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Searched defs:stateManager (Results 1 – 23 of 23) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/
DBufferGL.cpp78 StateManagerGL *stateManager = GetStateManagerGL(context); in destroy() local
91 StateManagerGL *stateManager = GetStateManagerGL(context); in setData() local
130 StateManagerGL *stateManager = GetStateManagerGL(context); in setSubData() local
154 StateManagerGL *stateManager = GetStateManagerGL(context); in copySubData() local
185 StateManagerGL *stateManager = GetStateManagerGL(context); in map() local
230 StateManagerGL *stateManager = GetStateManagerGL(context); in mapRange() local
262 StateManagerGL *stateManager = GetStateManagerGL(context); in unmap() local
298 StateManagerGL *stateManager = GetStateManagerGL(context); in getIndexRange() local
DTextureGL.cpp173 StateManagerGL *stateManager = GetStateManagerGL(context); in onDestroy() local
253 StateManagerGL *stateManager = GetStateManagerGL(context); in setImageHelper() local
324 StateManagerGL *stateManager = GetStateManagerGL(context); in reserveTexImageToBeFilled() local
343 StateManagerGL *stateManager = GetStateManagerGL(context); in setSubImage() local
431 StateManagerGL *stateManager = GetStateManagerGL(context); in setSubImageRowByRowWorkaround() local
513 StateManagerGL *stateManager = GetStateManagerGL(context); in setSubImagePaddingWorkaround() local
603 StateManagerGL *stateManager = GetStateManagerGL(context); in setCompressedImage() local
656 StateManagerGL *stateManager = GetStateManagerGL(context); in setCompressedSubImage() local
703 StateManagerGL *stateManager = GetStateManagerGL(context); in copyImage() local
881 StateManagerGL *stateManager = GetStateManagerGL(context); in copySubImage() local
[all …]
DFramebufferGL.cpp457 StateManagerGL *stateManager = GetStateManagerGL(context); in destroy() local
484 StateManagerGL *stateManager = GetStateManagerGL(context); in invalidate() local
518 StateManagerGL *stateManager = GetStateManagerGL(context); in invalidateSub() local
537 StateManagerGL *stateManager = GetStateManagerGL(context); in clear() local
574 StateManagerGL *stateManager = GetStateManagerGL(context); in clearBufferfv() local
611 StateManagerGL *stateManager = GetStateManagerGL(context); in clearBufferuiv() local
648 StateManagerGL *stateManager = GetStateManagerGL(context); in clearBufferiv() local
687 StateManagerGL *stateManager = GetStateManagerGL(context); in clearBufferfi() local
719 StateManagerGL *stateManager = GetStateManagerGL(context); in readPixels() local
812 StateManagerGL *stateManager = GetStateManagerGL(context); in blit() local
[all …]
DRenderbufferGL.cpp37 StateManagerGL *stateManager = GetStateManagerGL(context); in onDestroy() local
48 StateManagerGL *stateManager = GetStateManagerGL(context); in setStorage() local
72 StateManagerGL *stateManager = GetStateManagerGL(context); in setStorageMultisample() local
DVertexArrayGL.cpp134 StateManagerGL *stateManager = GetStateManagerGL(context); in destroy() local
182 StateManagerGL *stateManager = GetStateManagerGL(context); in updateElementArrayBufferBinding() local
313 StateManagerGL *stateManager = GetStateManagerGL(context); in syncIndexData() local
401 StateManagerGL *stateManager = GetStateManagerGL(context); in streamAttributes() local
603 StateManagerGL *stateManager = GetStateManagerGL(context); in recoverForcedStreamingAttributesForDrawArraysInstanced() local
716 StateManagerGL *stateManager = GetStateManagerGL(context); in updateAttribPointer() local
