1 // 2 // Copyright 2017 The ANGLE Project Authors. All rights reserved. 3 // Use of this source code is governed by a BSD-style license that can be 4 // found in the LICENSE file. 5 // 6 // eglext_angle.h: ANGLE modifications to the eglext.h header file. 7 // Currently we don't include this file directly, we patch eglext.h 8 // to include it implicitly so it is visible throughout our code. 9 10 #ifndef INCLUDE_EGL_EGLEXT_ANGLE_ 11 #define INCLUDE_EGL_EGLEXT_ANGLE_ 12 13 // clang-format off 14 15 #ifndef EGL_ANGLE_robust_resource_initialization 16 #define EGL_ANGLE_robust_resource_initialization 1 17 #define EGL_ROBUST_RESOURCE_INITIALIZATION_ANGLE 0x3453 18 #endif /* EGL_ANGLE_robust_resource_initialization */ 19 20 #ifndef EGL_ANGLE_keyed_mutex 21 #define EGL_ANGLE_keyed_mutex 1 22 #define EGL_DXGI_KEYED_MUTEX_ANGLE 0x33A2 23 #endif /* EGL_ANGLE_keyed_mutex */ 24 25 #ifndef EGL_ANGLE_d3d_texture_client_buffer 26 #define EGL_ANGLE_d3d_texture_client_buffer 1 27 #define EGL_D3D_TEXTURE_ANGLE 0x33A3 28 #define EGL_TEXTURE_OFFSET_X_ANGLE 0x3490 29 #define EGL_TEXTURE_OFFSET_Y_ANGLE 0x3491 30 #define EGL_D3D11_TEXTURE_PLANE_ANGLE 0x3492 31 #define EGL_D3D11_TEXTURE_ARRAY_SLICE_ANGLE 0x3493 32 #endif /* EGL_ANGLE_d3d_texture_client_buffer */ 33 34 #ifndef EGL_ANGLE_software_display 35 #define EGL_ANGLE_software_display 1 36 #define EGL_SOFTWARE_DISPLAY_ANGLE ((EGLNativeDisplayType)-1) 37 #endif /* EGL_ANGLE_software_display */ 38 39 #ifndef EGL_ANGLE_direct3d_display 40 #define EGL_ANGLE_direct3d_display 1 41 #define EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE ((EGLNativeDisplayType)-2) 42 #define EGL_D3D11_ONLY_DISPLAY_ANGLE ((EGLNativeDisplayType)-3) 43 #endif /* EGL_ANGLE_direct3d_display */ 44 45 #ifndef EGL_ANGLE_direct_composition 46 #define EGL_ANGLE_direct_composition 1 47 #define EGL_DIRECT_COMPOSITION_ANGLE 0x33A5 48 #endif /* EGL_ANGLE_direct_composition */ 49 50 #ifndef EGL_ANGLE_platform_angle 51 #define EGL_ANGLE_platform_angle 1 52 #define EGL_PLATFORM_ANGLE_ANGLE 0x3202 53 #define EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3203 54 #define EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE 0x3204 55 #define EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE 0x3205 56 #define EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE 0x3206 57 #define EGL_PLATFORM_ANGLE_DEBUG_LAYERS_ENABLED_ANGLE 0x3451 58 #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE 0x3209 59 #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE 0x320A 60 #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE 0x345E 61 #define EGL_PLATFORM_ANGLE_NATIVE_PLATFORM_TYPE_ANGLE 0x348F 62 #endif /* EGL_ANGLE_platform_angle */ 63 64 #ifndef EGL_ANGLE_platform_angle_d3d 