1import * as flatbuffers from 'flatbuffers'; 2import { StructOfStructs, StructOfStructsT } from '../../my-game/example/struct-of-structs.js'; 3export declare class StructOfStructsOfStructs implements flatbuffers.IUnpackableObject<StructOfStructsOfStructsT> { 4 bb: flatbuffers.ByteBuffer | null; 5 bb_pos: number; 6 __init(i: number, bb: flatbuffers.ByteBuffer): StructOfStructsOfStructs; 7 a(obj?: StructOfStructs): StructOfStructs | null; 8 static getFullyQualifiedName(): string; 9 static sizeOf(): number; 10 static createStructOfStructsOfStructs(builder: flatbuffers.Builder, a_a_id: number, a_a_distance: number, a_b_a: number, a_b_b: number, a_c_id: number, a_c_distance: number): flatbuffers.Offset; 11 unpack(): StructOfStructsOfStructsT; 12 unpackTo(_o: StructOfStructsOfStructsT): void; 13} 14export declare class StructOfStructsOfStructsT implements flatbuffers.IGeneratedObject { 15 a: StructOfStructsT | null; 16 constructor(a?: StructOfStructsT | null); 17 pack(builder: flatbuffers.Builder): flatbuffers.Offset; 18} 19