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1 /*
2  * Copyright (C) 2010 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include <stdlib.h>
18 #include <stdio.h>
19 #include <time.h>
20 #include <sched.h>
21 #include <sys/resource.h>
22 
23 #include <EGL/egl.h>
24 #include <EGL/eglext.h>
25 #include <GLES2/gl2.h>
26 #include <GLES2/gl2ext.h>
27 
28 #include <utils/Timers.h>
29 
30 #include <WindowSurface.h>
31 #include <ui/GraphicBuffer.h>
32 #include <EGLUtils.h>
33 
34 using namespace android;
35 
printGLString(const char * name,GLenum s)36 static void printGLString(const char *name, GLenum s) {
37     // fprintf(stderr, "printGLString %s, %d\n", name, s);
38     const char *v = (const char *) glGetString(s);
39     // int error = glGetError();
40     // fprintf(stderr, "glGetError() = %d, result of glGetString = %x\n", error,
41     //        (unsigned int) v);
42     // if ((v < (const char*) 0) || (v > (const char*) 0x10000))
43     //    fprintf(stderr, "GL %s = %s\n", name, v);
44     // else
45     //    fprintf(stderr, "GL %s = (null) 0x%08x\n", name, (unsigned int) v);
46     fprintf(stderr, "GL %s = %s\n", name, v);
47 }
48 
checkEglError(const char * op,EGLBoolean returnVal=EGL_TRUE)49 static void checkEglError(const char* op, EGLBoolean returnVal = EGL_TRUE) {
50     if (returnVal != EGL_TRUE) {
51         fprintf(stderr, "%s() returned %d\n", op, returnVal);
52     }
53 
54     for (EGLint error = eglGetError(); error != EGL_SUCCESS; error
55             = eglGetError()) {
56         fprintf(stderr, "after %s() eglError %s (0x%x)\n", op, EGLUtils::strerror(error),
57                 error);
58     }
59 }
60 
checkGlError(const char * op)61 static void checkGlError(const char* op) {
62     for (GLint error = glGetError(); error; error
63             = glGetError()) {
64         fprintf(stderr, "after %s() glError (0x%x)\n", op, error);
65     }
66 }
67 
68 static const char gVertexShader[] = "attribute vec4 vPosition;\n"
69     "varying vec2 yuvTexCoords;\n"
70     "void main() {\n"
71     "  yuvTexCoords = vPosition.xy + vec2(0.5, 0.5);\n"
72     "  gl_Position = vPosition;\n"
73     "}\n";
74 
75 static const char gFragmentShader[] = "#extension GL_OES_EGL_image_external : require\n"
76     "precision mediump float;\n"
77     "uniform samplerExternalOES yuvTexSampler;\n"
78     "varying vec2 yuvTexCoords;\n"
79     "void main() {\n"
80     "  gl_FragColor = texture2D(yuvTexSampler, yuvTexCoords);\n"
81     "}\n";
82 
loadShader(GLenum shaderType,const char * pSource)83 GLuint loadShader(GLenum shaderType, const char* pSource) {
84     GLuint shader = glCreateShader(shaderType);
85     if (shader) {
86         glShaderSource(shader, 1, &pSource, NULL);
87         glCompileShader(shader);
88         GLint compiled = 0;
89         glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
90         if (!compiled) {
91             GLint infoLen = 0;
92             glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
93             if (infoLen) {
94                 char* buf = (char*) malloc(infoLen);
95                 if (buf) {
96                     glGetShaderInfoLog(shader, infoLen, NULL, buf);
97                     fprintf(stderr, "Could not compile shader %d:\n%s\n",
98                             shaderType, buf);
99                     free(buf);
100                 }
101             } else {
102                 fprintf(stderr, "Guessing at GL_INFO_LOG_LENGTH size\n");
103                 char* buf = (char*) malloc(0x1000);
104                 if (buf) {
105                     glGetShaderInfoLog(shader, 0x1000, NULL, buf);
106                     fprintf(stderr, "Could not compile shader %d:\n%s\n",
107                             shaderType, buf);
108                     free(buf);
109                 }
110             }
111             glDeleteShader(shader);
112             shader = 0;
113         }
