1 /*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #include <stdlib.h>
18 #include <stdio.h>
19 #include <time.h>
20 #include <sched.h>
21 #include <sys/resource.h>
22
23 #include <EGL/egl.h>
24 #include <EGL/eglext.h>
25 #include <GLES2/gl2.h>
26 #include <GLES2/gl2ext.h>
27
28 #include <utils/Timers.h>
29
30 #include <WindowSurface.h>
31 #include <ui/GraphicBuffer.h>
32 #include <EGLUtils.h>
33
34 using namespace android;
35
printGLString(const char * name,GLenum s)36 static void printGLString(const char *name, GLenum s) {
37 // fprintf(stderr, "printGLString %s, %d\n", name, s);
38 const char *v = (const char *) glGetString(s);
39 // int error = glGetError();
40 // fprintf(stderr, "glGetError() = %d, result of glGetString = %x\n", error,
41 // (unsigned int) v);
42 // if ((v < (const char*) 0) || (v > (const char*) 0x10000))
43 // fprintf(stderr, "GL %s = %s\n", name, v);
44 // else
45 // fprintf(stderr, "GL %s = (null) 0x%08x\n", name, (unsigned int) v);
46 fprintf(stderr, "GL %s = %s\n", name, v);
47 }
48
checkEglError(const char * op,EGLBoolean returnVal=EGL_TRUE)49 static void checkEglError(const char* op, EGLBoolean returnVal = EGL_TRUE) {
50 if (returnVal != EGL_TRUE) {
51 fprintf(stderr, "%s() returned %d\n", op, returnVal);
52 }
53
54 for (EGLint error = eglGetError(); error != EGL_SUCCESS; error
55 = eglGetError()) {
56 fprintf(stderr, "after %s() eglError %s (0x%x)\n", op, EGLUtils::strerror(error),
57 error);
58 }
59 }
60
checkGlError(const char * op)61 static void checkGlError(const char* op) {
62 for (GLint error = glGetError(); error; error
63 = glGetError()) {
64 fprintf(stderr, "after %s() glError (0x%x)\n", op, error);
65 }
66 }
67
68 static const char gVertexShader[] = "attribute vec4 vPosition;\n"
69 "varying vec2 yuvTexCoords;\n"
70 "void main() {\n"
71 " yuvTexCoords = vPosition.xy + vec2(0.5, 0.5);\n"
72 " gl_Position = vPosition;\n"
73 "}\n";
74
75 static const char gFragmentShader[] = "#extension GL_OES_EGL_image_external : require\n"
76 "precision mediump float;\n"
77 "uniform samplerExternalOES yuvTexSampler;\n"
78 "varying vec2 yuvTexCoords;\n"
79 "void main() {\n"
80 " gl_FragColor = texture2D(yuvTexSampler, yuvTexCoords);\n"
81 "}\n";
82
loadShader(GLenum shaderType,const char * pSource)83 GLuint loadShader(GLenum shaderType, const char* pSource) {
84 GLuint shader = glCreateShader(shaderType);
85 if (shader) {
86 glShaderSource(shader, 1, &pSource, NULL);
87 glCompileShader(shader);
88 GLint compiled = 0;
89 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
90 if (!compiled) {
91 GLint infoLen = 0;
92 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
93 if (infoLen) {
94 char* buf = (char*) malloc(infoLen);
95 if (buf) {
96 glGetShaderInfoLog(shader, infoLen, NULL, buf);
97 fprintf(stderr, "Could not compile shader %d:\n%s\n",
98 shaderType, buf);
99 free(buf);
100 }
101 } else {
102 fprintf(stderr, "Guessing at GL_INFO_LOG_LENGTH size\n");
103 char* buf = (char*) malloc(0x1000);
104 if (buf) {
105 glGetShaderInfoLog(shader, 0x1000, NULL, buf);
106 fprintf(stderr, "Could not compile shader %d:\n%s\n",
107 shaderType, buf);
108 free(buf);
109 }
110 }
111 glDeleteShader(shader);
112 shader = 0;
113 }
114 }
115 return shader;
116 }
117
createProgram(const char * pVertexSource,const char * pFragmentSource)118 GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) {
