1// GENERATED FILE - DO NOT EDIT. 2// Generated by gen_vk_internal_shaders.py. 3// 4// Copyright 2018 The ANGLE Project Authors. All rights reserved. 5// Use of this source code is governed by a BSD-style license that can be 6// found in the LICENSE file. 7// 8// shaders/gen/GenerateMipmap.comp.00000001.inc: 9// Pre-generated shader for the ANGLE Vulkan back-end. 10 11#pragma once 12constexpr uint8_t kGenerateMipmap_comp_00000001[] = { 13 0x1f,0x8b,0x08,0x00,0x00,0x00,0x00,0x00,0x02,0xff,0x7d,0x98,0x7f,0x6c,0x56,0xd5, 14 0x19,0xc7,0xef,0xdb,0xde,0x7b,0xee,0xb9,0xc3,0x77,0x83,0x4c,0x60,0x8a,0x13,0x81, 15 0xf2,0x96,0x81,0x23,0x6e,0x91,0x5f,0x23,0x65,0xc3,0x1f,0x91,0x3f,0x5c,0x14,0x6b, 16 0x1b,0x66,0x96,0x2c,0xfe,0x98,0xa1,0x6e,0xe2,0x1f,0xf8,0x07,0x24,0x75,0x74,0xd3, 17 0xb9,0xc1,0x46,0x09,0xdb,0x18,0x2f,0x8a,0xd1,0xe9,0x7e,0xb0,0x75,0x5a,0x34,0x2b, 18 0x51,0x57,0x99,0x21,0x31,0x46,0x5b,0x8c,0x4a,0x26,0xb4,0xf2,0x63,0xb1,0x6d,0xb2, 19 0xbf,0x44,0x29,0x05,0xd7,0x82,0xdb,0xf9,0xbe,0xcf,0xf7,0xc9,0x7d,0xfa,0xb6,0xb3, 20 0xc9,0xed,0x3d,0xe7,0xf3,0x9c,0xf3,0x9c,0xe7,0x79,0xce,0xf7,0x9e,0xfb,0xbe,0x6f, 21 0x6d,0xcd,0xbc,0x34,0xaa,0x2d,0x44,0x9f,0x8b,0x7c,0xb4,0xb0,0x18,0x55,0xfe,0xa6, 22 0x45,0x35,0x51,0x81,0xf7,0x06,0xde,0x6f,0x08,0xf7,0x29,0x91,0xab,0xf0,0x9b,0x6e, 23 0x6e,0xbc,0x79,0xf1,0xc6,0x07,0xef,0x59,0x7c,0xed,0x92,0x6b,0x30,0xfe,0xf3,0x51, 24 0x6d,0x65,0x1e,0x6c,0x5f,0x88,0xd2,0x28,0x09,0xf7,0x38,0x5c,0xf7,0xdf,0xd9,0xb2, 25 0x01,0xbc,0x1c,0x3a,0x8f,0x85,0x6b,0x6a,0x98,0x1f,0x57,0xfc,0xc9,0xe0,0x02,0xe7, 26 0xac,0x09,0x33,0x8e,0xc9,0xd2,0xd1,0x3c,0xde,0x95,0x15,0xc8,0x3c,0xd6,0x0d,0xeb, 27 0x80,0xd5,0x54,0xda,0x71,0x34,0x14,0xee,0x73,0x39,0x5e,0xfb,0x73,0x38,0x07,0xfd, 28 0xe1,0x2a,0xfb,0x30,0xed,0x11,0x7d,0xa1,0x3f,0x93,0x36,0xc4,0x38,0x25,0xb4,0x2f, 29 0x67,0xff,0x31,0xf6,0xbf,0xcc,0xfe,0x9f,0xd8,0xbf,0x2c,0x5c,0x5f,0x0c,0x11,0xd4, 30 