Searched defs:floatCount (Results 1 – 5 of 5) sorted by relevance
2395 const GLuint floatCount = arraySize * kVectorPerMat * kFloatPerVector; in TEST_P() local2447 const GLuint floatCount = arraySize * kVectorPerMat * kFloatPerVector; in TEST_P() local2504 const GLuint floatCount = arraySize * kVectorPerMat * kFloatPerVector; in TEST_P() local2572 const GLuint floatCount = arraySize * (kVectorPerMat * kFloatPerVector + kFloatPerVector); in TEST_P() local2634 const GLuint floatCount = arraySize * 2 * kFloatPerVector; in TEST_P() local2696 const GLuint floatCount = arraySize * 2 * kFloatPerVector; in TEST_P() local2757 const GLuint floatCount = arraySize * kFloatPerVector; in TEST_P() local2832 const GLuint floatCount = floatCount1 + floatCount2; in TEST_P() local2915 const GLuint floatCount = floatCount1; in TEST_P() local2979 const GLuint floatCount = arraySize * kVectorPerMat * kFloatPerVector; in TEST_P() local[all …]
2635 size_t floatCount = static_cast<size_t>(floatRelativeOffset) + kVertexCount * floatStride; in drawArraysWithStrideAndRelativeOffset() local
108 void GenerateGLSLWithVaryings(GLint floatCount, in GenerateGLSLWithVaryings()330 void VaryingTestBase(GLint floatCount, in VaryingTestBase()
163 …native void peekFloatArray(long address, float[] dst, int dstOffset, int floatCount, boolean swap); in peekFloatArray()
1670 const int *floatCount; in setAndCompareMatrixUniforms() local