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1 //
2 // Copyright 2016 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 // Observer:
7 //   Implements the Observer pattern for sending state change notifications
8 //   from Subject objects to dependent Observer objects.
9 //
10 //   See design document:
11 //   https://docs.google.com/document/d/15Edfotqg6_l1skTEL8ADQudF_oIdNa7i8Po43k6jMd4/
12 
13 #ifndef LIBANGLE_OBSERVER_H_
14 #define LIBANGLE_OBSERVER_H_
15 
16 #include "common/FastVector.h"
17 #include "common/angleutils.h"
18 #include "libANGLE/Constants.h"
19 
20 namespace angle
21 {
22 template <typename HaystackT, typename NeedleT>
IsInContainer(const HaystackT & haystack,const NeedleT & needle)23 bool IsInContainer(const HaystackT &haystack, const NeedleT &needle)
24 {
25     return std::find(haystack.begin(), haystack.end(), needle) != haystack.end();
26 }
27 
28 using SubjectIndex = size_t;
29 
30 // Messages are used to distinguish different Subject events that get sent to a single Observer.
31 // It could be possible to improve the handling by using different callback functions instead
32 // of a single handler function. But in some cases we want to share a single binding between
33 // Observer and Subject and handle different types of events.
34 enum class SubjectMessage
35 {
36     // Used by gl::VertexArray to notify gl::Context of a gl::Buffer binding count change. Triggers
37     // a validation cache update. Also used by gl::Texture to notify gl::Framebuffer of loops.
38     BindingChanged,
39 
40     // Only the contents (pixels, bytes, etc) changed in this Subject. Distinct from the object
41     // storage.
42     ContentsChanged,
43 
44     // Sent by gl::Sampler, gl::Texture, gl::Framebuffer and others to notifiy gl::Context. This
45     // flag indicates to call syncState before next use.
46     DirtyBitsFlagged,
47 
48     // Generic state change message. Used in multiple places for different purposes.
49     SubjectChanged,
50 
51     // Indicates a bound gl::Buffer is now mapped or unmapped. Passed from gl::Buffer, through
52     // gl::VertexArray, into gl::Context. Used to track validation.
53     SubjectMapped,
54     SubjectUnmapped,
55     // Indicates a bound buffer's storage was reallocated due to glBufferData call or optimizations
56     // to prevent having to flush pending commands and waiting for the GPU to become idle.
57     InternalMemoryAllocationChanged,
58 
59     // Indicates an external change to the default framebuffer.
60     SurfaceChanged,
61 
62     // Indicates a separable program's textures or images changed in the ProgramExecutable.
63     ProgramTextureOrImageBindingChanged,
64     // Indicates a program or pipeline is being re-linked.  This is used to make sure the Context or
65     // ProgramPipeline that reference the program/pipeline wait for it to finish linking.
66     ProgramUnlinked,
67     // Indicates a program or pipeline was successfully re-linked.
68     ProgramRelinked,
69     // Indicates a separable program's sampler uniforms were updated.
70     SamplerUniformsUpdated,
71     // Indicates a program's uniform block binding has changed (one message per binding)
72     ProgramUniformBlockBindingZeroUpdated,
73     ProgramUniformBlockBindingLastUpdated = ProgramUniformBlockBindingZeroUpdated +
74                                             gl::IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS -
75                                             1,
76 
77     // Indicates a Storage of back-end in gl::Texture has been released.
78     StorageReleased,
79 
80     // Sent when the GLuint ID for a gl::Texture is being deleted via glDeleteTextures. The
81     // texture may stay alive due to orphaning, but will no longer be directly accessible by the GL
82     // API.
83     TextureIDDeleted,
84 
85     // Indicates that all pending updates are complete in the subject.
86     InitializationComplete,
87 
88     // Indicates a change in foveated rendering state in the subject.
