/external/angle/src/libANGLE/renderer/gl/ |
D | BufferGL.cpp | 78 StateManagerGL *stateManager = GetStateManagerGL(context); in destroy() local 91 StateManagerGL *stateManager = GetStateManagerGL(context); in setData() local 130 StateManagerGL *stateManager = GetStateManagerGL(context); in setSubData() local 154 StateManagerGL *stateManager = GetStateManagerGL(context); in copySubData() local 185 StateManagerGL *stateManager = GetStateManagerGL(context); in map() local 230 StateManagerGL *stateManager = GetStateManagerGL(context); in mapRange() local 262 StateManagerGL *stateManager = GetStateManagerGL(context); in unmap() local 298 StateManagerGL *stateManager = GetStateManagerGL(context); in getIndexRange() local
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D | TextureGL.cpp | 173 StateManagerGL *stateManager = GetStateManagerGL(context); in onDestroy() local 253 StateManagerGL *stateManager = GetStateManagerGL(context); in setImageHelper() local 324 StateManagerGL *stateManager = GetStateManagerGL(context); in reserveTexImageToBeFilled() local 343 StateManagerGL *stateManager = GetStateManagerGL(context); in setSubImage() local 431 StateManagerGL *stateManager = GetStateManagerGL(context); in setSubImageRowByRowWorkaround() local 513 StateManagerGL *stateManager = GetStateManagerGL(context); in setSubImagePaddingWorkaround() local 603 StateManagerGL *stateManager = GetStateManagerGL(context); in setCompressedImage() local 656 StateManagerGL *stateManager = GetStateManagerGL(context); in setCompressedSubImage() local 703 StateManagerGL *stateManager = GetStateManagerGL(context); in copyImage() local 881 StateManagerGL *stateManager = GetStateManagerGL(context); in copySubImage() local [all …]
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D | FramebufferGL.cpp | 457 StateManagerGL *stateManager = GetStateManagerGL(context); in destroy() local 484 StateManagerGL *stateManager = GetStateManagerGL(context); in invalidate() local 518 StateManagerGL *stateManager = GetStateManagerGL(context); in invalidateSub() local 537 StateManagerGL *stateManager = GetStateManagerGL(context); in clear() local 574 StateManagerGL *stateManager = GetStateManagerGL(context); in clearBufferfv() local 611 StateManagerGL *stateManager = GetStateManagerGL(context); in clearBufferuiv() local 648 StateManagerGL *stateManager = GetStateManagerGL(context); in clearBufferiv() local 687 StateManagerGL *stateManager = GetStateManagerGL(context); in clearBufferfi() local 719 StateManagerGL *stateManager = GetStateManagerGL(context); in readPixels() local 812 StateManagerGL *stateManager = GetStateManagerGL(context); in blit() local [all …]
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D | RenderbufferGL.cpp | 37 StateManagerGL *stateManager = GetStateManagerGL(context); in onDestroy() local 48 StateManagerGL *stateManager = GetStateManagerGL(context); in setStorage() local 72 StateManagerGL *stateManager = GetStateManagerGL(context); in setStorageMultisample() local
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D | VertexArrayGL.cpp | 134 StateManagerGL *stateManager = GetStateManagerGL(context); in destroy() local 182 StateManagerGL *stateManager = GetStateManagerGL(context); in updateElementArrayBufferBinding() local 313 StateManagerGL *stateManager = GetStateManagerGL(context); in syncIndexData() local 401 StateManagerGL *stateManager = GetStateManagerGL(context); in streamAttributes() local 603 StateManagerGL *stateManager = GetStateManagerGL(context); in recoverForcedStreamingAttributesForDrawArraysInstanced() local 716 StateManagerGL *stateManager = GetStateManagerGL(context); in updateAttribPointer() local 1011 StateManagerGL *stateManager = GetStateManagerGL(context); in syncState() local 1055 StateManagerGL *stateManager = GetStateManagerGL(context); in applyNumViewsToDivisor() local
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D | SamplerGL.cpp | 70 StateManagerGL *stateManager) in SamplerGL()
