Searched refs:mTransformToDisplayInverse (Results 1 – 11 of 11) sorted by relevance
54 mTransformToDisplayInverse(false), in BufferItem()88 addAligned(size, mTransformToDisplayInverse); in getPodSize()192 writeAligned(buffer, size, mTransformToDisplayInverse); in flatten()274 readAligned(buffer, size, mTransformToDisplayInverse); in unflatten()
259 outBuffer->mTransformToDisplayInverse = in acquireBuffer()
673 t->setTransformToDisplayInverse(mSurfaceControl, bufferItem.mTransformToDisplayInverse); in acquireNextBufferLocked()
1101 item.mTransformToDisplayInverse = in queueBuffer()
60 bool mTransformToDisplayInverse; variable
119 bool mTransformToDisplayInverse; variable
1346 mBufferInfo.mTransformToDisplayInverse = mDrawingState.transformToDisplayInverse; in gatherBufferInfo()1517 (mBufferInfo.mTransformToDisplayInverse != oldBufferInfo.mTransformToDisplayInverse)) { in latchBufferImpl()1533 return mBufferInfo.mTransformToDisplayInverse; in getTransformToDisplayInverse()
252 bool mTransformToDisplayInverse{false};
514 if (bufferItem.mTransformToDisplayInverse) { in onFrameAvailable()
560 if (bufferItem.mTransformToDisplayInverse) { in onFrameAvailable()
658 if (buffer->mTransformToDisplayInverse) { in ImageReader_imageSetup()