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/hardware/google/gfxstream/include/OpenGLESDispatch/
Dgles31_only_functions.h21 …ProgramStages, (GLuint pipeline, GLbitfield stages, GLuint program), (pipeline, stages, program)) \
22 X(void, glActiveShaderProgram, (GLuint pipeline, GLuint program), (pipeline, program)) \
24 …X(void, glProgramUniform1f, (GLuint program, GLint location, GLfloat v0), (program, location, v0))…
25 …X(void, glProgramUniform2f, (GLuint program, GLint location, GLfloat v0, GLfloat v1), (program, lo…
26 …X(void, glProgramUniform3f, (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2), …
27 …(void, glProgramUniform4f, (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GL…
28 X(void, glProgramUniform1i, (GLuint program, GLint location, GLint v0), (program, location, v0)) \
29 …X(void, glProgramUniform2i, (GLuint program, GLint location, GLint v0, GLint v1), (program, locati…
30 …X(void, glProgramUniform3i, (GLuint program, GLint location, GLint v0, GLint v1, GLint v2), (progr…
31 …X(void, glProgramUniform4i, (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v…
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Dgles31_only_static_translator_namespaced_header.h21 GL_APICALL void GL_APIENTRY glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program);
22 GL_APICALL void GL_APIENTRY glActiveShaderProgram(GLuint pipeline, GLuint program);
24 GL_APICALL void GL_APIENTRY glProgramUniform1f(GLuint program, GLint location, GLfloat v0);
25 GL_APICALL void GL_APIENTRY glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat …
26 GL_APICALL void GL_APIENTRY glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat …
27 GL_APICALL void GL_APIENTRY glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat …
28 GL_APICALL void GL_APIENTRY glProgramUniform1i(GLuint program, GLint location, GLint v0);
29 GL_APICALL void GL_APIENTRY glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1);
30 GL_APICALL void GL_APIENTRY glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, …
31 GL_APICALL void GL_APIENTRY glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, …
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Dgles2_only_functions.h12 X(GLboolean, glIsProgram, (GLuint program), (program)) \
47 X(void, glAttachShader, (GLuint program, GLuint shader), (program, shader)) \
48 …X(void, glBindAttribLocation, (GLuint program, GLuint index, const GLchar* name), (program, index,…
52 X(void, glDeleteProgram, (GLuint program), (program)) \
54 X(void, glDetachShader, (GLuint program, GLuint shader), (program, shader)) \
55 X(void, glLinkProgram, (GLuint program), (program)) \
56 X(void, glUseProgram, (GLuint program), (program)) \
57 X(void, glValidateProgram, (GLuint program), (program)) \
58 …tActiveAttrib, (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenu…
59 …ActiveUniform, (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenu…
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Dgles2_only_static_translator_namespaced_header.h12 GL_APICALL GLboolean GL_APIENTRY glIsProgram(GLuint program);
47 GL_APICALL void GL_APIENTRY glAttachShader(GLuint program, GLuint shader);
48 GL_APICALL void GL_APIENTRY glBindAttribLocation(GLuint program, GLuint index, const GLchar* name);
52 GL_APICALL void GL_APIENTRY glDeleteProgram(GLuint program);
54 GL_APICALL void GL_APIENTRY glDetachShader(GLuint program, GLuint shader);
55 GL_APICALL void GL_APIENTRY glLinkProgram(GLuint program);
56 GL_APICALL void GL_APIENTRY glUseProgram(GLuint program);
57 GL_APICALL void GL_APIENTRY glValidateProgram(GLuint program);
58 GL_APICALL void GL_APIENTRY glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsize…
59 GL_APICALL void GL_APIENTRY glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsiz…
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/hardware/google/gfxstream/host/gl/OpenGLESDispatch/
