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1 /*
2  * Copyright 2022 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #undef LOG_TAG
18 #define LOG_TAG "GpuWork"
19 #define ATRACE_TAG ATRACE_TAG_GRAPHICS
20 
21 #include "gpuwork/GpuWork.h"
22 
23 #include <android-base/stringprintf.h>
24 #include <binder/PermissionCache.h>
25 #include <bpf/WaitForProgsLoaded.h>
26 #include <libbpf.h>
27 #include <log/log.h>
28 #include <random>
29 #include <stats_event.h>
30 #include <statslog.h>
31 #include <unistd.h>
32 #include <utils/Timers.h>
33 #include <utils/Trace.h>
34 
35 #include <bit>
36 #include <chrono>
37 #include <cstdint>
38 #include <limits>
39 #include <map>
40 #include <mutex>
41 #include <unordered_map>
42 #include <unordered_set>
43 #include <vector>
44 
45 #include "gpuwork/gpuWork.h"
46 
47 #define ONE_MS_IN_NS (10000000)
48 
49 namespace android {
50 namespace gpuwork {
51 
52 namespace {
53 
lessThanGpuIdUid(const android::gpuwork::GpuIdUid & l,const android::gpuwork::GpuIdUid & r)54 bool lessThanGpuIdUid(const android::gpuwork::GpuIdUid& l, const android::gpuwork::GpuIdUid& r) {
55     return std::tie(l.gpu_id, l.uid) < std::tie(r.gpu_id, r.uid);
56 }
57 
hashGpuIdUid(const android::gpuwork::GpuIdUid & gpuIdUid)58 size_t hashGpuIdUid(const android::gpuwork::GpuIdUid& gpuIdUid) {
59     return static_cast<size_t>((gpuIdUid.gpu_id << 5U) + gpuIdUid.uid);
60 }
61 
equalGpuIdUid(const android::gpuwork::GpuIdUid & l,const android::gpuwork::GpuIdUid & r)62 bool equalGpuIdUid(const android::gpuwork::GpuIdUid& l, const android::gpuwork::GpuIdUid& r) {
63     return std::tie(l.gpu_id, l.uid) == std::tie(r.gpu_id, r.uid);
64 }
65 
66 // Gets a BPF map from |mapPath|.
67 template <class Key, class Value>
getBpfMap(const char * mapPath,bpf::BpfMap<Key,Value> * out)68 bool getBpfMap(const char* mapPath, bpf::BpfMap<Key, Value>* out) {
69     errno = 0;
70     auto map = bpf::BpfMap<Key, Value>(mapPath);
71     if (!map.isValid()) {
72         ALOGW("Failed to create bpf map from %s [%d(%s)]", mapPath, errno, strerror(errno));
73         return false;
74     }
75     *out = std::move(map);
76     return true;
77 }
78 
79 template <typename SourceType>
80 inline int32_t cast_int32(SourceType) = delete;
81 
82 template <typename SourceType>
83 inline int32_t bitcast_int32(SourceType) = delete;
84 
85 template <>
bitcast_int32(uint32_t source)86 inline int32_t bitcast_int32<uint32_t>(uint32_t source) {
87     int32_t result;
88     memcpy(&result, &source, sizeof(result));
89     return result;
90 }
91 
92 } // namespace
93 
94 using base::StringAppendF;
95 
~GpuWork()96 GpuWork::~GpuWork() {
97     // If we created our clearer thread, then we must stop it and join it.
98     if (mMapClearerThread.joinable()) {
99         // Tell the thread to terminate.
100         {
101             std::scoped_lock<std::mutex> lock(mMutex);
102             mIsTerminating = true;
103             mIsTerminatingConditionVariable.notify_all();
104         }
105 
106         // Now, we can join it.
107         mMapClearerThread.join();
108     }
109 
110     {
111         std::scoped_lock<std::mutex> lock(mMutex);
112         if (mStatsdRegistered) {
113             AStatsManager_clearPullAtomCallback(android::util::GPU_WORK_PER_UID);
114         }
115     }
116 
117     bpf_detach_tracepoint("power", "gpu_work_period");
118 }
119 
initialize()120 void GpuWork::initialize() {
121     // Make sure BPF programs are loaded.
122     bpf::waitForProgsLoaded();
123 
124     waitForPermissions();
125 
126     // Get the BPF maps before trying to attach the BPF program; if we can't get
127     // the maps then there is no point in attaching the BPF program.
