• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 //
2 // Copyright 2017 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 // eglext_angle.h: ANGLE modifications to the eglext.h header file.
7 //   Currently we don't include this file directly, we patch eglext.h
8 //   to include it implicitly so it is visible throughout our code.
9 
10 #ifndef INCLUDE_EGL_EGLEXT_ANGLE_
11 #define INCLUDE_EGL_EGLEXT_ANGLE_
12 
13 // clang-format off
14 
15 #ifndef EGL_ANGLE_robust_resource_initialization
16 #define EGL_ANGLE_robust_resource_initialization 1
17 #define EGL_ROBUST_RESOURCE_INITIALIZATION_ANGLE 0x3453
18 #endif /* EGL_ANGLE_robust_resource_initialization */
19 
20 #ifndef EGL_ANGLE_keyed_mutex
21 #define EGL_ANGLE_keyed_mutex 1
22 #define EGL_DXGI_KEYED_MUTEX_ANGLE        0x33A2
23 #endif /* EGL_ANGLE_keyed_mutex */
24 
25 #ifndef EGL_ANGLE_d3d_texture_client_buffer
26 #define EGL_ANGLE_d3d_texture_client_buffer 1
27 #define EGL_D3D_TEXTURE_ANGLE 0x33A3
28 #define EGL_TEXTURE_OFFSET_X_ANGLE 0x3490
29 #define EGL_TEXTURE_OFFSET_Y_ANGLE 0x3491
30 #define EGL_D3D11_TEXTURE_PLANE_ANGLE 0x3492
31 #define EGL_D3D11_TEXTURE_ARRAY_SLICE_ANGLE 0x3493
32 #endif /* EGL_ANGLE_d3d_texture_client_buffer */
33 
34 #ifndef EGL_ANGLE_software_display
35 #define EGL_ANGLE_software_display 1
36 #define EGL_SOFTWARE_DISPLAY_ANGLE ((EGLNativeDisplayType)-1)
37 #endif /* EGL_ANGLE_software_display */
38 
39 #ifndef EGL_ANGLE_direct3d_display
40 #define EGL_ANGLE_direct3d_display 1
41 #define EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE ((EGLNativeDisplayType)-2)
42 #define EGL_D3D11_ONLY_DISPLAY_ANGLE ((EGLNativeDisplayType)-3)
43 #endif /* EGL_ANGLE_direct3d_display */
44 
45 #ifndef EGL_ANGLE_direct_composition
46 #define EGL_ANGLE_direct_composition 1
47 #define EGL_DIRECT_COMPOSITION_ANGLE 0x33A5
48 #endif /* EGL_ANGLE_direct_composition */
49 
50 #ifndef EGL_ANGLE_platform_angle
51 #define EGL_ANGLE_platform_angle 1
52 #define EGL_PLATFORM_ANGLE_ANGLE          0x3202
53 #define EGL_PLATFORM_ANGLE_TYPE_ANGLE     0x3203
54 #define EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE 0x3204
55 #define EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE 0x3205
56 #define EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE 0x3206
57 #define EGL_PLATFORM_ANGLE_DEBUG_LAYERS_ENABLED_ANGLE 0x3451
58 #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE 0x3209
59 #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE 0x320A
60 #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE 0x345E
61 #define EGL_PLATFORM_ANGLE_NATIVE_PLATFORM_TYPE_ANGLE 0x348F
62 #endif /* EGL_ANGLE_platform_angle */
63 
64 #ifndef EGL_ANGLE_platform_angle_d3d
65 #define EGL_ANGLE_platform_angle_d3d 1
66 #define EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE 0x3207
