1// GENERATED FILE - DO NOT EDIT. 2// Generated by gen_vk_internal_shaders.py. 3// 4// Copyright 2018 The ANGLE Project Authors. All rights reserved. 5// Use of this source code is governed by a BSD-style license that can be 6// found in the LICENSE file. 7// 8// shaders/gen/BlitResolve.frag.00000014.inc: 9// Pre-generated shader for the ANGLE Vulkan back-end. 10 11#pragma once 12constexpr uint8_t kBlitResolve_frag_00000014[] = { 13 0x1f,0x8b,0x08,0x00,0x00,0x00,0x00,0x00,0x02,0xff,0x7d,0x94,0xdb,0x4b,0x54,0x51, 14 0x14,0xc6,0xf7,0x5c,0x9c,0xd1,0x6e,0x1a,0x36,0x6a,0x1a,0x61,0x99,0xd1,0x0d,0x11, 15 0xac,0x08,0x22,0xa1,0x87,0x28,0x70,0xcc,0xcb,0xa8,0x59,0x96,0xe3,0x6d,0x22,0x49, 16 0x2d,0x74,0x2a,0x29,0xe9,0x62,0x89,0x95,0x14,0x53,0x99,0x3e,0x04,0x65,0xbd,0xf6, 17 0xf7,0x45,0x17,0x08,0x5a,0x6b,0x9f,0xdf,0x8e,0x95,0x0f,0x0d,0x6c,0xce,0x59,0xdf, 18 0xfa,0xd6,0xe5,0xdb,0x67,0xad,0x49,0xc4,0x9b,0xd2,0xce,0xc5,0xdc,0x16,0x57,0xee, 19 0xbe,0xb8,0xe8,0xb7,0xd3,0xc5,0x05,0x89,0x9e,0xef,0xab,0x9d,0xf8,0x2a,0x5c,0xae, 20 0x7b,0x20,0x7f,0x6e,0xb0,0x2f,0x3f,0x77,0x63,0x74,0xa2,0x30,0x9b,0x9f,0x2b,0x16, 21 0x66,0xc6,0x27,0xa7,0xf2,0x85,0xf9,0xdb,0xb7,0x66,0x8b,0xc2,0xdd,0xea,0x52,0x3e, 22 0xe6,0x7c,0x36,0x97,0x6d,0x99,0x2b,0x4e,0xb4,0x1c,0x3f,0xd1,0xaa,0xb9,0x76,0xb8, 23 0x84,0xcf,0xa9,0xbe,0x4a,0xa9,0x91,0x94,0xa7,0x9e,0xe9,0xd1,0xc9,0x19,0xe7,0x31, 24 0xe7,0xb2,0x72,0xf2,0x72,0xaa,0x84,0xab,0xbe,0xb4,0x79,0xdf,0xa6,0x39,0xe5,0xad, 25 0xd2,0xd7,0x88,0xf8,0x17,0x5c,0x99,0xab,0xa5,0xd7,0x26,0x9e,0x01,0x8b,0x81,0x95, 26 0x1b,0x2c,0x0e,0x56,0x65,0xb0,0x04,0x58,0x9d,0xc1,0x92,0x60,0x7b,0x0c,0x56,0x06, 27 0xd6,0x68,0xb0,0x14,0xd8,0x01,0x83,0xa5,0xc1,0x0e,0x19,0xac,0x1c,0xec,0x98,0xc1, 28 0x2a,0xc0,0x5a,0xbd,0xae,0xc4,0xdf,0xfe,0x54,0x63,0x16,0x8d,0x35,0xd8,0x5d,0xf2, 29 0xdc,0x8f,0xbe,0x60,0xef,0x33,0x76,0x6e,0x93,0x3f,0x87,0x3f,0xe4,0xcb,0x93,0x6f, 30 0xad,0x3a,0xb2,0xc7,0x36,0xf1,0xc7,0xe0,0xeb,0x9d,0x55,0x4b,0x54,0xdc,0xdb,0x09, 31 0x7f,0x37,0x71,0xdf,0x47,0xc2,0x6b,0x55,0xed,0xb5,0xc2,0x4f,0xa3,0x3d,0x8e,0xbd, 32 0x1d,0x3b,0xe9,0x39,0x49,0xf9,0xd6,0x51,0x2e,0xc5,0x4f,0x63,0x57,0x82,0x65,0xc4, 