128     {
129         std::lock_guard<std::mutex> lock(mMutex);
130 
131         if (!getBpfMap("/sys/fs/bpf/map_gpuWork_gpu_work_map", &mGpuWorkMap)) {
132             return;
133         }
134 
135         if (!getBpfMap("/sys/fs/bpf/map_gpuWork_gpu_work_global_data", &mGpuWorkGlobalDataMap)) {
136             return;
137         }
138 
139         mPreviousMapClearTimePoint = std::chrono::steady_clock::now();
140     }
141 
142     // Attach the tracepoint.
143     if (!attachTracepoint("/sys/fs/bpf/prog_gpuWork_tracepoint_power_gpu_work_period", "power",
144                           "gpu_work_period")) {
145         return;
146     }
147 
148     // Create the map clearer thread, and store it to |mMapClearerThread|.
149     std::thread thread([this]() { periodicallyClearMap(); });
150 
151     mMapClearerThread.swap(thread);
152 
153     {
154         std::lock_guard<std::mutex> lock(mMutex);
155         AStatsManager_setPullAtomCallback(int32_t{android::util::GPU_WORK_PER_UID}, nullptr,
156                                           GpuWork::pullAtomCallback, this);
157         mStatsdRegistered = true;
158     }
159 
160     ALOGI("Initialized!");
161 
162     mInitialized.store(true);
163 }
164 
dump(const Vector<String16> &,std::string * result)165 void GpuWork::dump(const Vector<String16>& /* args */, std::string* result) {
166     if (!mInitialized.load()) {
167         result->append("GPU work information is not available.\n");
168         return;
169     }
170 
171     // Ordered map ensures output data is sorted.
172     std::map<GpuIdUid, UidTrackingInfo, decltype(lessThanGpuIdUid)*> dumpMap(&lessThanGpuIdUid);
173 
174     {
175         std::lock_guard<std::mutex> lock(mMutex);
176 
177         if (!mGpuWorkMap.isValid()) {
178             result->append("GPU work map is not available.\n");
179             return;
180         }
181 
182         // Iteration of BPF hash maps can be unreliable (no data races, but elements
183         // may be repeated), as the map is typically being modified by other
184         // threads. The buckets are all preallocated. Our eBPF program only updates
185         // entries (in-place) or adds entries. |GpuWork| only iterates or clears the
186         // map while holding |mMutex|. Given this, we should be able to iterate over
187         // all elements reliably. Nevertheless, we copy into a map to avoid
188         // duplicates.
189 
190         // Note that userspace reads of BPF maps make a copy of the value, and
191         // thus the returned value is not being concurrently accessed by the BPF
192         // program (no atomic reads needed below).
193 
194         mGpuWorkMap.iterateWithValue(
195                 [&dumpMap](const GpuIdUid& key, const UidTrackingInfo& value,
196                            const android::bpf::BpfMap<GpuIdUid, UidTrackingInfo>&)
197                         -> base::Result<void> {
198                     dumpMap[key] = value;
199                     return {};
200                 });
201     }
202 
203     // Dump work information.
204     // E.g.
205     // GPU work information.
206     // gpu_id uid total_active_duration_ns total_inactive_duration_ns
207     // 0 1000 0 0
208     // 0 1003 1234 123
209     // [errors:3]0 1006 4567 456
210 
211     // Header.
212     result->append("GPU work information.\ngpu_id uid total_active_duration_ns "
213                    "total_inactive_duration_ns\n");
214 
215     for (const auto& idToUidInfo : dumpMap) {
216         if (idToUidInfo.second.error_count) {
217             StringAppendF(result, "[errors:%" PRIu32 "]", idToUidInfo.second.error_count);
218         }
219         StringAppendF(result, "%" PRIu32 " %" PRIu32 " %" PRIu64 " %" PRIu64 "\n",
220                       idToUidInfo.first.gpu_id, idToUidInfo.first.uid,
221                       idToUidInfo.second.total_active_duration_ns,
222                       idToUidInfo.second.total_inactive_duration_ns);
223     }
224 }
225 
attachTracepoint(const char * programPath,const char * tracepointGroup,const char * tracepointName)226 bool GpuWork::attachTracepoint(const char* programPath, const char* tracepointGroup,
227                                const char* tracepointName) {
228     errno = 0;
229     base::unique_fd fd(bpf::retrieveProgram(programPath));
230     if (fd < 0) {
231         ALOGW("Failed to retrieve pinned program from %s [%d(%s)]", programPath, errno,
232               strerror(errno));
233         return false;
234     }
235 
236     // Attach the program to the tracepoint. The tracepoint is automatically enabled.
