1 /* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #ifndef ANDROID_GUI_CONSUMER_H 18 #define ANDROID_GUI_CONSUMER_H 19 20 #include <EGL/egl.h> 21 #include <EGL/eglext.h> 22 23 #include <gui/BufferQueueDefs.h> 24 #include <gui/ConsumerBase.h> 25 26 #include <ui/FenceTime.h> 27 #include <ui/GraphicBuffer.h> 28 29 #include <utils/String8.h> 30 #include <utils/Vector.h> 31 #include <utils/threads.h> 32 33 namespace android { 34 // ---------------------------------------------------------------------------- 35 36 37 class String8; 38 39 /* 40 * GLConsumer consumes buffers of graphics data from a BufferQueue, 41 * and makes them available to OpenGL as a texture. 42 * 43 * A typical usage pattern is to set up the GLConsumer with the 44 * desired options, and call updateTexImage() when a new frame is desired. 45 * If a new frame is available, the texture will be updated. If not, 46 * the previous contents are retained. 47 * 48 * By default, the texture is attached to the GL_TEXTURE_EXTERNAL_OES 49 * texture target, in the EGL context of the first thread that calls 50 * updateTexImage(). 51 * 52 * This class was previously called SurfaceTexture. 53 */ 54 class GLConsumer : public ConsumerBase { 55 public: 56 enum { TEXTURE_EXTERNAL = 0x8D65 }; // GL_TEXTURE_EXTERNAL_OES 57 typedef ConsumerBase::FrameAvailableListener FrameAvailableListener; 58 59 // GLConsumer constructs a new GLConsumer object. If the constructor with 60 // the tex parameter is used, tex indicates the name of the OpenGL ES 61 // texture to which images are to be streamed. texTarget specifies the 62 // OpenGL ES texture target to which the texture will be bound in 63 // updateTexImage. useFenceSync specifies whether fences should be used to 64 // synchronize access to buffers if that behavior is enabled at 65 // compile-time. 66 // 67 // A GLConsumer may be detached from one OpenGL ES context and then 68 // attached to a different context using the detachFromContext and 69 // attachToContext methods, respectively. The intention of these methods is 70 // purely to allow a GLConsumer to be transferred from one consumer 71 // context to another. If such a transfer is not needed there is no 72 // requirement that either of these methods be called. 73 // 74 // If the constructor with the tex parameter is used, the GLConsumer is 75 // created in a state where it is considered attached to an OpenGL ES 76 // context for the purposes of the attachToContext and detachFromContext 77 // methods. However, despite being considered "attached" to a context, the 78 // specific OpenGL ES context doesn't get latched until the first call to 79 // updateTexImage. After that point, all calls to updateTexImage must be 80 // made with the same OpenGL ES context current. 81 // 82 // If the constructor without the tex parameter is used, the GLConsumer is 83 // created in a detached state, and attachToContext must be called before 84 // calls to updateTexImage. 85 GLConsumer(const sp<IGraphicBufferConsumer>& bq, 86 uint32_t tex, uint32_t texureTarget, bool useFenceSync, 87 bool isControlledByApp); 88 89 GLConsumer(const sp<IGraphicBufferConsumer>& bq, uint32_t texureTarget, 90 bool useFenceSync, bool isControlledByApp); 91 92 // updateTexImage acquires the most recently queued buffer, and sets the 93 // image contents of the target texture to it. 94 // 95 // This call may only be made while the OpenGL ES context to which the 96 // target texture belongs is bound to the calling thread. 97 // 98 // This calls doGLFenceWait to ensure proper synchronization. 99 status_t updateTexImage(); 100 101 // releaseTexImage releases the texture acquired in updateTexImage(). 102 // This is intended to be used in single buffer mode. 103 // 104 // This call may only be made while the OpenGL ES context to which the 105 // target texture belongs is bound to the calling thread. 106 status_t releaseTexImage(); 107 108 // setReleaseFence stores a fence that will signal when the current buffer 109 // is no longer being read. This fence will be returned to the producer 110 // when the current buffer is released by updateTexImage(). Multiple 111 // fences can be set for a given buffer; they will be merged into a single 112 // union fence. 113 virtual void setReleaseFence(const sp<Fence>& fence); 114 115 // getTransformMatrix retrieves the 4x4 texture coordinate transform matrix 116 // associated with the texture image set by the most recent call to 117 // updateTexImage. 118 // 119 // This transform matrix maps 2D homogeneous texture coordinates of the form 120 // (s, t, 0, 1) with s and t in the inclusive range [0, 1] to the texture 121 // coordinate that should be used to sample that location from the texture. 