1!gles1_only 2namespaces translator,gles1 3 4# OpenGL functions which are needed ONLY for implementing GLES 1.1 5 6void glAlphaFunc(GLenum func, GLclampf ref); 7void glBegin( GLenum mode ); 8void glClientActiveTexture( GLenum texture ); 9void glClipPlane(GLenum plane, const GLdouble *equation); 10void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); 11void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 12void glColor4fv( const GLfloat *v ); 13void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); 14void glColor4ubv( const GLubyte *v ); 15void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); 16void glDisableClientState(GLenum array); 17void glEnableClientState(GLenum array); 18void glEnd(void); 19void glFogf(GLenum pname, GLfloat param); 20void glFogfv(GLenum pname, const GLfloat *params); 21void glGetClipPlane(GLenum plane, GLdouble *equation); 22void glGetDoublev( GLenum pname, GLdouble *params ); 23void glGetLightfv(GLenum light, GLenum pname, GLfloat *params); 24void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params); 25void glGetPointerv(GLenum pname, GLvoid* *params); 26void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params); 27void glGetTexEnviv(GLenum target, GLenum pname, GLint *params); 28void glLightf(GLenum light, GLenum pname, GLfloat param); 29void glLightfv(GLenum light, GLenum pname, const GLfloat *params); 30void glLightModelf(GLenum pname, GLfloat param); 31void glLightModelfv(GLenum pname, const GLfloat *params); 32void glLoadIdentity(void); 33void glLoadMatrixf(const GLfloat *m); 34void glLogicOp(GLenum opcode); 35void glMaterialf(GLenum face, GLenum pname, GLfloat param); 36void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params); 37void glMultiTexCoord2fv( GLenum target, const GLfloat *v ); 38void glMultiTexCoord2sv( GLenum target, const GLshort *v ); 39void glMultiTexCoord3fv( GLenum target, const GLfloat *v ); 40void glMultiTexCoord3sv( GLenum target, const GLshort *v ); 41void glMultiTexCoord4f( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q ); 42void glMultiTexCoord4fv( GLenum target, const GLfloat *v ); 43void glMultiTexCoord4sv( GLenum target, const GLshort *v ); 44void glMultMatrixf(const GLfloat *m); 45void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz); 46void glNormal3fv( const GLfloat *v ); 47void glNormal3sv( const GLshort *v ); 48void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); 49void glPointParameterf(GLenum param, GLfloat value); 50void glPointParameterfv(GLenum param, const GLfloat *values); 51void glPointSize(GLfloat size); 52void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); 53void glScalef(GLfloat x, GLfloat y, GLfloat z); 54void glTexEnvf(GLenum target, GLenum pname, GLfloat param); 55void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params); 56void glMatrixMode(GLenum mode); 57void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer); 58void glPopMatrix(void); 59void glPushMatrix(void); 60void glShadeModel(GLenum mode); 61void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); 62void glTexEnvi(GLenum target, GLenum pname, GLint param); 63void glTexEnviv(GLenum target, GLenum pname, const GLint *params); 64void glTranslatef(GLfloat x, GLfloat y, GLfloat z); 65void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); 66void glClipPlanef(GLenum plane, const GLfloat *equation); 67void glFrustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); 68void glGetClipPlanef(GLenum pname, GLfloat eqn[4]); 69void glOrthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); 70void glAlphaFuncx(GLenum func, GLclampx ref); 71void glClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); 72void glClearDepthx(GLclampx depth); 73void glColor4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); 74void glDepthRangex(GLclampx zNear, GLclampx zFar); 75void glFogx(GLenum pname, GLfixed param); 76void glFogxv(GLenum pname, const GLfixed *params); 77void glFrustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); 78void glClipPlanex(GLenum pname, const GLfixed * eqn); 79void glGetFixedv(GLenum pname, GLfixed *params); 80void glGetLightxv(GLenum light, GLenum pname, GLfixed *params); 81void glGetMaterialxv(GLenum face, GLenum pname, GLfixed *params); 82void glGetTexEnvxv(GLenum env, GLenum pname, GLfixed *params); 83void glGetTexParameterxv(GLenum target, GLenum pname, GLfixed *params); 84void glLightModelx(GLenum pname, GLfixed param); 85void glLightModelxv(GLenum pname, const GLfixed *params); 86void glLightx(GLenum light, GLenum pname, GLfixed param); 87void glLightxv(GLenum light, GLenum pname, const GLfixed *params); 88void glLineWidthx(GLfixed width); 89void glLoadMatrixx(const GLfixed *m); 90void glMaterialx(GLenum face, GLenum pname, GLfixed param); 91void glMaterialxv(GLenum face, GLenum pname, const GLfixed *params); 92void glMultMatrixx(const GLfixed *m); 93void glMultiTexCoord4x(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); 94void glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz); 95void glOrthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); 96void glPointParameterx(GLenum pname, GLfixed param); 97void glPointParameterxv(GLenum pname, const GLfixed *params); 98void glPointSizex(GLfixed size); 99void glPolygonOffsetx(GLfixed factor, GLfixed units); 100void glRotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z); 101void glSampleCoveragex(GLclampx value, GLboolean invert); 102void glScalex(GLfixed x, GLfixed y, GLfixed z); 103void glTexEnvx(GLenum target, GLenum pname, GLfixed param); 104void glTexEnvxv(GLenum target, GLenum pname, const GLfixed *params); 105void glTexParameterx(GLenum target, GLenum pname, GLfixed param); 106void glTexParameterxv(GLenum target, GLenum pname, const GLfixed *params); 107void glTranslatex(GLfixed x, GLfixed y, GLfixed z); 108void glGetClipPlanex(GLenum pname, GLfixed eqn[4]); 109