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1 /*
2  * Copyright (C) 2008 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package android.renderscript;
18 
19 import android.compat.annotation.UnsupportedAppUsage;
20 
21 
22 /**
23  * @hide
24  * @deprecated in API 16
25  * <p>The RenderScript fragment program, also known as fragment shader is responsible
26  * for manipulating pixel data in a user defined way. It's constructed from a GLSL
27  * shader string containing the program body, textures inputs, and a Type object
28  * that describes the constants used by the program. Similar to the vertex programs,
29  * when an allocation with constant input values is bound to the shader, its values
30  * are sent to the graphics program automatically.</p>
31  * <p> The values inside the allocation are not explicitly tracked. If they change between two draw
32  * calls using the same program object, the runtime needs to be notified of that
33  * change by calling rsgAllocationSyncAll so it could send the new values to hardware.
34  * Communication between the vertex and fragment programs is handled internally in the
35  * GLSL code. For example, if the fragment program is expecting a varying input called
36  * varTex0, the GLSL code inside the program vertex must provide it.
37  * </p>
38  *
39  **/
40 @Deprecated
41 public class ProgramFragment extends Program {
ProgramFragment(long id, RenderScript rs)42     ProgramFragment(long id, RenderScript rs) {
43         super(id, rs);
44     }
45 
46     /**
47      * @deprecated in API 16
48      */
49     public static class Builder extends BaseProgramBuilder {
50         /**
51          * @deprecated in API 16
52          * Create a builder object.
53          *
54          * @param rs Context to which the program will belong.
55          */
56         @UnsupportedAppUsage
Builder(RenderScript rs)57         public Builder(RenderScript rs) {
58             super(rs);
59         }
60 
61         /**
62          * @deprecated in API 16
63          * Creates ProgramFragment from the current state of the builder
64          *
65          * @return  ProgramFragment
66          */
67         @UnsupportedAppUsage
create()68         public ProgramFragment create() {
69             mRS.validate();
70             long[] tmp = new long[(mInputCount + mOutputCount + mConstantCount + mTextureCount) * 2];
71             String[] texNames = new String[mTextureCount];
72             int idx = 0;
73 
74             for (int i=0; i < mInputCount; i++) {
75                 tmp[idx++] = ProgramParam.INPUT.mID;
76                 tmp[idx++] = mInputs[i].getID(mRS);
77             }
78             for (int i=0; i < mOutputCount; i++) {
79                 tmp[idx++] = ProgramParam.OUTPUT.mID;
80                 tmp[idx++] = mOutputs[i].getID(mRS);
81             }
82             for (int i=0; i < mConstantCount; i++) {
83                 tmp[idx++] = ProgramParam.CONSTANT.mID;
84                 tmp[idx++] = mConstants[i].getID(mRS);
85             }
86             for (int i=0; i < mTextureCount; i++) {
87                 tmp[idx++] = ProgramParam.TEXTURE_TYPE.mID;
88                 tmp[idx++] = mTextureTypes[i].mID;
89                 texNames[i] = mTextureNames[i];
90             }
91 
92             long id = mRS.nProgramFragmentCreate(mShader, texNames, tmp);
93             ProgramFragment pf = new ProgramFragment(id, mRS);
94             initProgram(pf);
95             return pf;
96         }
97     }
98 }
99 
100 
101 
102