Dgles31_only_dispatch_logging_wrappers.impl54 void glUseProgramStages_dispatchLoggingWrapper(GLuint pipeline, GLbitfield stages, GLuint program) {
55 …TCH_DEBUG_LOG("glUseProgramStages(pipeline:%d, stages:%d, program:%d)", pipeline, stages, program);
56 GLDispatch::glUseProgramStages_underlying(pipeline, stages, program);
59 void glActiveShaderProgram_dispatchLoggingWrapper(GLuint pipeline, GLuint program) {
60 DISPATCH_DEBUG_LOG("glActiveShaderProgram(pipeline:%d, program:%d)", pipeline, program);
61 GLDispatch::glActiveShaderProgram_underlying(pipeline, program);
69 void glProgramUniform1f_dispatchLoggingWrapper(GLuint program, GLint location, GLfloat v0) {
70 DISPATCH_DEBUG_LOG("glProgramUniform1f(program:%d, location:%d, v0:%f)", program, location, v0);
71 GLDispatch::glProgramUniform1f_underlying(program, location, v0);
74 void glProgramUniform2f_dispatchLoggingWrapper(GLuint program, GLint location, GLfloat v0, GLfloat …
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Dgles31_only.entries27 void glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program);
30 void glActiveShaderProgram(GLuint pipeline, GLuint program);
34 void glProgramUniform1f(GLuint program, GLint location, GLfloat v0);
35 void glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1);
36 void glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
37 void glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat…
38 void glProgramUniform1i(GLuint program, GLint location, GLint v0);
39 void glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1);
40 void glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
41 void glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
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Dgles2_only_dispatch_logging_wrappers.impl24 GLboolean glIsProgram_dispatchLoggingWrapper(GLuint program) {
25 DISPATCH_DEBUG_LOG("glIsProgram(program:%d)", program);
26 return GLDispatch::glIsProgram_underlying(program);
199 void glAttachShader_dispatchLoggingWrapper(GLuint program, GLuint shader) {
200 DISPATCH_DEBUG_LOG("glAttachShader(program:%d, shader:%d)", program, shader);
201 GLDispatch::glAttachShader_underlying(program, shader);
204 void glBindAttribLocation_dispatchLoggingWrapper(GLuint program, GLuint index, const GLchar* name) {
205 DISPATCH_DEBUG_LOG("glBindAttribLocation(program:%d, index:%d, name:%p)", program, index, name);
206 GLDispatch::glBindAttribLocation_underlying(program, index, name);
224 void glDeleteProgram_dispatchLoggingWrapper(GLuint program) {
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Dgles2_only.entries9 GLboolean glIsProgram(GLuint program);
44 void glAttachShader(GLuint program, GLuint shader);
45 void glBindAttribLocation(GLuint program, GLuint index, const GLchar* name);
49 void glDeleteProgram(GLuint program);
51 void glDetachShader(GLuint program, GLuint shader);
52 void glLinkProgram(GLuint program);
53 void glUseProgram(GLuint program);
54 void glValidateProgram(GLuint program);
55 void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size,…
56 void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size…
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/hardware/google/apf/samples/
Dmdns_offload_program_gen.py24 program = (
70 program = program.replace("020304050607", mac_addr)
71 program = program.replace("0A000001", ip_addr)
72 program = program.replace("01010101", ip_addr)
73 program = program.replace("616161616161", device_name_hex)
74 return program
Dping4_offload_program_gen.py21program = "75001002030405060708060001080006040002AA300C32AA0FBA06AA09BA07AA08BA086A02BA096A06A2020…
22 program = program.replace("020304050607", mac_addr)
23 program = program.replace("0A000001", ip_addr)
24 return program
/hardware/google/gfxstream/host/gl/glestranslator/GLES_V2/