0x54,0x7c,0xd5,0x56,0x32,0x47,0x7b,0x46,0x68,0xb9,0x70,0xbf,0xaa,0xe2,0x33,0xae, 31 0xc4,0xeb,0x58,0x87,0xe9,0xe1,0x7f,0x91,0xb6,0x88,0x76,0xac,0x53,0xe4,0x5c,0xd8, 32 0x67,0xd3,0x5e,0xa0,0x1d,0xed,0xd9,0xb4,0x5f,0xca,0xfa,0x2f,0xe2,0xb8,0x4e,0xfa, 33 0x59,0x44,0xbf,0x5d,0x1c,0xa7,0xfd,0x03,0xe1,0xaa,0x35,0xfd,0x6e,0xe3,0xf7,0x08, 34 0xe3,0xc2,0xf8,0x2b,0x43,0x1f,0xf5,0x3c,0xc2,0x58,0xae,0x0a,0xfd,0xbe,0x70,0xcf, 35 0xc2,0x05,0xbe,0x92,0xfd,0x7e,0x32,0xd8,0xdf,0x67,0xfb,0x48,0xa5,0x16,0x59,0xf4, 36 0x01,0xfd,0x15,0xa2,0xf1,0x7f,0xda,0x9f,0x15,0x22,0x19,0x08,0xf7,0x0f,0x38,0x7f, 37 0x90,0x7c,0x80,0xfe,0xd1,0x1f,0x32,0xf9,0xc0,0xd7,0xbf,0xd9,0x87,0xff,0xd3,0xff, 38 0xc7,0x7f,0x0d,0x6b,0xab,0x39,0x7e,0xc4,0x71,0x57,0x84,0xfe,0xc7,0xe1,0x7e,0x9a, 39 0x0c,0x6b,0x9e,0xe1,0x9c,0x8f,0xb9,0x26,0xfa,0xc3,0x64,0xb0,0x8f,0xb0,0x7d,0xda, 40 0xf8,0x1b,0x8d,0xa0,0x57,0xf1,0x37,0x46,0xfd,0x8d,0xb2,0x7f,0x21,0xdc,0xc7,0xd8, 41 0xc7,0xfc,0x8b,0x8c,0xe5,0x02,0xfd,0xa3,0xff,0x29,0x19,0xec,0x85,0x82,0xb4,0xbd, 42 0xc9,0x71,0x5a,0x25,0xa1,0xb6,0x55,0xba,0xde,0xf4,0xd0,0xf7,0x85,0x7c,0xfd,0x99, 43 0x85,0xf1,0x7b,0xdc,0x16,0xfa,0xdf,0x32,0xfd,0xf6,0x82,0xe8,0x45,0xfb,0xe5,0x42, 44 0x5e,0x0f,0x68,0xe4,0x55,0x3e,0x5f,0x6a,0xff,0x4e,0x4d,0xbe,0x3e,0xec,0x8d,0xb1, 45 0xd4,0x4b,0xfb,0xdf,0x0d,0xfd,0x94,0x1a,0xf9,0x6d,0x2c,0x7a,0xa8,0x65,0xfc,0xbb, 46 0x63,0xf1,0x05,0xbe,0x92,0xfd,0x32,0x19,0xec,0x7b,0xd8,0x2e,0x32,0xff,0x3d,0x7c, 47 0xde,0xd5,0xfe,0xbb,0x58,0x34,0x53,0x34,0xf1,0xfc,0x31,0x96,0x4d,0xbd,0x3a,0x44, 48 0x01,0xbf,0x78,0xbe,0xc0,0xba,0xa9,0xd7,0xab,0xc3,0xf3,0x8f,0x67,0x64,0x5e,0x51, 49 0x72,0x6f,0x2b,0xe4,0xac,0xae,0x28,0xf9,0xb7,0x1b,0x36,0xbf,0x28,0xfb,0x31,0x6a, 50 0xe6,0x96,0x8a,0x92,0x37,0x2e,0x65,0xf5,0x45,0xa9,0x55,0xd9,0xcc,0x5d,0x50,0x94, 51 0x67,0xa8,0xcb,0xc4,0xf7,0x95,0xf0,0x0f,0xe7,0xd8,0xd2,0xf0,0x5f,0xb5,0x16,0xb1, 52 0x26,0x9f,0x04,0x02,0x5b,0x03,0x6b,0xb5,0x97,0xf5,0xb8,0x25,0x54,0x10,0xfe,0x9e, 