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1 /*
2  * Copyright (C) 2010 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef ANDROID_GUI_CONSUMER_H
18 #define ANDROID_GUI_CONSUMER_H
19 
20 #include <EGL/egl.h>
21 #include <EGL/eglext.h>
22 
23 #include <gui/BufferQueueDefs.h>
24 #include <gui/ConsumerBase.h>
25 
26 #include <ui/FenceTime.h>
27 #include <ui/GraphicBuffer.h>
28 
29 #include <utils/String8.h>
30 #include <utils/Vector.h>
31 #include <utils/threads.h>
32 
33 namespace android {
34 // ----------------------------------------------------------------------------
35 
36 
37 class String8;
38 
39 /*
40  * GLConsumer consumes buffers of graphics data from a BufferQueue,
41  * and makes them available to OpenGL as a texture.
42  *
43  * A typical usage pattern is to set up the GLConsumer with the
44  * desired options, and call updateTexImage() when a new frame is desired.
45  * If a new frame is available, the texture will be updated.  If not,
46  * the previous contents are retained.
47  *
48  * By default, the texture is attached to the GL_TEXTURE_EXTERNAL_OES
49  * texture target, in the EGL context of the first thread that calls
50  * updateTexImage().
51  *
52  * This class was previously called SurfaceTexture.
53  */
54 class GLConsumer : public ConsumerBase {
55 public:
56     enum { TEXTURE_EXTERNAL = 0x8D65 }; // GL_TEXTURE_EXTERNAL_OES
57     typedef ConsumerBase::FrameAvailableListener FrameAvailableListener;
58 
59     // GLConsumer constructs a new GLConsumer object. If the constructor with
60     // the tex parameter is used, tex indicates the name of the OpenGL ES
61     // texture to which images are to be streamed. texTarget specifies the
62     // OpenGL ES texture target to which the texture will be bound in
63     // updateTexImage. useFenceSync specifies whether fences should be used to
64     // synchronize access to buffers if that behavior is enabled at
65     // compile-time.
66     //
67     // A GLConsumer may be detached from one OpenGL ES context and then
68     // attached to a different context using the detachFromContext and
69     // attachToContext methods, respectively. The intention of these methods is
70     // purely to allow a GLConsumer to be transferred from one consumer
71     // context to another. If such a transfer is not needed there is no
72     // requirement that either of these methods be called.
73     //
74     // If the constructor with the tex parameter is used, the GLConsumer is
75     // created in a state where it is considered attached to an OpenGL ES
76     // context for the purposes of the attachToContext and detachFromContext
77     // methods. However, despite being considered "attached" to a context, the
78     // specific OpenGL ES context doesn't get latched until the first call to
79     // updateTexImage. After that point, all calls to updateTexImage must be
80     // made with the same OpenGL ES context current.
81     //
82     // If the constructor without the tex parameter is used, the GLConsumer is
83     // created in a detached state, and attachToContext must be called before
84     // calls to updateTexImage.
85     GLConsumer(const sp<IGraphicBufferConsumer>& bq,
86             uint32_t tex, uint32_t texureTarget, bool useFenceSync,
87             bool isControlledByApp);
88 
89     GLConsumer(const sp<IGraphicBufferConsumer>& bq, uint32_t texureTarget,
90             bool useFenceSync, bool isControlledByApp);
91 
92     // updateTexImage acquires the most recently queued buffer, and sets the
93     // image contents of the target texture to it.
94     //
95     // This call may only be made while the OpenGL ES context to which the
96     // target texture belongs is bound to the calling thread.
97     //
98     // This calls doGLFenceWait to ensure proper synchronization.
99     status_t updateTexImage();
100 
101     // releaseTexImage releases the texture acquired in updateTexImage().
102     // This is intended to be used in single buffer mode.
103     //
104     // This call may only be made while the OpenGL ES context to which the
105     // target texture belongs is bound to the calling thread.