1011 StateManagerGL *stateManager = GetStateManagerGL(context); in syncState() local
1055 StateManagerGL *stateManager = GetStateManagerGL(context); in applyNumViewsToDivisor() local
DSamplerGL.cpp70 StateManagerGL *stateManager) in SamplerGL()
DContextGL.cpp114 StateManagerGL *stateManager = getStateManager(); in createTexture() local
126 StateManagerGL *stateManager = getStateManager(); in createRenderbuffer() local
159 StateManagerGL *stateManager = getStateManager(); in createVertexArray() local
287 StateManagerGL *stateManager = getStateManager(); in setDrawArraysState() local
330 StateManagerGL *stateManager = getStateManager(); in setDrawElementsState() local
1031 const StateManagerGL *stateManager = mRenderer->getStateManager(); in validateState() local
DTransformFeedbackGL.cpp25 StateManagerGL *stateManager) in TransformFeedbackGL()
DBlitGL.cpp80 StateManagerGL *stateManager = contextGL->getStateManager(); in enter() local
115 StateManagerGL *stateManager = contextGL->getStateManager(); in exit() local
135 angle::Result SetClearState(StateManagerGL *stateManager, in SetClearState()
167 angle::Result PrepareForClear(StateManagerGL *stateManager, in PrepareForClear()
265 StateManagerGL *stateManager) in BlitGL()
DQueryGL.cpp61 StateManagerGL *stateManager) in StandardQueryGL()
294 StateManagerGL *stateManager = GetStateManagerGL(context); in init() local
DClearMultiviewGL.cpp20 ClearMultiviewGL::ClearMultiviewGL(const FunctionsGL *functions, StateManagerGL *stateManager) in ClearMultiviewGL()
DProgramExecutableGL.cpp47 StateManagerGL *stateManager, in postLink()
DProgramGL.cpp170 StateManagerGL *stateManager, in ProgramGL()
/external/angle/src/libANGLE/renderer/gl/egl/
DImageEGL.cpp132 StateManagerGL *stateManager = GetStateManagerGL(context); in setTexture2D() local
149 StateManagerGL *stateManager = GetStateManagerGL(context); in setRenderbufferStorage() local
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DVertexArray11.cpp75 StateManager11 *stateManager = renderer->getStateManager(); in syncState() local
148 StateManager11 *stateManager = renderer->getStateManager(); in syncStateForDraw() local
228 StateManager11 *stateManager, in updateVertexAttribStorage()
DPixelTransfer11.cpp202 StateManager11 *stateManager = mRenderer->getStateManager(); in copyBufferToTexture() local
DBlit11.cpp877 StateManager11 *stateManager = mRenderer->getStateManager(); in swizzleTexture() local
990 StateManager11 *stateManager = mRenderer->getStateManager(); in copyTexture() local
1094 StateManager11 *stateManager = mRenderer->getStateManager(); in copyDepth() local
1715 auto *stateManager = mRenderer->getStateManager(); in resolveDepth() local
1852 auto *stateManager = mRenderer->getStateManager(); in resolveStencil() local
DClear11.cpp673 auto *stateManager = mRenderer->getStateManager(); in clearFramebuffer() local
DSwapChain11.cpp872 StateManager11 *stateManager = mRenderer->getStateManager(); in copyOffscreenToBackbuffer() local
/external/grpc-grpc-java/rls/src/test/java/io/grpc/rls/
DSubchannelStateManagerImplTest.java68 SubchannelStateManager stateManager = new SubchannelStateManagerImpl(); in getAggregatedStatus_single() local
/external/angle/src/libANGLE/renderer/gl/wgl/
DDXGISwapChainWindowSurfaceWGL.cpp26 StateManagerGL *stateManager, in DXGISwapChainWindowSurfaceWGL()
DD3DTextureSurfaceWGL.cpp246 StateManagerGL *stateManager, in D3DTextureSurfaceWGL()
/external/angle/src/libANGLE/renderer/gl/cgl/
DIOSurfaceSurfaceCGL.cpp167 StateManagerGL *stateManager = GetStateManagerGL(context); in bindTexImage() local