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Searched refs:fragment_shader_texture_lod (Results 1 – 24 of 24) sorted by relevance

/external/mesa3d/src/gallium/drivers/softpipe/
Dsp_screen.c250 caps->fragment_shader_texture_lod = true; in softpipe_init_screen_caps()
/external/mesa3d/src/gallium/drivers/lima/
Dlima_screen.c208 caps->fragment_shader_texture_lod = true; in lima_init_screen_caps()
/external/mesa3d/src/gallium/include/pipe/
Dp_defines.h958 bool fragment_shader_texture_lod; member
/external/mesa3d/src/gallium/drivers/r300/
Dr300_screen.c659 caps->fragment_shader_texture_lod = in r300_init_screen_caps()
/external/mesa3d/src/gallium/drivers/v3d/
Dv3d_screen.c325 caps->fragment_shader_texture_lod = true; in v3d_init_screen_caps()
/external/mesa3d/src/gallium/drivers/crocus/
Dcrocus_screen.c315 caps->fragment_shader_texture_lod = true; in crocus_init_screen_caps()
/external/mesa3d/src/gallium/drivers/panfrost/
Dpan_screen.c572 caps->fragment_shader_texture_lod = true; in panfrost_init_screen_caps()
/external/mesa3d/src/gallium/drivers/iris/
Diris_screen.c370 caps->fragment_shader_texture_lod = true; in iris_init_screen_caps()
/external/mesa3d/src/gallium/drivers/nouveau/nv30/
Dnv30_screen.c218 caps->fragment_shader_texture_lod = false; in nv30_init_screen_caps()
/external/mesa3d/src/gallium/drivers/r600/
Dr600_pipe.c355 caps->fragment_shader_texture_lod = true; in r600_init_screen_caps()
/external/mesa3d/src/gallium/drivers/llvmpipe/
Dlp_screen.c317 caps->fragment_shader_texture_lod = true; in llvmpipe_init_screen_caps()
/external/mesa3d/src/gallium/drivers/svga/
Dsvga_screen.c574 caps->fragment_shader_texture_lod = true; in svga_init_screen_caps()
/external/mesa3d/src/gallium/drivers/freedreno/
Dfreedreno_screen.c481 caps->fragment_shader_texture_lod = in fd_init_screen_caps()
/external/mesa3d/src/gallium/frontends/nine/
Dadapter9.c24 return hal->caps.fragment_shader_texture_lod && in has_sm3()
/external/mesa3d/src/gallium/drivers/etnaviv/
Detnaviv_screen.c254 caps->fragment_shader_texture_lod = true; in etna_init_screen_caps()
/external/mesa3d/src/gallium/drivers/nouveau/nv50/
Dnv50_screen.c296 caps->fragment_shader_texture_lod = true; in nv50_init_screen_caps()
/external/mesa3d/src/gallium/drivers/virgl/
Dvirgl_screen.c332 caps->fragment_shader_texture_lod = true; in virgl_init_screen_caps()
/external/mesa3d/src/gallium/drivers/radeonsi/
Dsi_get.c1223 caps->fragment_shader_texture_lod = true; in si_init_screen_caps()
/external/mesa3d/src/gallium/drivers/nouveau/nvc0/
Dnvc0_screen.c341 caps->fragment_shader_texture_lod = true; in nvc0_init_screen_caps()
/external/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_screen.cpp317 caps->fragment_shader_texture_lod = true; in d3d12_init_screen_caps()
/external/mesa3d/src/mesa/state_tracker/
Dst_extensions.c1055 EXT_CAP(ARB_shader_texture_lod, fragment_shader_texture_lod); in st_init_extensions()
/external/mesa3d/src/gallium/drivers/asahi/
Dagx_pipe.c2164 caps->fragment_shader_texture_lod = true; in agx_init_screen_caps()
/external/mesa3d/src/gallium/drivers/zink/
Dzink_screen.c964 caps->fragment_shader_texture_lod = true; in zink_init_screen_caps()
/external/mesa3d/docs/gallium/
Dscreen.rst565 * ``pipe_caps.fragment_shader_texture_lod``: Whether texture lookups with