67 #define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3208
68 #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE 0x320B
69 #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_REFERENCE_ANGLE 0x320C
70 #define EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE 0x320F
71 #endif /* EGL_ANGLE_platform_angle_d3d */
72 
73 #ifndef EGL_ANGLE_platform_angle_d3d_luid
74 #define EGL_ANGLE_platform_angle_d3d_luid 1
75 #define EGL_PLATFORM_ANGLE_D3D_LUID_HIGH_ANGLE 0x34A0
76 #define EGL_PLATFORM_ANGLE_D3D_LUID_LOW_ANGLE 0x34A1
77 #endif /* EGL_ANGLE_platform_angle_d3d_luid */
78 
79 #ifndef EGL_ANGLE_platform_angle_d3d11on12
80 #define EGL_ANGLE_platform_angle_d3d11on12 1
81 #define EGL_PLATFORM_ANGLE_D3D11ON12_ANGLE 0x3488
82 #endif /* EGL_ANGLE_platform_angle_d3d11on12 */
83 
84 #ifndef EGL_ANGLE_platform_angle_opengl
85 #define EGL_ANGLE_platform_angle_opengl 1
86 #define EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE 0x320D
87 #define EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE 0x320E
88 #define EGL_PLATFORM_ANGLE_EGL_HANDLE_ANGLE 0x3480
89 #endif /* EGL_ANGLE_platform_angle_opengl */
90 
91 #ifndef EGL_ANGLE_platform_angle_null
92 #define EGL_ANGLE_platform_angle_null 1
93 #define EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE 0x33AE
94 #endif /* EGL_ANGLE_platform_angle_null */
95 
96 #ifndef EGL_ANGLE_platform_angle_webgpu
97 #define EGL_ANGLE_platform_angle_webgpu 1
98 #define EGL_PLATFORM_ANGLE_TYPE_WEBGPU_ANGLE 0x34DD
99 #endif /* EGL_ANGLE_platform_angle_webgpu */
100 
101 #ifndef EGL_ANGLE_platform_angle_vulkan
102 #define EGL_ANGLE_platform_angle_vulkan 1
103 #define EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE 0x3450
104 #define EGL_PLATFORM_VULKAN_DISPLAY_MODE_SIMPLE_ANGLE 0x34A4
105 #define EGL_PLATFORM_VULKAN_DISPLAY_MODE_HEADLESS_ANGLE 0x34A5
106 #endif /* EGL_ANGLE_platform_angle_vulkan */
107 
108 #ifndef EGL_ANGLE_platform_angle_vulkan_device_uuid
109 #define EGL_ANGLE_platform_angle_vulkan_device_uuid 1
110 #define EGL_PLATFORM_ANGLE_VULKAN_DEVICE_UUID_ANGLE 0x34F0
111 #define EGL_PLATFORM_ANGLE_VULKAN_DRIVER_UUID_ANGLE 0x34F1
112 #define EGL_PLATFORM_ANGLE_VULKAN_DRIVER_ID_ANGLE 0x34F2
113 #endif /* EGL_ANGLE_platform_angle_vulkan_device_uuid */
114 
115 #ifndef EGL_ANGLE_platform_angle_metal
116 #define EGL_ANGLE_platform_angle_metal 1
117 #define EGL_PLATFORM_ANGLE_TYPE_METAL_ANGLE 0x3489
118 #endif /* EGL_ANGLE_platform_angle_metal  */
119 
120 #ifndef EGL_ANGLE_platform_angle_device_type_swiftshader
121 #define EGL_ANGLE_platform_angle_device_type_swiftshader
122 #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_SWIFTSHADER_ANGLE 0x3487
123 #endif /* EGL_ANGLE_platform_angle_device_type_swiftshader */
124 
125 #ifndef EGL_ANGLE_platform_angle_device_type_egl_angle
126 #define EGL_ANGLE_platform_angle_device_type_egl_angle