106     status_t releaseTexImage();
107 
108     // setReleaseFence stores a fence that will signal when the current buffer
109     // is no longer being read. This fence will be returned to the producer
110     // when the current buffer is released by updateTexImage(). Multiple
111     // fences can be set for a given buffer; they will be merged into a single
112     // union fence.
113     virtual void setReleaseFence(const sp<Fence>& fence);
114 
115     // getTransformMatrix retrieves the 4x4 texture coordinate transform matrix
116     // associated with the texture image set by the most recent call to
117     // updateTexImage.
118     //
119     // This transform matrix maps 2D homogeneous texture coordinates of the form
120     // (s, t, 0, 1) with s and t in the inclusive range [0, 1] to the texture
121     // coordinate that should be used to sample that location from the texture.
122     // Sampling the texture outside of the range of this transform is undefined.
123     //
124     // This transform is necessary to compensate for transforms that the stream
125     // content producer may implicitly apply to the content. By forcing users of
126     // a GLConsumer to apply this transform we avoid performing an extra
127     // copy of the data that would be needed to hide the transform from the
128     // user.
129     //
130     // The matrix is stored in column-major order so that it may be passed
131     // directly to OpenGL ES via the glLoadMatrixf or glUniformMatrix4fv
132     // functions.
133     void getTransformMatrix(float mtx[16]);
134 
135     // Computes the transform matrix documented by getTransformMatrix
136     // from the BufferItem sub parts.
137     static void computeTransformMatrix(float outTransform[16],
138             const sp<GraphicBuffer>& buf, const Rect& cropRect,
139             uint32_t transform, bool filtering);
140 
141     static void computeTransformMatrix(float outTransform[16], float bufferWidth,
142                                        float bufferHeight, PixelFormat pixelFormat,
143                                        const Rect& cropRect, uint32_t transform, bool filtering);
144 
145     // Scale the crop down horizontally or vertically such that it has the
146     // same aspect ratio as the buffer does.
147     static Rect scaleDownCrop(const Rect& crop, uint32_t bufferWidth,
148             uint32_t bufferHeight);
149 
150     // getTimestamp retrieves the timestamp associated with the texture image
151     // set by the most recent call to updateTexImage.
152     //
153     // The timestamp is in nanoseconds, and is monotonically increasing. Its
154     // other semantics (zero point, etc) are source-dependent and should be
155     // documented by the source.
156     int64_t getTimestamp();
157 
158     // getDataSpace retrieves the DataSpace associated with the texture image
159     // set by the most recent call to updateTexImage.
160     android_dataspace getCurrentDataSpace();
161 
162     // getFrameNumber retrieves the frame number associated with the texture
163     // image set by the most recent call to updateTexImage.
164     //
165     // The frame number is an incrementing counter set to 0 at the creation of
166     // the BufferQueue associated with this consumer.
167     uint64_t getFrameNumber();
168 
169     // setDefaultBufferSize is used to set the size of buffers returned by
170     // requestBuffers when a with and height of zero is requested.
171     // A call to setDefaultBufferSize() may trigger requestBuffers() to
172     // be called from the client.
173     // The width and height parameters must be no greater than the minimum of
174     // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
175     // An error due to invalid dimensions might not be reported until
176     // updateTexImage() is called.
177     status_t setDefaultBufferSize(uint32_t width, uint32_t height);
178 
179     // setFilteringEnabled sets whether the transform matrix should be computed
180     // for use with bilinear filtering.
181     void setFilteringEnabled(bool enabled);
182 
183     // getCurrentBuffer returns the buffer associated with the current image.
184     // When outSlot is not nullptr, the current buffer slot index is also
185     // returned.
186     sp<GraphicBuffer> getCurrentBuffer(int* outSlot = nullptr) const;
187 
188     // getCurrentTextureTarget returns the texture target of the current
189     // texture as returned by updateTexImage().
