Searched refs:newProgram (Results 1 – 3 of 3) sorted by relevance
139 GLuint newProgram = glCreateProgram(); in TEST_P() local140 glAttachShader(newProgram, vertShader); in TEST_P()141 glAttachShader(newProgram, fragShader); in TEST_P()142 glLinkProgram(newProgram); in TEST_P()143 newProgram = CheckLinkStatusAndReturnProgram(newProgram, true); in TEST_P()146 drawQuad(newProgram, "a_position", 0.5f); in TEST_P()238 GLuint newProgram = glCreateProgram(); in TEST_P() local239 glAttachShader(newProgram, vertShader); in TEST_P()240 glAttachShader(newProgram, fragShader); in TEST_P()241 glLinkProgram(newProgram); in TEST_P()[all …]
3016 angle::Result State::setProgram(const Context *context, Program *newProgram) in setProgram() argument3018 if (newProgram && !newProgram->isLinked()) in setProgram()3026 if (mProgram != newProgram) in setProgram()3034 mProgram = newProgram; in setProgram()3038 newProgram->addRef(); in setProgram()
915 angle::Result setProgram(const Context *context, Program *newProgram);