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1!gles1_only
2namespaces translator,gles1
3
4# OpenGL functions which are needed ONLY for implementing GLES 1.1
5
6void glAlphaFunc(GLenum func, GLclampf ref);
7void glBegin( GLenum mode );
8void glClientActiveTexture( GLenum texture );
9void glClipPlane(GLenum plane, const GLdouble *equation);
10void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
11void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
12void glColor4fv( const GLfloat *v );
13void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
14void glColor4ubv( const GLubyte *v );
15void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
16void glDisableClientState(GLenum array);
17void glEnableClientState(GLenum array);
18void glEnd(void);
19void glFogf(GLenum pname, GLfloat param);
20void glFogfv(GLenum pname, const GLfloat *params);
21void glGetClipPlane(GLenum plane, GLdouble *equation);
22void glGetDoublev( GLenum pname, GLdouble *params );
23void glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
24void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
25void glGetPointerv(GLenum pname, GLvoid* *params);
26void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);
27void glGetTexEnviv(GLenum target, GLenum pname, GLint *params);
28void glLightf(GLenum light, GLenum pname, GLfloat param);
29void glLightfv(GLenum light, GLenum pname, const GLfloat *params);
30void glLightModelf(GLenum pname, GLfloat param);
31void glLightModelfv(GLenum pname, const GLfloat *params);
32void glLoadIdentity(void);
33void glLoadMatrixf(const GLfloat *m);
34void glLogicOp(GLenum opcode);
35void glMaterialf(GLenum face, GLenum pname, GLfloat param);
36void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params);
37void glMultiTexCoord2fv( GLenum target, const GLfloat *v );
38void glMultiTexCoord2sv( GLenum target, const GLshort *v );
39void glMultiTexCoord3fv( GLenum target, const GLfloat *v );
40void glMultiTexCoord3sv( GLenum target, const GLshort *v );
41void glMultiTexCoord4f( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q );
42void glMultiTexCoord4fv( GLenum target, const GLfloat *v );
43void glMultiTexCoord4sv( GLenum target, const GLshort *v );
44void glMultMatrixf(const GLfloat *m);
45void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
46void glNormal3fv( const GLfloat *v );
47void glNormal3sv( const GLshort *v );
48void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
49void glPointParameterf(GLenum param, GLfloat value);
50void glPointParameterfv(GLenum param, const GLfloat *values);
51void glPointSize(GLfloat size);
52void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
53void glScalef(GLfloat x, GLfloat y, GLfloat z);
54void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
55void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params);
56void glMatrixMode(GLenum mode);
57void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
58void glPopMatrix(void);
59void glPushMatrix(void);
60void glShadeModel(GLenum mode);
61void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
62void glTexEnvi(GLenum target, GLenum pname, GLint param);
63void glTexEnviv(GLenum target, GLenum pname, const GLint *params);
64void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
65void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
66void glClipPlanef(GLenum plane, const GLfloat *equation);
67void glFrustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
68void glGetClipPlanef(GLenum pname, GLfloat eqn[4]);
69void glOrthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
70void glAlphaFuncx(GLenum func, GLclampx ref);
71void glClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
72void glClearDepthx(GLclampx depth);
73void glColor4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
74void glDepthRangex(GLclampx zNear, GLclampx zFar);
75void glFogx(GLenum pname, GLfixed param);
76void glFogxv(GLenum pname, const GLfixed *params);
77void glFrustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
78void glClipPlanex(GLenum pname, const GLfixed * eqn);
79void glGetFixedv(GLenum pname, GLfixed *params);
80void glGetLightxv(GLenum light, GLenum pname, GLfixed *params);
81void glGetMaterialxv(GLenum face, GLenum pname, GLfixed *params);
82void glGetTexEnvxv(GLenum env, GLenum pname, GLfixed *params);
83void glGetTexParameterxv(GLenum target, GLenum pname, GLfixed *params);
84void glLightModelx(GLenum pname, GLfixed param);
85void glLightModelxv(GLenum pname, const GLfixed *params);
86void glLightx(GLenum light, GLenum pname, GLfixed param);
87void glLightxv(GLenum light, GLenum pname, const GLfixed *params);
88void glLineWidthx(GLfixed width);
89void glLoadMatrixx(const GLfixed *m);
90void glMaterialx(GLenum face, GLenum pname, GLfixed param);
91void glMaterialxv(GLenum face, GLenum pname, const GLfixed *params);
92void glMultMatrixx(const GLfixed *m);
93void glMultiTexCoord4x(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
94void glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz);
95void glOrthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
96void glPointParameterx(GLenum pname, GLfixed param);
97void glPointParameterxv(GLenum pname, const GLfixed *params);
98void glPointSizex(GLfixed size);
99void glPolygonOffsetx(GLfixed factor, GLfixed units);
100void glRotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
101void glSampleCoveragex(GLclampx value, GLboolean invert);
102void glScalex(GLfixed x, GLfixed y, GLfixed z);
103void glTexEnvx(GLenum target, GLenum pname, GLfixed param);
104void glTexEnvxv(GLenum target, GLenum pname, const GLfixed *params);
105void glTexParameterx(GLenum target, GLenum pname, GLfixed param);
106void glTexParameterxv(GLenum target, GLenum pname, const GLfixed *params);
107void glTranslatex(GLfixed x, GLfixed y, GLfixed z);
108void glGetClipPlanex(GLenum pname, GLfixed eqn[4]);
109