/external/mesa3d/src/compiler/glsl/ |
D | gl_nir_linker.c | 301 linker_error(prog, "Invalid call %s(%d). Accepted values for the " in validate_geometry_shader_emissions() 336 linker_error(prog, "EmitStreamVertex(n) and EndStreamPrimitive(n) " in validate_geometry_shader_emissions() 1434 linker_error(shader_program, "Too much shared memory used (%u/%u)\n", in prelink_lowering() 1709 linker_error(prog, "%s `%s' declared as type " in gl_nir_validate_intrastage_arrays() 1722 linker_error(prog, "%s `%s' declared as type " in gl_nir_validate_intrastage_arrays() 1819 linker_error(prog, "%s `%s' declared as type " in cross_validate_globals() 1832 linker_error(prog, "explicit locations for %s " in cross_validate_globals() 1839 linker_error(prog, "explicit components for %s `%s' have " in cross_validate_globals() 1868 linker_error(prog, "explicit bindings for %s " in cross_validate_globals() 1880 linker_error(prog, "offset specifications for %s " in cross_validate_globals() [all …]
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D | linker_util.cpp | 33 linker_error(gl_shader_program *prog, const char *fmt, ...) in linker_error() function 78 linker_error(prog, "no shaders attached to the program\n"); in link_shaders_init() 201 linker_error(prog, "Out of memory during linking.\n"); in link_util_add_program_resource() 282 linker_error(prog, "Too many %s shader subroutine uniforms\n", in link_util_check_subroutine_resources() 317 linker_error(prog, "Too many %s shader default uniform block " in link_util_check_uniform_resources() 331 linker_error(prog, "Too many %s shader uniform components\n", in link_util_check_uniform_resources() 341 linker_error(prog, "Too many combined uniform blocks (%d/%d)\n", in link_util_check_uniform_resources() 346 linker_error(prog, "Too many combined shader storage blocks (%d/%d)\n", in link_util_check_uniform_resources() 354 linker_error(prog, "Uniform block %s too big (%d/%d)\n", in link_util_check_uniform_resources() 364 linker_error(prog, "Shader storage block %s too big (%d/%d)\n", in link_util_check_uniform_resources() [all …]
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D | gl_nir_link_varyings.c | 177 linker_error(prog, in cross_validate_types_and_qualifiers() 207 linker_error(prog, in cross_validate_types_and_qualifiers() 231 linker_error(prog, in cross_validate_types_and_qualifiers() 243 linker_error(prog, in cross_validate_types_and_qualifiers() 255 linker_error(prog, in cross_validate_types_and_qualifiers() 285 linker_error(prog, in cross_validate_types_and_qualifiers() 323 linker_error(prog, in cross_validate_types_and_qualifiers() 453 linker_error(prog, in check_location_aliasing() 465 linker_error(prog, in check_location_aliasing() 487 linker_error(prog, in check_location_aliasing() [all …]
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D | gl_nir_link_atomics.c | 337 linker_error(prog, "Atomic counter %s declared at offset %d " in gl_nir_link_check_atomic_counter_resources() 359 linker_error(prog, "Too many %s shader atomic counters", in gl_nir_link_check_atomic_counter_resources() 363 linker_error(prog, "Too many %s shader atomic counter buffers", in gl_nir_link_check_atomic_counter_resources() 368 linker_error(prog, "Too many combined atomic counters"); in gl_nir_link_check_atomic_counter_resources() 371 linker_error(prog, "Too many combined atomic buffers"); in gl_nir_link_check_atomic_counter_resources()
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D | gl_nir_link_interface_blocks.c | 583 linker_error(prog, "definitions of interface block `%s' do not" in gl_nir_validate_intrastage_interface_blocks() 640 linker_error(prog, "Incompatible or missing gl_PerVertex re-declaration " in gl_nir_validate_interstage_inout_blocks() 689 linker_error(prog, "missing output builtin block %s redeclaration " in gl_nir_validate_interstage_inout_blocks() 711 linker_error(prog, "missing input builtin block %s redeclaration " in gl_nir_validate_interstage_inout_blocks() 732 linker_error(prog, "Input block `%s' is not an output of " in gl_nir_validate_interstage_inout_blocks() 740 linker_error(prog, "definitions of interface block `%s' do not " in gl_nir_validate_interstage_inout_blocks() 781 linker_error(prog, "definitions of uniform block `%s' do not " in gl_nir_validate_interstage_uniform_blocks()
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D | gl_nir_link_uniform_blocks.c | 310 linker_error(prog, "buffer block with binding `%i' has mismatching " in nir_interstage_cross_validate_uniform_blocks() 450 linker_error(prog, "unsized array `%s' definition: " in fill_individual_variable() 814 linker_error(prog, in gather_packed_block_info() 937 linker_error(prog, "uniform block `%s' has mismatching definitions", in allocate_uniform_blocks() 1119 linker_error(prog, "shader storage block `%s' has size %d, " in fill_block() 1274 linker_error(prog, "Too many %s uniform blocks (%d/%d)\n", in gl_nir_link_uniform_blocks() 1282 linker_error(prog, "Too many %s shader storage blocks (%d/%d)\n", in gl_nir_link_uniform_blocks()
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D | linker_util.h | 92 linker_error(struct gl_shader_program *prog, const char *fmt, ...);
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D | gl_nir_detect_function_recursion.c | 277 linker_error(prog, "function `%s' has static recursion.\n", proto); in emit_errors_linked()
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D | gl_nir_link_uniforms.c | 189 linker_error(prog, "Out of memory during linking.\n"); in nir_setup_uniform_remap_tables() 298 linker_error(prog, "count of uniform locations > MAX_UNIFORM_LOCATIONS" in nir_setup_uniform_remap_tables() 1340 linker_error(prog, "Out of memory during linking.\n"); in nir_link_uniform() 1606 linker_error(prog, "Out of memory while linking uniforms.\n"); in gl_nir_link_uniforms() 1902 linker_error(prog, "Too many %s shader texture samplers\n", in gl_nir_link_uniforms() 1909 linker_error(prog, "Too many %s shader image uniforms (%u > %u)\n", in gl_nir_link_uniforms()
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D | gl_nir_link_functions.c | 524 linker_error(prog, "unresolved reference to function `%s'\n", in gl_nir_link_function_calls()
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_glsl_to_nir.cpp | 681 linker_error(shader_program, msg); in st_link_glsl_to_nir() 942 linker_error(prog, "linking with uncompiled/unspecialized shader"); in st_link_shader() 954 linker_error(prog, in st_link_shader()
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/external/mesa3d/docs/relnotes/ |
D | 7.11.1.rst | 220 - linker: Make linker_error set LinkStatus to false 223 - ir_to_mesa: Use Add linker_error instead of fail_link
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