190     uint32_t getCurrentTextureTarget() const;
191 
192     // getCurrentCrop returns the cropping rectangle of the current buffer.
193     Rect getCurrentCrop() const;
194 
195     // getCurrentTransform returns the transform of the current buffer.
196     uint32_t getCurrentTransform() const;
197 
198     // getCurrentScalingMode returns the scaling mode of the current buffer.
199     uint32_t getCurrentScalingMode() const;
200 
201     // getCurrentFence returns the fence indicating when the current buffer is
202     // ready to be read from.
203     sp<Fence> getCurrentFence() const;
204 
205     // getCurrentFence returns the FenceTime indicating when the current
206     // buffer is ready to be read from.
207     std::shared_ptr<FenceTime> getCurrentFenceTime() const;
208 
209     // setConsumerUsageBits overrides the ConsumerBase method to OR
210     // DEFAULT_USAGE_FLAGS to usage.
211     status_t setConsumerUsageBits(uint64_t usage);
212 
213     // detachFromContext detaches the GLConsumer from the calling thread's
214     // current OpenGL ES context.  This context must be the same as the context
215     // that was current for previous calls to updateTexImage.
216     //
217     // Detaching a GLConsumer from an OpenGL ES context will result in the
218     // deletion of the OpenGL ES texture object into which the images were being
219     // streamed.  After a GLConsumer has been detached from the OpenGL ES
220     // context calls to updateTexImage will fail returning INVALID_OPERATION
221     // until the GLConsumer is attached to a new OpenGL ES context using the
222     // attachToContext method.
223     status_t detachFromContext();
224 
225     // attachToContext attaches a GLConsumer that is currently in the
226     // 'detached' state to the current OpenGL ES context.  A GLConsumer is
227     // in the 'detached' state iff detachFromContext has successfully been
228     // called and no calls to attachToContext have succeeded since the last
229     // detachFromContext call.  Calls to attachToContext made on a
230     // GLConsumer that is not in the 'detached' state will result in an
231     // INVALID_OPERATION error.
232     //
233     // The tex argument specifies the OpenGL ES texture object name in the
234     // new context into which the image contents will be streamed.  A successful
235     // call to attachToContext will result in this texture object being bound to
236     // the texture target and populated with the image contents that were
237     // current at the time of the last call to detachFromContext.
238     status_t attachToContext(uint32_t tex);
239 
240 protected:
241 
242     // abandonLocked overrides the ConsumerBase method to clear
243     // mCurrentTextureImage in addition to the ConsumerBase behavior.
244     virtual void abandonLocked();
245 
246     // dumpLocked overrides the ConsumerBase method to dump GLConsumer-
247     // specific info in addition to the ConsumerBase behavior.
248     virtual void dumpLocked(String8& result, const char* prefix) const;
249 
250     // acquireBufferLocked overrides the ConsumerBase method to update the
251     // mEglSlots array in addition to the ConsumerBase behavior.
252     virtual status_t acquireBufferLocked(BufferItem *item, nsecs_t presentWhen,
253             uint64_t maxFrameNumber = 0) override;
254 
255     // releaseBufferLocked overrides the ConsumerBase method to update the
256     // mEglSlots array in addition to the ConsumerBase.
