Searched refs:fragment_shader_texture_lod (Results 1 – 24 of 24) sorted by relevance
250 caps->fragment_shader_texture_lod = true; in softpipe_init_screen_caps()
208 caps->fragment_shader_texture_lod = true; in lima_init_screen_caps()
958 bool fragment_shader_texture_lod; member
659 caps->fragment_shader_texture_lod = in r300_init_screen_caps()
325 caps->fragment_shader_texture_lod = true; in v3d_init_screen_caps()
315 caps->fragment_shader_texture_lod = true; in crocus_init_screen_caps()
572 caps->fragment_shader_texture_lod = true; in panfrost_init_screen_caps()
370 caps->fragment_shader_texture_lod = true; in iris_init_screen_caps()
218 caps->fragment_shader_texture_lod = false; in nv30_init_screen_caps()
355 caps->fragment_shader_texture_lod = true; in r600_init_screen_caps()
317 caps->fragment_shader_texture_lod = true; in llvmpipe_init_screen_caps()
574 caps->fragment_shader_texture_lod = true; in svga_init_screen_caps()
481 caps->fragment_shader_texture_lod = in fd_init_screen_caps()
24 return hal->caps.fragment_shader_texture_lod && in has_sm3()
254 caps->fragment_shader_texture_lod = true; in etna_init_screen_caps()
296 caps->fragment_shader_texture_lod = true; in nv50_init_screen_caps()
332 caps->fragment_shader_texture_lod = true; in virgl_init_screen_caps()
1223 caps->fragment_shader_texture_lod = true; in si_init_screen_caps()
341 caps->fragment_shader_texture_lod = true; in nvc0_init_screen_caps()
317 caps->fragment_shader_texture_lod = true; in d3d12_init_screen_caps()
1055 EXT_CAP(ARB_shader_texture_lod, fragment_shader_texture_lod); in st_init_extensions()
2164 caps->fragment_shader_texture_lod = true; in agx_init_screen_caps()
964 caps->fragment_shader_texture_lod = true; in zink_init_screen_caps()
565 * ``pipe_caps.fragment_shader_texture_lod``: Whether texture lookups with