127 #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_EGL_ANGLE 0x348E
128 #endif /* EGL_ANGLE_platform_angle_device_type_egl_angle */
129 
130 #ifndef EGL_ANGLE_context_virtualization
131 #define EGL_ANGLE_context_virtualization 1
132 #define EGL_CONTEXT_VIRTUALIZATION_GROUP_ANGLE 0x3481
133 #endif /* EGL_ANGLE_context_virtualization */
134 
135 #ifndef EGL_ANGLE_platform_angle_device_context_volatile_eagl
136 #define EGL_ANGLE_platform_angle_device_context_volatile_eagl 1
137 #define EGL_PLATFORM_ANGLE_DEVICE_CONTEXT_VOLATILE_EAGL_ANGLE 0x34A2
138 #endif /* EGL_ANGLE_platform_angle_device_context_volatile_eagl */
139 
140 #ifndef EGL_ANGLE_platform_angle_device_context_volatile_cgl
141 #define EGL_ANGLE_platform_angle_device_context_volatile_cgl 1
142 #define EGL_PLATFORM_ANGLE_DEVICE_CONTEXT_VOLATILE_CGL_ANGLE 0x34A3
143 #endif /* EGL_ANGLE_platform_angle_device_context_volatile_cgl */
144 
145 #ifndef EGL_ANGLE_platform_angle_device_id
146 #define EGL_ANGLE_platform_angle_device_id
147 #define EGL_PLATFORM_ANGLE_DEVICE_ID_HIGH_ANGLE 0x34D6
148 #define EGL_PLATFORM_ANGLE_DEVICE_ID_LOW_ANGLE 0x34D7
149 #define EGL_PLATFORM_ANGLE_DISPLAY_KEY_ANGLE 0x34DC
150 #endif /* EGL_ANGLE_platform_angle_device_id */
151 
152 #ifndef EGL_ANGLE_x11_visual
153 #define EGL_ANGLE_x11_visual
154 #define EGL_X11_VISUAL_ID_ANGLE 0x33A3
155 #endif /* EGL_ANGLE_x11_visual */
156 
157 #ifndef EGL_ANGLE_surface_orientation
158 #define EGL_ANGLE_surface_orientation
159 #define EGL_OPTIMAL_SURFACE_ORIENTATION_ANGLE 0x33A7
160 #define EGL_SURFACE_ORIENTATION_ANGLE 0x33A8
161 #define EGL_SURFACE_ORIENTATION_INVERT_X_ANGLE 0x0001
162 #define EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE 0x0002
163 #endif /* EGL_ANGLE_surface_orientation */
164 
165 #ifndef EGL_ANGLE_experimental_present_path
166 #define EGL_ANGLE_experimental_present_path
167 #define EGL_EXPERIMENTAL_PRESENT_PATH_ANGLE 0x33A4
168 #define EGL_EXPERIMENTAL_PRESENT_PATH_FAST_ANGLE 0x33A9
169 #define EGL_EXPERIMENTAL_PRESENT_PATH_COPY_ANGLE 0x33AA
170 #endif /* EGL_ANGLE_experimental_present_path */
171 
172 #ifndef EGL_ANGLE_stream_producer_d3d_texture
173 #define EGL_ANGLE_stream_producer_d3d_texture
174 #define EGL_D3D_TEXTURE_SUBRESOURCE_ID_ANGLE 0x33AB
175 typedef EGLBoolean(EGLAPIENTRYP PFNEGLCREATESTREAMPRODUCERD3DTEXTUREANGLEPROC)(EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list);
176 typedef EGLBoolean(EGLAPIENTRYP PFNEGLSTREAMPOSTD3DTEXTUREANGLEPROC)(EGLDisplay dpy, EGLStreamKHR stream, void *texture, const EGLAttrib *attrib_list);
177 #ifdef EGL_EGLEXT_PROTOTYPES
178 EGLAPI EGLBoolean EGLAPIENTRY eglCreateStreamProducerD3DTextureANGLE(EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list);
179 EGLAPI EGLBoolean EGLAPIENTRY eglStreamPostD3DTextureANGLE(EGLDisplay dpy, EGLStreamKHR stream, void *texture, const EGLAttrib *attrib_list);