257     virtual status_t releaseBufferLocked(int slot,
258             const sp<GraphicBuffer> graphicBuffer,
259             EGLDisplay display, EGLSyncKHR eglFence) override;
260 
releaseBufferLocked(int slot,const sp<GraphicBuffer> graphicBuffer,EGLSyncKHR eglFence)261     status_t releaseBufferLocked(int slot,
262             const sp<GraphicBuffer> graphicBuffer, EGLSyncKHR eglFence) {
263         return releaseBufferLocked(slot, graphicBuffer, mEglDisplay, eglFence);
264     }
265 
266     struct PendingRelease {
PendingReleasePendingRelease267         PendingRelease() : isPending(false), currentTexture(-1),
268                 graphicBuffer(), display(nullptr), fence(nullptr) {}
269 
270         bool isPending;
271         int currentTexture;
272         sp<GraphicBuffer> graphicBuffer;
273         EGLDisplay display;
274         EGLSyncKHR fence;
275     };
276 
277     // This releases the buffer in the slot referenced by mCurrentTexture,
278     // then updates state to refer to the BufferItem, which must be a
279     // newly-acquired buffer. If pendingRelease is not null, the parameters
280     // which would have been passed to releaseBufferLocked upon the successful
281     // completion of the method will instead be returned to the caller, so that
282     // it may call releaseBufferLocked itself later.
283     status_t updateAndReleaseLocked(const BufferItem& item,
284             PendingRelease* pendingRelease = nullptr);
285 
286     // Binds mTexName and the current buffer to mTexTarget.  Uses
287     // mCurrentTexture if it's set, mCurrentTextureImage if not.  If the
288     // bind succeeds, this calls doGLFenceWait.
289     status_t bindTextureImageLocked();
290 
291     // Gets the current EGLDisplay and EGLContext values, and compares them
292     // to mEglDisplay and mEglContext.  If the fields have been previously
293     // set, the values must match; if not, the fields are set to the current
294     // values.
295     // The contextCheck argument is used to ensure that a GL context is
296     // properly set; when set to false, the check is not performed.
297     status_t checkAndUpdateEglStateLocked(bool contextCheck = false);
298 
299 private:
300     // EglImage is a utility class for tracking and creating EGLImageKHRs. There
301     // is primarily just one image per slot, but there is also special cases:
302     //  - For releaseTexImage, we use a debug image (mReleasedTexImage)
303     //  - After freeBuffer, we must still keep the current image/buffer
304     // Reference counting EGLImages lets us handle all these cases easily while
305     // also only creating new EGLImages from buffers when required.
306     class EglImage : public LightRefBase<EglImage>  {
307     public:
308         explicit EglImage(sp<GraphicBuffer> graphicBuffer);
309 
310         // createIfNeeded creates an EGLImage if required (we haven't created
311         // one yet, or the EGLDisplay or crop-rect has changed).
312         status_t createIfNeeded(EGLDisplay display,
313                                 bool forceCreate = false);
314 
315         // This calls glEGLImageTargetTexture2DOES to bind the image to the
316         // texture in the specified texture target.
317         void bindToTextureTarget(uint32_t texTarget);
318 
graphicBuffer()319         const sp<GraphicBuffer>& graphicBuffer() { return mGraphicBuffer; }
graphicBufferHandle()320         const native_handle* graphicBufferHandle() {
321             return mGraphicBuffer == nullptr ? nullptr : mGraphicBuffer->handle;
322         }
323 
324     private:
325         // Only allow instantiation using ref counting.
326         friend class LightRefBase<EglImage>;
327         virtual ~EglImage();
328 
329         // createImage creates a new EGLImage from a GraphicBuffer.
330         EGLImageKHR createImage(EGLDisplay dpy,
331                 const sp<GraphicBuffer>& graphicBuffer);
332 
333         // Disallow copying
334         EglImage(const EglImage& rhs);
335         void operator = (const EglImage& rhs);
336 
337         // mGraphicBuffer is the buffer that was used to create this image.
338         sp<GraphicBuffer> mGraphicBuffer;
339 
340         // mEglImage is the EGLImage created from mGraphicBuffer.
341         EGLImageKHR mEglImage;
342 
343         // mEGLDisplay is the EGLDisplay that was used to create mEglImage.
344         EGLDisplay mEglDisplay;
345 
346         // mCropRect is the crop rectangle passed to EGL when mEglImage
347         // was created.
348         Rect mCropRect;
349     };
350 
351     // freeBufferLocked frees up the given buffer slot. If the slot has been
352     // initialized this will release the reference to the GraphicBuffer in that
353     // slot and destroy the EGLImage in that slot.  Otherwise it has no effect.