237     errno = 0;
238     int count = 0;
239     while (bpf_attach_tracepoint(fd.get(), tracepointGroup, tracepointName) < 0) {
240         if (++count > kGpuWaitTimeoutSeconds) {
241             ALOGW("Failed to attach bpf program to %s/%s tracepoint [%d(%s)]", tracepointGroup,
242                   tracepointName, errno, strerror(errno));
243             return false;
244         }
245         // Retry until GPU driver loaded or timeout.
246         if (mStop.load()) return false;
247         sleep(1);
248         errno = 0;
249     }
250 
251     return true;
252 }
253 
pullAtomCallback(int32_t atomTag,AStatsEventList * data,void * cookie)254 AStatsManager_PullAtomCallbackReturn GpuWork::pullAtomCallback(int32_t atomTag,
255                                                                AStatsEventList* data,
256                                                                void* cookie) {
257     ATRACE_CALL();
258 
259     GpuWork* gpuWork = reinterpret_cast<GpuWork*>(cookie);
260     if (atomTag == android::util::GPU_WORK_PER_UID) {
261         return gpuWork->pullWorkAtoms(data);
262     }
263 
264     return AStatsManager_PULL_SKIP;
265 }
266 
pullWorkAtoms(AStatsEventList * data)267 AStatsManager_PullAtomCallbackReturn GpuWork::pullWorkAtoms(AStatsEventList* data) {
268     ATRACE_CALL();
269 
270     if (!data || !mInitialized.load()) {
271         return AStatsManager_PULL_SKIP;
272     }
273 
274     std::lock_guard<std::mutex> lock(mMutex);
275 
276     if (!mGpuWorkMap.isValid()) {
277         return AStatsManager_PULL_SKIP;
278     }
279 
280     std::unordered_map<GpuIdUid, UidTrackingInfo, decltype(hashGpuIdUid)*, decltype(equalGpuIdUid)*>
281             workMap(32, &hashGpuIdUid, &equalGpuIdUid);
282 
283     // Iteration of BPF hash maps can be unreliable (no data races, but elements
284     // may be repeated), as the map is typically being modified by other
285     // threads. The buckets are all preallocated. Our eBPF program only updates
286     // entries (in-place) or adds entries. |GpuWork| only iterates or clears the
287     // map while holding |mMutex|. Given this, we should be able to iterate over
288     // all elements reliably. Nevertheless, we copy into a map to avoid
289     // duplicates.
290 
291     // Note that userspace reads of BPF maps make a copy of the value, and thus
292     // the returned value is not being concurrently accessed by the BPF program
293     // (no atomic reads needed below).
294 
295     mGpuWorkMap.iterateWithValue([&workMap](const GpuIdUid& key, const UidTrackingInfo& value,
296                                             const android::bpf::BpfMap<GpuIdUid, UidTrackingInfo>&)
297                                          -> base::Result<void> {
298         workMap[key] = value;
299         return {};
300     });
301 
302     // Get a list of just the UIDs; the order does not matter.
303     std::vector<Uid> uids;
304     // Get a list of the GPU IDs, in order.
305     std::set<uint32_t> gpuIds;
306     {
307         // To avoid adding duplicate UIDs.
308         std::unordered_set<Uid> addedUids;
309 
310         for (const auto& workInfo : workMap) {
311             if (addedUids.insert(workInfo.first.uid).second) {
312                 // Insertion was successful.
313                 uids.push_back(workInfo.first.uid);
314             }
315             gpuIds.insert(workInfo.first.gpu_id);
316         }
317     }
318 
319     ALOGI("pullWorkAtoms: uids.size() == %zu", uids.size());
320     ALOGI("pullWorkAtoms: gpuIds.size() == %zu", gpuIds.size());
321 
322     if (gpuIds.size() > kNumGpusHardLimit) {
323         // If we observe a very high number of GPUs then something has probably
324         // gone wrong, so don't log any atoms.
325         return AStatsManager_PULL_SKIP;
326     }
327 
328     size_t numSampledUids = kNumSampledUids;
329 
330     if (gpuIds.size() > kNumGpusSoftLimit) {
331         // If we observe a high number of GPUs then we just sample 1 UID.
