Searched refs:mCurrentTextureImage (Results 1 – 4 of 4) sorted by relevance
164 mCurrentTextureImage = mReleasedTexImage; in releaseTexImage()278 mCurrentTextureImage != nullptr ? mCurrentTextureImage->graphicBufferHandle() in updateAndReleaseLocked()292 mCurrentTextureImage->graphicBuffer()); in updateAndReleaseLocked()296 mCurrentTextureImage->graphicBuffer(), mEglDisplay, in updateAndReleaseLocked()307 pendingRelease->graphicBuffer = mCurrentTextureImage->graphicBuffer(); in updateAndReleaseLocked()314 mCurrentTextureImage = nextTextureImage; in updateAndReleaseLocked()341 if (st.mCurrentTexture == BufferQueue::INVALID_BUFFER_SLOT && mCurrentTextureImage == nullptr) { in bindTextureImageLocked()346 status_t err = mCurrentTextureImage->createIfNeeded(mEglDisplay); in bindTextureImageLocked()352 mCurrentTextureImage->bindToTextureTarget(st.mTexTarget); in bindTextureImageLocked()360 status_t result = mCurrentTextureImage->createIfNeeded(mEglDisplay, true); in bindTextureImageLocked()[all …]
385 mCurrentTextureImage = mReleasedTexImage; in releaseTexImage()526 mCurrentTexture, mCurrentTextureImage != nullptr ? in updateAndReleaseLocked()527 mCurrentTextureImage->graphicBufferHandle() : nullptr, in updateAndReleaseLocked()540 releaseBufferLocked(mCurrentTexture, mCurrentTextureImage->graphicBuffer()); in updateAndReleaseLocked()543 mCurrentTexture, mCurrentTextureImage->graphicBuffer(), in updateAndReleaseLocked()554 pendingRelease->graphicBuffer = mCurrentTextureImage->graphicBuffer(); in updateAndReleaseLocked()561 mCurrentTextureImage = nextTextureImage; in updateAndReleaseLocked()589 mCurrentTextureImage == nullptr) { in bindTextureImageLocked()594 status_t err = mCurrentTextureImage->createIfNeeded(mEglDisplay); in bindTextureImageLocked()600 mCurrentTextureImage->bindToTextureTarget(mTexTarget); in bindTextureImageLocked()[all …]
239 sp<EglImage> mCurrentTextureImage; variable
417 sp<EglImage> mCurrentTextureImage; variable