/external/angle/src/libANGLE/ |
D | Context_gles_3_1_autogen.h | 14 void activeShaderProgram(ProgramPipelineID pipelinePacked, ShaderProgramID programPacked); \ 33 void getProgramInterfaceiv(ShaderProgramID programPacked, GLenum programInterface, \ 38 GLuint getProgramResourceIndex(ShaderProgramID programPacked, GLenum programInterface, \ 40 GLint getProgramResourceLocation(ShaderProgramID programPacked, GLenum programInterface, \ 42 void getProgramResourceName(ShaderProgramID programPacked, GLenum programInterface, \ 44 void getProgramResourceiv(ShaderProgramID programPacked, GLenum programInterface, \ 54 void programUniform1f(ShaderProgramID programPacked, UniformLocation locationPacked, \ 56 void programUniform1fv(ShaderProgramID programPacked, UniformLocation locationPacked, \ 58 void programUniform1i(ShaderProgramID programPacked, UniformLocation locationPacked, \ 60 void programUniform1iv(ShaderProgramID programPacked, UniformLocation locationPacked, \ [all …]
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D | validationES31.h | 49 ShaderProgramID programPacked); 82 ShaderProgramID programPacked, 87 ShaderProgramID programPacked, 92 ShaderProgramID programPacked, 98 ShaderProgramID programPacked, 103 ShaderProgramID programPacked, 109 ShaderProgramID programPacked, 114 ShaderProgramID programPacked, 120 ShaderProgramID programPacked, 126 ShaderProgramID programPacked, [all …]
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D | validationES31_autogen.h | 26 ShaderProgramID programPacked); 97 ShaderProgramID programPacked, 114 ShaderProgramID programPacked, 119 ShaderProgramID programPacked, 124 ShaderProgramID programPacked, 132 ShaderProgramID programPacked, 163 ShaderProgramID programPacked, 168 ShaderProgramID programPacked, 174 ShaderProgramID programPacked, 179 ShaderProgramID programPacked, [all …]
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D | Context_gles_2_0_autogen.h | 14 void attachShader(ShaderProgramID programPacked, ShaderProgramID shaderPacked); \ 15 void bindAttribLocation(ShaderProgramID programPacked, GLuint index, const GLchar *name); \ 26 void compileShader(ShaderProgramID shaderPacked); \ 41 void deleteProgram(ShaderProgramID programPacked); \ 43 void deleteShader(ShaderProgramID shaderPacked); \ 45 void detachShader(ShaderProgramID programPacked, ShaderProgramID shaderPacked); \ 62 void getActiveAttrib(ShaderProgramID programPacked, GLuint index, GLsizei bufSize, \ 64 void getActiveUniform(ShaderProgramID programPacked, GLuint index, GLsizei bufSize, \ 66 void getAttachedShaders(ShaderProgramID programPacked, GLsizei maxCount, GLsizei *count, \ 67 ShaderProgramID *shadersPacked); \ [all …]
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D | validationES31.cpp | 324 ShaderProgramID program, in ValidateProgramUniformBase() 338 ShaderProgramID program, in ValidateProgramUniformMatrixBase() 603 ShaderProgramID program, in ValidateProgramUniform1iBase() 612 ShaderProgramID program, in ValidateProgramUniform2iBase() 623 ShaderProgramID program, in ValidateProgramUniform3iBase() 635 ShaderProgramID program, in ValidateProgramUniform4iBase() 648 ShaderProgramID program, in ValidateProgramUniform1uiBase() 657 ShaderProgramID program, in ValidateProgramUniform2uiBase() 668 ShaderProgramID program, in ValidateProgramUniform3uiBase() 680 ShaderProgramID program, in ValidateProgramUniform4uiBase() [all …]
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D | validationES2_autogen.h | 29 ShaderProgramID programPacked, 30 ShaderProgramID shaderPacked); 33 ShaderProgramID programPacked, 120 ShaderProgramID shaderPacked); 180 ShaderProgramID programPacked); 187 ShaderProgramID shaderPacked); 207 ShaderProgramID programPacked, 208 ShaderProgramID shaderPacked); 274 ShaderProgramID programPacked, 283 ShaderProgramID programPacked, [all …]