332         numSampledUids = 1;
333     }
334 
335     // Remove all UIDs that do not have at least |kMinGpuTimeNanoseconds| on at
336     // least one GPU.
337     {
338         auto uidIt = uids.begin();
339         while (uidIt != uids.end()) {
340             bool hasEnoughGpuTime = false;
341             for (uint32_t gpuId : gpuIds) {
342                 auto infoIt = workMap.find(GpuIdUid{gpuId, *uidIt});
343                 if (infoIt == workMap.end()) {
344                     continue;
345                 }
346                 if (infoIt->second.total_active_duration_ns +
347                             infoIt->second.total_inactive_duration_ns >=
348                     kMinGpuTimeNanoseconds) {
349                     hasEnoughGpuTime = true;
350                     break;
351                 }
352             }
353             if (hasEnoughGpuTime) {
354                 ++uidIt;
355             } else {
356                 uidIt = uids.erase(uidIt);
357             }
358         }
359     }
360 
361     ALOGI("pullWorkAtoms: after removing uids with very low GPU time: uids.size() == %zu",
362           uids.size());
363 
364     std::random_device device;
365     std::default_random_engine random_engine(device());
366 
367     // If we have more than |numSampledUids| UIDs, choose |numSampledUids|
368     // random UIDs. We swap them to the front of the list. Given the list
369     // indices 0..i..n-1, we have the following inclusive-inclusive ranges:
370     // - [0, i-1] == the randomly chosen elements.
371     // - [i, n-1] == the remaining unchosen elements.
372     if (uids.size() > numSampledUids) {
373         for (size_t i = 0; i < numSampledUids; ++i) {
374             std::uniform_int_distribution<size_t> uniform_dist(i, uids.size() - 1);
375             size_t random_index = uniform_dist(random_engine);
376             std::swap(uids[i], uids[random_index]);
377         }
378         // Only keep the front |numSampledUids| elements.
379         uids.resize(numSampledUids);
380     }
381 
382     ALOGI("pullWorkAtoms: after random selection: uids.size() == %zu", uids.size());
383 
384     auto now = std::chrono::steady_clock::now();
385     long long duration =
386             std::chrono::duration_cast<std::chrono::seconds>(now - mPreviousMapClearTimePoint)
387                     .count();
388     if (duration > std::numeric_limits<int32_t>::max() || duration < 0) {
389         // This is essentially impossible. If it does somehow happen, give up,
390         // but still clear the map.
391         clearMap();
392         return AStatsManager_PULL_SKIP;
393     }
394 
395     // Log an atom for each (gpu id, uid) pair for which we have data.
396     for (uint32_t gpuId : gpuIds) {
397         for (Uid uid : uids) {
398             auto it = workMap.find(GpuIdUid{gpuId, uid});
399             if (it == workMap.end()) {
400                 continue;
401             }
402             const UidTrackingInfo& info = it->second;
403 
404             uint64_t total_active_duration_ms = info.total_active_duration_ns / ONE_MS_IN_NS;
405             uint64_t total_inactive_duration_ms = info.total_inactive_duration_ns / ONE_MS_IN_NS;
406 
407             // Skip this atom if any numbers are out of range. |duration| is
408             // already checked above.
409             if (total_active_duration_ms > std::numeric_limits<int32_t>::max() ||
410                 total_inactive_duration_ms > std::numeric_limits<int32_t>::max()) {
411                 continue;
412             }
413 
414             ALOGI("pullWorkAtoms: adding stats for GPU ID %" PRIu32 "; UID %" PRIu32, gpuId, uid);
415             android::util::addAStatsEvent(data, int32_t{android::util::GPU_WORK_PER_UID},
416                                           // uid
417                                           bitcast_int32(uid),
418                                           // gpu_id
419                                           bitcast_int32(gpuId),
420                                           // time_duration_seconds
421                                           static_cast<int32_t>(duration),
422                                           // total_active_duration_millis
423                                           static_cast<int32_t>(total_active_duration_ms),
424                                           // total_inactive_duration_millis
425                                           static_cast<int32_t>(total_inactive_duration_ms));
426         }
427     }
428     clearMap();
429     return AStatsManager_PULL_SUCCESS;
430 }
431 
periodicallyClearMap()432 void GpuWork::periodicallyClearMap() {
433     std::unique_lock<std::mutex> lock(mMutex);
434 
435     auto previousTime = std::chrono::steady_clock::now();
436 
437     while (true) {
438         if (mIsTerminating) {
439             break;
440         }
441         auto nextTime = std::chrono::steady_clock::now();
442         auto differenceSeconds =
443                 std::chrono::duration_cast<std::chrono::seconds>(nextTime - previousTime);
444         if (differenceSeconds.count() > kMapClearerWaitDurationSeconds) {
445             // It has been >1 hour, so clear the map, if needed.
