Searched refs:m_renderDevice (Results 1 – 2 of 2) sorted by relevance
120 : m_renderDevice(renderDevice) { in CFGAS_GEGraphics()121 DCHECK(m_renderDevice); in CFGAS_GEGraphics()127 m_renderDevice->SaveState(); in SaveGraphState()132 m_renderDevice->RestoreState(false); in RestoreGraphState()194 FX_RECT r = m_renderDevice->GetClipBox(); in GetClipRect()199 m_renderDevice->SetClip_Rect( in SetClipRect()205 return m_renderDevice; in GetRenderDevice()215 m_renderDevice->DrawPath(path.GetPath(), &m, &m_info.graphState, 0x0, in RenderDeviceStrokePath()230 m_renderDevice->DrawPath(path.GetPath(), &m, &m_info.graphState, in RenderDeviceFillPath()248 RetainPtr<const CFX_DIBitmap> bitmap = m_renderDevice->GetBitmap(); in FillPathWithPattern()[all …]
90 UnownedPtr<CFX_RenderDevice> const m_renderDevice; variable