Searched refs:devLightPos (Results 1 – 4 of 4) sorted by relevance
/external/skia/tests/ |
D | ShadowTest.cpp | 155 SkPoint3 devLightPos = SkPoint3::Make(mapXY.fX, mapXY.fY, rec.fLightPos.fZ); in check_xformed_bounds() local 156 verts = SkShadowTessellator::MakeSpot(path, ctm, rec.fZPlaneParams, devLightPos, in check_xformed_bounds() 173 devLightPos = rec.fLightPos; in check_xformed_bounds() 174 devLightPos.normalize(); in check_xformed_bounds() 175 verts = SkShadowTessellator::MakeSpot(path, ctm, rec.fZPlaneParams, devLightPos, in check_xformed_bounds()
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/external/skia/src/utils/ |
D | SkShadowUtils.cpp | 636 SkPoint3 devLightPos = rec.fLightPos; in drawShadow() local 638 viewMatrix.mapPoints((SkPoint*)&devLightPos.fX, 1); in drawShadow() 739 devLightPos, lightRadius, in drawShadow() 764 factory.fDevLightPos = devLightPos; in drawShadow() 772 SkDrawShadowMetrics::GetDirectionalParams(zPlaneParams.fZ, devLightPos.fX, in drawShadow() 773 devLightPos.fY, devLightPos.fZ, in drawShadow() 777 SkDrawShadowMetrics::GetSpotParams(zPlaneParams.fZ, devLightPos.fX - center.fX, in drawShadow() 778 devLightPos.fY - center.fY, devLightPos.fZ, in drawShadow() 835 if (!SkDrawShadowMetrics::GetSpotShadowTransform(devLightPos, lightRadius, in drawShadow()
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/external/skia/src/core/ |
D | SkDrawShadowInfo.cpp | 156 SkPoint devLightPos = SkPoint::Make(rec.fLightPos.fX, rec.fLightPos.fY); in GetLocalBounds() local 157 ctm.mapPoints(&devLightPos, 1); in GetLocalBounds() 158 SkDrawShadowMetrics::GetSpotParams(occluderZ, devLightPos.fX, devLightPos.fY, in GetLocalBounds()
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/external/skia/src/gpu/ganesh/ |
D | SurfaceDrawContext.cpp | 1145 SkPoint3 devLightPos = rec.fLightPos; in drawFastShadow() local 1149 viewMatrix.mapPoints((SkPoint*)&devLightPos.fX, 1); in drawFastShadow() 1204 SkDrawShadowMetrics::GetDirectionalParams(occluderHeight, devLightPos.fX, in drawFastShadow() 1205 devLightPos.fY, devLightPos.fZ, in drawFastShadow() 1209 SkDrawShadowMetrics::GetSpotParams(occluderHeight, devLightPos.fX, devLightPos.fY, in drawFastShadow() 1210 devLightPos.fZ, rec.fLightRadius, in drawFastShadow()
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