DGLESv31Imp.cpp83 GL_APICALL void GL_APIENTRY glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program) { in glUseProgramStages() argument
87 … globalProgramName = ctx->shareGroup()->getGlobalName(NamedObjectType::SHADER_OR_PROGRAM, program); in glUseProgramStages()
92 GL_APICALL void GL_APIENTRY glActiveShaderProgram(GLuint pipeline, GLuint program) { in glActiveShaderProgram() argument
96 … globalProgramName = ctx->shareGroup()->getGlobalName(NamedObjectType::SHADER_OR_PROGRAM, program); in glActiveShaderProgram()
124 GL_APICALL void GL_APIENTRY glProgramUniform1f(GLuint program, GLint location, GLfloat v0) { in glProgramUniform1f() argument
128 int hostLoc = s_getHostLocOrSetError(ctx, program, location); in glProgramUniform1f()
131 NamedObjectType::SHADER_OR_PROGRAM, program); in glProgramUniform1f()
136 GL_APICALL void GL_APIENTRY glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat … in glProgramUniform2f() argument
140 int hostLoc = s_getHostLocOrSetError(ctx, program, location); in glProgramUniform2f()
143 NamedObjectType::SHADER_OR_PROGRAM, program); in glProgramUniform2f()
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/hardware/google/gfxstream/guest/OpenglCodecCommon/include/gfxstream/guest/
DGLSharedGroup.h186 ProgramData* getProgramDataLocked(GLuint program);
204 bool isProgram(GLuint program);
205 bool isProgramInitialized(GLuint program);
206 void addProgramData(GLuint program);
207 void initProgramData(GLuint program, GLuint numIndexes, GLuint numAttributes);
208 void refProgramData(GLuint program);
210 bool attachShader(GLuint program, GLuint shader);
211 bool detachShader(GLuint program, GLuint shader);
212 bool detachShaderLocked(GLuint program, GLuint shader);
213 void deleteProgramData(GLuint program);
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/hardware/google/gfxstream/host/gl/gles2_dec/
DGLESv2Decoder.cpp564 void GLESv2Decoder::s_glGetUniformIndicesAEMU(void* self, GLuint program, GLsizei uniformCount, con… in s_glGetUniformIndicesAEMU() argument
576 ctx->glGetUniformIndices(program, uniformCount, (const GLchar**)unpackedArray, uniformIndices); in s_glGetUniformIndicesAEMU()
604 void GLESv2Decoder::s_glTransformFeedbackVaryingsAEMU(void* self, GLuint program, GLsizei count, co… in s_glTransformFeedbackVaryingsAEMU() argument
617 ctx->glTransformFeedbackVaryings(program, count, (const char**)unpackedArray, bufferMode); in s_glTransformFeedbackVaryingsAEMU()
804 void GLESv2Decoder::s_glDeleteProgram(void* self, GLuint program) { in s_glDeleteProgram() argument
806 ctx->glDeleteProgram(program); in s_glDeleteProgram()
891 SNAPSHOT_PROGRAM_NAME(program) \
897 SNAPSHOT_PROGRAM_NAME(program) \
913 void GLESv2Decoder::s_glAttachShader(void* self, GLuint program, GLuint shader) { in s_glAttachShader() argument
914 SNAPSHOT_PROGRAM_NAME2(program, shader) in s_glAttachShader()
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DGLESv2Decoder.h145 static void gles2_APIENTRY s_glDeleteProgram(void* self, GLuint program);
163 static void gles2_APIENTRY s_glAttachShader(void* self, GLuint program, GLuint shader);
164 static void gles2_APIENTRY s_glDetachShader(void* self, GLuint program, GLuint shader);
165 static void gles2_APIENTRY s_glLinkProgram(void* self, GLuint program);
166 static void gles2_APIENTRY s_glUseProgram(void* self, GLuint program);
167 static void gles2_APIENTRY s_glValidateProgram(void* self, GLuint program);
170 static GLboolean gles2_APIENTRY s_glIsProgram(void* self, GLuint program);
173 …static void gles2_APIENTRY s_glGetProgramiv(void* self, GLuint program, GLenum pname, GLint* param…
175 …static void gles2_APIENTRY s_glGetProgramInfoLog(void* self, GLuint program, GLsizei bufsize, GLsi…
178 …static void gles2_APIENTRY s_glBindAttribLocation(void* self, GLuint program, GLuint index, const …
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/hardware/google/gfxstream/guest/OpenglCodecCommon/