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D | Context_gles_3_0_autogen.h | 63 void getActiveUniformBlockName(ShaderProgramID programPacked, \ 66 void getActiveUniformBlockiv(ShaderProgramID programPacked, \ 69 void getActiveUniformsiv(ShaderProgramID programPacked, GLsizei uniformCount, \ 73 GLint getFragDataLocation(ShaderProgramID programPacked, const GLchar *name); \ 79 void getProgramBinary(ShaderProgramID programPacked, GLsizei bufSize, GLsizei *length, \ 88 void getTransformFeedbackVarying(ShaderProgramID programPacked, GLuint index, GLsizei bufSize, \ 90 GLuint getUniformBlockIndex(ShaderProgramID programPacked, const GLchar *uniformBlockName); \ 91 void getUniformIndices(ShaderProgramID programPacked, GLsizei uniformCount, \ 93 void getUniformuiv(ShaderProgramID programPacked, UniformLocation locationPacked, \ 109 void programBinary(ShaderProgramID programPacked, GLenum binaryFormat, const void *binary, \ [all …]
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D | ResourceManager.h | 167 ShaderProgramID createShader(rx::GLImplFactory *factory, 170 void deleteShader(const Context *context, ShaderProgramID shader); 171 Shader *getShader(ShaderProgramID handle) const; 173 ShaderProgramID createProgram(rx::GLImplFactory *factory); 174 void deleteProgram(const Context *context, ShaderProgramID program); 176 ANGLE_INLINE Program *getProgram(ShaderProgramID handle) const in getProgram() 182 const ResourceMap<Shader, ShaderProgramID> &getShadersForCapture() const { return mShaders; } in getShadersForCapture() 183 const ResourceMap<Program, ShaderProgramID> &getProgramsForCaptureAndPerf() const in getProgramsForCaptureAndPerf() 199 ResourceMap<Shader, ShaderProgramID> mShaders; 200 ResourceMap<Program, ShaderProgramID> mPrograms;
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D | validationESEXT_autogen.h | 421 ShaderProgramID programPacked, 435 ShaderProgramID shaderPacked, 456 ShaderProgramID programPacked, 463 ShaderProgramID programPacked, 666 ShaderProgramID programPacked, 673 ShaderProgramID programPacked, 734 ShaderProgramID programPacked, 791 ShaderProgramID programPacked, 798 ShaderProgramID programPacked, 805 ShaderProgramID programPacked, [all …]
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D | ResourceManager.cpp | 171 ShaderProgramID ShaderProgramManager::createShader(rx::GLImplFactory *factory, in createShader() 176 ShaderProgramID handle = ShaderProgramID{mHandleAllocator.allocate()}; in createShader() 181 void ShaderProgramManager::deleteShader(const Context *context, ShaderProgramID shader) in deleteShader() 186 Shader *ShaderProgramManager::getShader(ShaderProgramID handle) const in getShader() 191 ShaderProgramID ShaderProgramManager::createProgram(rx::GLImplFactory *factory) in createProgram() 193 ShaderProgramID handle = ShaderProgramID{mHandleAllocator.allocate()}; in createProgram() 198 void ShaderProgramManager::deleteProgram(const gl::Context *context, ShaderProgramID program) in deleteProgram()
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D | GLES1Renderer.h | 153 Shader *getShader(ShaderProgramID handle) const; 154 Program *getProgram(ShaderProgramID handle) const; 159 ShaderProgramID *shaderOut); 162 ShaderProgramID vshader, 163 ShaderProgramID fshader, 165 ShaderProgramID *programOut); 243 ShaderProgramID program;
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D | validationES3_autogen.h | 211 ShaderProgramID programPacked, 218 ShaderProgramID programPacked, 224 ShaderProgramID programPacked, 241 ShaderProgramID programPacked, 266 ShaderProgramID programPacked, 304 ShaderProgramID programPacked, 313 ShaderProgramID programPacked, 317 ShaderProgramID programPacked, 323 ShaderProgramID programPacked, 370 ShaderProgramID programPacked, [all …]
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D | Context_gles_ext_autogen.h | 76 void getTranslatedShaderSource(ShaderProgramID shaderPacked, GLsizei bufSize, GLsizei *length, \ 102 void bindFragDataLocation(ShaderProgramID programPacked, GLuint color, const GLchar *name); \ 103 void bindFragDataLocationIndexed(ShaderProgramID programPacked, GLuint colorNumber, \ 105 GLint getFragDataIndex(ShaderProgramID programPacked, const GLchar *name); \ 106 GLint getProgramResourceLocationIndex(ShaderProgramID programPacked, GLenum programInterface, \ 484 void getProgramivRobust(ShaderProgramID programPacked, GLenum pname, GLsizei bufSize, \ 488 void getShaderivRobust(ShaderProgramID shaderPacked, GLenum pname, GLsizei bufSize, \ 494 void getUniformfvRobust(ShaderProgramID programPacked, UniformLocation locationPacked, \ 496 void getUniformivRobust(ShaderProgramID programPacked, UniformLocation locationPacked, \ 552 void getUniformuivRobust(ShaderProgramID programPacked, UniformLocation locationPacked, \ [all …]