180 #endif
181 #endif /* EGL_ANGLE_stream_producer_d3d_texture */
182 
183 #ifndef EGL_ANGLE_create_context_webgl_compatibility
184 #define EGL_ANGLE_create_context_webgl_compatibility 1
185 #define EGL_CONTEXT_WEBGL_COMPATIBILITY_ANGLE 0x33AC
186 #endif /* EGL_ANGLE_create_context_webgl_compatibility */
187 
188 #ifndef EGL_ANGLE_display_texture_share_group
189 #define EGL_ANGLE_display_texture_share_group 1
190 #define EGL_DISPLAY_TEXTURE_SHARE_GROUP_ANGLE 0x33AF
191 #endif /* EGL_ANGLE_display_texture_share_group */
192 
193 #ifndef EGL_CHROMIUM_create_context_bind_generates_resource
194 #define EGL_CHROMIUM_create_context_bind_generates_resource 1
195 #define EGL_CONTEXT_BIND_GENERATES_RESOURCE_CHROMIUM 0x33AD
196 #endif /* EGL_CHROMIUM_create_context_bind_generates_resource */
197 
198 #ifndef EGL_ANGLE_metal_create_context_ownership_identity
199 #define EGL_ANGLE_metal_create_context_ownership_identity 1
200 #define EGL_CONTEXT_METAL_OWNERSHIP_IDENTITY_ANGLE 0x34D2
201 #endif /* EGL_ANGLE_metal_create_context_ownership_identity */
202 
203 #ifndef EGL_ANGLE_create_context_client_arrays
204 #define EGL_ANGLE_create_context_client_arrays 1
205 #define EGL_CONTEXT_CLIENT_ARRAYS_ENABLED_ANGLE 0x3452
206 #endif /* EGL_ANGLE_create_context_client_arrays */
207 
208 #ifndef EGL_ANGLE_device_creation
209 #define EGL_ANGLE_device_creation 1
210 typedef EGLDeviceEXT(EGLAPIENTRYP PFNEGLCREATEDEVICEANGLEPROC) (EGLint device_type, void *native_device, const EGLAttrib *attrib_list);
211 typedef EGLBoolean(EGLAPIENTRYP PFNEGLRELEASEDEVICEANGLEPROC) (EGLDeviceEXT device);
212 #ifdef EGL_EGLEXT_PROTOTYPES
213 EGLAPI EGLDeviceEXT EGLAPIENTRY eglCreateDeviceANGLE(EGLint device_type, void *native_device, const EGLAttrib *attrib_list);
214 EGLAPI EGLBoolean EGLAPIENTRY eglReleaseDeviceANGLE(EGLDeviceEXT device);
215 #endif
216 #endif /* EGL_ANGLE_device_creation */
217 
218 #ifndef EGL_ANGLE_program_cache_control
219 #define EGL_ANGLE_program_cache_control 1
220 #define EGL_PROGRAM_CACHE_SIZE_ANGLE 0x3455
221 #define EGL_PROGRAM_CACHE_KEY_LENGTH_ANGLE 0x3456
222 #define EGL_PROGRAM_CACHE_RESIZE_ANGLE 0x3457
223 #define EGL_PROGRAM_CACHE_TRIM_ANGLE 0x3458
224 #define EGL_CONTEXT_PROGRAM_BINARY_CACHE_ENABLED_ANGLE 0x3459
225 typedef EGLint (EGLAPIENTRYP PFNEGLPROGRAMCACHEGETATTRIBANGLEPROC) (EGLDisplay dpy, EGLenum attrib);
226 typedef void (EGLAPIENTRYP PFNEGLPROGRAMCACHEQUERYANGLEPROC) (EGLDisplay dpy, EGLint index, void *key, EGLint *keysize, void *binary, EGLint *binarysize);
227 typedef void (EGLAPIENTRYP PFNEGLPROGRAMCACHEPOPULATEANGLEPROC) (EGLDisplay dpy, const void *key, EGLint keysize, const void *binary, EGLint binarysize);
228 typedef EGLint (EGLAPIENTRYP PFNEGLPROGRAMCACHERESIZEANGLEPROC) (EGLDisplay dpy, EGLint limit, EGLint mode);