33 0xce,0x90,0x2b,0xd8,0x35,0xd8,0xfa,0xdb,0x2b,0x5f,0x3a,0xdc,0x63,0x38,0x19,0x4e, 34 0x8a,0x67,0x8d,0x39,0x5a,0xaf,0x8e,0xfb,0xac,0xa5,0x9e,0xda,0xbb,0xc1,0x8e,0x52, 35 0xaf,0x9e,0x7a,0xca,0x6f,0xc0,0x97,0x36,0xfe,0x50,0x3f,0xd8,0xcd,0xf8,0x95,0x7f, 36 0x10,0xbe,0xd6,0xdb,0x25,0xaa,0x0f,0xc3,0x53,0xfb,0xc8,0xa6,0xb8,0x36,0xbe,0x77, 37 0xb0,0xdb,0x89,0xd5,0x3c,0x1d,0xcc,0x5b,0x8a,0x3e,0x3b,0x98,0xf9,0x84,0xef,0xb7, 38 0xc2,0x75,0xe2,0x8b,0xb9,0x7f,0x7f,0xc1,0xd6,0x1c,0x17,0x79,0xef,0x24,0x87,0xda, 39 0x5d,0x60,0xf5,0xd2,0x5b,0x0f,0xbc,0x5e,0xb0,0x1e,0x78,0x6a,0xe7,0xc0,0x1a,0xa4, 40 0x62,0x3f,0x39,0x42,0x9f,0x83,0x7c,0x4f,0x8d,0x1d,0xa6,0xa7,0x0c,0xb1,0xc3,0xec, 41 0x65,0xe8,0x73,0x84,0xbb,0xf8,0x5f,0x9f,0xa3,0xbc,0x8f,0x90,0x43,0xed,0x31,0x53, 42 0xbf,0x80,0x4f,0xe7,0xe7,0x26,0xf9,0x74,0x7e,0x4e,0xca,0x7e,0xc4,0x79,0x77,0xd4, 43 0xfc,0x21,0x88,0xee,0xdf,0x19,0x66,0x6d,0x96,0x79,0xea,0x11,0x54,0xef,0xab,0x08, 44 0xe6,0x0c,0x76,0x07,0x4c,0x7b,0xea,0x16,0x4c,0xbf,0xe5,0x5d,0xb8,0xea,0x3b,0x2b, 45 0x98,0xce,0xc1,0x3d,0x66,0xa5,0x9e,0xfc,0xca,0x9b,0x07,0x5f,0x22,0xee,0x3e,0xb1, 46 0xf3,0x26,0xee,0x01,0x71,0x8d,0x26,0x6e,0x01,0xfc,0x29,0x71,0x0f,0x89,0x5d,0x20, 47 0x4e,0xe7,0xe8,0x11,0x71,0xcd,0xc4,0xa9,0xee,0xc7,0xe0,0x5f,0x85,0xa3,0xb3,0xf5, 48 0x04,0x4c,0x67,0xeb,0xbb,0xdc,0xc0,0x32,0xda,0x7e,0x09,0x5f,0x7d,0x8b,0x72,0x96, 49 0xb9,0x97,0x45,0xa3,0xf9,0x19,0x35,0x9d,0xcf,0x97,0xf4,0xd8,0x12,0x78,0xaf,0x58, 50 0xda,0xd3,0x07,0xb0,0xc0,0xfb,0x29,0x39,0x42,0x2e,0x7d,0x7e,0x13,0x96,0xf2,0x3e, 51 0xc1,0x29,0x23,0x66,0xd1,0x68,0x78,0x8e,0x86,0x36,0xa3,0xe1,0x05,0x78,0xd0,0xf0, 52 0x12,0x2c,0x68,0x28,0x19,0x0d,0xea,0x5b,0x91,0x53,0xa2,0xee,0x8a,0xd1,0xf0,0x8a, 53 0xda,0x31,0xa3,0xe1,0x35,0x78,0xd0,0xf0,0x11,0x2c,0xf0,0x54,0x43,0xc8,0x55,0x32, 54 0x1a,0x36,0xe0,0x2c,0x13,0xb3,0x62,0x34,0xbc,0x41,0x43,0xbb,0xd1,0xf0,0x16,0x3c, 55 0x68,0x78,0x07,0x16,0x34,0xac,0x1b,0x0d,0xea,0x5b,0x95,0xb3,0x4e,0xdd,0x55,0xbf, 56 0x87,0x51,0xdd,0x35,0x6a,0x6f,0x98,0x9d,0xd0,0x1e,0x03,0x77,0xdd,0xf4,0xf8,0x19, 57 0x5e,0x89,0xb8,0x55,0xfa,0xe9,0xf4,0x73,0x1b,0xed,0xb6,0xda,0xba,0xc7,0x7d,0xec, 