Searched defs:accessPattern (Results 1 – 18 of 18) sorted by relevance
/external/skia/src/gpu/ganesh/d3d/ |
D | GrD3DBuffer.cpp | 22 GrAccessPattern accessPattern, in make_d3d_buffer() 65 GrAccessPattern accessPattern) { in Make() 83 GrAccessPattern accessPattern, gr_cp<ID3D12Resource> bufferResource, in GrD3DBuffer()
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D | GrD3DGpu.cpp | 1314 GrAccessPattern accessPattern) { in onCreateBuffer()
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/external/skia/src/gpu/ganesh/gl/ |
D | GrGLBuffer.cpp | 45 GrAccessPattern accessPattern) { in Make() 65 GrAccessPattern accessPattern, in gr_to_gl_access_pattern() 117 GrAccessPattern accessPattern, in GrGLBuffer()
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D | GrGLGpu.cpp | 2012 GrAccessPattern accessPattern) { in onCreateBuffer()
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/external/skia/src/gpu/graphite/vk/ |
D | VulkanBuffer.cpp | 20 AccessPattern accessPattern) { in Make() 167 AccessPattern accessPattern, in VulkanBuffer()
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D | VulkanResourceProvider.cpp | 179 AccessPattern accessPattern) { in createBuffer()
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/external/skia/src/gpu/ganesh/mock/ |
D | GrMockBuffer.h | 25 GrAccessPattern accessPattern, in GrMockBuffer()
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D | GrMockGpu.cpp | 240 GrAccessPattern accessPattern) { in onCreateBuffer()
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/external/skia/src/gpu/ganesh/ |
D | GrGpuBuffer.h | 32 GrAccessPattern accessPattern() const { return fAccessPattern; } in accessPattern() function
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D | GrGpu.cpp | 395 GrAccessPattern accessPattern) { in createBuffer()
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D | GrResourceProvider.cpp | 598 GrAccessPattern accessPattern, in createBuffer()
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/external/skia/src/gpu/ganesh/vk/ |
D | GrVkBuffer.cpp | 36 GrAccessPattern accessPattern, in GrVkBuffer() 84 GrAccessPattern accessPattern) { in Make()
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D | GrVkGpu.cpp | 438 GrAccessPattern accessPattern) { in onCreateBuffer()
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/external/skia/src/gpu/graphite/dawn/ |
D | DawnBuffer.cpp | 95 AccessPattern accessPattern) { in Make()
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D | DawnResourceProvider.cpp | 511 AccessPattern accessPattern) { in createBuffer() 554 AccessPattern accessPattern, in findOrCreateDawnBuffer()
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/external/skia/src/gpu/graphite/ |
D | ResourceProvider.cpp | 254 AccessPattern accessPattern, in findOrCreateBuffer()
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D | BufferManager.cpp | 546 AccessPattern accessPattern = (useTransferBuffer || !supportCpuUpload) in prepareBindBuffer() local
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/external/mesa3d/src/gallium/drivers/svga/include/ |
D | VGPU10ShaderTokens.h | 506 unsigned int accessPattern : 1; member
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