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D | ContextGL.cpp | 114 StateManagerGL *stateManager = getStateManager(); in createTexture() local 126 StateManagerGL *stateManager = getStateManager(); in createRenderbuffer() local 159 StateManagerGL *stateManager = getStateManager(); in createVertexArray() local 287 StateManagerGL *stateManager = getStateManager(); in setDrawArraysState() local 330 StateManagerGL *stateManager = getStateManager(); in setDrawElementsState() local 1031 const StateManagerGL *stateManager = mRenderer->getStateManager(); in validateState() local
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D | TransformFeedbackGL.cpp | 25 StateManagerGL *stateManager) in TransformFeedbackGL()
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D | BlitGL.cpp | 80 StateManagerGL *stateManager = contextGL->getStateManager(); in enter() local 115 StateManagerGL *stateManager = contextGL->getStateManager(); in exit() local 135 angle::Result SetClearState(StateManagerGL *stateManager, in SetClearState() 167 angle::Result PrepareForClear(StateManagerGL *stateManager, in PrepareForClear() 265 StateManagerGL *stateManager) in BlitGL()
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D | QueryGL.cpp | 61 StateManagerGL *stateManager) in StandardQueryGL() 294 StateManagerGL *stateManager = GetStateManagerGL(context); in init() local
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D | ClearMultiviewGL.cpp | 20 ClearMultiviewGL::ClearMultiviewGL(const FunctionsGL *functions, StateManagerGL *stateManager) in ClearMultiviewGL()
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D | ProgramExecutableGL.cpp | 47 StateManagerGL *stateManager, in postLink()
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D | ProgramGL.cpp | 170 StateManagerGL *stateManager, in ProgramGL()
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/external/angle/src/libANGLE/renderer/gl/egl/ |
D | ImageEGL.cpp | 132 StateManagerGL *stateManager = GetStateManagerGL(context); in setTexture2D() local 149 StateManagerGL *stateManager = GetStateManagerGL(context); in setRenderbufferStorage() local
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | VertexArray11.cpp | 75 StateManager11 *stateManager = renderer->getStateManager(); in syncState() local 148 StateManager11 *stateManager = renderer->getStateManager(); in syncStateForDraw() local 228 StateManager11 *stateManager, in updateVertexAttribStorage()
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D | PixelTransfer11.cpp | 202 StateManager11 *stateManager = mRenderer->getStateManager(); in copyBufferToTexture() local
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D | Blit11.cpp | 877 StateManager11 *stateManager = mRenderer->getStateManager(); in swizzleTexture() local 990 StateManager11 *stateManager = mRenderer->getStateManager(); in copyTexture() local 1094 StateManager11 *stateManager = mRenderer->getStateManager(); in copyDepth() local 1715 auto *stateManager = mRenderer->getStateManager(); in resolveDepth() local 1852 auto *stateManager = mRenderer->getStateManager(); in resolveStencil() local
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D | Clear11.cpp | 673 auto *stateManager = mRenderer->getStateManager(); in clearFramebuffer() local
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D | SwapChain11.cpp | 872 StateManager11 *stateManager = mRenderer->getStateManager(); in copyOffscreenToBackbuffer() local
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/external/grpc-grpc-java/rls/src/test/java/io/grpc/rls/ |
D | SubchannelStateManagerImplTest.java | 68 SubchannelStateManager stateManager = new SubchannelStateManagerImpl(); in getAggregatedStatus_single() local
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/external/angle/src/libANGLE/renderer/gl/wgl/ |
D | DXGISwapChainWindowSurfaceWGL.cpp | 26 StateManagerGL *stateManager, in DXGISwapChainWindowSurfaceWGL()
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D | D3DTextureSurfaceWGL.cpp | 246 StateManagerGL *stateManager, in D3DTextureSurfaceWGL()
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/external/angle/src/libANGLE/renderer/gl/cgl/ |
D | IOSurfaceSurfaceCGL.cpp | 167 StateManagerGL *stateManager = GetStateManagerGL(context); in bindTexImage() local
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