Searched refs:SOURCE_SCRATCH (Results 1 – 2 of 2) sorted by relevance
/frameworks/native/services/surfaceflinger/DisplayHardware/ |
D | VirtualDisplaySurface.cpp | 80 mSource[SOURCE_SCRATCH] = bqProducer; 111 mSource[SOURCE_SCRATCH]->connect(nullptr, NATIVE_WINDOW_API_EGL, false, &output); 119 mSource[SOURCE_SCRATCH]->disconnect(NATIVE_WINDOW_API_EGL); in ~VirtualDisplaySurface() 252 int sslot = mapProducer2SourceSlot(SOURCE_SCRATCH, mFbProducerSlot); in onFrameCommitted() 476 int sslot = mapProducer2SourceSlot(SOURCE_SCRATCH, pslot); in queueBuffer() 477 result = mSource[SOURCE_SCRATCH]->queueBuffer(sslot, input, &scratchQBO); in queueBuffer() 491 mFbProducerSlot = mapSource2ProducerSlot(SOURCE_SCRATCH, item.mSlot); in queueBuffer() 660 if (source == SOURCE_SCRATCH) { in mapSource2ProducerSlot() 671 return type == CompositionType::Mixed ? SOURCE_SCRATCH : SOURCE_SINK; in fbSourceForCompositionType()
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D | VirtualDisplaySurface.h | 100 SOURCE_SCRATCH = 1, enumerator 103 ftl_last = SOURCE_SCRATCH,
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