/external/deqp/modules/gles31/functional/ |
D | es31fAdvancedBlendTests.cpp | 618 gls::StateQueryUtil::QueryType type); 623 const gls::StateQueryUtil::QueryType m_type; 628 gls::StateQueryUtil::QueryType type) in BlendAdvancedCoherentStateCase() 648 … gls::StateQueryUtil::verifyStateBoolean(result, gl, GL_BLEND_ADVANCED_COHERENT_KHR, true, m_type); in iterate() 657 …gls::StateQueryUtil::verifyStateBoolean(result, gl, GL_BLEND_ADVANCED_COHERENT_KHR, false, m_type); in iterate() 662 … gls::StateQueryUtil::verifyStateBoolean(result, gl, GL_BLEND_ADVANCED_COHERENT_KHR, true, m_type); in iterate() 673 int numEquations, gls::StateQueryUtil::QueryType type); 678 const gls::StateQueryUtil::QueryType m_type; 685 gls::StateQueryUtil::QueryType type) in BlendEquationStateCase() 713 … gls::StateQueryUtil::verifyStateInteger(result, gl, GL_BLEND_EQUATION, m_equations[ndx], m_type); in iterate() [all …]
|
D | es31fDebugTests.cpp | 2680 gls::StateQueryUtil::QueryType type); 2685 const gls::StateQueryUtil::QueryType m_type; 2691 int limit, gls::StateQueryUtil::QueryType type) in LimitQueryCase() 2707 gls::StateQueryUtil::verifyStateIntegerMin(result, gl, m_target, m_limit, m_type); in iterate() 2723 gls::StateQueryUtil::QueryType type); 2728 const gls::StateQueryUtil::QueryType m_type; 2734 InitialValue initial, gls::StateQueryUtil::QueryType type) in IsEnabledCase() 2761 gls::StateQueryUtil::verifyStateBoolean(result, gl, m_target, initial, m_type); in iterate() 2768 gls::StateQueryUtil::verifyStateBoolean(result, gl, m_target, true, m_type); in iterate() 2773 gls::StateQueryUtil::verifyStateBoolean(result, gl, m_target, false, m_type); in iterate() [all …]
|
D | es31fBooleanStateQueryTests.cpp | 41 using namespace gls::StateQueryUtil;
|
D | es31fSamplerStateQueryTests.cpp | 36 using namespace gls::StateQueryUtil;
|
D | es31fProgramPipelineStateQueryTests.cpp | 43 using namespace gls::StateQueryUtil; 310 using gls::StateQueryUtil::StateQueryMemoryWriteGuard; in iterate()
|
D | es31fShaderMultisampleInterpolationStateQueryTests.cpp | 42 using namespace gls::StateQueryUtil;
|
D | es31fTextureStateQueryTests.cpp | 36 using namespace gls::StateQueryUtil;
|
D | es31fAndroidExtensionPackES31ATests.cpp | 92 using namespace gls::StateQueryUtil; in iterate()
|
D | es31fPrimitiveBoundingBoxTests.cpp | 59 namespace StateQueryUtil = ::deqp::gls::StateQueryUtil; 223 StateQueryUtil::StateQueryMemoryWriteGuard<glw::GLfloat[8]> state; in iterate() 355 StateQueryUtil::StateQueryMemoryWriteGuard<glw::GLfloat[8]> state; in verifyState() 384 StateQueryUtil::StateQueryMemoryWriteGuard<glw::GLint[8]> state; in verifyState() 398 … StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<glw::GLint>(bbox.getComponentAccess(ndx)) && in verifyState() 400 … StateQueryUtil::roundGLfloatToNearestIntegerHalfUp<glw::GLint>(bbox.getComponentAccess(ndx))) in verifyState() 413 … StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<glw::GLint>(bbox.getComponentAccess(ndx)); in verifyState() 415 … StateQueryUtil::roundGLfloatToNearestIntegerHalfUp<glw::GLint>(bbox.getComponentAccess(ndx)); in verifyState() 434 StateQueryUtil::StateQueryMemoryWriteGuard<glw::GLint64[8]> state; in verifyState() 448 …StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<glw::GLint64>(bbox.getComponentAccess(ndx)) && in verifyState() [all …]
|
D | es31fFramebufferDefaultStateQueryTests.cpp | 41 using namespace gls::StateQueryUtil;
|
D | es31fProgramStateQueryTests.cpp | 49 using namespace gls::StateQueryUtil; 709 using gls::StateQueryUtil::StateQueryMemoryWriteGuard; in iterate()
|
D | es31fShaderStateQueryTests.cpp | 432 using gls::StateQueryUtil::StateQueryMemoryWriteGuard; in iterate()
|