119 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
120 if (!vertexShader) {
121 return 0;
122 }
123
124 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
125 if (!pixelShader) {
126 return 0;
127 }
128
129 GLuint program = glCreateProgram();
130 if (program) {
131 glAttachShader(program, vertexShader);
132 checkGlError("glAttachShader");
133 glAttachShader(program, pixelShader);
134 checkGlError("glAttachShader");
135 glLinkProgram(program);
136 GLint linkStatus = GL_FALSE;
137 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
138 if (linkStatus != GL_TRUE) {
139 GLint bufLength = 0;
140 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength);
141 if (bufLength) {
142 char* buf = (char*) malloc(bufLength);
143 if (buf) {
144 glGetProgramInfoLog(program, bufLength, NULL, buf);
145 fprintf(stderr, "Could not link program:\n%s\n", buf);
146 free(buf);
147 }
148 }
149 glDeleteProgram(program);
150 program = 0;
151 }
152 }
153 return program;
154 }
155
156 GLuint gProgram;
157 GLint gvPositionHandle;
158 GLint gYuvTexSamplerHandle;
159
setupGraphics(int w,int h)160 bool setupGraphics(int w, int h) {
161 gProgram = createProgram(gVertexShader, gFragmentShader);
162 if (!gProgram) {
163 return false;
164 }
165 gvPositionHandle = glGetAttribLocation(gProgram, "vPosition");
166 checkGlError("glGetAttribLocation");
167 fprintf(stderr, "glGetAttribLocation(\"vPosition\") = %d\n",
168 gvPositionHandle);
169 gYuvTexSamplerHandle = glGetUniformLocation(gProgram, "yuvTexSampler");
170 checkGlError("glGetUniformLocation");
171 fprintf(stderr, "glGetUniformLocation(\"yuvTexSampler\") = %d\n",
172 gYuvTexSamplerHandle);
173
174 glViewport(0, 0, w, h);
175 checkGlError("glViewport");
176 return true;
177 }
178
align(int x,int a)179 int align(int x, int a) {
180 return (x + (a-1)) & (~(a-1));
181 }
182
183 const int yuvTexWidth = 608;
184 const int yuvTexHeight = 480;
185 const int yuvTexUsage = GraphicBuffer::USAGE_HW_TEXTURE |
186 GraphicBuffer::USAGE_SW_WRITE_RARELY;
187 const int yuvTexFormat = HAL_PIXEL_FORMAT_YV12;
188 const int yuvTexOffsetY = 0;
189 const bool yuvTexSameUV = false;
190 static sp<GraphicBuffer> yuvTexBuffer;
191 static GLuint yuvTex;
192
setupYuvTexSurface(EGLDisplay dpy,EGLContext)193 bool setupYuvTexSurface(EGLDisplay dpy, EGLContext /*context*/) {
194 int blockWidth = yuvTexWidth > 16 ? yuvTexWidth / 16 : 1;
195 int blockHeight = yuvTexHeight > 16 ? yuvTexHeight / 16 : 1;
196 yuvTexBuffer = new GraphicBuffer(yuvTexWidth, yuvTexHeight, yuvTexFormat,
197 yuvTexUsage);
198 int yuvTexStrideY = yuvTexBuffer->getStride();
199 int yuvTexOffsetV = yuvTexStrideY * yuvTexHeight;
200 int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf;
201 int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * yuvTexHeight/2;
202 int yuvTexStrideU = yuvTexStrideV;
203 char* buf = NULL;
204 status_t err = yuvTexBuffer->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&buf));
205 if (err != 0) {
206 fprintf(stderr, "yuvTexBuffer->lock(...) failed: %d\n", err);
207 return false;
208 }
209 for (int x = 0; x < yuvTexWidth; x++) {
210 for (int y = 0; y < yuvTexHeight; y++) {
211 int parityX = (x / blockWidth) & 1;
212 int parityY = (y / blockHeight) & 1;
213 unsigned char intensity = (parityX ^ parityY) ? 63 : 191;