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D | validationES.h | 104 Program *GetValidProgram(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID id); 109 Shader *GetValidShader(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID id); 567 ShaderProgramID program, 571 ShaderProgramID program, 577 ShaderProgramID program, 583 ShaderProgramID program, 590 ShaderProgramID program, 596 ShaderProgramID program, 603 ShaderProgramID program, 610 ShaderProgramID program, [all …]
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/external/angle/src/libANGLE/capture/ |
D | capture_gles_3_1_autogen.h | 28 ShaderProgramID programPacked); 100 ShaderProgramID programPacked, 117 ShaderProgramID programPacked, 123 ShaderProgramID programPacked, 129 ShaderProgramID programPacked, 137 ShaderProgramID programPacked, 169 ShaderProgramID programPacked, 174 ShaderProgramID programPacked, 180 ShaderProgramID programPacked, 185 ShaderProgramID programPacked, [all …]
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D | capture_gles_3_1_params.cpp | 105 ShaderProgramID program, in CaptureGetProgramInterfaceiv_params() 162 ShaderProgramID program, in CaptureGetProgramResourceIndex_name() 172 ShaderProgramID program, in CaptureGetProgramResourceLocation_name() 182 ShaderProgramID program, in CaptureGetProgramResourceName_length() 195 ShaderProgramID program, in CaptureGetProgramResourceName_name() 208 ShaderProgramID program, in CaptureGetProgramResourceiv_props() 223 ShaderProgramID program, in CaptureGetProgramResourceiv_length() 238 ShaderProgramID program, in CaptureGetProgramResourceiv_params() 278 ShaderProgramID program, in CaptureProgramUniform1fv_value() 289 ShaderProgramID program, in CaptureProgramUniform1iv_value() [all …]
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D | capture_gles_2_0_autogen.h | 28 ShaderProgramID programPacked, 29 ShaderProgramID shaderPacked); 32 ShaderProgramID programPacked, 105 ShaderProgramID shaderPacked); 163 ShaderProgramID programPacked); 170 ShaderProgramID shaderPacked); 180 ShaderProgramID programPacked, 181 ShaderProgramID shaderPacked); 238 ShaderProgramID programPacked, 247 ShaderProgramID programPacked, [all …]
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D | capture_gles_2_0_params.cpp | 24 ShaderProgramID program, in CaptureBindAttribLocation_name() 193 ShaderProgramID program, in CaptureGetActiveAttrib_length() 207 ShaderProgramID program, in CaptureGetActiveAttrib_size() 221 ShaderProgramID program, in CaptureGetActiveAttrib_type() 235 ShaderProgramID program, in CaptureGetActiveAttrib_name() 249 ShaderProgramID program, in CaptureGetActiveUniform_length() 263 ShaderProgramID program, in CaptureGetActiveUniform_size() 277 ShaderProgramID program, in CaptureGetActiveUniform_type() 291 ShaderProgramID program, in CaptureGetActiveUniform_name() 305 ShaderProgramID program, in CaptureGetAttachedShaders_count() [all …]
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D | capture_gles_3_0_autogen.h | 215 ShaderProgramID programPacked, 222 ShaderProgramID programPacked, 228 ShaderProgramID programPacked, 245 ShaderProgramID programPacked, 271 ShaderProgramID programPacked, 310 ShaderProgramID programPacked, 319 ShaderProgramID programPacked, 324 ShaderProgramID programPacked, 330 ShaderProgramID programPacked, 387 ShaderProgramID programPacked, [all …]
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D | capture_gles_3_0_params.cpp | 201 ShaderProgramID program, in CaptureGetActiveUniformBlockName_length() 219 ShaderProgramID program, in CaptureGetActiveUniformBlockName_uniformBlockName() 234 ShaderProgramID program, in CaptureGetActiveUniformBlockiv_params() 246 ShaderProgramID program, in CaptureGetActiveUniformsiv_uniformIndices() 262 ShaderProgramID program, in CaptureGetActiveUniformsiv_params() 299 ShaderProgramID program, in CaptureGetFragDataLocation_name() 375 ShaderProgramID program, in CaptureGetProgramBinary_length() 390 ShaderProgramID program, in CaptureGetProgramBinary_binaryFormat() 402 ShaderProgramID program, in CaptureGetProgramBinary_binary() 509 ShaderProgramID program, in CaptureGetTransformFeedbackVarying_length() [all …]
