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Searched refs:mCurrentTextureImage (Results 1 – 4 of 4) sorted by relevance

/frameworks/native/libs/nativedisplay/surfacetexture/
DEGLConsumer.cpp164 mCurrentTextureImage = mReleasedTexImage; in releaseTexImage()
278 mCurrentTextureImage != nullptr ? mCurrentTextureImage->graphicBufferHandle() in updateAndReleaseLocked()
292 mCurrentTextureImage->graphicBuffer()); in updateAndReleaseLocked()
296 mCurrentTextureImage->graphicBuffer(), mEglDisplay, in updateAndReleaseLocked()
307 pendingRelease->graphicBuffer = mCurrentTextureImage->graphicBuffer(); in updateAndReleaseLocked()
314 mCurrentTextureImage = nextTextureImage; in updateAndReleaseLocked()
341 if (st.mCurrentTexture == BufferQueue::INVALID_BUFFER_SLOT && mCurrentTextureImage == nullptr) { in bindTextureImageLocked()
346 status_t err = mCurrentTextureImage->createIfNeeded(mEglDisplay); in bindTextureImageLocked()
352 mCurrentTextureImage->bindToTextureTarget(st.mTexTarget); in bindTextureImageLocked()
360 status_t result = mCurrentTextureImage->createIfNeeded(mEglDisplay, true); in bindTextureImageLocked()
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/frameworks/native/libs/gui/
DGLConsumer.cpp385 mCurrentTextureImage = mReleasedTexImage; in releaseTexImage()
526 mCurrentTexture, mCurrentTextureImage != nullptr ? in updateAndReleaseLocked()
527 mCurrentTextureImage->graphicBufferHandle() : nullptr, in updateAndReleaseLocked()
540 releaseBufferLocked(mCurrentTexture, mCurrentTextureImage->graphicBuffer()); in updateAndReleaseLocked()
543 mCurrentTexture, mCurrentTextureImage->graphicBuffer(), in updateAndReleaseLocked()
554 pendingRelease->graphicBuffer = mCurrentTextureImage->graphicBuffer(); in updateAndReleaseLocked()
561 mCurrentTextureImage = nextTextureImage; in updateAndReleaseLocked()
589 mCurrentTextureImage == nullptr) { in bindTextureImageLocked()
594 status_t err = mCurrentTextureImage->createIfNeeded(mEglDisplay); in bindTextureImageLocked()
600 mCurrentTextureImage->bindToTextureTarget(mTexTarget); in bindTextureImageLocked()
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/frameworks/native/libs/nativedisplay/include/surfacetexture/
DEGLConsumer.h239 sp<EglImage> mCurrentTextureImage; variable
/frameworks/native/libs/gui/include/gui/
DGLConsumer.h417 sp<EglImage> mCurrentTextureImage; variable