58 0xf0,0x80,0xf4,0xd7,0xef,0x9f,0x11,0xa7,0xcf,0xcc,0xe5,0x65,0x74,0x0d,0x9a,0xb9, 59 0xbc,0x02,0x1e,0xe6,0x79,0x88,0xba,0x8a,0x5f,0x12,0x4c,0x77,0xea,0x2a,0xf9,0x86, 60 0xcc,0xb7,0xb8,0x06,0xee,0xfc,0x3d,0x25,0xfc,0x7f,0xd5,0x35,0xf2,0xea,0xee,0x8e, 61 0xb3,0xd3,0xda,0x8f,0xee,0xf3,0x75,0xb0,0x3e,0xf2,0xea,0x5e,0x4f,0x81,0x87,0xbc, 62 0x7a,0xcf,0xd3,0xe0,0xce,0xef,0x46,0xf4,0xff,0x33,0x03,0xae,0x75,0xf2,0xd8,0xbf, 63 0xe5,0xf6,0x4e,0xc9,0xf9,0x03,0xab,0x2c,0x84,0x1c,0x9c,0x08,0x00,0x00 64}; 65 66// Generated from: 67// 68// #version 450 core 69// 70// #extension GL_GOOGLE_include_directive : require 71// 72// #extension GL_ARB_shader_stencil_export : require 73// 74// layout(set = 0, binding = 0)uniform texture2D depth; 75// 76// layout(set = 0, binding = 1)uniform utexture2D stencil; 77// 78// layout(set = 0, binding = 2)uniform sampler blitSampler; 79// 80// #line 1 "shaders/src/BlitResolve.inc" 81// 82// layout(push_constant)uniform PushConstants { 83// 84// vec2 offset; 85// vec2 stretch; 86// vec2 invSrcExtent; 87// int srcLayer; 88// int samples; 89// float invSamples; 90// 91// int outputMask; 92// 93// bool flipX; 94// bool flipY; 95// bool rotateXY; 96// } params; 97// 98// vec2 getSrcImageCoords() 99// { 100// 101// vec2 srcImageCoords = vec2(gl_FragCoord . xy); 102// 103// srcImageCoords *= params . stretch; 104// 105// srcImageCoords -= params . offset; 106// 107// if(params . flipX) 108// srcImageCoords . x = - srcImageCoords . x; 109// if(params . flipY) 110// srcImageCoords . y = - srcImageCoords . y; 111// if(params . rotateXY) 112// srcImageCoords . xy = srcImageCoords . yx; 113// 114// return srcImageCoords; 115// } 116// 117// #line 123 "shaders/src/BlitResolve.frag" 118// 119// void main() 120// { 121// vec2 srcImageCoords = getSrcImageCoords(); 122// 123// gl_FragDepth = texture(sampler2D(depth, blitSampler), srcImageCoords * params . invSrcExtent). x; 124// 125// gl_FragStencilRefARB = int(texture(usampler2D(stencil, blitSampler), srcImageCoords * params . invSrcExtent). x); 126// 127// } 128