122 // Sampling the texture outside of the range of this transform is undefined. 123 // 124 // This transform is necessary to compensate for transforms that the stream 125 // content producer may implicitly apply to the content. By forcing users of 126 // a GLConsumer to apply this transform we avoid performing an extra 127 // copy of the data that would be needed to hide the transform from the 128 // user. 129 // 130 // The matrix is stored in column-major order so that it may be passed 131 // directly to OpenGL ES via the glLoadMatrixf or glUniformMatrix4fv 132 // functions. 133 void getTransformMatrix(float mtx[16]); 134 135 // Computes the transform matrix documented by getTransformMatrix 136 // from the BufferItem sub parts. 137 static void computeTransformMatrix(float outTransform[16], 138 const sp<GraphicBuffer>& buf, const Rect& cropRect, 139 uint32_t transform, bool filtering); 140 141 static void computeTransformMatrix(float outTransform[16], float bufferWidth, 142 float bufferHeight, PixelFormat pixelFormat, 143 const Rect& cropRect, uint32_t transform, bool filtering); 144 145 // Scale the crop down horizontally or vertically such that it has the 146 // same aspect ratio as the buffer does. 147 static Rect scaleDownCrop(const Rect& crop, uint32_t bufferWidth, 148 uint32_t bufferHeight); 149 150 // getTimestamp retrieves the timestamp associated with the texture image 151 // set by the most recent call to updateTexImage. 152 // 153 // The timestamp is in nanoseconds, and is monotonically increasing. Its 154 // other semantics (zero point, etc) are source-dependent and should be 155 // documented by the source. 156 int64_t getTimestamp(); 157 158 // getDataSpace retrieves the DataSpace associated with the texture image 159 // set by the most recent call to updateTexImage. 160 android_dataspace getCurrentDataSpace(); 161 162 // getFrameNumber retrieves the frame number associated with the texture 163 // image set by the most recent call to updateTexImage. 164 // 165 // The frame number is an incrementing counter set to 0 at the creation of 166 // the BufferQueue associated with this consumer. 167 uint64_t getFrameNumber(); 168 169 // setDefaultBufferSize is used to set the size of buffers returned by 170 // requestBuffers when a with and height of zero is requested. 171 // A call to setDefaultBufferSize() may trigger requestBuffers() to 172 // be called from the client. 173 // The width and height parameters must be no greater than the minimum of 174 // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv). 175 // An error due to invalid dimensions might not be reported until 176 // updateTexImage() is called. 177 status_t setDefaultBufferSize(uint32_t width, uint32_t height); 178 179 // setFilteringEnabled sets whether the transform matrix should be computed 180 // for use with bilinear filtering. 181 void setFilteringEnabled(bool enabled); 182 183 // getCurrentBuffer returns the buffer associated with the current image. 184 // When outSlot is not nullptr, the current buffer slot index is also 185 // returned. 186 sp<GraphicBuffer> getCurrentBuffer(int* outSlot = nullptr) const; 187 188 // getCurrentTextureTarget returns the texture target of the current 189 // texture as returned by updateTexImage(). 190 uint32_t getCurrentTextureTarget() const; 191 192 // getCurrentCrop returns the cropping rectangle of the current buffer. 193 Rect getCurrentCrop() const; 194 195 // getCurrentTransform returns the transform of the current buffer. 196 uint32_t getCurrentTransform() const; 197 198 // getCurrentScalingMode returns the scaling mode of the current buffer. 199 uint32_t getCurrentScalingMode() const; 200 201 // getCurrentFence returns the fence indicating when the current buffer is 202 // ready to be read from. 203 sp<Fence> getCurrentFence() const; 204 205 // getCurrentFence returns the FenceTime indicating when the current 206 // buffer is ready to be read from. 207 std::shared_ptr<FenceTime> getCurrentFenceTime() const; 208 209 // setConsumerUsageBits overrides the ConsumerBase method to OR 210 // DEFAULT_USAGE_FLAGS to usage. 211 status_t setConsumerUsageBits(uint64_t usage); 212 213 // detachFromContext detaches the GLConsumer from the calling thread's 214 // current OpenGL ES context. This context must be the same as the context 215 // that was current for previous calls to updateTexImage. 