229 #ifdef EGL_EGLEXT_PROTOTYPES
230 EGLAPI EGLint EGLAPIENTRY eglProgramCacheGetAttribANGLE(EGLDisplay dpy, EGLenum attrib);
231 EGLAPI void EGLAPIENTRY eglProgramCacheQueryANGLE(EGLDisplay dpy, EGLint index, void *key, EGLint *keysize, void *binary, EGLint *binarysize);
232 EGLAPI void EGLAPIENTRY eglProgramCachePopulateANGLE(EGLDisplay dpy, const void *key, EGLint keysize, const void *binary, EGLint binarysize);
233 EGLAPI EGLint EGLAPIENTRY eglProgramCacheResizeANGLE(EGLDisplay dpy, EGLint limit, EGLint mode);
234 #endif
235 #endif /* EGL_ANGLE_program_cache_control */
236 
237 #ifndef EGL_ANGLE_iosurface_client_buffer
238 #define EGL_ANGLE_iosurface_client_buffer 1
239 #define EGL_IOSURFACE_ANGLE 0x3454
240 #define EGL_IOSURFACE_PLANE_ANGLE 0x345A
241 #define EGL_TEXTURE_RECTANGLE_ANGLE 0x345B
242 #define EGL_TEXTURE_TYPE_ANGLE 0x345C
243 #define EGL_TEXTURE_INTERNAL_FORMAT_ANGLE 0x345D
244 #define EGL_IOSURFACE_USAGE_HINT_ANGLE 0x348A
245 #define EGL_IOSURFACE_READ_HINT_ANGLE 0x0001
246 #define EGL_IOSURFACE_WRITE_HINT_ANGLE 0x0002
247 #define EGL_BIND_TO_TEXTURE_TARGET_ANGLE 0x348D
248 #endif /* EGL_ANGLE_iosurface_client_buffer */
249 
250 #ifndef ANGLE_metal_texture_client_buffer
251 #define ANGLE_metal_texture_client_buffer 1
252 #define EGL_METAL_TEXTURE_ANGLE 0x34A7
253 #define EGL_METAL_TEXTURE_ARRAY_SLICE_ANGLE 0x34DD
254 #endif /* ANGLE_metal_texture_client_buffer */
255 
256 #ifndef EGL_ANGLE_create_context_extensions_enabled
257 #define EGL_ANGLE_create_context_extensions_enabled 1
258 #define EGL_EXTENSIONS_ENABLED_ANGLE 0x345F
259 #endif /* EGL_ANGLE_create_context_extensions_enabled */
260 
261 #ifndef EGL_CHROMIUM_sync_control
262 #define EGL_CHROMIUM_sync_control 1
263 typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCVALUESCHROMIUMPROC) (EGLDisplay dpy,
264                                                              EGLSurface surface,
265                                                              EGLuint64KHR *ust,
266                                                              EGLuint64KHR *msc,
267                                                              EGLuint64KHR *sbc);
268 #ifdef EGL_EGLEXT_PROTOTYPES
269 EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncValuesCHROMIUM(EGLDisplay dpy,
270                                                              EGLSurface surface,
271                                                              EGLuint64KHR *ust,
272                                                              EGLuint64KHR *msc,
273                                                              EGLuint64KHR *sbc);
274 #endif
275 #endif /* EGL_CHROMIUM_sync_control */
276 
277 #ifndef EGL_ANGLE_sync_control_rate
278 #define EGL_ANGLE_sync_control_rate 1
279 typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETMSCRATEANGLEPROC) (EGLDisplay dpy,