DGLSharedGroup.cpp396 void GLSharedGroup::addProgramData(GLuint program) { in addProgramData() argument
400 ProgramData* pData = findObjectOrDefault(m_programs, program); in addProgramData()
405 m_programs[program] = new ProgramData(); in addProgramData()
408 void GLSharedGroup::initProgramData(GLuint program, GLuint numIndexes, GLuint numAttributes) { in initProgramData() argument
412 ProgramData* pData = findObjectOrDefault(m_programs, program); in initProgramData()
418 void GLSharedGroup::refProgramData(GLuint program) { in refProgramData() argument
420 ProgramData* pData = findObjectOrDefault(m_programs, program); in refProgramData()
439 bool GLSharedGroup::isProgramInitialized(GLuint program) { in isProgramInitialized() argument
443 ProgramData* pData = findObjectOrDefault(m_programs, program); in isProgramInitialized()
449 if (m_shaderProgramIdMap.find(program) == m_shaderProgramIdMap.end()) { in isProgramInitialized()
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/hardware/google/apf/
Dapf_disassembler.c34 uint8_t program[10000]; in main() local
38 while (scanf("%2x", &byte) == 1 && program_len < sizeof(program)) { in main()
39 program[program_len++] = byte; in main()
43 const bool is_v6 = (program[0] & 0b11111001) == v6_marker; in main()
50 const disas_ret ret = apf_disassemble(program, program_len, &pc, is_v6); in main()
Dapf_run.c175 void packet_handler(int use_apf_v6_interpreter, uint8_t* program, in packet_handler() argument
184 ret = apf_run(NULL, (uint32_t*)program, program_len, ram_len, packet, packet_len, in packet_handler()
187 ret = accept_packet(program, program_len, ram_len, packet, packet_len, in packet_handler()
197 void apf_trace_hook(uint32_t pc, const uint32_t* regs, const uint8_t* program, uint32_t program_len, in apf_trace_hook() argument
203 const disas_ret ret = apf_disassemble(program, program_len, &pc, use_apf_v6_interpreter); in apf_trace_hook()
208 void file_handler(int use_apf_v6_interpreter, uint8_t* program, in file_handler() argument
241 result = apf_run(NULL, (uint32_t*)program, program_len, ram_len, apf_packet, in file_handler()
244 result = accept_packet(program, program_len, ram_len, apf_packet, in file_handler()
281 uint8_t* program = NULL; in main() local
296 program_len = parse_hex(optarg, &program); in main()
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/hardware/google/pixel/preupload_hooks/pixel_json_checker/gitlint/
Dutils.py44 def which(program): argument
46 if (os.path.isabs(program) and os.path.isfile(program) and
47 os.access(program, os.X_OK)):
48 return [program]
53 candidate = os.path.join(location, program)
61 return [program for program in programs if not which(program)]
/hardware/google/gfxstream/host/tests/
DShaderUtils.cpp71 GLuint program = gl->glCreateProgram(); in compileAndLinkShaderProgram() local
72 gl->glAttachShader(program, vshader); in compileAndLinkShaderProgram()
73 gl->glAttachShader(program, fshader); in compileAndLinkShaderProgram()
74 gl->glLinkProgram(program); in compileAndLinkShaderProgram()
77 gl->glGetProgramiv(program, GL_LINK_STATUS, &linkStatus); in compileAndLinkShaderProgram()
83 gl->glGetProgramiv(program, GL_INFO_LOG_LENGTH, &infoLogLength); in compileAndLinkShaderProgram()
85 gl->glGetProgramInfoLog(program, infoLogLength, nullptr, &infoLog[0]); in compileAndLinkShaderProgram()
90 return program; in compileAndLinkShaderProgram()
/hardware/google/gfxstream/guest/GLESv2_enc/
DGL2EncoderUtils.cpp39 GLenum uniformType(void * self, GLuint program, GLint location) in uniformType() argument
43 return ctx->shared()->getProgramUniformType(program, location); in uniformType()
52 size_t numActiveUniformsInUniformBlock(void* self, GLuint program, GLuint blockIndex) { in numActiveUniformsInUniformBlock() argument
55 return ctx->state()->numActiveUniformsInUniformBlock(program, blockIndex); in numActiveUniformsInUniformBlock()