65 #define EGL_ANGLE_platform_angle_d3d 1 66 #define EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE 0x3207 67 #define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3208 68 #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE 0x320B 69 #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_REFERENCE_ANGLE 0x320C 70 #define EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE 0x320F 71 #endif /* EGL_ANGLE_platform_angle_d3d */ 72 73 #ifndef EGL_ANGLE_platform_angle_d3d_luid 74 #define EGL_ANGLE_platform_angle_d3d_luid 1 75 #define EGL_PLATFORM_ANGLE_D3D_LUID_HIGH_ANGLE 0x34A0 76 #define EGL_PLATFORM_ANGLE_D3D_LUID_LOW_ANGLE 0x34A1 77 #endif /* EGL_ANGLE_platform_angle_d3d_luid */ 78 79 #ifndef EGL_ANGLE_platform_angle_d3d11on12 80 #define EGL_ANGLE_platform_angle_d3d11on12 1 81 #define EGL_PLATFORM_ANGLE_D3D11ON12_ANGLE 0x3488 82 #endif /* EGL_ANGLE_platform_angle_d3d11on12 */ 83 84 #ifndef EGL_ANGLE_platform_angle_opengl 85 #define EGL_ANGLE_platform_angle_opengl 1 86 #define EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE 0x320D 87 #define EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE 0x320E 88 #define EGL_PLATFORM_ANGLE_EGL_HANDLE_ANGLE 0x3480 89 #endif /* EGL_ANGLE_platform_angle_opengl */ 90 91 #ifndef EGL_ANGLE_platform_angle_null 92 #define EGL_ANGLE_platform_angle_null 1 93 #define EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE 0x33AE 94 #endif /* EGL_ANGLE_platform_angle_null */ 95 96 #ifndef EGL_ANGLE_platform_angle_webgpu 97 #define EGL_ANGLE_platform_angle_webgpu 1 98 #define EGL_PLATFORM_ANGLE_TYPE_WEBGPU_ANGLE 0x34DD 99 #endif /* EGL_ANGLE_platform_angle_webgpu */ 100 101 #ifndef EGL_ANGLE_platform_angle_vulkan 102 #define EGL_ANGLE_platform_angle_vulkan 1 103 #define EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE 0x3450 104 #define EGL_PLATFORM_VULKAN_DISPLAY_MODE_SIMPLE_ANGLE 0x34A4 105 #define EGL_PLATFORM_VULKAN_DISPLAY_MODE_HEADLESS_ANGLE 0x34A5 106 #endif /* EGL_ANGLE_platform_angle_vulkan */ 107 108 #ifndef EGL_ANGLE_platform_angle_vulkan_device_uuid 109 #define EGL_ANGLE_platform_angle_vulkan_device_uuid 1 110 #define EGL_PLATFORM_ANGLE_VULKAN_DEVICE_UUID_ANGLE 0x34F0 111 #define EGL_PLATFORM_ANGLE_VULKAN_DRIVER_UUID_ANGLE 0x34F1 112 #define EGL_PLATFORM_ANGLE_VULKAN_DRIVER_ID_ANGLE 0x34F2 113 #endif /* EGL_ANGLE_platform_angle_vulkan_device_uuid */ 114 115 #ifndef EGL_ANGLE_platform_angle_metal 116 #define EGL_ANGLE_platform_angle_metal 1 117 #define EGL_PLATFORM_ANGLE_TYPE_METAL_ANGLE 0x3489 118 #endif /* EGL_ANGLE_platform_angle_metal */ 119 120 #ifndef EGL_ANGLE_platform_angle_device_type_swiftshader 121 #define EGL_ANGLE_platform_angle_device_type_swiftshader 122 #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_SWIFTSHADER_ANGLE 0x3487 123 #endif /* EGL_ANGLE_platform_angle_device_type_swiftshader */ 124 125 #ifndef EGL_ANGLE_platform_angle_device_type_egl_angle 126 #define EGL_ANGLE_platform_angle_device_type_egl_angle 127 #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_EGL_ANGLE 0x348E 128 #endif /* EGL_ANGLE_platform_angle_device_type_egl_angle */ 129 130 #ifndef EGL_ANGLE_context_virtualization 131 #define EGL_ANGLE_context_virtualization 1 132 #define EGL_CONTEXT_VIRTUALIZATION_GROUP_ANGLE 0x3481 133 #endif /* EGL_ANGLE_context_virtualization */ 134 135 #ifndef EGL_ANGLE_platform_angle_device_context_volatile_eagl 136 #define EGL_ANGLE_platform_angle_device_context_volatile_eagl 1 137 #define EGL_PLATFORM_ANGLE_DEVICE_CONTEXT_VOLATILE_EAGL_ANGLE 0x34A2 138 #endif /* EGL_ANGLE_platform_angle_device_context_volatile_eagl */ 139 140 #ifndef EGL_ANGLE_platform_angle_device_context_volatile_cgl 141 #define EGL_ANGLE_platform_angle_device_context_volatile_cgl 1 142 #define EGL_PLATFORM_ANGLE_DEVICE_CONTEXT_VOLATILE_CGL_ANGLE 0x34A3 143 #endif /* EGL_ANGLE_platform_angle_device_context_volatile_cgl */ 144 145 #ifndef EGL_ANGLE_platform_angle_device_id 146 #define EGL_ANGLE_platform_angle_device_id 147 #define EGL_PLATFORM_ANGLE_DEVICE_ID_HIGH_ANGLE 0x34D6 148 #define EGL_PLATFORM_ANGLE_DEVICE_ID_LOW_ANGLE 0x34D7 149 #define EGL_PLATFORM_ANGLE_DISPLAY_KEY_ANGLE 0x34DC 150 #endif /* EGL_ANGLE_platform_angle_device_id */ 151 152 #ifndef EGL_ANGLE_x11_visual 153 #define EGL_ANGLE_x11_visual 154 #define EGL_X11_VISUAL_ID_ANGLE 0x33A3 155 #endif /* EGL_ANGLE_x11_visual */ 156 157 #ifndef EGL_ANGLE_surface_orientation 158 #define EGL_ANGLE_surface_orientation 159 #define EGL_OPTIMAL_SURFACE_ORIENTATION_ANGLE 0x33A7 160 #define EGL_SURFACE_ORIENTATION_ANGLE 0x33A8 161 #define EGL_SURFACE_ORIENTATION_INVERT_X_ANGLE 0x0001 162 #define EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE 0x0002 163 #endif /* EGL_ANGLE_surface_orientation */ 164 165 #ifndef EGL_ANGLE_experimental_present_path 166 #define EGL_ANGLE_experimental_present_path 167 #define EGL_EXPERIMENTAL_PRESENT_PATH_ANGLE 0x33A4 168 #define EGL_EXPERIMENTAL_PRESENT_PATH_FAST_ANGLE 0x33A9 169 #define EGL_EXPERIMENTAL_PRESENT_PATH_COPY_ANGLE 0x33AA 170 #endif /* EGL_ANGLE_experimental_present_path */ 171 172 #ifndef EGL_ANGLE_stream_producer_d3d_texture 173 #define EGL_ANGLE_stream_producer_d3d_texture 174 #define EGL_D3D_TEXTURE_SUBRESOURCE_ID_ANGLE 0x33AB 175 typedef EGLBoolean(EGLAPIENTRYP PFNEGLCREATESTREAMPRODUCERD3DTEXTUREANGLEPROC)(EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list); 176 typedef EGLBoolean(EGLAPIENTRYP PFNEGLSTREAMPOSTD3DTEXTUREANGLEPROC)(EGLDisplay