354     //
355     // This method must be called with mMutex locked.
356     virtual void freeBufferLocked(int slotIndex);
357 
358     // computeCurrentTransformMatrixLocked computes the transform matrix for the
359     // current texture.  It uses mCurrentTransform and the current GraphicBuffer
360     // to compute this matrix and stores it in mCurrentTransformMatrix.
361     // mCurrentTextureImage must not be NULL.
362     void computeCurrentTransformMatrixLocked();
363 
364     // doGLFenceWaitLocked inserts a wait command into the OpenGL ES command
365     // stream to ensure that it is safe for future OpenGL ES commands to
366     // access the current texture buffer.
367     status_t doGLFenceWaitLocked() const;
368 
369     // syncForReleaseLocked performs the synchronization needed to release the
370     // current slot from an OpenGL ES context.  If needed it will set the
371     // current slot's fence to guard against a producer accessing the buffer
372     // before the outstanding accesses have completed.
373     status_t syncForReleaseLocked(EGLDisplay dpy);
374 
375     // returns a graphic buffer used when the texture image has been released
376     static sp<GraphicBuffer> getDebugTexImageBuffer();
377 
378     // The default consumer usage flags that GLConsumer always sets on its
379     // BufferQueue instance; these will be OR:d with any additional flags passed
380     // from the GLConsumer user. In particular, GLConsumer will always
381     // consume buffers as hardware textures.
382     static const uint64_t DEFAULT_USAGE_FLAGS = GraphicBuffer::USAGE_HW_TEXTURE;
383 
384     // mCurrentTextureImage is the EglImage/buffer of the current texture. It's
385     // possible that this buffer is not associated with any buffer slot, so we
386     // must track it separately in order to support the getCurrentBuffer method.
387     sp<EglImage> mCurrentTextureImage;
388 
389     // mCurrentCrop is the crop rectangle that applies to the current texture.
390     // It gets set each time updateTexImage is called.
391     Rect mCurrentCrop;
392 
393     // mCurrentTransform is the transform identifier for the current texture. It
394     // gets set each time updateTexImage is called.
395     uint32_t mCurrentTransform;
396 
397     // mCurrentScalingMode is the scaling mode for the current texture. It gets
398     // set each time updateTexImage is called.
399     uint32_t mCurrentScalingMode;
400 
401     // mCurrentFence is the fence received from BufferQueue in updateTexImage.
402     sp<Fence> mCurrentFence;
403 
404     // The FenceTime wrapper around mCurrentFence.
405     std::shared_ptr<FenceTime> mCurrentFenceTime{FenceTime::NO_FENCE};
406 
407     // mCurrentTransformMatrix is the transform matrix for the current texture.
408     // It gets computed by computeTransformMatrix each time updateTexImage is
409     // called.
410     float mCurrentTransformMatrix[16];
411 
412     // mCurrentTimestamp is the timestamp for the current texture. It
413     // gets set each time updateTexImage is called.
414     int64_t mCurrentTimestamp;
415 
416     // mCurrentDataSpace is the dataspace for the current texture. It
417     // gets set each time updateTexImage is called.
418     android_dataspace mCurrentDataSpace;
419 
420     // mCurrentFrameNumber is the frame counter for the current texture.
421     // It gets set each time updateTexImage is called.
422     uint64_t mCurrentFrameNumber;
423 
424     uint32_t mDefaultWidth, mDefaultHeight;
425 
426     // mFilteringEnabled indicates whether the transform matrix is computed for
427     // use with bilinear filtering. It defaults to true and is changed by
428     // setFilteringEnabled().
429     bool mFilteringEnabled;
430 
431     // mTexName is the name of the OpenGL texture to which streamed images will
432     // be bound when updateTexImage is called. It is set at construction time
433     // and can be changed with a call to attachToContext.