216 // 217 // Detaching a GLConsumer from an OpenGL ES context will result in the 218 // deletion of the OpenGL ES texture object into which the images were being 219 // streamed. After a GLConsumer has been detached from the OpenGL ES 220 // context calls to updateTexImage will fail returning INVALID_OPERATION 221 // until the GLConsumer is attached to a new OpenGL ES context using the 222 // attachToContext method. 223 status_t detachFromContext(); 224 225 // attachToContext attaches a GLConsumer that is currently in the 226 // 'detached' state to the current OpenGL ES context. A GLConsumer is 227 // in the 'detached' state iff detachFromContext has successfully been 228 // called and no calls to attachToContext have succeeded since the last 229 // detachFromContext call. Calls to attachToContext made on a 230 // GLConsumer that is not in the 'detached' state will result in an 231 // INVALID_OPERATION error. 232 // 233 // The tex argument specifies the OpenGL ES texture object name in the 234 // new context into which the image contents will be streamed. A successful 235 // call to attachToContext will result in this texture object being bound to 236 // the texture target and populated with the image contents that were 237 // current at the time of the last call to detachFromContext. 238 status_t attachToContext(uint32_t tex); 239 240 protected: 241 242 // abandonLocked overrides the ConsumerBase method to clear 243 // mCurrentTextureImage in addition to the ConsumerBase behavior. 244 virtual void abandonLocked(); 245 246 // dumpLocked overrides the ConsumerBase method to dump GLConsumer- 247 // specific info in addition to the ConsumerBase behavior. 248 virtual void dumpLocked(String8& result, const char* prefix) const; 249 250 // acquireBufferLocked overrides the ConsumerBase method to update the 251 // mEglSlots array in addition to the ConsumerBase behavior. 252 virtual status_t acquireBufferLocked(BufferItem *item, nsecs_t presentWhen, 253 uint64_t maxFrameNumber = 0) override; 254 255 // releaseBufferLocked overrides the ConsumerBase method to update the 256 // mEglSlots array in addition to the ConsumerBase. 257 virtual status_t releaseBufferLocked(int slot, 258 const sp<GraphicBuffer> graphicBuffer, 259 EGLDisplay display, EGLSyncKHR eglFence) override; 260 releaseBufferLocked(int slot,const sp<GraphicBuffer> graphicBuffer,EGLSyncKHR eglFence)261 status_t releaseBufferLocked(int slot, 262 const sp<GraphicBuffer> graphicBuffer, EGLSyncKHR eglFence) { 263 return releaseBufferLocked(slot, graphicBuffer, mEglDisplay, eglFence); 264 } 265 266 struct PendingRelease { PendingReleasePendingRelease267 PendingRelease() : isPending(false), currentTexture(-1), 268 graphicBuffer(), display(nullptr), fence(nullptr) {} 269 270 bool isPending; 271 int currentTexture; 272 sp<GraphicBuffer> graphicBuffer; 273 EGLDisplay display; 274 EGLSyncKHR fence; 275 }; 276 277 // This releases the buffer in the slot referenced by mCurrentTexture, 278 // then updates state to refer to the BufferItem, which must be a 279 // newly-acquired buffer. If pendingRelease is not null, the parameters 280 // which would have been passed to releaseBufferLocked upon the successful 281 // completion of the method will instead be returned to the caller, so that 282 // it may call releaseBufferLocked itself later. 283 status_t updateAndReleaseLocked(const BufferItem& item, 284 PendingRelease* pendingRelease = nullptr); 285 286 // Binds mTexName and the current buffer to mTexTarget. Uses 287 // mCurrentTexture if it's set, mCurrentTextureImage if not. If the 288 // bind succeeds, this calls doGLFenceWait. 289 status_t bindTextureImageLocked(); 290 291 // Gets the current EGLDisplay and EGLContext values, and compares them 292 // to mEglDisplay and mEglContext. If the fields have been previously 293 // set, the values must match; if not, the fields are set to the current 294 // values. 295 // The contextCheck argument is used to ensure that a GL context is 296 // properly set; when set to false, the check is not performed. 297 status_t checkAndUpdateEglStateLocked(bool contextCheck = false); 298 299 private: 300 // EglImage is a utility class for tracking and creating EGLImageKHRs. There 301 // is primarily just one image per slot, but there is also special cases: 302 // - For releaseTexImage, we use a debug image (mReleasedTexImage) 303 // - After freeBuffer, we must still keep the current image/buffer 304 // Reference counting EGLImages lets us handle all these cases easily while 305 // also only creating new EGLImages from buffers when required. 306 class EglImage : public LightRefBase<EglImage> { 307 public: 308 explicit EglImage(sp<GraphicBuffer> graphicBuffer); 309 310 // createIfNeeded creates an EGLImage if required (we haven't created 311 // one yet, or the EGLDisplay or crop-rect has changed). 