dpy, EGLStreamKHR stream, void *texture, const EGLAttrib *attrib_list); 177 #ifdef EGL_EGLEXT_PROTOTYPES 178 EGLAPI EGLBoolean EGLAPIENTRY eglCreateStreamProducerD3DTextureANGLE(EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list); 179 EGLAPI EGLBoolean EGLAPIENTRY eglStreamPostD3DTextureANGLE(EGLDisplay dpy, EGLStreamKHR stream, void *texture, const EGLAttrib *attrib_list); 180 #endif 181 #endif /* EGL_ANGLE_stream_producer_d3d_texture */ 182 183 #ifndef EGL_ANGLE_create_context_webgl_compatibility 184 #define EGL_ANGLE_create_context_webgl_compatibility 1 185 #define EGL_CONTEXT_WEBGL_COMPATIBILITY_ANGLE 0x33AC 186 #endif /* EGL_ANGLE_create_context_webgl_compatibility */ 187 188 #ifndef EGL_ANGLE_display_texture_share_group 189 #define EGL_ANGLE_display_texture_share_group 1 190 #define EGL_DISPLAY_TEXTURE_SHARE_GROUP_ANGLE 0x33AF 191 #endif /* EGL_ANGLE_display_texture_share_group */ 192 193 #ifndef EGL_CHROMIUM_create_context_bind_generates_resource 194 #define EGL_CHROMIUM_create_context_bind_generates_resource 1 195 #define EGL_CONTEXT_BIND_GENERATES_RESOURCE_CHROMIUM 0x33AD 196 #endif /* EGL_CHROMIUM_create_context_bind_generates_resource */ 197 198 #ifndef EGL_ANGLE_metal_create_context_ownership_identity 199 #define EGL_ANGLE_metal_create_context_ownership_identity 1 200 #define EGL_CONTEXT_METAL_OWNERSHIP_IDENTITY_ANGLE 0x34D2 201 #endif /* EGL_ANGLE_metal_create_context_ownership_identity */ 202 203 #ifndef EGL_ANGLE_create_context_client_arrays 204 #define EGL_ANGLE_create_context_client_arrays 1 205 #define EGL_CONTEXT_CLIENT_ARRAYS_ENABLED_ANGLE 0x3452 206 #endif /* EGL_ANGLE_create_context_client_arrays */ 207 208 #ifndef EGL_ANGLE_device_creation 209 #define EGL_ANGLE_device_creation 1 210 typedef EGLDeviceEXT(EGLAPIENTRYP PFNEGLCREATEDEVICEANGLEPROC) (EGLint device_type, void *native_device, const EGLAttrib *attrib_list); 211 typedef EGLBoolean(EGLAPIENTRYP PFNEGLRELEASEDEVICEANGLEPROC) (EGLDeviceEXT device); 212 #ifdef EGL_EGLEXT_PROTOTYPES 213 EGLAPI EGLDeviceEXT EGLAPIENTRY eglCreateDeviceANGLE(EGLint device_type, void *native_device, const EGLAttrib *attrib_list); 214 EGLAPI EGLBoolean EGLAPIENTRY eglReleaseDeviceANGLE(EGLDeviceEXT device); 215 #endif 216 #endif /* EGL_ANGLE_device_creation */ 217 218 #ifndef EGL_ANGLE_program_cache_control 219 #define EGL_ANGLE_program_cache_control 1 220 #define EGL_PROGRAM_CACHE_SIZE_ANGLE 0x3455 221 #define EGL_PROGRAM_CACHE_KEY_LENGTH_ANGLE 0x3456 222 #define EGL_PROGRAM_CACHE_RESIZE_ANGLE 0x3457 223 #define EGL_PROGRAM_CACHE_TRIM_ANGLE 0x3458 224 #define EGL_CONTEXT_PROGRAM_BINARY_CACHE_ENABLED_ANGLE 0x3459 225 typedef EGLint (EGLAPIENTRYP PFNEGLPROGRAMCACHEGETATTRIBANGLEPROC) (EGLDisplay dpy, EGLenum