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Searched refs:StructOfStructs (Results 1 – 25 of 42) sorted by relevance

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/external/flatbuffers/tests/monster_test/my_game/example/
Dstruct_of_structs_generated.rs15 pub struct StructOfStructs(pub [u8; 20]); struct
16 impl Default for StructOfStructs { implementation
21 impl core::fmt::Debug for StructOfStructs { implementation
31 impl flatbuffers::SimpleToVerifyInSlice for StructOfStructs {} implementation
32 impl<'a> flatbuffers::Follow<'a> for StructOfStructs { implementation
33 type Inner = &'a StructOfStructs;
36 <&'a StructOfStructs>::follow(buf, loc) in follow()
39 impl<'a> flatbuffers::Follow<'a> for &'a StructOfStructs { implementation
40 type Inner = &'a StructOfStructs;
43 flatbuffers::follow_cast_ref::<StructOfStructs>(buf, loc) in follow()
[all …]
Dstruct_of_structs_of_structs_generated.rs70 a: &StructOfStructs, in new() argument
81 pub fn a(&self) -> &StructOfStructs { in a() argument
85 unsafe { &*(self.0[0..].as_ptr() as *const StructOfStructs) } in a() constant
89 pub fn set_a(&mut self, x: &StructOfStructs) { in set_a() argument
/external/flatbuffers/tests/monster_test_serialize/my_game/example/
Dstruct_of_structs_generated.rs17 pub struct StructOfStructs(pub [u8; 20]); struct
18 impl Default for StructOfStructs { implementation
23 impl core::fmt::Debug for StructOfStructs { implementation
33 impl flatbuffers::SimpleToVerifyInSlice for StructOfStructs {} implementation
34 impl<'a> flatbuffers::Follow<'a> for StructOfStructs { implementation
35 type Inner = &'a StructOfStructs;
38 <&'a StructOfStructs>::follow(buf, loc) in follow()
41 impl<'a> flatbuffers::Follow<'a> for &'a StructOfStructs { implementation
42 type Inner = &'a StructOfStructs;
45 flatbuffers::follow_cast_ref::<StructOfStructs>(buf, loc) in follow()
[all …]
Dstruct_of_structs_of_structs_generated.rs83 a: &StructOfStructs, in new() argument
94 pub fn a(&self) -> &StructOfStructs { in a() argument
98 unsafe { &*(self.0[0..].as_ptr() as *const StructOfStructs) } in a() constant
102 pub fn set_a(&mut self, x: &StructOfStructs) { in set_a() argument
/external/flatbuffers/tests/MyGame/Example/
DStructOfStructs.go21 func (rcv *StructOfStructs) UnPackTo(t *StructOfStructsT) {
27 func (rcv *StructOfStructs) UnPack() *StructOfStructsT {
36 type StructOfStructs struct { struct
40 func (rcv *StructOfStructs) Init(buf []byte, i flatbuffers.UOffsetT) { argument
45 func (rcv *StructOfStructs) Table() flatbuffers.Table { argument
49 func (rcv *StructOfStructs) A(obj *Ability) *Ability { argument
56 func (rcv *StructOfStructs) B(obj *Test) *Test { argument
63 func (rcv *StructOfStructs) C(obj *Ability) *Ability { argument
DStructOfStructsOfStructs.py41 import MyGame.Example.StructOfStructs
74 if structOfStructsOfStructs.A(MyGame.Example.StructOfStructs.StructOfStructs()) is not None:
75 …= MyGame.Example.StructOfStructs.StructOfStructsT.InitFromObj(structOfStructsOfStructs.A(MyGame.Ex…
DStructOfStructs.cs12 public struct StructOfStructs : IFlatbufferObject struct
17 public StructOfStructs __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } in __assign()
23 …public static Offset<MyGame.Example.StructOfStructs> CreateStructOfStructs(FlatBufferBuilder build… in CreateStructOfStructs() argument
35 return new Offset<MyGame.Example.StructOfStructs>(builder.Offset); in CreateStructOfStructs()
47 …public static Offset<MyGame.Example.StructOfStructs> Pack(FlatBufferBuilder builder, StructOfStruc… in Pack() argument
48 if (_o == null) return default(Offset<MyGame.Example.StructOfStructs>); in Pack()