214 buf[yuvTexOffsetY + (y * yuvTexStrideY) + x] = intensity;
215 if (x < yuvTexWidth / 2 && y < yuvTexHeight / 2) {
216 buf[yuvTexOffsetU + (y * yuvTexStrideU) + x] = intensity;
217 if (yuvTexSameUV) {
218 buf[yuvTexOffsetV + (y * yuvTexStrideV) + x] = intensity;
219 } else if (x < yuvTexWidth / 4 && y < yuvTexHeight / 4) {
220 buf[yuvTexOffsetV + (y*2 * yuvTexStrideV) + x*2 + 0] =
221 buf[yuvTexOffsetV + (y*2 * yuvTexStrideV) + x*2 + 1] =
222 buf[yuvTexOffsetV + ((y*2+1) * yuvTexStrideV) + x*2 + 0] =
223 buf[yuvTexOffsetV + ((y*2+1) * yuvTexStrideV) + x*2 + 1] = intensity;
224 }
225 }
226 }
227 }
228
229 err = yuvTexBuffer->unlock();
230 if (err != 0) {
231 fprintf(stderr, "yuvTexBuffer->unlock() failed: %d\n", err);
232 return false;
233 }
234
235 EGLClientBuffer clientBuffer = (EGLClientBuffer)yuvTexBuffer->getNativeBuffer();
236 EGLImageKHR img = eglCreateImageKHR(dpy, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID,
237 clientBuffer, 0);
238 checkEglError("eglCreateImageKHR");
239 if (img == EGL_NO_IMAGE_KHR) {
240 return false;
241 }
242
243 glGenTextures(1, &yuvTex);
244 checkGlError("glGenTextures");
245 glBindTexture(GL_TEXTURE_EXTERNAL_OES, yuvTex);
246 checkGlError("glBindTexture");
247 glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, (GLeglImageOES)img);
248 checkGlError("glEGLImageTargetTexture2DOES");
249
250 return true;
251 }
252
253 const GLfloat gTriangleVertices[] = {
254 -0.5f, 0.5f,
255 -0.5f, -0.5f,
256 0.5f, -0.5f,
257 0.5f, 0.5f,
258 };
259
renderFrame()260 void renderFrame() {
261 glClearColor(0.0f, 0.0f, 1.0f, 1.0f);
262 checkGlError("glClearColor");
263 glClear( GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
264 checkGlError("glClear");
265
266 glUseProgram(gProgram);
267 checkGlError("glUseProgram");
268
269 glVertexAttribPointer(gvPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, gTriangleVertices);
270 checkGlError("glVertexAttribPointer");
271 glEnableVertexAttribArray(gvPositionHandle);
272 checkGlError("glEnableVertexAttribArray");
273
274 glUniform1i(gYuvTexSamplerHandle, 0);
275 checkGlError("glUniform1i");
276 glBindTexture(GL_TEXTURE_EXTERNAL_OES, yuvTex);
277 checkGlError("glBindTexture");
278
279 glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
280 checkGlError("glDrawArrays");
281 }
282
printEGLConfiguration(EGLDisplay dpy,EGLConfig config)283 void printEGLConfiguration(EGLDisplay dpy, EGLConfig config) {
284
285 #define X(VAL) {VAL, #VAL}
286 struct {EGLint attribute; const char* name;} names[] = {
287 X(EGL_BUFFER_SIZE),
288 X(EGL_ALPHA_SIZE),
289 X(EGL_BLUE_SIZE),
290 X(EGL_GREEN_SIZE),
291 X(EGL_RED_SIZE),
292 X(EGL_DEPTH_SIZE),
293 X(EGL_STENCIL_SIZE),
294 X(EGL_CONFIG_CAVEAT),
295 X(EGL_CONFIG_ID),
296 X(EGL_LEVEL),
297 X(EGL_MAX_PBUFFER_HEIGHT),
298 X(EGL_MAX_PBUFFER_PIXELS),
299 X(EGL_MAX_PBUFFER_WIDTH),
300 X(EGL_NATIVE_RENDERABLE),
301 X(EGL_NATIVE_VISUAL_ID),
302 X(EGL_NATIVE_VISUAL_TYPE),
303 X(EGL_SAMPLES),
304 X(EGL_SAMPLE_BUFFERS),
305 X(EGL_SURFACE_TYPE),
306 X(EGL_TRANSPARENT_TYPE),
307 X(EGL_TRANSPARENT_RED_VALUE),
308 X(EGL_TRANSPARENT_GREEN_VALUE),
309 X(EGL_TRANSPARENT_BLUE_VALUE),
310 X(EGL_BIND_TO_TEXTURE_RGB),
311 X(EGL_BIND_TO_TEXTURE_RGBA),
312 X(EGL_MIN_SWAP_INTERVAL),
313 X(EGL_MAX_SWAP_INTERVAL),
314 X(EGL_LUMINANCE_SIZE),
315 X(EGL_ALPHA_MASK_SIZE),
316 X(EGL_COLOR_BUFFER_TYPE),
317 X(EGL_RENDERABLE_TYPE),