280                                                              EGLSurface surface,
281                                                              EGLint *numerator,
282                                                              EGLint *denominator);
283 #ifdef EGL_EGLEXT_PROTOTYPES
284 EGLAPI EGLBoolean EGLAPIENTRY eglGetMscRateANGLE(EGLDisplay dpy,
285                                                              EGLSurface surface,
286                                                              EGLint *numerator,
287                                                              EGLint *denominator);
288 #endif
289 #endif /* EGL_ANGLE_sync_control_rate */
290 
291 #ifndef EGL_ANGLE_power_preference
292 #define EGL_ANGLE_power_preference 1
293 #define EGL_POWER_PREFERENCE_ANGLE 0x3482
294 #define EGL_LOW_POWER_ANGLE 0x0001
295 #define EGL_HIGH_POWER_ANGLE 0x0002
296 typedef void(EGLAPIENTRYP PFNEGLRELEASEHIGHPOWERGPUANGLEPROC) (EGLDisplay dpy, EGLContext ctx);
297 typedef void(EGLAPIENTRYP PFNEGLREACQUIREHIGHPOWERGPUANGLEPROC) (EGLDisplay dpy, EGLContext ctx);
298 typedef void(EGLAPIENTRYP PFNEGLHANDLEGPUSWITCHANGLEPROC) (EGLDisplay dpy);
299 typedef void(EGLAPIENTRYP PFNEGLFORCEGPUSWITCHANGLEPROC) (EGLDisplay dpy, EGLint gpuIDHigh, EGLint gpuIDLow);
300 #ifdef EGL_EGLEXT_PROTOTYPES
301 EGLAPI void EGLAPIENTRY eglReleaseHighPowerGPUANGLE(EGLDisplay dpy, EGLContext ctx);
302 EGLAPI void EGLAPIENTRY eglReacquireHighPowerGPUANGLE(EGLDisplay dpy, EGLContext ctx);
303 EGLAPI void EGLAPIENTRY eglHandleGPUSwitchANGLE(EGLDisplay dpy);
304 EGLAPI void EGLAPIENTRY eglForceGPUSwitchANGLE(EGLDisplay dpy, EGLint gpuIDHigh, EGLint gpuIDLow);
305 #endif
306 #endif /* EGL_ANGLE_power_preference */
307 
308 #ifndef EGL_ANGLE_wait_until_work_scheduled
309 #define EGL_ANGLE_wait_until_work_scheduled 1
310 typedef void(EGLAPIENTRYP PFNEGLWAITUNTILWORKSCHEDULEDANGLEPROC) (EGLDisplay dpy);
311 #ifdef EGL_EGLEXT_PROTOTYPES
312 EGLAPI void EGLAPIENTRY eglWaitUntilWorkScheduledANGLE(EGLDisplay dpy);
313 #endif
314 #endif /* EGL_ANGLE_wait_until_work_scheduled */
315 
316 #ifndef EGL_ANGLE_feature_control
317 #define EGL_ANGLE_feature_control 1
318 #define EGL_FEATURE_NAME_ANGLE 0x3460
319 #define EGL_FEATURE_CATEGORY_ANGLE 0x3461
320 #define EGL_FEATURE_STATUS_ANGLE 0x3464
321 #define EGL_FEATURE_COUNT_ANGLE 0x3465
322 #define EGL_FEATURE_OVERRIDES_ENABLED_ANGLE 0x3466
323 #define EGL_FEATURE_OVERRIDES_DISABLED_ANGLE 0x3467
324 #define EGL_FEATURE_ALL_DISABLED_ANGLE 0x3469
325 typedef const char *(EGLAPIENTRYP PFNEGLQUERYSTRINGIANGLEPROC) (EGLDisplay dpy, EGLint name, EGLint index);
326 typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDISPLAYATTRIBANGLEPROC) (EGLDisplay dpy, EGLint attribute, EGLAttrib *value);
327 #ifdef EGL_EGLEXT_PROTOTYPES
