/external/flatbuffers/tests/monster_test/my_game/example/ |
D | struct_of_structs_generated.rs | 15 pub struct StructOfStructs(pub [u8; 20]); struct 16 impl Default for StructOfStructs { implementation 21 impl core::fmt::Debug for StructOfStructs { implementation 31 impl flatbuffers::SimpleToVerifyInSlice for StructOfStructs {} implementation 32 impl<'a> flatbuffers::Follow<'a> for StructOfStructs { implementation 33 type Inner = &'a StructOfStructs; 36 <&'a StructOfStructs>::follow(buf, loc) in follow() 39 impl<'a> flatbuffers::Follow<'a> for &'a StructOfStructs { implementation 40 type Inner = &'a StructOfStructs; 43 flatbuffers::follow_cast_ref::<StructOfStructs>(buf, loc) in follow() [all …]
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D | struct_of_structs_of_structs_generated.rs | 70 a: &StructOfStructs, in new() argument 81 pub fn a(&self) -> &StructOfStructs { in a() argument 85 unsafe { &*(self.0[0..].as_ptr() as *const StructOfStructs) } in a() constant 89 pub fn set_a(&mut self, x: &StructOfStructs) { in set_a() argument
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/external/flatbuffers/tests/monster_test_serialize/my_game/example/ |
D | struct_of_structs_generated.rs | 17 pub struct StructOfStructs(pub [u8; 20]); struct 18 impl Default for StructOfStructs { implementation 23 impl core::fmt::Debug for StructOfStructs { implementation 33 impl flatbuffers::SimpleToVerifyInSlice for StructOfStructs {} implementation 34 impl<'a> flatbuffers::Follow<'a> for StructOfStructs { implementation 35 type Inner = &'a StructOfStructs; 38 <&'a StructOfStructs>::follow(buf, loc) in follow() 41 impl<'a> flatbuffers::Follow<'a> for &'a StructOfStructs { implementation 42 type Inner = &'a StructOfStructs; 45 flatbuffers::follow_cast_ref::<StructOfStructs>(buf, loc) in follow() [all …]
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D | struct_of_structs_of_structs_generated.rs | 83 a: &StructOfStructs, in new() argument 94 pub fn a(&self) -> &StructOfStructs { in a() argument 98 unsafe { &*(self.0[0..].as_ptr() as *const StructOfStructs) } in a() constant 102 pub fn set_a(&mut self, x: &StructOfStructs) { in set_a() argument
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/external/flatbuffers/tests/MyGame/Example/ |
D | StructOfStructs.go | 21 func (rcv *StructOfStructs) UnPackTo(t *StructOfStructsT) { 27 func (rcv *StructOfStructs) UnPack() *StructOfStructsT { 36 type StructOfStructs struct { struct 40 func (rcv *StructOfStructs) Init(buf []byte, i flatbuffers.UOffsetT) { argument 45 func (rcv *StructOfStructs) Table() flatbuffers.Table { argument 49 func (rcv *StructOfStructs) A(obj *Ability) *Ability { argument 56 func (rcv *StructOfStructs) B(obj *Test) *Test { argument 63 func (rcv *StructOfStructs) C(obj *Ability) *Ability { argument
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D | StructOfStructsOfStructs.py | 41 import MyGame.Example.StructOfStructs 74 if structOfStructsOfStructs.A(MyGame.Example.StructOfStructs.StructOfStructs()) is not None: 75 …= MyGame.Example.StructOfStructs.StructOfStructsT.InitFromObj(structOfStructsOfStructs.A(MyGame.Ex…
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D | StructOfStructs.cs | 12 public struct StructOfStructs : IFlatbufferObject struct 17 public StructOfStructs __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } in __assign() 23 …public static Offset<MyGame.Example.StructOfStructs> CreateStructOfStructs(FlatBufferBuilder build… in CreateStructOfStructs() argument 35 return new Offset<MyGame.Example.StructOfStructs>(builder.Offset); in CreateStructOfStructs() 47 …public static Offset<MyGame.Example.StructOfStructs> Pack(FlatBufferBuilder builder, StructOfStruc… in Pack() argument 48 if (_o == null) return default(Offset<MyGame.Example.StructOfStructs>); in Pack()
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D | StructOfStructs.nim | 1 #[ MyGame.Example.StructOfStructs 15 type StructOfStructs* = object of FlatObj 16 func a*(self: StructOfStructs): MyGame_Example_Ability.Ability = 18 func b*(self: StructOfStructs): MyGame_Example_Test.Test = 20 func c*(self: StructOfStructs): MyGame_Example_Ability.Ability =