89     FoveatedRenderingStateChanged,
90 };
91 
IsProgramUniformBlockBindingUpdatedMessage(SubjectMessage message)92 inline bool IsProgramUniformBlockBindingUpdatedMessage(SubjectMessage message)
93 {
94     return message >= SubjectMessage::ProgramUniformBlockBindingZeroUpdated &&
95            message <= SubjectMessage::ProgramUniformBlockBindingLastUpdated;
96 }
ProgramUniformBlockBindingUpdatedMessageFromIndex(uint32_t blockIndex)97 inline SubjectMessage ProgramUniformBlockBindingUpdatedMessageFromIndex(uint32_t blockIndex)
98 {
99     return static_cast<SubjectMessage>(
100         static_cast<uint32_t>(SubjectMessage::ProgramUniformBlockBindingZeroUpdated) + blockIndex);
101 }
ProgramUniformBlockBindingUpdatedMessageToIndex(SubjectMessage message)102 inline uint32_t ProgramUniformBlockBindingUpdatedMessageToIndex(SubjectMessage message)
103 {
104     return static_cast<uint32_t>(message) -
105            static_cast<uint32_t>(SubjectMessage::ProgramUniformBlockBindingZeroUpdated);
106 }
107 
108 // The observing class inherits from this interface class.
109 class ObserverInterface
110 {
111   public:
112     virtual ~ObserverInterface();
113     virtual void onSubjectStateChange(SubjectIndex index, SubjectMessage message) = 0;
114 };
115 
116 class ObserverBindingBase
117 {
118   public:
ObserverBindingBase(ObserverInterface * observer,SubjectIndex subjectIndex)119     ObserverBindingBase(ObserverInterface *observer, SubjectIndex subjectIndex)
120         : mObserver(observer), mIndex(subjectIndex)
121     {}
~ObserverBindingBase()122     virtual ~ObserverBindingBase() {}
123 
124     ObserverBindingBase(const ObserverBindingBase &other)            = default;
125     ObserverBindingBase &operator=(const ObserverBindingBase &other) = default;
126 
getObserver()127     ObserverInterface *getObserver() const { return mObserver; }
getSubjectIndex()128     SubjectIndex getSubjectIndex() const { return mIndex; }
129 
onSubjectReset()130     virtual void onSubjectReset() {}
131 
132   private:
133     ObserverInterface *mObserver;
134     SubjectIndex mIndex;
135 };
136 
137 constexpr size_t kMaxFixedObservers = 8;
138 
139 // Maintains a list of observer bindings. Sends update messages to the observer.
140 class Subject : NonCopyable
141 {
142   public:
143     Subject();
144     virtual ~Subject();
145 
146     void onStateChange(SubjectMessage message) const;
147     bool hasObservers() const;
148     void resetObservers();
getObserversCount()149     ANGLE_INLINE size_t getObserversCount() const { return mObservers.size(); }
150 
addObserver(ObserverBindingBase * observer)151     ANGLE_INLINE void addObserver(ObserverBindingBase *observer)
152     {
153         ASSERT(!IsInContainer(mObservers, observer));
154         mObservers.push_back(observer);
155     }
removeObserver(ObserverBindingBase * observer)156     ANGLE_INLINE void removeObserver(ObserverBindingBase *observer)
157     {
158         ASSERT(IsInContainer(mObservers, observer));
159         mObservers.remove_and_permute(observer);
160     }
161 
162   private:
163     // Keep a short list of observers so we can allocate/free them quickly. But since we support
164     // unlimited bindings, have a spill-over list of that uses dynamic allocation.
165     angle::FastVector<ObserverBindingBase *, kMaxFixedObservers> mObservers;
166 };
167 
168 // Keeps a binding between a Subject and Observer, with a specific subject index.
169 class ObserverBinding final : public ObserverBindingBase
170 {
171   public:
172     ObserverBinding();
173     ObserverBinding(ObserverInterface *observer, SubjectIndex index);
174     ~ObserverBinding() override;
175     ObserverBinding(const ObserverBinding &other);
176     ObserverBinding &operator=(const ObserverBinding &other);
177 
178     void bind(Subject *subject);
179 
reset()180     ANGLE_INLINE void reset() { bind(nullptr); }
181 
182     void onStateChange(SubjectMessage message) const;
183     void onSubjectReset() override;
184 
getSubject()185     ANGLE_INLINE const Subject *getSubject() const { return mSubject; }
186 
assignSubject(Subject * subject)187     ANGLE_INLINE void assignSubject(Subject *subject) { mSubject = subject; }
188 
189   private:
190     Subject *mSubject;
191 };
192 
193 }  // namespace angle
194 
195 #endif  // LIBANGLE_OBSERVER_H_
196