attrib); 226 typedef void (EGLAPIENTRYP PFNEGLPROGRAMCACHEQUERYANGLEPROC) (EGLDisplay dpy, EGLint index, void *key, EGLint *keysize, void *binary, EGLint *binarysize); 227 typedef void (EGLAPIENTRYP PFNEGLPROGRAMCACHEPOPULATEANGLEPROC) (EGLDisplay dpy, const void *key, EGLint keysize, const void *binary, EGLint binarysize); 228 typedef EGLint (EGLAPIENTRYP PFNEGLPROGRAMCACHERESIZEANGLEPROC) (EGLDisplay dpy, EGLint limit, EGLint mode); 229 #ifdef EGL_EGLEXT_PROTOTYPES 230 EGLAPI EGLint EGLAPIENTRY eglProgramCacheGetAttribANGLE(EGLDisplay dpy, EGLenum attrib); 231 EGLAPI void EGLAPIENTRY eglProgramCacheQueryANGLE(EGLDisplay dpy, EGLint index, void *key, EGLint *keysize, void *binary, EGLint *binarysize); 232 EGLAPI void EGLAPIENTRY eglProgramCachePopulateANGLE(EGLDisplay dpy, const void *key, EGLint keysize, const void *binary, EGLint binarysize); 233 EGLAPI EGLint EGLAPIENTRY eglProgramCacheResizeANGLE(EGLDisplay dpy, EGLint limit, EGLint mode); 234 #endif 235 #endif /* EGL_ANGLE_program_cache_control */ 236 237 #ifndef EGL_ANGLE_iosurface_client_buffer 238 #define EGL_ANGLE_iosurface_client_buffer 1 239 #define EGL_IOSURFACE_ANGLE 0x3454 240 #define EGL_IOSURFACE_PLANE_ANGLE 0x345A 241 #define EGL_TEXTURE_RECTANGLE_ANGLE 0x345B 242 #define EGL_TEXTURE_TYPE_ANGLE 0x345C 243 #define EGL_TEXTURE_INTERNAL_FORMAT_ANGLE 0x345D 244 #define EGL_IOSURFACE_USAGE_HINT_ANGLE 0x348A 245 #define EGL_IOSURFACE_READ_HINT_ANGLE 0x0001 246 #define EGL_IOSURFACE_WRITE_HINT_ANGLE 0x0002 247 #define EGL_BIND_TO_TEXTURE_TARGET_ANGLE 0x348D 248 #endif /* EGL_ANGLE_iosurface_client_buffer */ 249 250 #ifndef ANGLE_metal_texture_client_buffer 251 #define ANGLE_metal_texture_client_buffer 1 252 #define EGL_METAL_TEXTURE_ANGLE 0x34A7 253 #define EGL_METAL_TEXTURE_ARRAY_SLICE_ANGLE 0x34DD 254 #endif /* ANGLE_metal_texture_client_buffer */ 255 256 #ifndef EGL_ANGLE_create_context_extensions_enabled 257 #define EGL_ANGLE_create_context_extensions_enabled 1 258 #define EGL_EXTENSIONS_ENABLED_ANGLE 0x345F 259 #endif /* EGL_ANGLE_create_context_extensions_enabled */ 260 261 #ifndef EGL_CHROMIUM_sync_control 262 #define EGL_CHROMIUM_sync_control 1 263 typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCVALUESCHROMIUMPROC) (EGLDisplay dpy, 264 EGLSurface surface, 265 EGLuint64KHR *ust, 266 EGLuint64KHR *msc, 267 EGLuint64KHR *sbc); 268 #ifdef EGL_EGLEXT_PROTOTYPES 269 EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncValuesCHROMIUM(EGLDisplay dpy, 270 EGLSurface surface, 271 EGLuint64KHR *ust, 272 EGLuint64KHR *msc, 273 EGLuint64KHR *sbc); 274 #endif 275 #endif /* EGL_CHROMIUM_sync_control */ 276 277 #ifndef EGL_ANGLE_sync_control_rate 278 #define EGL_ANGLE_sync_control_rate 1 279 typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETMSCRATEANGLEPROC) (EGLDisplay dpy, 280 EGLSurface surface, 281 EGLint *numerator, 282 EGLint *denominator); 283 #ifdef EGL_EGLEXT_PROTOTYPES 284 EGLAPI EGLBoolean EGLAPIENTRY eglGetMscRateANGLE(EGLDisplay dpy, 285 EGLSurface surface, 286 EGLint *numerator, 287 EGLint *denominator); 288 #endif 289 #endif /* EGL_ANGLE_sync_control_rate */ 290 291 #ifndef EGL_ANGLE_power_preference 292 #define EGL_ANGLE_power_preference 1 293 #define EGL_POWER_PREFERENCE_ANGLE 0x3482 294 #define EGL_LOW_POWER_ANGLE 0x0001 295 #define EGL_HIGH_POWER_ANGLE 0x0002 296 typedef void(EGLAPIENTRYP PFNEGLRELEASEHIGHPOWERGPUANGLEPROC) (EGLDisplay dpy, EGLContext ctx); 297 typedef void(EGLAPIENTRYP PFNEGLREACQUIREHIGHPOWERGPUANGLEPROC) (EGLDisplay dpy, EGLContext ctx); 298 typedef void(EGLAPIENTRYP PFNEGLHANDLEGPUSWITCHANGLEPROC) (EGLDisplay dpy); 299 typedef void(EGLAPIENTRYP PFNEGLFORCEGPUSWITCHANGLEPROC) (EGLDisplay dpy, EGLint gpuIDHigh, EGLint gpuIDLow); 300 #ifdef EGL_EGLEXT_PROTOTYPES 301 EGLAPI void EGLAPIENTRY eglReleaseHighPowerGPUANGLE(EGLDisplay dpy, EGLContext ctx); 302 EGLAPI void EGLAPIENTRY eglReacquireHighPowerGPUANGLE(EGLDisplay dpy, EGLContext ctx); 303 EGLAPI void EGLAPIENTRY eglHandleGPUSwitchANGLE(EGLDisplay dpy); 304 EGLAPI void EGLAPIENTRY eglForceGPUSwitchANGLE(EGLDisplay dpy, EGLint gpuIDHigh, EGLint gpuIDLow); 305 #endif 306 #endif /* EGL_ANGLE_power_preference */ 307 308 #ifndef EGL_ANGLE_wait_until_work_scheduled 309 #define EGL_ANGLE_wait_until_work_scheduled 1 310 typedef void(EGLAPIENTRYP PFNEGLWAITUNTILWORKSCHEDULEDANGLEPROC) (EGLDisplay dpy); 311 #ifdef EGL_EGLEXT_PROTOTYPES 312 EGLAPI void EGLAPIENTRY eglWaitUntilWorkScheduledANGLE(EGLDisplay dpy); 313 #endif 314 #endif /* EGL_ANGLE_wait_until_work_scheduled */ 315 316 #ifndef EGL_ANGLE_feature_control 317 #define EGL_ANGLE_feature_control 1 318 #define EGL_FEATURE_NAME_ANGLE 0x3460 319 #define EGL_FEATURE_CATEGORY_ANGLE 0x3461 320 #define EGL_FEATURE_STATUS_ANGLE 0x3464 321 #define EGL_FEATURE_COUNT_ANGLE 0x3465 322 #define EGL_FEATURE_OVERRIDES_ENABLED_ANGLE 0x3466 323 #define EGL_FEATURE_OVERRIDES_DISABLED_ANGLE 0x3467 324 #define EGL_FEATURE_ALL_DISABLED_ANGLE 0x3469 325 typedef const char *(EGLAPIENTRYP PFNEGLQUERYSTRINGIANGLEPROC) (EGLDisplay dpy, EGLint name, EGLint index); 326 typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDISPLAYATTRIBANGLEPROC) (EGLDisplay dpy, EGLint attribute, EGLAttrib *value); 327 #ifdef EGL_EGLEXT_PROTOTYPES 328 EGLAPI const char *EGLAPIENTRY eglQueryStringiANGLE(EGLDisplay dpy, EGLint name, EGLint index); 329 EGLAPI EGLBoolean EGLAPIENTRY eglQueryDisplayAttribANGLE(EGLDisplay dpy, EGLint attribute, EGLAttrib *value); 330 #endif 331 #endif /* EGL_ANGLE_feature_control */ 332 333 #ifndef EGL_ANGLE_image_d3d11_texture 334 #define EGL_D3D11_TEXTURE_ANGLE 0x3484 335 #define EGL_TEXTURE_INTERNAL_FORMAT_ANGLE 0x345D 336 #endif /* EGL_ANGLE_image_d3d11_texture */ 337 338 #ifndef EGL_ANGLE_create_context_backwards_compatible 339 #define EGL_ANGLE_create_context_backwards_compatible 1 340 #define EGL_CONTEXT_OPENGL_BACKWARDS_COMPATIBLE_ANGLE 0x3483 341 #endif /* EGL_ANGLE_create_context_backwards_compatible */ 342 343 #ifndef EGL_ANGLE_device_cgl 344 #define EGL_ANGLE_device_cgl 1 345 #define EGL_CGL_CONTEXT_ANGLE 0x3485 346 #define EGL_CGL_PIXEL_FORMAT_ANGLE 0x3486 347 #endif 348 349 #ifndef EGL_ANGLE_prepare_swap_buffers 350 #define EGL_ANGLE_prepare_swap_buffers 1 351 typedef EGLBoolean (EGLAPIENTRYP PFNEGLPREPARESWAPBUFFERSANGLEPROC)(EGLDisplay dpy, EGLSurface surface); 352 #ifdef EGL_EGLEXT_PROTOTYPES 353 EGLAPI EGLBoolean EGLAPIENTRY eglPrepareSwapBuffersANGLE(EGLDisplay dpy, EGLSurface surface); 354 #endif 355 #endif /* EGL_ANGLE_prepare_swap_buffers */ 356 357 #ifndef EGL_ANGLE_device_eagl 358 #define EGL_ANGLE_device_eagl 1 359 #define EGL_EAGL_CONTEXT_ANGLE 0x348C 360 #endif 361 362 #ifndef EGL_ANGLE_device_metal 363 #define EGL_ANGLE_device_metal 1 364 #define EGL_METAL_DEVICE_ANGLE 0x34A6 365 #endif /* EGL_ANGLE_device_metal */ 366 367 #ifndef EGL_ANGLE_display_semaphore_share_group 368 #define EGL_ANGLE_display_semaphore_share_group 1 369 #define EGL_DISPLAY_SEMAPHORE_SHARE_GROUP_ANGLE 0x348D 370 #endif /* EGL_ANGLE_display_semaphore_share_group */ 371 372 #ifndef EGL_ANGLE_external_context_and_surface 373 #define EGL_ANGLE_external_context_and_surface 1 374 #define EGL_EXTERNAL_CONTEXT_ANGLE 0x348E 375 #define EGL_EXTERNAL_SURFACE_ANGLE 0x348F 376 typedef void (EGLAPIENTRYP PFNEGLACQUIREEXTERNALCONTEXTANGLEPROC) (EGLDisplay dpy, EGLSurface readAndDraw); 377 typedef void (EGLAPIENTRYP PFNEGLRELEASEEXTERNALCONTEXTANGLEPROC) (EGLDisplay dpy); 378 #ifdef EGL_EGLEXT_PROTOTYPES 379 EGLAPI void EGLAPIENTRY eglAcquireExternalContextANGLE(EGLDisplay dpy, EGLSurface drawAndRead); 380 EGLAPI void EGLAPIENTRY eglReleaseExternalContextANGLE(EGLDisplay dpy); 381 #endif 382 #endif /* EGL_ANGLE_external_context_and_surface */ 383 384 #ifndef EGL_ANGLE_create_surface_swap_interval 385 #define EGL_ANGLE_create_surface_swap_interval 1 386 #define EGL_SWAP_INTERVAL_ANGLE 0x322F 387 #endif /* EGL_ANGLE_create_surface_swap_interval */ 388 389 #ifndef EGL_ANGLE_device_vulkan 390 #define EGL_ANGLE_device_vulkan 1 391 #define EGL_VULKAN_VERSION_ANGLE 0x34A8 392 #define EGL_VULKAN_INSTANCE_ANGLE 0x34A9 393 #define EGL_VULKAN_INSTANCE_EXTENSIONS_ANGLE 0x34AA 394 #define EGL_VULKAN_PHYSICAL_DEVICE_ANGLE 0x34AB 395 #define