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Searched refs:lower_bit_count (Results 1 – 7 of 7) sorted by relevance

/external/mesa3d/src/panfrost/midgard/
Dmidgard_compile.h69 .lower_bit_count = true,
/external/mesa3d/src/compiler/nir/
Dnir_lower_alu.c95 if (b->shader->options->lower_bit_count) { in lower_alu_instr()
250 !shader->options->lower_bit_count && in nir_lower_alu()
Dnir.h3882 bool lower_bit_count; member
/external/mesa3d/src/gallium/drivers/v3d/
Dv3d_screen.c632 .lower_bit_count = true, in v3d_screen_get_compiler_options()
/external/mesa3d/src/gallium/drivers/r600/
Dr600_pipe_common.c1389 rscreen->nir_options.lower_bit_count = true; in r600_common_screen_init()
/external/mesa3d/src/broadcom/vulkan/
Dv3dv_pipeline.c169 .lower_bit_count = true, in v3dv_pipeline_get_nir_options()
/external/mesa3d/src/nouveau/codegen/
Dnv50_ir_from_nir.cpp3580 op.lower_bit_count = (chipset < NVISA_GF100_CHIPSET); in nvir_nir_shader_compiler_options()