D | es31fSampleShadingTests.cpp | 58 using namespace gls::StateQueryUtil;
|
/external/deqp/modules/glshared/ |
D | glsTextureStateQueryTests.hpp | 81 … StateQueryUtil::QueryType queryType, glw::GLenum target, TesterType tester); 84 StateQueryUtil::QueryType queryType, TesterType tester);
|
/external/deqp/modules/gles2/functional/ |
D | es2fFloatStateQueryTests.cpp | 38 using deqp::gls::StateQueryUtil::StateQueryMemoryWriteGuard; 281 …const GLint expectedGLStateMax = StateQueryUtil::roundGLfloatToNearestIntegerHalfUp<GLint>(referen… in verifyFloat() 282 …const GLint expectedGLStateMin = StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint>(refer… in verifyFloat() 402 … const GLint testRangeAsGLint[] = {StateQueryUtil::roundGLfloatToNearestIntegerHalfUp<GLint>(min), in verifyFloatRange() 403 … StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint>(max)}; in verifyFloatRange() 446 …const GLint64 expectedGLStateMax = StateQueryUtil::roundGLfloatToNearestIntegerHalfUp<GLint64>(ref… in verifyFloat() 447 …const GLint64 expectedGLStateMin = StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint64>(r… in verifyFloat() 567 …const GLint64 testRangeAsGLint[] = {StateQueryUtil::roundGLfloatToNearestIntegerHalfUp<GLint64>(mi… in verifyFloatRange() 568 … StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint64>(max)}; in verifyFloatRange()
|
D | es2fTextureStateQueryTests.cpp | 35 using deqp::gls::StateQueryUtil::StateQueryMemoryWriteGuard; 116 …const GLint expectedGLStateMax = StateQueryUtil::roundGLfloatToNearestIntegerHalfUp<GLint>(referen… in verifyFloat() 117 …const GLint expectedGLStateMin = StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint>(refer… in verifyFloat()
|
D | es2fFboStateQueryTests.cpp | 34 using deqp::gls::StateQueryUtil::StateQueryMemoryWriteGuard;
|
D | es2fBufferObjectQueryTests.cpp | 36 using deqp::gls::StateQueryUtil::StateQueryMemoryWriteGuard;
|
D | es2fRboStateQueryTests.cpp | 34 using deqp::gls::StateQueryUtil::StateQueryMemoryWriteGuard;
|
/external/deqp/modules/gles3/functional/ |
D | es3fFloatStateQueryTests.cpp | 38 using deqp::gls::StateQueryUtil::StateQueryMemoryWriteGuard; 314 …const GLint expectedGLStateMax = StateQueryUtil::roundGLfloatToNearestIntegerHalfUp<GLint>(referen… in verifyFloat() 315 …const GLint expectedGLStateMin = StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint>(refer… in verifyFloat() 441 … const GLint testRangeAsGLint[] = {StateQueryUtil::roundGLfloatToNearestIntegerHalfUp<GLint>(min), in verifyFloatRange() 442 … StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint>(max)}; in verifyFloatRange() 466 …const GLint referenceAsInt = StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint>(reference… in verifyFloatGreaterOrEqual() 501 …const GLint64 expectedGLStateMax = StateQueryUtil::roundGLfloatToNearestIntegerHalfUp<GLint64>(ref… in verifyFloat() 502 …const GLint64 expectedGLStateMin = StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint64>(r… in verifyFloat() 628 …const GLint64 testRangeAsGLint[] = {StateQueryUtil::roundGLfloatToNearestIntegerHalfUp<GLint64>(mi… in verifyFloatRange() 629 … StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint64>(max)}; in verifyFloatRange() [all …]
|
D | es3fSamplerStateQueryTests.cpp | 31 using namespace deqp::gls::StateQueryUtil;
|
D | es3fTextureStateQueryTests.cpp | 31 using namespace deqp::gls::StateQueryUtil;
|
D | es3fInternalFormatQueryTests.cpp | 33 using deqp::gls::StateQueryUtil::StateQueryMemoryWriteGuard;
|
D | es3fInteger64StateQueryTests.cpp | 34 using deqp::gls::StateQueryUtil::StateQueryMemoryWriteGuard;
|
D | es3fRboStateQueryTests.cpp | 34 using deqp::gls::StateQueryUtil::StateQueryMemoryWriteGuard;
|