312 status_t createIfNeeded(EGLDisplay display, 313 bool forceCreate = false); 314 315 // This calls glEGLImageTargetTexture2DOES to bind the image to the 316 // texture in the specified texture target. 317 void bindToTextureTarget(uint32_t texTarget); 318 graphicBuffer()319 const sp<GraphicBuffer>& graphicBuffer() { return mGraphicBuffer; } graphicBufferHandle()320 const native_handle* graphicBufferHandle() { 321 return mGraphicBuffer == nullptr ? nullptr : mGraphicBuffer->handle; 322 } 323 324 private: 325 // Only allow instantiation using ref counting. 326 friend class LightRefBase<EglImage>; 327 virtual ~EglImage(); 328 329 // createImage creates a new EGLImage from a GraphicBuffer. 330 EGLImageKHR createImage(EGLDisplay dpy, 331 const sp<GraphicBuffer>& graphicBuffer); 332 333 // Disallow copying 334 EglImage(const EglImage& rhs); 335 void operator = (const EglImage& rhs); 336 337 // mGraphicBuffer is the buffer that was used to create this image. 338 sp<GraphicBuffer> mGraphicBuffer; 339 340 // mEglImage is the EGLImage created from mGraphicBuffer. 341 EGLImageKHR mEglImage; 342 343 // mEGLDisplay is the EGLDisplay that was used to create mEglImage. 344 EGLDisplay mEglDisplay; 345 346 // mCropRect is the crop rectangle passed to EGL when mEglImage 347 // was created. 348 Rect mCropRect; 349 }; 350 351 // freeBufferLocked frees up the given buffer slot. If the slot has been 352 // initialized this will release the reference to the GraphicBuffer in that 353 // slot and destroy the EGLImage in that slot. Otherwise it has no effect. 354 // 355 // This method must be called with mMutex locked. 356 virtual void freeBufferLocked(int slotIndex); 357 358 // computeCurrentTransformMatrixLocked computes the transform matrix for the 359 // current texture. It uses mCurrentTransform and the current GraphicBuffer 360 // to compute this matrix and stores it in mCurrentTransformMatrix. 361 // mCurrentTextureImage must not be NULL. 362 void computeCurrentTransformMatrixLocked(); 363 364 // doGLFenceWaitLocked inserts a wait command into the OpenGL ES command 365 // stream to ensure that it is safe for future OpenGL ES commands to 366 // access the current texture buffer. 367 status_t doGLFenceWaitLocked() const; 368 369 // syncForReleaseLocked performs the synchronization needed to release the 370 // current slot from an OpenGL ES context. If needed it will set the 371 // current slot's fence to guard against a producer accessing the buffer 372 // before the outstanding accesses have completed. 373 status_t syncForReleaseLocked(EGLDisplay dpy); 374 375 // returns a graphic buffer used when the texture image has been released 376 static sp<GraphicBuffer> getDebugTexImageBuffer(); 377 378 // The default consumer usage flags that GLConsumer always sets on its 379 // BufferQueue instance; these will be OR:d with any additional flags passed 380 // from the GLConsumer user. In particular, GLConsumer will always 381 // consume buffers as hardware textures. 382 static const uint64_t DEFAULT_USAGE_FLAGS = GraphicBuffer::USAGE_HW_TEXTURE; 383 384 // mCurrentTextureImage is the EglImage/buffer of the current texture. It's 385 // possible that this buffer is not associated with any buffer slot, so we 386 // must track it separately in order to support the getCurrentBuffer method. 387 sp<EglImage> mCurrentTextureImage; 388 389 // mCurrentCrop is the crop rectangle that applies to the current texture. 390 // It gets set each time updateTexImage is called. 391 Rect mCurrentCrop; 392 393 // mCurrentTransform is the transform identifier for the current texture. It 394 // gets set each time updateTexImage is called. 395 uint32_t mCurrentTransform; 396 397 // mCurrentScalingMode is the scaling mode for the current texture. It gets 398 // set each time updateTexImage is called. 399 uint32_t mCurrentScalingMode; 400 401 // mCurrentFence is the fence received from BufferQueue in updateTexImage. 402 sp<Fence> mCurrentFence; 403 404 // The FenceTime wrapper around mCurrentFence. 405 std::shared_ptr<FenceTime> mCurrentFenceTime{FenceTime::NO_FENCE}; 406 407 // mCurrentTransformMatrix is the transform matrix for the current texture. 408 // It gets computed by computeTransformMatrix each time updateTexImage is 409 // called. 410 float mCurrentTransformMatrix[16]; 411 412 // mCurrentTimestamp is the timestamp for the current texture. It 413 // gets set each time updateTexImage is called. 414 int64_t mCurrentTimestamp; 415 416 // mCurrentDataSpace is the dataspace for the current texture. It 417 // gets set each time updateTexImage is called. 