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D | capture_gles_ext_autogen.h | 420 ShaderProgramID programPacked, 434 ShaderProgramID shaderPacked, 455 ShaderProgramID programPacked, 462 ShaderProgramID programPacked, 665 ShaderProgramID programPacked, 673 ShaderProgramID programPacked, 734 ShaderProgramID programPacked, 791 ShaderProgramID programPacked, 798 ShaderProgramID programPacked, 805 ShaderProgramID programPacked, [all …]
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D | capture_gles_ext_params.cpp | 617 ShaderProgramID program, in CaptureGetProgramivRobustANGLE_length() 629 ShaderProgramID program, in CaptureGetProgramivRobustANGLE_params() 665 ShaderProgramID shader, in CaptureGetShaderivRobustANGLE_length() 677 ShaderProgramID shader, in CaptureGetShaderivRobustANGLE_params() 737 ShaderProgramID program, in CaptureGetUniformfvRobustANGLE_length() 749 ShaderProgramID program, in CaptureGetUniformfvRobustANGLE_params() 761 ShaderProgramID program, in CaptureGetUniformivRobustANGLE_length() 773 ShaderProgramID program, in CaptureGetUniformivRobustANGLE_params() 1306 ShaderProgramID program, in CaptureGetUniformuivRobustANGLE_length() 1318 ShaderProgramID program, in CaptureGetUniformuivRobustANGLE_params() [all …]
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D | capture_gles_3_1_autogen.cpp | 25 ShaderProgramID programPacked) in CaptureActiveShaderProgram() 372 ShaderProgramID programPacked, in CaptureGetProgramInterfaceiv() 480 ShaderProgramID programPacked, in CaptureGetProgramResourceIndex() 516 ShaderProgramID programPacked, in CaptureGetProgramResourceLocation() 552 ShaderProgramID programPacked, in CaptureGetProgramResourceName() 603 ShaderProgramID programPacked, in CaptureGetProgramResourceiv() 778 ShaderProgramID programPacked, in CaptureProgramUniform1f() 793 ShaderProgramID programPacked, in CaptureProgramUniform1fv() 825 ShaderProgramID programPacked, in CaptureProgramUniform1i() 840 ShaderProgramID programPacked, in CaptureProgramUniform1iv() [all …]
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/external/angle/src/libGLESv2/ |
D | entry_points_gles_3_1_autogen.cpp | 37 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_ActiveShaderProgram() 491 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetProgramInterfaceiv() 588 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetProgramResourceIndex() 629 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetProgramResourceLocation() 675 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetProgramResourceName() 715 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetProgramResourceiv() 896 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_ProgramUniform1f() 928 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_ProgramUniform1fv() 958 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_ProgramUniform1i() 990 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_ProgramUniform1iv() [all …]
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D | entry_points_gles_2_0_autogen.cpp | 63 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_AttachShader() 64 ShaderProgramID shaderPacked = PackParam<ShaderProgramID>(shader); in GL_AttachShader() 92 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_BindAttribLocation() 616 ShaderProgramID shaderPacked = PackParam<ShaderProgramID>(shader); in GL_CompileShader() 960 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_DeleteProgram() 1015 ShaderProgramID shaderPacked = PackParam<ShaderProgramID>(shader); in GL_DeleteShader() 1148 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_DetachShader() 1149 ShaderProgramID shaderPacked = PackParam<ShaderProgramID>(shader); in GL_DetachShader() 1639 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetActiveAttrib() 1677 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetActiveUniform() [all …]
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