114     }
115     return shader;
116 }
117 
createProgram(const char * pVertexSource,const char * pFragmentSource)118 GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) {
119     GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
120     if (!vertexShader) {
121         return 0;
122     }
123 
124     GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
125     if (!pixelShader) {
126         return 0;
127     }
128 
129     GLuint program = glCreateProgram();
130     if (program) {
131         glAttachShader(program, vertexShader);
132         checkGlError("glAttachShader");
133         glAttachShader(program, pixelShader);
134         checkGlError("glAttachShader");
135         glLinkProgram(program);
136         GLint linkStatus = GL_FALSE;
137         glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
138         if (linkStatus != GL_TRUE) {
139             GLint bufLength = 0;
140             glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength);
141             if (bufLength) {
142                 char* buf = (char*) malloc(bufLength);
143                 if (buf) {
144                     glGetProgramInfoLog(program, bufLength, NULL, buf);
145                     fprintf(stderr, "Could not link program:\n%s\n", buf);
146                     free(buf);
147                 }
148             }
149             glDeleteProgram(program);
150             program = 0;
151         }
152     }
153     return program;
154 }
155 
156 GLuint gProgram;
157 GLint gvPositionHandle;
158 GLint gYuvTexSamplerHandle;
159 
setupGraphics(int w,int h)160 bool setupGraphics(int w, int h) {
161     gProgram = createProgram(gVertexShader, gFragmentShader);
162     if (!gProgram) {
163         return false;
164     }
165     gvPositionHandle = glGetAttribLocation(gProgram, "vPosition");
166     checkGlError("glGetAttribLocation");
167     fprintf(stderr, "glGetAttribLocation(\"vPosition\") = %d\n",
168             gvPositionHandle);
169     gYuvTexSamplerHandle = glGetUniformLocation(gProgram, "yuvTexSampler");
170     checkGlError("glGetUniformLocation");
171     fprintf(stderr, "glGetUniformLocation(\"yuvTexSampler\") = %d\n",
172             gYuvTexSamplerHandle);
173 
174     glViewport(0, 0, w, h);
175     checkGlError("glViewport");
176     return true;
177 }
178 
align(int x,int a)179 int align(int x, int a) {
180     return (x + (a-1)) & (~(a-1));
181 }
182 
183 const int yuvTexWidth = 608;
184 const int yuvTexHeight = 480;
185 const int yuvTexUsage = GraphicBuffer::USAGE_HW_TEXTURE |
186         GraphicBuffer::USAGE_SW_WRITE_RARELY;
187 const int yuvTexFormat = HAL_PIXEL_FORMAT_YV12;
188 const int yuvTexOffsetY = 0;
189 const bool yuvTexSameUV = false;
190 static sp<GraphicBuffer> yuvTexBuffer;
191 static GLuint yuvTex;
192 
setupYuvTexSurface(EGLDisplay dpy,EGLContext)193 bool setupYuvTexSurface(EGLDisplay dpy, EGLContext /*context*/) {
194     int blockWidth = yuvTexWidth > 16 ? yuvTexWidth / 16 : 1;
195     int blockHeight = yuvTexHeight > 16 ? yuvTexHeight / 16 : 1;
196     yuvTexBuffer = new GraphicBuffer(yuvTexWidth, yuvTexHeight, yuvTexFormat,
197             yuvTexUsage);
198     int yuvTexStrideY = yuvTexBuffer->getStride();
199     int yuvTexOffsetV = yuvTexStrideY * yuvTexHeight;
200     int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf;
201     int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * yuvTexHeight/2;
202     int yuvTexStrideU = yuvTexStrideV;
203     char* buf = NULL;
204     status_t err = yuvTexBuffer->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&buf));
205     if (err != 0) {
206         fprintf(stderr, "yuvTexBuffer->lock(...) failed: %d\n", err);
207         return false;
208     }
209     for (int x = 0; x < yuvTexWidth; x++) {
210         for (int y = 0; y < yuvTexHeight; y++) {
211             int parityX = (x / blockWidth) & 1;
212             int parityY = (y / blockHeight) & 1;
