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1 /*
2  * Copyright © 2022 Advanced Micro Devices, Inc.
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #include "nir.h"
25 #include "nir_builder.h"
26 #include "nir_builtin_builder.h"
27 
28 typedef struct {
29    bool set_barycentrics;
30    nir_intrinsic_instr *found_baryc;
31 } lower_point_smooth_state;
32 
33 static nir_intrinsic_instr *
find_any_used_barycentrics(nir_function_impl * impl)34 find_any_used_barycentrics(nir_function_impl *impl)
35 {
36    nir_foreach_block(block, impl) {
37       nir_foreach_instr(instr, block) {
38          if (instr->type == nir_instr_type_intrinsic) {
39             nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
40             if (intr->intrinsic == nir_intrinsic_load_barycentric_pixel ||
41                 intr->intrinsic == nir_intrinsic_load_barycentric_centroid ||
42                 intr->intrinsic == nir_intrinsic_load_barycentric_sample)
43                return intr;
44          }
45       }
46    }
47 
48    return NULL;
49 }
50 
51 /**
52  * This NIR lowers pass for point smoothing by modifying the alpha value of
53  * fragment outputs using the distance from the center of the point.
54  * Anti-aliased points get rounded with respect to their radius.
55  */
56 
57 static bool
lower_point_smooth(nir_builder * b,nir_intrinsic_instr * intr,void * state)58 lower_point_smooth(nir_builder *b, nir_intrinsic_instr *intr, void *state)
59 {
60    lower_point_smooth_state *s = (lower_point_smooth_state *)state;
61 
62    if (intr->intrinsic != nir_intrinsic_store_output &&
63        intr->intrinsic != nir_intrinsic_store_deref)
64       return false;
65 
66    int out_src_idx;
67    if (intr->intrinsic == nir_intrinsic_store_output) {
68       int location = nir_intrinsic_io_semantics(intr).location;
69       if ((location != FRAG_RESULT_COLOR && location < FRAG_RESULT_DATA0) ||
70           nir_intrinsic_src_type(intr) != nir_type_float32)
71          return false;
72       out_src_idx = 0;
73    } else {
74       nir_variable *var = nir_intrinsic_get_var(intr, 0);
75       if ((var->data.location != FRAG_RESULT_COLOR &&
76            var->data.location < FRAG_RESULT_DATA0) ||
77           glsl_get_base_type(var->type) != GLSL_TYPE_FLOAT)
78          return false;
79       out_src_idx = 1;
80    }
81 
82    assert(intr->num_components == 4);
83 
84    b->cursor = nir_before_instr(&intr->instr);
85 
86    /* Determine the barycentric coordinates. */
87    nir_def *baryc;
88 
89    if (s->set_barycentrics) {
90       baryc = nir_load_barycentric_pixel(b, 32,
91                                          .interp_mode = INTERP_MODE_SMOOTH);
92 
93       /* Since point interpolation mostly doesn't care about which barycentrics
94        * are used, use any that are used by the shader. This is an optimization
95        * for hw that is faster if only one set of barycentrics is used.
96        */
97       if (s->found_baryc) {
98          nir_intrinsic_instr *baryc_intr =
99             nir_instr_as_intrinsic(baryc->parent_instr);
100 
101          /* Overwrite the intrinsic we just created. */
102          baryc_intr->intrinsic = s->found_baryc->intrinsic;
103          nir_intrinsic_set_interp_mode(baryc_intr,
104                                        nir_intrinsic_interp_mode(s->found_baryc));
105       }
106    } else {
107       baryc = nir_undef(b, 2, 32);
108    }
109 
110    nir_def *coord = nir_load_point_coord_maybe_flipped(b, baryc);
111 
112    /* point_size = 1.0 / dFdx(gl_PointCoord.x); */
113    nir_def *point_size = nir_frcp(b, nir_ddx(b, nir_channel(b, coord, 0)));
114 
115    /* radius = point_size * 0.5 */
116    nir_def *radius = nir_fmul_imm(b, point_size, 0.5);
117 
118    /**
119     * Compute the distance of point from centre
120     * distance = √ (x - 0.5)^2 + (y - 0.5)^2
121     */
122    nir_def *distance = nir_fast_distance(b, coord,
123                                          nir_imm_vec2(b, 0.5, 0.5));
124    distance = nir_fmul(b, distance, point_size);
125 
126    /* alpha = min(max(radius - distance, 0.0), 1.0) */
127    nir_def *coverage = nir_fsat(b, nir_fsub(b, radius, distance));
128 
129    /* Discard fragments that are not covered by the point */
130    nir_discard_if(b, nir_feq_imm(b, coverage, 0.0f));
131 
132    /* Write out the fragment color*vec4(1, 1, 1, coverage)*/
133    nir_def *one = nir_imm_float(b, 1.0f);
134    nir_def *new_val = nir_fmul(b, nir_vec4(b, one, one, one, coverage),
135                                intr->src[out_src_idx].ssa);
136    nir_src_rewrite(&intr->src[out_src_idx], new_val);
137 
138    return true;
139 }
140 
141 bool
nir_lower_point_smooth(nir_shader * shader,bool set_barycentrics)142 nir_lower_point_smooth(nir_shader *shader, bool set_barycentrics)
143 {
144    assert(shader->info.stage == MESA_SHADER_FRAGMENT);
145    nir_function_impl *impl = nir_shader_get_entrypoint(shader);
146 
147    lower_point_smooth_state state = {
148       .set_barycentrics = set_barycentrics,
149       .found_baryc = set_barycentrics ? find_any_used_barycentrics(impl) : NULL,
150    };
151 
152    return nir_shader_intrinsics_pass(shader, lower_point_smooth,
153                                        nir_metadata_loop_analysis |
154                                           nir_metadata_block_index |
155                                           nir_metadata_dominance,
156                                        &state);
157 }
158