Searched refs:vertexNormalized (Results 1 – 2 of 2) sorted by relevance
43 GLboolean vertexNormalized; member223 if (vertexNormalized) in story()284 if (params.vertexNormalized == GL_TRUE) in initializeBenchmark()299 params.vertexNormalized, 0, 0); in initializeBenchmark()303 params.vertexNormalized, &mVertexData); in initializeBenchmark()361 params.vertexNormalized = GL_FALSE; in BufferUpdateD3D11Params()371 params.vertexNormalized = GL_FALSE; in BufferUpdateMetalParams()381 params.vertexNormalized = GL_FALSE; in BufferUpdateMetalParamsLargeUpdate()392 params.vertexNormalized = GL_FALSE; in BufferUpdateOpenGLOrGLESParams()402 params.vertexNormalized = GL_FALSE; in BufferUpdateVulkanParams()[all …]
38 GLboolean vertexNormalized; member212 if (vertexNormalized) in story()268 if (params.vertexNormalized == GL_TRUE) in initializeBenchmark()286 params.vertexNormalized, 0, 0); in initializeBenchmark()296 params.vertexType, params.vertexComponentCount, params.vertexNormalized, &data)); in initializeBenchmark()349 params.vertexNormalized = GL_FALSE; in BufferUpdateD3D11Params()359 params.vertexNormalized = GL_FALSE; in BufferUpdateMetalParams()369 params.vertexNormalized = GL_FALSE; in BufferUpdateOpenGLOrGLESParams()379 params.vertexNormalized = GL_FALSE; in BufferUpdateVulkanParams()