213             unsigned char intensity = (parityX ^ parityY) ? 63 : 191;
214             buf[yuvTexOffsetY + (y * yuvTexStrideY) + x] = intensity;
215             if (x < yuvTexWidth / 2 && y < yuvTexHeight / 2) {
216                 buf[yuvTexOffsetU + (y * yuvTexStrideU) + x] = intensity;
217                 if (yuvTexSameUV) {
218                     buf[yuvTexOffsetV + (y * yuvTexStrideV) + x] = intensity;
219                 } else if (x < yuvTexWidth / 4 && y < yuvTexHeight / 4) {
220                     buf[yuvTexOffsetV + (y*2 * yuvTexStrideV) + x*2 + 0] =
221                     buf[yuvTexOffsetV + (y*2 * yuvTexStrideV) + x*2 + 1] =
222                     buf[yuvTexOffsetV + ((y*2+1) * yuvTexStrideV) + x*2 + 0] =
223                     buf[yuvTexOffsetV + ((y*2+1) * yuvTexStrideV) + x*2 + 1] = intensity;
224                 }
225             }
226         }
227     }
228 
229     err = yuvTexBuffer->unlock();
230     if (err != 0) {
231         fprintf(stderr, "yuvTexBuffer->unlock() failed: %d\n", err);
232         return false;
233     }
234 
235     EGLClientBuffer clientBuffer = (EGLClientBuffer)yuvTexBuffer->getNativeBuffer();
236     EGLImageKHR img = eglCreateImageKHR(dpy, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID,
237             clientBuffer, 0);
238     checkEglError("eglCreateImageKHR");
239     if (img == EGL_NO_IMAGE_KHR) {
240         return false;
241     }
242 
243     glGenTextures(1, &yuvTex);
244     checkGlError("glGenTextures");
245     glBindTexture(GL_TEXTURE_EXTERNAL_OES, yuvTex);
246     checkGlError("glBindTexture");
247     glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, (GLeglImageOES)img);
248     checkGlError("glEGLImageTargetTexture2DOES");
249 
250     return true;
251 }
252 
253 const GLfloat gTriangleVertices[] = {
254     -0.5f, 0.5f,
255     -0.5f, -0.5f,
256     0.5f, -0.5f,
257     0.5f, 0.5f,
258 };
259 
renderFrame()260 void renderFrame() {
261     glClearColor(0.0f, 0.0f, 1.0f, 1.0f);
262     checkGlError("glClearColor");
263     glClear( GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
264     checkGlError("glClear");
265 
266     glUseProgram(gProgram);
267     checkGlError("glUseProgram");
268 
269     glVertexAttribPointer(gvPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, gTriangleVertices);
270     checkGlError("glVertexAttribPointer");
271     glEnableVertexAttribArray(gvPositionHandle);
272     checkGlError("glEnableVertexAttribArray");
273 
274     glUniform1i(gYuvTexSamplerHandle, 0);
275     checkGlError("glUniform1i");
276     glBindTexture(GL_TEXTURE_EXTERNAL_OES, yuvTex);
277     checkGlError("glBindTexture");
278 
279     glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
280     checkGlError("glDrawArrays");
281 }
282 
printEGLConfiguration(EGLDisplay dpy,EGLConfig config)283 void printEGLConfiguration(EGLDisplay dpy, EGLConfig config) {
284 
285 #define X(VAL) {VAL, #VAL}
286     struct {EGLint attribute; const char* name;} names[] = {
287     X(EGL_BUFFER_SIZE),
288     X(EGL_ALPHA_SIZE),
289     X(EGL_BLUE_SIZE),
290     X(EGL_GREEN_SIZE),
291     X(EGL_RED_SIZE),
292     X(EGL_DEPTH_SIZE),
293     X(EGL_STENCIL_SIZE),
294     X(EGL_CONFIG_CAVEAT),
295     X(EGL_CONFIG_ID),
296     X(EGL_LEVEL),
297     X(EGL_MAX_PBUFFER_HEIGHT),
298     X(EGL_MAX_PBUFFER_PIXELS),
299     X(EGL_MAX_PBUFFER_WIDTH),
300     X(EGL_NATIVE_RENDERABLE),
301     X(EGL_NATIVE_VISUAL_ID),
302     X(EGL_NATIVE_VISUAL_TYPE),
303     X(EGL_SAMPLES),
304     X(EGL_SAMPLE_BUFFERS),
305     X(EGL_SURFACE_TYPE),
306     X(EGL_TRANSPARENT_TYPE),
307     X(EGL_TRANSPARENT_RED_VALUE),
308     X(EGL_TRANSPARENT_GREEN_VALUE),
309     X(EGL_TRANSPARENT_BLUE_VALUE),
310     X(EGL_BIND_TO_TEXTURE_RGB),
311     X(EGL_BIND_TO_TEXTURE_RGBA),
312     X(EGL_MIN_SWAP_INTERVAL),
313     X(EGL_MAX_SWAP_INTERVAL),
314     X(EGL_LUMINANCE_SIZE),
315     X(EGL_ALPHA_MASK_SIZE),
