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1Name
2
3    ANGLE_device_metal
4
5Name Strings
6
7    EGL_ANGLE_device_metal
8
9Contributors
10
11    Le Hoang Quyen
12
13Contact
14
15    Jamie Madill, Google (jmadill 'at' google 'dot' com)
16    Le Hoang Quyen (lehoangq 'at' gmail.com)
17
18Status
19
20    Draft
21
22Version
23
24    Version 1, Jul 19, 2020
25
26Number
27
28    EGL Extension #XXX
29
30Extension Type
31
32    EGL device extension
33
34Dependencies
35
36    This extension is written against the language of EGL 1.5 as
37    modified by EGL_EXT_device_query.
38
39    EGL_EXT_device_query is required.
40
41Overview
42
43    ANGLE has the ability to run GPU commands on a metal device.
44    This extension defines a mapping from an EGL device to a metal
45    device, after it's queried from an EGL display.
46
47IP Status
48
49    No known claims.
50
51New Types
52
53    None.
54
55New Procedures and Functions
56
57    None.
58
59New Tokens
60
61    Accepted as a queried <attribute> in eglQueryDeviceAttribEXT:
62
63        EGL_METAL_DEVICE_ANGLE              0x34A6
64
65Add a new section 2.1.3 (Metal Devices) after 2.1.2 (Devices)
66
67    Somewhat analogous to an EGL device, a Metal device establishes a
68    namespace for Metal operations. In the Metal APIs, such devices are
69    represented by pointers. For more details, see the Metal
70    documentation.
71
72Changes to section 3.2 (Devices)
73
74    Replace the paragraph immediately following the prototype for
75    eglQueryDeviceAttribEXT:
76
77    <attribute> may be EGL_METAL_DEVICE_ANGLE.
78    On success, EGL_TRUE is returned, and a valid MTLDevice pointer
79    corresponding to the EGL device is returned in <value>. This handle
80    is compatible with Metal API functions. If the EGL device is not currently
81    associated with a Metal device and <attribute> is EGL_METAL_DEVICE_ANGLE,
82    EGL_BAD_ATTRIBUTE is returned, and <value> is left unchanged.
83
84Issues
85
86    None
87
88Revision History
89
90    Version 1, Jul 19, 2020 (Le Hoang Quyen)
91        - Initial Draft
92