446             clearMapIfNeeded();
447             // We only update |previousTime| if we actually checked the map.
448             previousTime = nextTime;
449         }
450         // Sleep for ~1 hour. It does not matter if we don't check the map for 2
451         // hours.
452         mIsTerminatingConditionVariable.wait_for(lock,
453                                                  std::chrono::seconds{
454                                                          kMapClearerWaitDurationSeconds});
455     }
456 }
457 
clearMapIfNeeded()458 void GpuWork::clearMapIfNeeded() {
459     if (!mInitialized.load() || !mGpuWorkMap.isValid() || !mGpuWorkGlobalDataMap.isValid()) {
460         ALOGW("Map clearing could not occur because we are not initialized properly");
461         return;
462     }
463 
464     base::Result<GlobalData> globalData = mGpuWorkGlobalDataMap.readValue(0);
465     if (!globalData.ok()) {
466         ALOGW("Could not read BPF global data map entry");
467         return;
468     }
469 
470     // Note that userspace reads of BPF maps make a copy of the value, and thus
471     // the return value is not being concurrently accessed by the BPF program
472     // (no atomic reads needed below).
473 
474     uint64_t numEntries = globalData.value().num_map_entries;
475 
476     // If the map is <=75% full, we do nothing.
477     if (numEntries <= (kMaxTrackedGpuIdUids / 4) * 3) {
478         return;
479     }
480 
481     clearMap();
482 }
483 
clearMap()484 void GpuWork::clearMap() {
485     if (!mInitialized.load() || !mGpuWorkMap.isValid() || !mGpuWorkGlobalDataMap.isValid()) {
486         ALOGW("Map clearing could not occur because we are not initialized properly");
487         return;
488     }
489 
490     base::Result<GlobalData> globalData = mGpuWorkGlobalDataMap.readValue(0);
491     if (!globalData.ok()) {
492         ALOGW("Could not read BPF global data map entry");
493         return;
494     }
495 
496     // Iterating BPF maps to delete keys is tricky. If we just repeatedly call
497     // |getFirstKey()| and delete that, we may loop forever (or for a long time)
498     // because our BPF program might be repeatedly re-adding keys. Also, even if
499     // we limit the number of elements we try to delete, we might only delete
500     // new entries, leaving old entries in the map. If we delete a key A and
501     // then call |getNextKey(A)|, the first key in the map is returned, so we
502     // have the same issue.
503     //
504     // Thus, we instead get the next key and then delete the previous key. We
505     // also limit the number of deletions we try, just in case.
506 
507     base::Result<GpuIdUid> key = mGpuWorkMap.getFirstKey();
508 
509     for (size_t i = 0; i < kMaxTrackedGpuIdUids; ++i) {
510         if (!key.ok()) {
511             break;
512         }
513         base::Result<GpuIdUid> previousKey = key;
514         key = mGpuWorkMap.getNextKey(previousKey.value());
515         mGpuWorkMap.deleteValue(previousKey.value());
516     }
517 
518     // Reset our counter; |globalData| is a copy of the data, so we have to use
519     // |writeValue|.
520     globalData.value().num_map_entries = 0;
521     mGpuWorkGlobalDataMap.writeValue(0, globalData.value(), BPF_ANY);
522 
523     // Update |mPreviousMapClearTimePoint| so we know when we started collecting
524     // the stats.
525     mPreviousMapClearTimePoint = std::chrono::steady_clock::now();
526 }
527 
waitForPermissions()528 void GpuWork::waitForPermissions() {
529     const String16 permissionRegisterStatsPullAtom(kPermissionRegisterStatsPullAtom);
530     int count = 0;
531     while (!PermissionCache::checkPermission(permissionRegisterStatsPullAtom, getpid(), getuid())) {
532         if (++count > kPermissionsWaitTimeoutSeconds) {
533             ALOGW("Timed out waiting for android.permission.REGISTER_STATS_PULL_ATOM");
534             return;
535         }
536         // Retry.
537         sleep(1);
538     }
539 }
540 
541 } // namespace gpuwork
542 } // namespace android
543