316     X(EGL_COLOR_BUFFER_TYPE),
317     X(EGL_RENDERABLE_TYPE),
318     X(EGL_CONFORMANT),
319    };
320 #undef X
321 
322     for (size_t j = 0; j < sizeof(names) / sizeof(names[0]); j++) {
323         EGLint value = -1;
324         EGLint returnVal = eglGetConfigAttrib(dpy, config, names[j].attribute, &value);
325         EGLint error = eglGetError();
326         if (returnVal && error == EGL_SUCCESS) {
327             printf(" %s: ", names[j].name);
328             printf("%d (0x%x)", value, value);
329         }
330     }
331     printf("\n");
332 }
333 
main(int,char **)334 int main(int /*argc*/, char** /*argv*/) {
335     EGLBoolean returnValue;
336     EGLConfig myConfig = {0};
337 
338     EGLint context_attribs[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE };
339     EGLint s_configAttribs[] = {
340             EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
341             EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
342             EGL_NONE };
343     EGLint majorVersion;
344     EGLint minorVersion;
345     EGLContext context;
346     EGLSurface surface;
347     EGLint w, h;
348 
349     EGLDisplay dpy;
350 
351     checkEglError("<init>");
352     dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
353     checkEglError("eglGetDisplay");
354     if (dpy == EGL_NO_DISPLAY) {
355         printf("eglGetDisplay returned EGL_NO_DISPLAY.\n");
356         return 0;
357     }
358 
359     returnValue = eglInitialize(dpy, &majorVersion, &minorVersion);
360     checkEglError("eglInitialize", returnValue);
361     fprintf(stderr, "EGL version %d.%d\n", majorVersion, minorVersion);
362     if (returnValue != EGL_TRUE) {
363         printf("eglInitialize failed\n");
364         return 0;
365     }
366 
367     WindowSurface windowSurface;
368     EGLNativeWindowType window = windowSurface.getSurface();
369     returnValue = EGLUtils::selectConfigForNativeWindow(dpy, s_configAttribs, window, &myConfig);
370     if (returnValue) {
371         printf("EGLUtils::selectConfigForNativeWindow() returned %d", returnValue);
372         return 1;
373     }
374 
375     checkEglError("EGLUtils::selectConfigForNativeWindow");
376 
377     printf("Chose this configuration:\n");
378     printEGLConfiguration(dpy, myConfig);
379 
380     surface = eglCreateWindowSurface(dpy, myConfig, window, NULL);
381     checkEglError("eglCreateWindowSurface");
382     if (surface == EGL_NO_SURFACE) {
383         printf("gelCreateWindowSurface failed.\n");
384         return 1;
385     }
386 
387     context = eglCreateContext(dpy, myConfig, EGL_NO_CONTEXT, context_attribs);
388     checkEglError("eglCreateContext");
389     if (context == EGL_NO_CONTEXT) {
390         printf("eglCreateContext failed\n");
391         return 1;
392     }
393     returnValue = eglMakeCurrent(dpy, surface, surface, context);
394     checkEglError("eglMakeCurrent", returnValue);
395     if (returnValue != EGL_TRUE) {
396         return 1;
397     }
398     eglQuerySurface(dpy, surface, EGL_WIDTH, &w);
399     checkEglError("eglQuerySurface");
400     eglQuerySurface(dpy, surface, EGL_HEIGHT, &h);
401     checkEglError("eglQuerySurface");
402 
403     fprintf(stderr, "Window dimensions: %d x %d\n", w, h);
404 
405     printGLString("Version", GL_VERSION);
406     printGLString("Vendor", GL_VENDOR);
407     printGLString("Renderer", GL_RENDERER);
408     printGLString("Extensions", GL_EXTENSIONS);
409 
410     if(!setupYuvTexSurface(dpy, context)) {
411         fprintf(stderr, "Could not set up texture surface.\n");
412         return 1;
413     }
414 
415     if(!setupGraphics(w, h)) {
416         fprintf(stderr, "Could not set up graphics.\n");
417         return 1;
418     }
419 
420     for (;;) {
421         renderFrame();
422         eglSwapBuffers(dpy, surface);
423         checkEglError("eglSwapBuffers");
424     }
425 
426     return 0;
427 }
428