(1, &fFramebuffer);
115    glBindFramebuffer(GL_FRAMEBUFFER, fFramebuffer);
116
117    glGenRenderbuffers(1, &fRenderbuffer);
118    glBindRenderbuffer(GL_RENDERBUFFER, fRenderbuffer);
119    glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, fRenderbuffer);
120
121    [fGLContext renderbufferStorage:GL_RENDERBUFFER fromDrawable:eaglLayer];
122
123    GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
124    if (status != GL_FRAMEBUFFER_COMPLETE) {
125        SkDebugf("Invalid Framebuffer\n");
126        this->onDestroyContext();
127        return nullptr;
128    }
129
130    glClearStencil(0);
131    glClearColor(0, 0, 0, 255);
132    glStencilMask(0xffffffff);
133    glClear(GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
134
135    fStencilBits = 8;
136    fSampleCount = 1; // TODO: handle multisampling
137
138    fWidth = fViewController.view.frame.size.width;
139    fHeight = fViewController.view.frame.size.height;
140
141    glViewport(0, 0, fWidth, fHeight);
142
143    // make the offscreen image
144    SkImageInfo info = SkImageInfo::Make(fWidth, fHeight, fDisplayParams.fColorType,
145                                         kPremul_SkAlphaType, fDisplayParams.fColorSpace);
146    fBackbufferSurface = SkSurfaces::Raster(info);
147    return GrGLInterfaces::MakeIOS();
148}
149
150void RasterWindowContext_ios::onDestroyContext() {
151    glDeleteFramebuffers(1, &fFramebuffer);
152    glDeleteRenderbuffers(1, &fRenderbuffer);
153    [EAGLContext setCurrentContext:nil];
154    [fGLContext release];
155    fGLContext = nil;
156}
157
158sk_sp<SkSurface> RasterWindowContext_ios::getBackbufferSurface() {
159    return fBackbufferSurface;
160}
161
162void RasterWindowContext_ios::onSwapBuffers() {
163    if (fBackbufferSurface) {
164        // We made/have an off-screen surface. Get the contents as an SkImage:
165        sk_sp<SkImage> snapshot = fBackbufferSurface->makeImageSnapshot();
166
167        sk_sp<SkSurface> gpuSurface = GLWindowContext::getBackbufferSurface();
168        SkCanvas* gpuCanvas = gpuSurface->getCanvas();
169        gpuCanvas->drawImage(snapshot, 0, 0);
170        auto dContext = GrAsDirectContext(gpuCanvas->recordingContext());
171        dContext->flushAndSubmit();
172
173        glBindRenderbuffer(GL_RENDERBUFFER, fRenderbuffer);
174        [fGLContext presentRenderbuffer:GL_RENDERBUFFER];
175    }
176}
177
178void RasterWindowContext_ios::resize(int w, int h) {
179    // TODO: handle rotation
180    // [fGLContext update];
181    GLWindowContext::resize(w, h);
182}
183
184}  // anonymous namespace
185
186namespace skwindow {
187
188std::unique_ptr<WindowContext> MakeRasterForIOS(const IOSWindowInfo& info,
189                                                const DisplayParams& params) {
190    std::unique_ptr<WindowContext> ctx(new RasterWindowContext_ios(info, params));
191    if (!ctx->isValid()) {
192        return nullptr;
193    }
194    return ctx;
195}
196
197}  // namespace skwindow
198