328 EGLAPI const char *EGLAPIENTRY eglQueryStringiANGLE(EGLDisplay dpy, EGLint name, EGLint index);
329 EGLAPI EGLBoolean EGLAPIENTRY eglQueryDisplayAttribANGLE(EGLDisplay dpy, EGLint attribute, EGLAttrib *value);
330 #endif
331 #endif /* EGL_ANGLE_feature_control */
332 
333 #ifndef EGL_ANGLE_image_d3d11_texture
334 #define EGL_D3D11_TEXTURE_ANGLE 0x3484
335 #define EGL_TEXTURE_INTERNAL_FORMAT_ANGLE 0x345D
336 #endif /* EGL_ANGLE_image_d3d11_texture */
337 
338 #ifndef EGL_ANGLE_create_context_backwards_compatible
339 #define EGL_ANGLE_create_context_backwards_compatible 1
340 #define EGL_CONTEXT_OPENGL_BACKWARDS_COMPATIBLE_ANGLE 0x3483
341 #endif /* EGL_ANGLE_create_context_backwards_compatible */
342 
343 #ifndef EGL_ANGLE_device_cgl
344 #define EGL_ANGLE_device_cgl 1
345 #define EGL_CGL_CONTEXT_ANGLE 0x3485
346 #define EGL_CGL_PIXEL_FORMAT_ANGLE 0x3486
347 #endif
348 
349 #ifndef EGL_ANGLE_prepare_swap_buffers
350 #define EGL_ANGLE_prepare_swap_buffers 1
351 typedef EGLBoolean (EGLAPIENTRYP PFNEGLPREPARESWAPBUFFERSANGLEPROC)(EGLDisplay dpy, EGLSurface surface);
352 #ifdef EGL_EGLEXT_PROTOTYPES
353 EGLAPI EGLBoolean EGLAPIENTRY eglPrepareSwapBuffersANGLE(EGLDisplay dpy, EGLSurface surface);
354 #endif
355 #endif /* EGL_ANGLE_prepare_swap_buffers */
356 
357 #ifndef EGL_ANGLE_device_eagl
358 #define EGL_ANGLE_device_eagl 1
359 #define EGL_EAGL_CONTEXT_ANGLE 0x348C
360 #endif
361 
362 #ifndef EGL_ANGLE_device_metal
363 #define EGL_ANGLE_device_metal 1
364 #define EGL_METAL_DEVICE_ANGLE 0x34A6
365 #endif /* EGL_ANGLE_device_metal */
366 
367 #ifndef EGL_ANGLE_display_semaphore_share_group
368 #define EGL_ANGLE_display_semaphore_share_group 1
369 #define EGL_DISPLAY_SEMAPHORE_SHARE_GROUP_ANGLE 0x348D
370 #endif /* EGL_ANGLE_display_semaphore_share_group */
371 
372 #ifndef EGL_ANGLE_external_context_and_surface
373 #define EGL_ANGLE_external_context_and_surface 1
374 #define EGL_EXTERNAL_CONTEXT_ANGLE 0x348E
375 #define EGL_EXTERNAL_SURFACE_ANGLE 0x348F
376 typedef void (EGLAPIENTRYP PFNEGLACQUIREEXTERNALCONTEXTANGLEPROC) (EGLDisplay dpy, EGLSurface readAndDraw);
377 typedef void (EGLAPIENTRYP PFNEGLRELEASEEXTERNALCONTEXTANGLEPROC) (EGLDisplay dpy);
378 #ifdef EGL_EGLEXT_PROTOTYPES
379 EGLAPI void EGLAPIENTRY eglAcquireExternalContextANGLE(EGLDisplay dpy, EGLSurface drawAndRead);
380 EGLAPI void EGLAPIENTRY eglReleaseExternalContextANGLE(EGLDisplay dpy);
381 #endif
382 #endif /* EGL_ANGLE_external_context_and_surface */
383 
384 #ifndef EGL_ANGLE_create_surface_swap_interval
385 #define EGL_ANGLE_create_surface_swap_interval 1
386 #define EGL_SWAP_INTERVAL_ANGLE 0x322F
387 #endif /* EGL_ANGLE_create_surface_swap_interval */
388 
389 #ifndef EGL_ANGLE_device_vulkan
390 #define EGL_ANGLE_device_vulkan 1
391 #define EGL_VULKAN_VERSION_ANGLE 0x34A8
392 #define EGL_VULKAN_INSTANCE_ANGLE 0x34A9
