/external/angle/src/libANGLE/renderer/ |
D | dxgi_support_data.json | 11 "depthStencil": "never", string 22 "depthStencil": "never", string 33 "depthStencil": "never", string 44 "depthStencil": "never", string 55 "depthStencil": "never", string 66 "depthStencil": "never", string 77 "depthStencil": "never", string 88 "depthStencil": "never", string 99 "depthStencil": "never", string 110 "depthStencil": "never", string [all …]
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/external/angle/src/tests/gl_tests/ |
D | FramebufferFetchTest.cpp | 1840 GLRenderbuffer color[4], depthStencil; in framebufferFetchDepthStencilDetachSeparately() local 1990 GLRenderbuffer *depthStencil) in createFboWithDepthStencilAndMRT() 2195 GLRenderbuffer *depthStencil, in createFramebufferWithDepthStencil() 4559 GLRenderbuffer color, depthStencil; in TEST_P() local 4590 GLRenderbuffer color, depthStencil; in TEST_P() local 4649 GLTexture color, depthStencil; in TEST_P() local 4695 GLRenderbuffer color, depthStencil; in TEST_P() local 4741 GLTexture color, depthStencil; in TEST_P() local 4787 GLTexture color, depthStencil; in TEST_P() local 4941 GLRenderbuffer depthStencil; in TEST_P() local [all …]
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D | ReadOnlyFeedbackLoopTest.cpp | 670 GLTexture depthStencil; in TEST_P() local 797 GLTexture depthStencil; in TEST_P() local 923 GLTexture depthStencil; in TEST_P() local
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D | MultisampledRenderToTextureTest.cpp | 1544 GLRenderbuffer depthStencil; in TEST_P() local 2326 GLRenderbuffer depthStencil; in TEST_P() local 2415 GLRenderbuffer depthStencil; in TEST_P() local 2537 GLRenderbuffer depthStencil; in TEST_P() local 2662 GLRenderbuffer depthStencil; in TEST_P() local 2777 GLRenderbuffer depthStencil; in TEST_P() local 3984 GLRenderbuffer depthStencil; in renderbufferUnresolveColorAndDepthStencilThenTwoColors() local
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D | GeometryShaderTest.cpp | 1036 GLuint depthStencil, in setupLayeredFramebuffer() 1266 GLTexture depthStencil; in layeredFramebufferClearTest() local 1331 GLTexture depthStencil; in layeredFramebufferPreRenderClearTest() local 1433 GLTexture depthStencil; in layeredFramebufferMidRenderClearTest() local
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D | ClearTest.cpp | 1897 GLRenderbuffer depthStencil; in TEST_P() local 2007 GLRenderbuffer depthStencil; in TEST_P() local 2264 GLRenderbuffer depthStencil; in TEST_P() local 2387 GLRenderbuffer depthStencil; in TEST_P() local 2533 GLRenderbuffer depthStencil; in TEST_P() local 3302 GLRenderbuffer depthStencil; in TEST_P() local 3389 GLRenderbuffer depthStencil; in TEST_P() local 3482 GLRenderbuffer depthStencil; in TEST_P() local 3571 GLRenderbuffer depthStencil; in TEST_P() local
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D | WebGLFramebufferTest.cpp | 849 GLRenderbuffer depthStencil; in TEST_P() local
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D | FramebufferTest.cpp | 889 GLRenderbuffer depthStencil; in TEST_P() local 7241 GLRenderbuffer depthStencil; in TEST_P() local 7431 GLRenderbuffer depthStencil; in TEST_P() local 7788 GLRenderbuffer depthStencil; in TEST_P() local 8027 GLRenderbuffer depthStencil; in TEST_P() local 8249 GLRenderbuffer depthStencil, depth, stencil; in TEST_P() local
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D | PixelLocalStorageTest.cpp | 1124 GLuint depthStencil; in TEST_P() local 2261 GLuint depthStencil; in doDrawStateTest() local 3550 GLuint depthStencil; in TEST_P() local 3638 GLuint depthStencil; in TEST_P() local
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D | ComputeShaderTest.cpp | 4414 GLTexture depthStencil; in TEST_P() local
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/external/deqp/modules/gles2/functional/ |
D | es2fMultisampledRenderToTextureTests.cpp | 100 GLuint depthStencil = 0; in iterate() local
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/external/skia/src/gpu/ganesh/mtl/ |
D | GrMtlDepthStencil.h | 52 static const Key& GetKey(const GrMtlDepthStencil& depthStencil) { return depthStencil.fKey; } in GetKey()
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/external/angle/src/tests/perf_tests/ |
D | MultisampleResolvePerf.cpp | 297 MultisampleResolveParams Vulkan(Multisample multisample, WithDepthStencil depthStencil) in Vulkan()
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/external/skia/src/gpu/graphite/dawn/ |
D | DawnGraphicsPipeline.cpp | 464 wgpu::DepthStencilState depthStencil; in Make() local
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D | DawnResourceProvider.cpp | 64 wgpu::DepthStencilState depthStencil; in create_blit_render_pipeline() local
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/external/angle/src/libANGLE/ |
D | Framebuffer.cpp | 1659 const auto &depthStencil = glState.getDepthStencilState(); in partialClearNeedsInit() local 2006 const auto &depthStencil = mState.mWebGLDepthStencilAttachment; in commitWebGL1DepthStencilIfConsistent() local 2407 const DepthStencilState &depthStencil = glState.getDepthStencilState(); in ensureClearAttachmentsInitialized() local
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/external/mesa3d/src/mesa/main/ |
D | blit.c | 363 const GLbitfield depthStencil = (GL_DEPTH_BUFFER_BIT | in do_blit_framebuffer() local
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/external/deqp/external/vulkancts/modules/vulkan/dynamic_state/ |
D | vktDynamicStateInheritanceTests.cpp | 295 static const VkPipelineDepthStencilStateCreateInfo depthStencil = { variable
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/external/deqp/modules/internal/ |
D | ditFrameworkTests.cpp | 624 …TextureLevel depthStencil(TextureFormat(TextureFormat::DS, TextureFormat::FLOAT_UNSIGNED_INT_24_8_… in runCase() local
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/external/angle/src/libANGLE/renderer/vulkan/ |
D | VulkanSecondaryCommandBuffer.h | 346 const VkClearDepthStencilValue &depthStencil, in clearDepthStencilImage()
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D | FramebufferVk.cpp | 2707 const gl::FramebufferAttachment *depthStencil = mState.getDepthStencilAttachment(); in updateRenderPassDesc() local 3830 const gl::FramebufferAttachment *depthStencil = mState.getDepthOrStencilAttachment(); in getSamples() local
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D | SecondaryCommandBuffer.h | 262 VkClearDepthStencilValue depthStencil; member 1535 const VkClearDepthStencilValue &depthStencil, in clearDepthStencilImage()
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/external/deqp/external/vulkancts/modules/vulkan/conditional_rendering/ |
D | vktConditionalDrawAndClearTests.cpp | 697 …eringBaseTestInstance::clearDepthWithClearAttachments(const VkClearDepthStencilValue &depthStencil, in clearDepthWithClearAttachments()
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/external/swiftshader/src/Vulkan/ |
D | VkCommandBuffer.cpp | 1291 …CmdClearDepthStencilImage(vk::Image *image, const VkClearDepthStencilValue &depthStencil, const Vk… in CmdClearDepthStencilImage() 1307 const VkClearDepthStencilValue depthStencil; member in __anonc546c2fc0111::CmdClearDepthStencilImage
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | Blit11.cpp | 1838 RenderTarget11 *depthStencil, in resolveStencil()
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