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1 /*
2  * Copyright (C) 2010 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 /**
18  * @addtogroup Asset
19  * @{
20  */
21 
22 /**
23  * @file asset_manager.h
24  */
25 
26 #ifndef ANDROID_ASSET_MANAGER_H
27 #define ANDROID_ASSET_MANAGER_H
28 
29 #include <sys/cdefs.h>
30 #include <sys/types.h>
31 
32 #if defined(__APPLE__)
33 typedef off_t off64_t; // Mac OSX does not define off64_t
34 #endif
35 
36 #ifdef __cplusplus
37 extern "C" {
38 #endif
39 
40 #if !defined(__ANDROID__) && !defined(__RENAME_IF_FILE_OFFSET64)
41 #define __RENAME_IF_FILE_OFFSET64(x)
42 #endif
43 
44 struct AAssetManager;
45 /**
46  * {@link AAssetManager} provides access to an application's raw assets by
47  * creating {@link AAsset} objects.
48  *
49  * AAssetManager is a wrapper to the low-level native implementation
50  * of the java {@link AAssetManager}, a pointer can be obtained using
51  * AAssetManager_fromJava().
52  *
53  * The asset hierarchy may be examined like a filesystem, using
54  * {@link AAssetDir} objects to peruse a single directory.
55  *
56  * A native {@link AAssetManager} pointer may be shared across multiple threads.
57  */
58 typedef struct AAssetManager AAssetManager;
59 
60 struct AAssetDir;
61 /**
62  * {@link AAssetDir} provides access to a chunk of the asset hierarchy as if
63  * it were a single directory. The contents are populated by the
64  * {@link AAssetManager}.
65  *
66  * The list of files will be sorted in ascending order by ASCII value.
67  */
68 typedef struct AAssetDir AAssetDir;
69 
70 struct AAsset;
71 /**
72  * {@link AAsset} provides access to a read-only asset.
73  *
74  * {@link AAsset} objects are NOT thread-safe, and should not be shared across
75  * threads.
76  */
77 typedef struct AAsset AAsset;
78 
79 /** Available access modes for opening assets with {@link AAssetManager_open} */
80 enum {
81     /** No specific information about how data will be accessed. **/
82     AASSET_MODE_UNKNOWN      = 0,
83     /** Read chunks, and seek forward and backward. */
84     AASSET_MODE_RANDOM       = 1,
85     /** Read sequentially, with an occasional forward seek. */
86     AASSET_MODE_STREAMING    = 2,
87     /** Caller plans to ask for a read-only buffer with all data. */
88     AASSET_MODE_BUFFER       = 3
89 };
90 
91 
92 /**
93  * Open the named directory within the asset hierarchy.  The directory can then
94  * be inspected with the AAssetDir functions.  To open the top-level directory,
95  * pass in "" as the dirName.
96  *
97  * The object returned here should be freed by calling AAssetDir_close().
98  */
99 AAssetDir* AAssetManager_openDir(AAssetManager* mgr, const char* dirName);
100 
101 /**
102  * Open an asset.
103  *
104  * The object returned here should be freed by calling AAsset_close().
105  */
106 AAsset* AAssetManager_open(AAssetManager* mgr, const char* filename, int mode);
107 
108 /**
109  * Iterate over the files in an asset directory.  A NULL string is returned
110  * when all the file names have been returned.
111  *
112  * The returned file name is suitable for passing to AAssetManager_open().
113  *
114  * The string returned here is owned by the AssetDir implementation and is not
115  * guaranteed to remain valid if any other calls are made on this AAssetDir
116  * instance.
117  */
118 const char* AAssetDir_getNextFileName(AAssetDir* assetDir);
119 
120 /**
121  * Reset the iteration state of AAssetDir_getNextFileName() to the beginning.
122  */
123 void AAssetDir_rewind(AAssetDir* assetDir);
124 
125 /**
126  * Close an opened AAssetDir, freeing any related resources.
127  */
128 void AAssetDir_close(AAssetDir* assetDir);
129 
130 /**
131  * Attempt to read 'count' bytes of data from the current offset.
132  *
133  * Returns the number of bytes read, zero on EOF, or < 0 on error.
134  */
135 int AAsset_read(AAsset* asset, void* buf, size_t count);
136 
137 /**
138  * Seek to the specified offset within the asset data.  'whence' uses the
139  * same constants as lseek()/fseek().
140  *
141  * Returns the new position on success, or (off_t) -1 on error.
142  */
143 off_t AAsset_seek(AAsset* asset, off_t offset, int whence)
144     __RENAME_IF_FILE_OFFSET64(AAsset_seek64);
145 
146 /**
147  * Seek to the specified offset within the asset data.  'whence' uses the
148  * same constants as lseek()/fseek().
149  *
150  * Uses 64-bit data type for large files as opposed to the 32-bit type used
151  * by AAsset_seek.
152  *
153  * Returns the new position on success, or (off64_t) -1 on error.
154  */
155 off64_t AAsset_seek64(AAsset* asset, off64_t offset, int whence);
156 
157 /**
158  * Close the asset, freeing all associated resources.
159  */
160 void AAsset_close(AAsset* asset);
161 
162 /**
163  * Get a pointer to a buffer holding the entire contents of the assset.
164  *
165  * Returns NULL on failure.
166  */
167 const void* AAsset_getBuffer(AAsset* asset);
168 
169 /**
170  * Report the total size of the asset data.
171  */
172 off_t AAsset_getLength(AAsset* asset)
173     __RENAME_IF_FILE_OFFSET64(AAsset_getLength64);
174 
175 /**
176  * Report the total size of the asset data. Reports the size using a 64-bit
177  * number insted of 32-bit as AAsset_getLength.
178  */
179 off64_t AAsset_getLength64(AAsset* asset);
180 
181 /**
182  * Report the total amount of asset data that can be read from the current position.
183  */
184 off_t AAsset_getRemainingLength(AAsset* asset)
185     __RENAME_IF_FILE_OFFSET64(AAsset_getRemainingLength64);
186 
187 /**
188  * Report the total amount of asset data that can be read from the current position.
189  *
190  * Uses a 64-bit number instead of a 32-bit number as AAsset_getRemainingLength does.
191  */
192 off64_t AAsset_getRemainingLength64(AAsset* asset);
193 
194 /**
195  * Open a new file descriptor that can be used to read the asset data. If the
196  * start or length cannot be represented by a 32-bit number, it will be
197  * truncated. If the file is large, use AAsset_openFileDescriptor64 instead.
198  *
199  * Returns < 0 if direct fd access is not possible (for example, if the asset is
200  * compressed).
201  */
202 int AAsset_openFileDescriptor(AAsset* asset, off_t* outStart, off_t* outLength)
203     __RENAME_IF_FILE_OFFSET64(AAsset_openFileDescriptor64);
204 
205 /**
206  * Open a new file descriptor that can be used to read the asset data.
207  *
208  * Uses a 64-bit number for the offset and length instead of 32-bit instead of
209  * as AAsset_openFileDescriptor does.
210  *
211  * Returns < 0 if direct fd access is not possible (for example, if the asset is
212  * compressed).
213  */
214 int AAsset_openFileDescriptor64(AAsset* asset, off64_t* outStart, off64_t* outLength);
215 
216 /**
217  * Returns whether this asset's internal buffer is allocated in ordinary RAM (i.e. not
218  * mmapped).
219  */
220 int AAsset_isAllocated(AAsset* asset);
221 
222 
223 
224 #ifdef __cplusplus
225 };
226 #endif
227 
228 #endif      // ANDROID_ASSET_MANAGER_H
229 
230 /** @} */
231