Home
last modified time | relevance | path

Searched refs:devLightPos (Results 1 – 4 of 4) sorted by relevance

/external/skia/tests/
DShadowTest.cpp155 SkPoint3 devLightPos = SkPoint3::Make(mapXY.fX, mapXY.fY, rec.fLightPos.fZ); in check_xformed_bounds() local
156 verts = SkShadowTessellator::MakeSpot(path, ctm, rec.fZPlaneParams, devLightPos, in check_xformed_bounds()
173 devLightPos = rec.fLightPos; in check_xformed_bounds()
174 devLightPos.normalize(); in check_xformed_bounds()
175 verts = SkShadowTessellator::MakeSpot(path, ctm, rec.fZPlaneParams, devLightPos, in check_xformed_bounds()
/external/skia/src/utils/
DSkShadowUtils.cpp636 SkPoint3 devLightPos = rec.fLightPos; in drawShadow() local
638 viewMatrix.mapPoints((SkPoint*)&devLightPos.fX, 1); in drawShadow()
739 devLightPos, lightRadius, in drawShadow()
764 factory.fDevLightPos = devLightPos; in drawShadow()
772 SkDrawShadowMetrics::GetDirectionalParams(zPlaneParams.fZ, devLightPos.fX, in drawShadow()
773 devLightPos.fY, devLightPos.fZ, in drawShadow()
777 SkDrawShadowMetrics::GetSpotParams(zPlaneParams.fZ, devLightPos.fX - center.fX, in drawShadow()
778 devLightPos.fY - center.fY, devLightPos.fZ, in drawShadow()
835 if (!SkDrawShadowMetrics::GetSpotShadowTransform(devLightPos, lightRadius, in drawShadow()
/external/skia/src/core/
DSkDrawShadowInfo.cpp156 SkPoint devLightPos = SkPoint::Make(rec.fLightPos.fX, rec.fLightPos.fY); in GetLocalBounds() local
157 ctm.mapPoints(&devLightPos, 1); in GetLocalBounds()
158 SkDrawShadowMetrics::GetSpotParams(occluderZ, devLightPos.fX, devLightPos.fY, in GetLocalBounds()
/external/skia/src/gpu/ganesh/
DSurfaceDrawContext.cpp1145 SkPoint3 devLightPos = rec.fLightPos; in drawFastShadow() local
1149 viewMatrix.mapPoints((SkPoint*)&devLightPos.fX, 1); in drawFastShadow()
1204 SkDrawShadowMetrics::GetDirectionalParams(occluderHeight, devLightPos.fX, in drawFastShadow()
1205 devLightPos.fY, devLightPos.fZ, in drawFastShadow()
1209 SkDrawShadowMetrics::GetSpotParams(occluderHeight, devLightPos.fX, devLightPos.fY, in drawFastShadow()
1210 devLightPos.fZ, rec.fLightRadius, in drawFastShadow()