EGL_VULKAN_DEVICE_ANGLE 0x34AC 396 #define EGL_VULKAN_DEVICE_EXTENSIONS_ANGLE 0x34AD 397 #define EGL_VULKAN_FEATURES_ANGLE 0x34AE 398 #define EGL_VULKAN_QUEUE_ANGLE 0x34AF 399 #define EGL_VULKAN_QUEUE_FAMILIY_INDEX_ANGLE 0x34D0 400 #define EGL_VULKAN_GET_INSTANCE_PROC_ADDR 0x34D1 401 typedef void (EGLAPIENTRYP PFNEGLLOCKVULKANQUEUEANGLEPROC)(EGLDisplay dpy); 402 typedef void (EGLAPIENTRYP PFNEGLUNLOCKVULKANQUEUEANGLEPROC)(EGLDisplay dpy); 403 #ifdef EGL_EGLEXT_PROTOTYPES 404 EGLAPI void EGLAPIENTRY eglLockVulkanQueueANGLE(EGLDisplay dpy); 405 EGLAPI void EGLAPIENTRY eglUnlockVulkanQueueANGLE(EGLDisplay dpy); 406 #endif 407 #endif /* EGL_ANGLE_device_vulkan */ 408 409 #ifndef EGL_ANGLE_vulkan_image 410 #define EGL_ANGLE_vulkan_image 411 #define EGL_VULKAN_IMAGE_ANGLE 0x34D3 412 #define EGL_VULKAN_IMAGE_CREATE_INFO_HI_ANGLE 0x34D4 413 #define EGL_VULKAN_IMAGE_CREATE_INFO_LO_ANGLE 0x34D5 414 typedef EGLBoolean (EGLAPIENTRYP PFNEGLEXPORTVKIMAGEANGLEPROC)(EGLDisplay dpy, EGLImage image, void* vk_image, void* vk_image_create_info); 415 #ifdef EGL_EGLEXT_PROTOTYPES 416 EGLAPI EGLBoolean EGLAPIENTRY eglExportVkImageANGLE(EGLDisplay dpy, EGLImage image, void* vk_image, void* vk_image_create_info); 417 #endif 418 #endif /* EGL_ANGLE_vulkan_image */ 419 420 #ifndef EGL_ANGLE_metal_shared_event_sync 421 #define EGL_ANGLE_metal_hared_event_sync 1 422 #define EGL_SYNC_METAL_SHARED_EVENT_ANGLE 0x34D8 423 #define EGL_SYNC_METAL_SHARED_EVENT_OBJECT_ANGLE 0x34D9 424 #define EGL_SYNC_METAL_SHARED_EVENT_SIGNAL_VALUE_LO_ANGLE 0x34DA 425 #define EGL_SYNC_METAL_SHARED_EVENT_SIGNAL_VALUE_HI_ANGLE 0x34DB 426 #define EGL_SYNC_METAL_SHARED_EVENT_SIGNALED_ANGLE 0x34DC 427 typedef void* (EGLAPIENTRYP PFNEGLCOPYMETALSHAREDEVENTANGLEPROC)(EGLDisplay dpy, EGLSync sync); 428 #ifdef EGL_EGLEXT_PROTOTYPES 429 EGLAPI void *EGLAPIENTRY eglCopyMetalSharedEventANGLE(EGLDisplay dpy, EGLSync sync); 430 #endif 431 #endif /* EGL_ANGLE_metal_shared_event_sync */ 432 433 #ifndef EGL_ANGLE_global_fence_sync 434 #define EGL_ANGLE_global_fence_sync 1 435 #define EGL_SYNC_GLOBAL_FENCE_ANGLE 0x34DE 436 #endif /* EGL_ANGLE_global_fence_sync */ 437 438 #ifndef EGL_ANGLE_no_error 439 #define EGL_ANGLE_no_error 1 440 typedef void (EGLAPIENTRYP PFNEGLSETVALIDATIONENABLEDANGLEPROC)(EGLBoolean validationState); 441 #ifdef EGL_EGLEXT_PROTOTYPES 442 EGLAPI void EGLAPIENTRY eglSetValidationEnabledANGLE(EGLBoolean validationState); 443 #endif 444 #endif /* EGL_ANGLE_no_error */ 445 446 #ifndef EGL_ANGLE_memory_usage_report 447 #define EGL_ANGLE_memory_usage_report 1 448 #define EGL_CONTEXT_MEMORY_USAGE_ANGLE 0x3462 449 #endif /* EGL_ANGLE_memory_usage_report */ 450 451 // clang-format on 452 453 #endif // INCLUDE_EGL_EGLEXT_ANGLE_ 454