58 size_t glActiveUniformBlockivParamSize(void* self, GLuint program, GLuint blockIndex, GLenum pname)… in glActiveUniformBlockivParamSize() argument
63 return ctx->state()->numActiveUniformsInUniformBlock(program, blockIndex); in glActiveUniformBlockivParamSize()
Dgl2_entry.cpp9 void glAttachShader(GLuint program, GLuint shader);
10 void glBindAttribLocation(GLuint program, GLuint index, const GLchar* name);
38 void glDeleteProgram(GLuint program);
45 void glDetachShader(GLuint program, GLuint shader);
62 …void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size…
63 …void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* siz…
64 void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
65 int glGetAttribLocation(GLuint program, const GLchar* name);
72 void glGetProgramiv(GLuint program, GLenum pname, GLint* params);
73 void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
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/hardware/libhardware/modules/radio/
Dradio_hw.c93 radio_program_info_t program; member
212 radio_metadata_t **metadata, bool program) in prepare_metadata() argument
226 ret = radio_metadata_allocate(metadata, tuner->program.channel, 0); in prepare_metadata()
231 if (program) { in prepare_metadata()
356 frequency = tuner->program.channel; in callback_thread_loop()
368 tuner->program.channel = frequency; in callback_thread_loop()
369 tuner->program.tuned = (frequency / (tuner->config.spacings[0] * 5)) % 2; in callback_thread_loop()
370 tuner->program.signal_strength = 20; in callback_thread_loop()
372 tuner->program.stereo = false; in callback_thread_loop()
374 tuner->program.stereo = false; in callback_thread_loop()
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/hardware/google/gfxstream/host/gl/glestranslator/GLES_CM/
DCoreProfileEngine.cpp48 if (!m_drawTexOESCoreState.program) { in getDrawTexOESCoreState()
57 m_drawTexOESCoreState.program = in getDrawTexOESCoreState()
95 if (m_drawTexOESCoreState.program) { in teardown()
96 gl.glDeleteProgram(m_drawTexOESCoreState.program); in teardown()
97 m_drawTexOESCoreState.program = 0; in teardown()
110 if (m_geometryDrawState.program) { in teardown()
111 gl.glDeleteProgram(m_geometryDrawState.program); in teardown()
112 m_geometryDrawState.program = 0; in teardown()
222 if (!m_geometryDrawState.program) { in getGeometryDrawState()
235 m_geometryDrawState.program = in getGeometryDrawState()
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/hardware/google/gfxstream/common/detector/
DGles.cpp145 GLuint program = glCreateProgram(); in CreateProgram() local
146 glAttachShader(program, vert_shader); in CreateProgram()
147 glAttachShader(program, frag_shader); in CreateProgram()
148 glLinkProgram(program); in CreateProgram()
151 glGetProgramiv(program, GL_LINK_STATUS, &status); in CreateProgram()
155 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &log_length); in CreateProgram()
158 glGetProgramInfoLog(program, log_length, nullptr, log.data()); in CreateProgram()
160 glDeleteProgram(program); in CreateProgram()
167 return program; in CreateProgram()
/hardware/interfaces/automotive/evs/aidl/impl/default/src/
DGlWrapper.cpp136 GLuint program = glCreateProgram(); in buildShaderProgram() local
137 if (program == 0) { in buildShaderProgram()
146 glDeleteProgram(program); in buildShaderProgram()
152 glDeleteProgram(program); in buildShaderProgram()
156 glAttachShader(program, vertexShader); in buildShaderProgram()
157 glAttachShader(program, pixelShader); in buildShaderProgram()
159 glBindAttribLocation(program, 0, "pos"); in buildShaderProgram()
160 glBindAttribLocation(program, 1, "tex"); in buildShaderProgram()
163 glLinkProgram(program); in buildShaderProgram()
165 glGetProgramiv(program, GL_LINK_STATUS, &linked); in buildShaderProgram()
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