418 android_dataspace mCurrentDataSpace; 419 420 // mCurrentFrameNumber is the frame counter for the current texture. 421 // It gets set each time updateTexImage is called. 422 uint64_t mCurrentFrameNumber; 423 424 uint32_t mDefaultWidth, mDefaultHeight; 425 426 // mFilteringEnabled indicates whether the transform matrix is computed for 427 // use with bilinear filtering. It defaults to true and is changed by 428 // setFilteringEnabled(). 429 bool mFilteringEnabled; 430 431 // mTexName is the name of the OpenGL texture to which streamed images will 432 // be bound when updateTexImage is called. It is set at construction time 433 // and can be changed with a call to attachToContext. 434 uint32_t mTexName; 435 436 // mUseFenceSync indicates whether creation of the EGL_KHR_fence_sync 437 // extension should be used to prevent buffers from being dequeued before 438 // it's safe for them to be written. It gets set at construction time and 439 // never changes. 440 const bool mUseFenceSync; 441 442 // mTexTarget is the GL texture target with which the GL texture object is 443 // associated. It is set in the constructor and never changed. It is 444 // almost always GL_TEXTURE_EXTERNAL_OES except for one use case in Android 445 // Browser. In that case it is set to GL_TEXTURE_2D to allow 446 // glCopyTexSubImage to read from the texture. This is a hack to work 447 // around a GL driver limitation on the number of FBO attachments, which the 448 // browser's tile cache exceeds. 449 const uint32_t mTexTarget; 450 451 // EGLSlot contains the information and object references that 452 // GLConsumer maintains about a BufferQueue buffer slot. 453 struct EglSlot { EglSlotEglSlot454 EglSlot() : mEglFence(EGL_NO_SYNC_KHR) {} 455 456 // mEglImage is the EGLImage created from mGraphicBuffer. 457 sp<EglImage> mEglImage; 458 459 // mFence is the EGL sync object that must signal before the buffer 460 // associated with this buffer slot may be dequeued. It is initialized 461 // to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based 462 // on a compile-time option) set to a new sync object in updateTexImage. 463 EGLSyncKHR mEglFence; 464 }; 465 466 // mEglDisplay is the EGLDisplay with which this GLConsumer is currently 467 // associated. It is intialized to EGL_NO_DISPLAY and gets set to the 468 // current display when updateTexImage is called for the first time and when 469 // attachToContext is called. 470 EGLDisplay mEglDisplay; 471 472 // mEglContext is the OpenGL ES context with which this GLConsumer is 473 // currently associated. It is initialized to EGL_NO_CONTEXT and gets set 474 // to the current GL context when updateTexImage is called for the first 475 // time and when attachToContext is called. 476 EGLContext mEglContext; 477 478 // mEGLSlots stores the buffers that have been allocated by the BufferQueue 479 // for each buffer slot. It is initialized to null pointers, and gets 480 // filled in with the result of BufferQueue::acquire when the 481 // client dequeues a buffer from a 482 // slot that has not yet been used. The buffer allocated to a slot will also 483 // be replaced if the requested buffer usage or geometry differs from that 484 // of the buffer allocated to a slot. 485 EglSlot mEglSlots[BufferQueueDefs::NUM_BUFFER_SLOTS]; 486 487 // mCurrentTexture is the buffer slot index of the buffer that is currently 488 // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT, 489 // indicating that no buffer slot is currently bound to the texture. Note, 490 // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean 491 // that no buffer is bound to the texture. A call to setBufferCount will 492 // reset mCurrentTexture to INVALID_BUFFER_SLOT. 493 int mCurrentTexture; 494 495 // mAttached indicates whether the ConsumerBase is currently attached to 496 // an OpenGL ES context. For legacy reasons, this is initialized to true, 497 // indicating that the ConsumerBase is considered to be attached to 498 // whatever context is current at the time of the first updateTexImage call. 499 // It is set to false by detachFromContext, and then set to true again by 500 // attachToContext. 501 bool mAttached; 502 503 // protects static initialization 504 static Mutex sStaticInitLock; 505 506 // mReleasedTexImageBuffer is a buffer placeholder used when in single buffer 507 // mode and releaseTexImage() has been called 508 static sp<GraphicBuffer> sReleasedTexImageBuffer; 509 sp<EglImage> mReleasedTexImage; 510 }; 511 512 // ---------------------------------------------------------------------------- 513 }; // namespace android 514 515 #endif // ANDROID_GUI_CONSUMER_H 516