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1 /*
2  * Copyright (C) 2023 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include "GraphicsDetector.h"
18 
19 #include "GraphicsDetectorGl.h"
20 #include "GraphicsDetectorVk.h"
21 #include "GraphicsDetectorVkExternalMemoryHost.h"
22 #include "GraphicsDetectorVkPrecisionQualifiersOnYuvSamplers.h"
23 #include "Subprocess.h"
24 
25 namespace gfxstream {
26 
DetectGraphicsAvailability()27 ::gfxstream::proto::GraphicsAvailability DetectGraphicsAvailability() {
28     ::gfxstream::proto::GraphicsAvailability availability;
29 
30     using GraphicsCheckFn = gfxstream::expected<Ok, std::string>(::gfxstream::proto::GraphicsAvailability*);
31     const std::vector<std::pair<std::string, GraphicsCheckFn*>> checks = {
32         {"PopulateEglAndGlesAvailability",
33          PopulateEglAndGlesAvailability},
34         {"PopulateVulkanAvailability",
35          PopulateVulkanAvailability},
36         {"PopulateVulkanExternalMemoryHostQuirk",
37          PopulateVulkanExternalMemoryHostQuirk},
38         {"PopulateVulkanPrecisionQualifiersOnYuvSamplersQuirk",
39          PopulateVulkanPrecisionQualifiersOnYuvSamplersQuirk},
40     };
41 
42     for (const auto& check : checks) {
43         auto result = DoWithSubprocessCheck([&](){ return check.second(&availability); });
44         if (!result.ok()) {
45             availability.add_errors("Graphics check failure for " + check.first + ": " + result.error());
46         }
47     }
48 
49     return availability;
50 }
51 
52 } // namespace gfxstream
53