Searched defs:new_state (Results 1 – 11 of 11) sorted by relevance
166 void resetGuard(GuardState new_state) { in resetGuard()
152 inline ThreadState Thread::SetState(ThreadState new_state) { in SetState()240 inline void Thread::TransitionToSuspendedAndRunCheckpoints(ThreadState new_state) { in TransitionToSuspendedAndRunCheckpoints()332 inline void Thread::TransitionFromRunnableToSuspended(ThreadState new_state) { in TransitionFromRunnableToSuspended()
427 void InternTable::ChangeWeakRootState(gc::WeakRootState new_state) { in ChangeWeakRootState()432 void InternTable::ChangeWeakRootStateLocked(gc::WeakRootState new_state) { in ChangeWeakRootStateLocked()
79 LockWord::LockState new_state = lock_after.GetState(); in Run() local
1302 WeakRefAccessState new_state = enabled ? in SetWeakRefAccessEnabled() local1748 ThreadState SetStateUnsafe(ThreadState new_state) NO_THREAD_SAFETY_ANALYSIS { in SetStateUnsafe()
2506 void Runtime::SetStatsEnabled(bool new_state) { in SetStatsEnabled()
581 bool new_state = listener->IsEnabled(); in SetupGcPauseTracking() local1427 bool new_state; in SetInternalEvent() local1521 bool new_state; in SetEvent() local
476 LockWord::LockState new_state = lock_after.GetState(); in TEST_F() local553 LockWord::LockState new_state = lock_after.GetState(); in TestUnlockObject() local
88 bool FdForwardTransport::ChangeState(TransportState old_state, TransportState new_state) { in ChangeState()
709 uint32_t new_state = cur_state & ~kHeldMask; // Same number of contenders. in ExclusiveUnlock() local
1327 uint32_t new_state = vec[i] & 0x1; in ZeroMemory() local