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Searched defs:depthStencil (Results 1 – 25 of 50) sorted by relevance

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/external/angle/src/libANGLE/renderer/
Ddxgi_support_data.json11 "depthStencil": "never", string
22 "depthStencil": "never", string
33 "depthStencil": "never", string
44 "depthStencil": "never", string
55 "depthStencil": "never", string
66 "depthStencil": "never", string
77 "depthStencil": "never", string
88 "depthStencil": "never", string
99 "depthStencil": "never", string
110 "depthStencil": "never", string
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/external/angle/src/tests/gl_tests/
DFramebufferFetchTest.cpp1840 GLRenderbuffer color[4], depthStencil; in framebufferFetchDepthStencilDetachSeparately() local
1990 GLRenderbuffer *depthStencil) in createFboWithDepthStencilAndMRT()
2195 GLRenderbuffer *depthStencil, in createFramebufferWithDepthStencil()
4559 GLRenderbuffer color, depthStencil; in TEST_P() local
4590 GLRenderbuffer color, depthStencil; in TEST_P() local
4649 GLTexture color, depthStencil; in TEST_P() local
4695 GLRenderbuffer color, depthStencil; in TEST_P() local
4741 GLTexture color, depthStencil; in TEST_P() local
4787 GLTexture color, depthStencil; in TEST_P() local
4941 GLRenderbuffer depthStencil; in TEST_P() local
[all …]
DReadOnlyFeedbackLoopTest.cpp670 GLTexture depthStencil; in TEST_P() local
797 GLTexture depthStencil; in TEST_P() local
923 GLTexture depthStencil; in TEST_P() local
DMultisampledRenderToTextureTest.cpp1544 GLRenderbuffer depthStencil; in TEST_P() local
2326 GLRenderbuffer depthStencil; in TEST_P() local
2415 GLRenderbuffer depthStencil; in TEST_P() local
2537 GLRenderbuffer depthStencil; in TEST_P() local
2662 GLRenderbuffer depthStencil; in TEST_P() local
2777 GLRenderbuffer depthStencil; in TEST_P() local
3984 GLRenderbuffer depthStencil; in renderbufferUnresolveColorAndDepthStencilThenTwoColors() local
DGeometryShaderTest.cpp1036 GLuint depthStencil, in setupLayeredFramebuffer()
1266 GLTexture depthStencil; in layeredFramebufferClearTest() local
1331 GLTexture depthStencil; in layeredFramebufferPreRenderClearTest() local
1433 GLTexture depthStencil; in layeredFramebufferMidRenderClearTest() local
DClearTest.cpp1897 GLRenderbuffer depthStencil; in TEST_P() local
2007 GLRenderbuffer depthStencil; in TEST_P() local
2264 GLRenderbuffer depthStencil; in TEST_P() local
2387 GLRenderbuffer depthStencil; in TEST_P() local
2533 GLRenderbuffer depthStencil; in TEST_P() local
3302 GLRenderbuffer depthStencil; in TEST_P() local
3389 GLRenderbuffer depthStencil; in TEST_P() local
3482 GLRenderbuffer depthStencil; in TEST_P() local
3571 GLRenderbuffer depthStencil; in TEST_P() local
DWebGLFramebufferTest.cpp849 GLRenderbuffer depthStencil; in TEST_P() local
DFramebufferTest.cpp889 GLRenderbuffer depthStencil; in TEST_P() local
7241 GLRenderbuffer depthStencil; in TEST_P() local
7431 GLRenderbuffer depthStencil; in TEST_P() local
7788 GLRenderbuffer depthStencil; in TEST_P() local
8027 GLRenderbuffer depthStencil; in TEST_P() local
8249 GLRenderbuffer depthStencil, depth, stencil; in TEST_P() local
DPixelLocalStorageTest.cpp1124 GLuint depthStencil; in TEST_P() local
2261 GLuint depthStencil; in doDrawStateTest() local
3550 GLuint depthStencil; in TEST_P() local
3638 GLuint depthStencil; in TEST_P() local
DComputeShaderTest.cpp4414 GLTexture depthStencil; in TEST_P() local
/external/deqp/modules/gles2/functional/
Des2fMultisampledRenderToTextureTests.cpp100 GLuint depthStencil = 0; in iterate() local
/external/skia/src/gpu/ganesh/mtl/
DGrMtlDepthStencil.h52 static const Key& GetKey(const GrMtlDepthStencil& depthStencil) { return depthStencil.fKey; } in GetKey()
/external/angle/src/tests/perf_tests/
DMultisampleResolvePerf.cpp297 MultisampleResolveParams Vulkan(Multisample multisample, WithDepthStencil depthStencil) in Vulkan()
/external/skia/src/gpu/graphite/dawn/
DDawnGraphicsPipeline.cpp464 wgpu::DepthStencilState depthStencil; in Make() local
DDawnResourceProvider.cpp64 wgpu::DepthStencilState depthStencil; in create_blit_render_pipeline() local
/external/angle/src/libANGLE/
DFramebuffer.cpp1659 const auto &depthStencil = glState.getDepthStencilState(); in partialClearNeedsInit() local
2006 const auto &depthStencil = mState.mWebGLDepthStencilAttachment; in commitWebGL1DepthStencilIfConsistent() local
2407 const DepthStencilState &depthStencil = glState.getDepthStencilState(); in ensureClearAttachmentsInitialized() local
/external/mesa3d/src/mesa/main/
Dblit.c363 const GLbitfield depthStencil = (GL_DEPTH_BUFFER_BIT | in do_blit_framebuffer() local
/external/deqp/external/vulkancts/modules/vulkan/dynamic_state/
DvktDynamicStateInheritanceTests.cpp295 static const VkPipelineDepthStencilStateCreateInfo depthStencil = { variable
/external/deqp/modules/internal/
DditFrameworkTests.cpp624 …TextureLevel depthStencil(TextureFormat(TextureFormat::DS, TextureFormat::FLOAT_UNSIGNED_INT_24_8_… in runCase() local
/external/angle/src/libANGLE/renderer/vulkan/
DVulkanSecondaryCommandBuffer.h346 const VkClearDepthStencilValue &depthStencil, in clearDepthStencilImage()
DFramebufferVk.cpp2707 const gl::FramebufferAttachment *depthStencil = mState.getDepthStencilAttachment(); in updateRenderPassDesc() local
3830 const gl::FramebufferAttachment *depthStencil = mState.getDepthOrStencilAttachment(); in getSamples() local
DSecondaryCommandBuffer.h262 VkClearDepthStencilValue depthStencil; member
1535 const VkClearDepthStencilValue &depthStencil, in clearDepthStencilImage()
/external/deqp/external/vulkancts/modules/vulkan/conditional_rendering/
DvktConditionalDrawAndClearTests.cpp697 …eringBaseTestInstance::clearDepthWithClearAttachments(const VkClearDepthStencilValue &depthStencil, in clearDepthWithClearAttachments()
/external/swiftshader/src/Vulkan/
DVkCommandBuffer.cpp1291 …CmdClearDepthStencilImage(vk::Image *image, const VkClearDepthStencilValue &depthStencil, const Vk… in CmdClearDepthStencilImage()
1307 const VkClearDepthStencilValue depthStencil; member in __anonc546c2fc0111::CmdClearDepthStencilImage
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DBlit11.cpp1838 RenderTarget11 *depthStencil, in resolveStencil()

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