318 X(EGL_CONFORMANT),
319 };
320 #undef X
321
322 for (size_t j = 0; j < sizeof(names) / sizeof(names[0]); j++) {
323 EGLint value = -1;
324 EGLint returnVal = eglGetConfigAttrib(dpy, config, names[j].attribute, &value);
325 EGLint error = eglGetError();
326 if (returnVal && error == EGL_SUCCESS) {
327 printf(" %s: ", names[j].name);
328 printf("%d (0x%x)", value, value);
329 }
330 }
331 printf("\n");
332 }
333
main(int,char **)334 int main(int /*argc*/, char** /*argv*/) {
335 EGLBoolean returnValue;
336 EGLConfig myConfig = {0};
337
338 EGLint context_attribs[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE };
339 EGLint s_configAttribs[] = {
340 EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
341 EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
342 EGL_NONE };
343 EGLint majorVersion;
344 EGLint minorVersion;
345 EGLContext context;
346 EGLSurface surface;
347 EGLint w, h;
348
349 EGLDisplay dpy;
350
351 checkEglError("<init>");
352 dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
353 checkEglError("eglGetDisplay");
354 if (dpy == EGL_NO_DISPLAY) {
355 printf("eglGetDisplay returned EGL_NO_DISPLAY.\n");
356 return 0;
357 }
358
359 returnValue = eglInitialize(dpy, &majorVersion, &minorVersion);
360 checkEglError("eglInitialize", returnValue);
361 fprintf(stderr, "EGL version %d.%d\n", majorVersion, minorVersion);
362 if (returnValue != EGL_TRUE) {
363 printf("eglInitialize failed\n");
364 return 0;
365 }
366
367 WindowSurface windowSurface;
368 EGLNativeWindowType window = windowSurface.getSurface();
369 returnValue = EGLUtils::selectConfigForNativeWindow(dpy, s_configAttribs, window, &myConfig);
370 if (returnValue) {
371 printf("EGLUtils::selectConfigForNativeWindow() returned %d", returnValue);
372 return 1;
373 }
374
375 checkEglError("EGLUtils::selectConfigForNativeWindow");
376
377 printf("Chose this configuration:\n");
378 printEGLConfiguration(dpy, myConfig);
379
380 surface = eglCreateWindowSurface(dpy, myConfig, window, NULL);
381 checkEglError("eglCreateWindowSurface");
382 if (surface == EGL_NO_SURFACE) {
383 printf("gelCreateWindowSurface failed.\n");
384 return 1;
385 }
386
387 context = eglCreateContext(dpy, myConfig, EGL_NO_CONTEXT, context_attribs);
388 checkEglError("eglCreateContext");
389 if (context == EGL_NO_CONTEXT) {
390 printf("eglCreateContext failed\n");
391 return 1;
392 }
393 returnValue = eglMakeCurrent(dpy, surface, surface, context);
394 checkEglError("eglMakeCurrent", returnValue);
395 if (returnValue != EGL_TRUE) {
396 return 1;
397 }
398 eglQuerySurface(dpy, surface, EGL_WIDTH, &w);
399 checkEglError("eglQuerySurface");
400 eglQuerySurface(dpy, surface, EGL_HEIGHT, &h);
401 checkEglError("eglQuerySurface");
402
403 fprintf(stderr, "Window dimensions: %d x %d\n", w, h);
404
405 printGLString("Version", GL_VERSION);
406 printGLString("Vendor", GL_VENDOR);
407 printGLString("Renderer", GL_RENDERER);
408 printGLString("Extensions", GL_EXTENSIONS);
409
410 if(!setupYuvTexSurface(dpy, context)) {
411 fprintf(stderr, "Could not set up texture surface.\n");
412 return 1;
413 }
414
415 if(!setupGraphics(w, h)) {
416 fprintf(stderr, "Could not set up graphics.\n");
417 return 1;
418 }
419
420 for (;;) {
421 renderFrame();
422 eglSwapBuffers(dpy, surface);
423 checkEglError("eglSwapBuffers");
424 }
425
426 return 0;
427 }
428