393 #define EGL_VULKAN_INSTANCE_EXTENSIONS_ANGLE 0x34AA
394 #define EGL_VULKAN_PHYSICAL_DEVICE_ANGLE 0x34AB
395 #define EGL_VULKAN_DEVICE_ANGLE 0x34AC
396 #define EGL_VULKAN_DEVICE_EXTENSIONS_ANGLE 0x34AD
397 #define EGL_VULKAN_FEATURES_ANGLE 0x34AE
398 #define EGL_VULKAN_QUEUE_ANGLE 0x34AF
399 #define EGL_VULKAN_QUEUE_FAMILIY_INDEX_ANGLE 0x34D0
400 #define EGL_VULKAN_GET_INSTANCE_PROC_ADDR 0x34D1
401 typedef void (EGLAPIENTRYP PFNEGLLOCKVULKANQUEUEANGLEPROC)(EGLDisplay dpy);
402 typedef void (EGLAPIENTRYP PFNEGLUNLOCKVULKANQUEUEANGLEPROC)(EGLDisplay dpy);
403 #ifdef EGL_EGLEXT_PROTOTYPES
404 EGLAPI void EGLAPIENTRY eglLockVulkanQueueANGLE(EGLDisplay dpy);
405 EGLAPI void EGLAPIENTRY eglUnlockVulkanQueueANGLE(EGLDisplay dpy);
406 #endif
407 #endif /* EGL_ANGLE_device_vulkan */
408 
409 #ifndef EGL_ANGLE_vulkan_image
410 #define EGL_ANGLE_vulkan_image
411 #define EGL_VULKAN_IMAGE_ANGLE 0x34D3
412 #define EGL_VULKAN_IMAGE_CREATE_INFO_HI_ANGLE 0x34D4
413 #define EGL_VULKAN_IMAGE_CREATE_INFO_LO_ANGLE 0x34D5
414 typedef EGLBoolean (EGLAPIENTRYP PFNEGLEXPORTVKIMAGEANGLEPROC)(EGLDisplay dpy, EGLImage image, void* vk_image, void* vk_image_create_info);
415 #ifdef EGL_EGLEXT_PROTOTYPES
416 EGLAPI EGLBoolean EGLAPIENTRY eglExportVkImageANGLE(EGLDisplay dpy, EGLImage image, void* vk_image, void* vk_image_create_info);
417 #endif
418 #endif /* EGL_ANGLE_vulkan_image */
419 
420 #ifndef EGL_ANGLE_metal_shared_event_sync
421 #define EGL_ANGLE_metal_hared_event_sync 1
422 #define EGL_SYNC_METAL_SHARED_EVENT_ANGLE 0x34D8
423 #define EGL_SYNC_METAL_SHARED_EVENT_OBJECT_ANGLE 0x34D9
424 #define EGL_SYNC_METAL_SHARED_EVENT_SIGNAL_VALUE_LO_ANGLE 0x34DA
425 #define EGL_SYNC_METAL_SHARED_EVENT_SIGNAL_VALUE_HI_ANGLE 0x34DB
426 #define EGL_SYNC_METAL_SHARED_EVENT_SIGNALED_ANGLE 0x34DC
427 typedef void* (EGLAPIENTRYP PFNEGLCOPYMETALSHAREDEVENTANGLEPROC)(EGLDisplay dpy, EGLSync sync);
428 #ifdef EGL_EGLEXT_PROTOTYPES
429 EGLAPI void *EGLAPIENTRY eglCopyMetalSharedEventANGLE(EGLDisplay dpy, EGLSync sync);
430 #endif
431 #endif /* EGL_ANGLE_metal_shared_event_sync */
432 
433 #ifndef EGL_ANGLE_global_fence_sync
434 #define EGL_ANGLE_global_fence_sync 1
435 #define EGL_SYNC_GLOBAL_FENCE_ANGLE 0x34DE
436 #endif /* EGL_ANGLE_global_fence_sync */
437 
438 #ifndef EGL_ANGLE_no_error
439 #define EGL_ANGLE_no_error 1
440 typedef void (EGLAPIENTRYP PFNEGLSETVALIDATIONENABLEDANGLEPROC)(EGLBoolean validationState);
441 #ifdef EGL_EGLEXT_PROTOTYPES
442 EGLAPI void EGLAPIENTRY eglSetValidationEnabledANGLE(EGLBoolean validationState);
443 #endif
444 #endif /* EGL_ANGLE_no_error */
445 
446 #ifndef EGL_ANGLE_memory_usage_report
447 #define EGL_ANGLE_memory_usage_report 1
448 #define EGL_CONTEXT_MEMORY_USAGE_ANGLE 0x3462
449 #endif /* EGL_ANGLE_memory_usage_report */
450 
451 // clang-format on
452 
453 #endif  // INCLUDE_EGL_EGLEXT_ANGLE_
454