434     uint32_t mTexName;
435 
436     // mUseFenceSync indicates whether creation of the EGL_KHR_fence_sync
437     // extension should be used to prevent buffers from being dequeued before
438     // it's safe for them to be written. It gets set at construction time and
439     // never changes.
440     const bool mUseFenceSync;
441 
442     // mTexTarget is the GL texture target with which the GL texture object is
443     // associated.  It is set in the constructor and never changed.  It is
444     // almost always GL_TEXTURE_EXTERNAL_OES except for one use case in Android
445     // Browser.  In that case it is set to GL_TEXTURE_2D to allow
446     // glCopyTexSubImage to read from the texture.  This is a hack to work
447     // around a GL driver limitation on the number of FBO attachments, which the
448     // browser's tile cache exceeds.
449     const uint32_t mTexTarget;
450 
451     // EGLSlot contains the information and object references that
452     // GLConsumer maintains about a BufferQueue buffer slot.
453     struct EglSlot {
EglSlotEglSlot454         EglSlot() : mEglFence(EGL_NO_SYNC_KHR) {}
455 
456         // mEglImage is the EGLImage created from mGraphicBuffer.
457         sp<EglImage> mEglImage;
458 
459         // mFence is the EGL sync object that must signal before the buffer
460         // associated with this buffer slot may be dequeued. It is initialized
461         // to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based
462         // on a compile-time option) set to a new sync object in updateTexImage.
463         EGLSyncKHR mEglFence;
464     };
465 
466     // mEglDisplay is the EGLDisplay with which this GLConsumer is currently
467     // associated.  It is intialized to EGL_NO_DISPLAY and gets set to the
468     // current display when updateTexImage is called for the first time and when
469     // attachToContext is called.
470     EGLDisplay mEglDisplay;
471 
472     // mEglContext is the OpenGL ES context with which this GLConsumer is
473     // currently associated.  It is initialized to EGL_NO_CONTEXT and gets set
474     // to the current GL context when updateTexImage is called for the first
475     // time and when attachToContext is called.
476     EGLContext mEglContext;
477 
478     // mEGLSlots stores the buffers that have been allocated by the BufferQueue
479     // for each buffer slot.  It is initialized to null pointers, and gets
480     // filled in with the result of BufferQueue::acquire when the
481     // client dequeues a buffer from a
482     // slot that has not yet been used. The buffer allocated to a slot will also
483     // be replaced if the requested buffer usage or geometry differs from that
484     // of the buffer allocated to a slot.
485     EglSlot mEglSlots[BufferQueueDefs::NUM_BUFFER_SLOTS];
486 
487     // mCurrentTexture is the buffer slot index of the buffer that is currently
488     // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT,
489     // indicating that no buffer slot is currently bound to the texture. Note,
490     // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean
491     // that no buffer is bound to the texture. A call to setBufferCount will
492     // reset mCurrentTexture to INVALID_BUFFER_SLOT.
493     int mCurrentTexture;
494 
495     // mAttached indicates whether the ConsumerBase is currently attached to
496     // an OpenGL ES context.  For legacy reasons, this is initialized to true,
497     // indicating that the ConsumerBase is considered to be attached to
498     // whatever context is current at the time of the first updateTexImage call.
499     // It is set to false by detachFromContext, and then set to true again by
500     // attachToContext.
501     bool mAttached;
502 
503     // protects static initialization
504     static Mutex sStaticInitLock;
505 
506     // mReleasedTexImageBuffer is a buffer placeholder used when in single buffer
507     // mode and releaseTexImage() has been called
508     static sp<GraphicBuffer> sReleasedTexImageBuffer;
509     sp<EglImage> mReleasedTexImage;
510 };
511 
512 // ----------------------------------------------------------------------------
513 }; // namespace android
514 
515 #endif // ANDROID_GUI_CONSUMER_H
516