DStructOfStructs.nim1 #[ MyGame.Example.StructOfStructs
15 type StructOfStructs* = object of FlatObj
16 func a*(self: StructOfStructs): MyGame_Example_Ability.Ability =
18 func b*(self: StructOfStructs): MyGame_Example_Test.Test =
20 func c*(self: StructOfStructs): MyGame_Example_Ability.Ability =
DStructOfStructs.lua15 local StructOfStructs = {}
18 function StructOfStructs.New()
43 function StructOfStructs.CreateStructOfStructs(builder, a_id, a_distance, b_a, b_b, c_id, c_distanc…
58 return StructOfStructs
DStructOfStructs.java23 public final class StructOfStructs extends Struct { class
25 public StructOfStructs __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } in __assign()
52 public StructOfStructs get(int j) { return get(new StructOfStructs(), j); } in get()
53 … public StructOfStructs get(StructOfStructs obj, int j) { return obj.__assign(__element(j), bb); } in get()
DStructOfStructsOfStructs.kt31 val a : MyGame.Example.StructOfStructs? get() = a(MyGame.Example.StructOfStructs())
32 …fun a(obj: MyGame.Example.StructOfStructs) : MyGame.Example.StructOfStructs? = obj.__assign(bb_pos… in a()
DStructOfStructsOfStructs.nim11 import StructOfStructs as MyGame_Example_StructOfStructs
15 func a*(self: StructOfStructsOfStructs): MyGame_Example_StructOfStructs.StructOfStructs =
16 …return MyGame_Example_StructOfStructs.StructOfStructs(tab: Vtable(Bytes: self.tab.Bytes, Pos: self…
DStructOfStructsOfStructs.java27 public MyGame.Example.StructOfStructs a() { return a(new MyGame.Example.StructOfStructs()); } in a()
28 …public MyGame.Example.StructOfStructs a(MyGame.Example.StructOfStructs obj) { return obj.__assign(… in a()
DStructOfStructsOfStructs.go45 func (rcv *StructOfStructsOfStructs) A(obj *StructOfStructs) *StructOfStructs {
47 obj = new(StructOfStructs)
DStructOfStructsOfStructs.php26 * @return StructOfStructs
30 $obj = new StructOfStructs();
DStructOfStructs.php11 class StructOfStructs extends Struct class
16 * @return StructOfStructs
DStructOfStructsOfStructs.cs19 …public MyGame.Example.StructOfStructs A { get { return (new MyGame.Example.StructOfStructs()).__as…
DStructOfStructs.kt22 class StructOfStructs : Struct() { class
27 fun __assign(_i: Int, _bb: ByteBuffer) : StructOfStructs { in __assign()
DStructOfStructs.py9 class StructOfStructs(object): class
67 structOfStructs = StructOfStructs()
/external/flatbuffers/tests/ts/my-game/example/
Dstruct-of-structs-of-structs.ts7 import { StructOfStructs, StructOfStructsT } from '../../my-game/example/struct-of-structs.js';
19 a(obj?:StructOfStructs):StructOfStructs|null {
20 return (obj || new StructOfStructs()).__init(this.bb_pos, this.bb!);
Dstruct-of-structs-of-structs.d.ts2 import { StructOfStructs, StructOfStructsT } from '../../my-game/example/struct-of-structs.js';
7 a(obj?: StructOfStructs): StructOfStructs | null;
Dstruct-of-structs.ts11 export class StructOfStructs implements flatbuffers.IUnpackableObject<StructOfStructsT> { class
14 __init(i:number, bb:flatbuffers.ByteBuffer):StructOfStructs {
81 return StructOfStructs.createStructOfStructs(builder,
Dstruct-of-structs.d.ts4 export declare class StructOfStructs implements flatbuffers.IUnpackableObject<StructOfStructsT> { class
7 __init(i: number, bb: flatbuffers.ByteBuffer): StructOfStructs;
Dstruct-of-structs-of-structs.js2 import { StructOfStructs } from '../../my-game/example/struct-of-structs.js';
14 return (obj || new StructOfStructs()).__init(this.bb_pos, this.bb);
Dstruct-of-structs.js4 export class StructOfStructs { class
59 …return StructOfStructs.createStructOfStructs(builder, (this.a?.id ?? 0), (this.a?.distance ?? 0), …

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