Searched defs:spill_offset (Results 1 – 4 of 4) sorted by relevance
/external/mesa3d/src/intel/compiler/ |
D | brw_fs_reg_allocate.cpp | 680 fs_reg_alloc::build_single_offset(const fs_builder &bld, uint32_t spill_offset, int ip) in build_single_offset() 727 fs_reg_alloc::build_lane_offsets(const fs_builder &bld, uint32_t spill_offset, int ip) in build_lane_offsets() 780 uint32_t spill_offset, int ip) in build_legacy_scratch_header() 805 uint32_t spill_offset, unsigned count, int ip) in emit_unspill() 904 uint32_t spill_offset, unsigned count, int ip) in emit_spill() 1119 unsigned int spill_offset = fs->last_scratch; in spill_reg() local
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/external/mesa3d/src/intel/compiler/elk/ |
D | elk_fs_reg_allocate.cpp | 730 elk_fs_reg_alloc::build_single_offset(const fs_builder &bld, uint32_t spill_offset, int ip) in build_single_offset() 739 elk_fs_reg_alloc::build_lane_offsets(const fs_builder &bld, uint32_t spill_offset, int ip) in build_lane_offsets() 781 uint32_t spill_offset, unsigned count, int ip) in emit_unspill() 819 uint32_t spill_offset, unsigned count, int ip) in emit_spill() 974 unsigned int spill_offset = fs->last_scratch; in spill_reg() local
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D | elk_vec4_reg_allocate.cpp | 477 unsigned spill_offset = last_scratch; in spill_reg() local
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/external/mesa3d/src/broadcom/compiler/ |
D | vir_register_allocate.c | 499 uint32_t spill_offset, in v3d_emit_spill_tmua() 577 uint32_t spill_offset) in v3d_emit_tmu_spill() 632 uint32_t spill_offset = 0; in v3d_spill_reg() local
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