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D | StructOfStructs.lua | 15 local StructOfStructs = {} 18 function StructOfStructs.New() 43 function StructOfStructs.CreateStructOfStructs(builder, a_id, a_distance, b_a, b_b, c_id, c_distanc… 58 return StructOfStructs
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D | StructOfStructs.java | 23 public final class StructOfStructs extends Struct { class 25 public StructOfStructs __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } in __assign() 52 public StructOfStructs get(int j) { return get(new StructOfStructs(), j); } in get() 53 … public StructOfStructs get(StructOfStructs obj, int j) { return obj.__assign(__element(j), bb); } in get()
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D | StructOfStructsOfStructs.kt | 31 val a : MyGame.Example.StructOfStructs? get() = a(MyGame.Example.StructOfStructs()) 32 …fun a(obj: MyGame.Example.StructOfStructs) : MyGame.Example.StructOfStructs? = obj.__assign(bb_pos… in a()
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D | StructOfStructsOfStructs.nim | 11 import StructOfStructs as MyGame_Example_StructOfStructs 15 func a*(self: StructOfStructsOfStructs): MyGame_Example_StructOfStructs.StructOfStructs = 16 …return MyGame_Example_StructOfStructs.StructOfStructs(tab: Vtable(Bytes: self.tab.Bytes, Pos: self…
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D | StructOfStructsOfStructs.java | 27 public MyGame.Example.StructOfStructs a() { return a(new MyGame.Example.StructOfStructs()); } in a() 28 …public MyGame.Example.StructOfStructs a(MyGame.Example.StructOfStructs obj) { return obj.__assign(… in a()
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D | StructOfStructsOfStructs.go | 45 func (rcv *StructOfStructsOfStructs) A(obj *StructOfStructs) *StructOfStructs { 47 obj = new(StructOfStructs)
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D | StructOfStructsOfStructs.php | 26 * @return StructOfStructs 30 $obj = new StructOfStructs();
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D | StructOfStructs.php | 11 class StructOfStructs extends Struct class 16 * @return StructOfStructs
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D | StructOfStructsOfStructs.cs | 19 …public MyGame.Example.StructOfStructs A { get { return (new MyGame.Example.StructOfStructs()).__as…
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D | StructOfStructs.kt | 22 class StructOfStructs : Struct() { class 27 fun __assign(_i: Int, _bb: ByteBuffer) : StructOfStructs { in __assign()
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D | StructOfStructs.py | 9 class StructOfStructs(object): class 67 structOfStructs = StructOfStructs()
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/external/flatbuffers/tests/ts/my-game/example/ |
D | struct-of-structs-of-structs.ts | 7 import { StructOfStructs, StructOfStructsT } from '../../my-game/example/struct-of-structs.js'; 19 a(obj?:StructOfStructs):StructOfStructs|null { 20 return (obj || new StructOfStructs()).__init(this.bb_pos, this.bb!);
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D | struct-of-structs-of-structs.d.ts | 2 import { StructOfStructs, StructOfStructsT } from '../../my-game/example/struct-of-structs.js'; 7 a(obj?: StructOfStructs): StructOfStructs | null;
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D | struct-of-structs.ts | 11 export class StructOfStructs implements flatbuffers.IUnpackableObject<StructOfStructsT> { class 14 __init(i:number, bb:flatbuffers.ByteBuffer):StructOfStructs { 81 return StructOfStructs.createStructOfStructs(builder,
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D | struct-of-structs.d.ts | 4 export declare class StructOfStructs implements flatbuffers.IUnpackableObject<StructOfStructsT> { class 7 __init(i: number, bb: flatbuffers.ByteBuffer): StructOfStructs;
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D | struct-of-structs-of-structs.js | 2 import { StructOfStructs } from '../../my-game/example/struct-of-structs.js'; 14 return (obj || new StructOfStructs()).__init(this.bb_pos, this.bb);
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D | struct-of-structs.js | 4 export class StructOfStructs { class 59 …return StructOfStructs.createStructOfStructs(builder, (this.a?.id ?? 0), (this.a?.distance ?? 0), …
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