53 0x20,0xdb,0x1b,0xe7,0xcf,0x42,0x03,0xfd,0x3e,0xc9,0xda,0xac,0x0e,0x1e,0x50,0x97, 54 0xa7,0x63,0x79,0xbe,0xb0,0x5f,0x3a,0xe6,0x19,0xf2,0xf3,0x61,0xb5,0x38,0x11,0x1f, 55 0x63,0xa1,0x0d,0x4d,0xfc,0x33,0x96,0xf5,0x71,0xdf,0x1a,0x7c,0x60,0xfc,0xd1,0x58, 56 0xfc,0xa2,0x46,0xad,0xdc,0xcf,0xba,0x44,0xf2,0xd1,0x7e,0x29,0x91,0x73,0xa1,0x27, 57 0xd4,0x1b,0x73,0xea,0x13,0x99,0x87,0x71,0xb0,0xe9,0xb8,0xaf,0x26,0x52,0xff,0x37, 58 0x42,0x2e,0x18,0xb7,0x38,0xc9,0xc7,0x76,0xd2,0xae,0x3e,0x96,0x92,0x97,0xe8,0x43, 59 0xf9,0x2a,0x72,0x8c,0x85,0x7f,0xf5,0x75,0x63,0x22,0x73,0x60,0xef,0x64,0x8c,0x87, 60 0x98,0xc3,0x71,0xe6,0xd0,0x68,0xf2,0x3a,0x11,0x0b,0x47,0x1e,0x8f,0x90,0x9d,0x8c, 61 0x65,0x3f,0x61,0x6b,0x23,0x3b,0x15,0x4b,0x9c,0xb0,0xa9,0xbf,0x01,0xfa,0x83,0xae, 62 0x75,0xee,0x20,0xe7,0x0e,0x98,0xb9,0x43,0xb1,0xc4,0x35,0xc8,0x7a,0x3f,0xe4,0xc6, 63 0xd7,0xfb,0xe1,0x44,0xea,0x8d,0xfb,0x23,0xd4,0xcb,0xa3,0x89,0xec,0x31,0xb4,0xd9, 64 0xca,0xb3,0xfa,0x67,0x89,0x70,0x5d,0x6b,0x6b,0x22,0x71,0xd9,0x3d,0xd8,0x96,0x08, 65 0xd7,0x31,0xbf,0x4c,0x64,0x7d,0x3b,0x66,0x7b,0x22,0xfc,0xd6,0x30,0x06,0x7e,0xdb, 66 0x13,0x99,0x07,0xde,0x46,0xb6,0x23,0x91,0xf5,0xda,0x4d,0x4c,0xbf,0x62,0x4c,0x75, 67 0x26,0xa6,0x5f,0x27,0xc2,0xd5,0xf7,0x2e,0xc6,0xa4,0xfd,0xdd,0x5c,0x5f,0xd7,0x2a, 68 0x27,0x32,0x66,0xb7,0x59,0x6b,0x4f,0x22,0x7e,0xca,0xf4,0x83,0xb5,0x1e,0x4f,0x24, 69 0x06,0x5d,0xe7,0x27,0x4e,0xd8,0x03,0x7c,0xbf,0xfc,0xdc,0x09,0x83,0xc6,0xf1,0xbe, 70 0xd8,0xea,0x44,0xe3,0x9d,0x7c,0x0e,0x30,0x66,0x9b,0x13,0xfe,0xd3,0x30,0x06,0xfd, 71 0x5f,0x38,0x99,0x07,0xfe,0x63,0xb2,0x76,0x27,0x1c,0x0c,0xf3,0xf0,0xce,0xd8,0xe1, 72 0xe4,0x7d,0xb1,0x2e,0x68,0x0a,0xe7,0xd9,0x4e,0x27,0x0c,0x63,0x6b,0xf8,0xee,0xc0, 73 0xba,0x38,0xd3,0x7f,0xe3,0xe4,0x9c,0x9f,0xc9,0x67,0x0b,0xe7,0xfb,0x2e,0x27,0xfc, 74 0xee,0xd0,0x47,0x1b,0xf9,0xc1,0x87,0xea,0x61,0x1f,0xf7,0xa8,0xdd,0x3c,0x4b,0x7f, 75 0x4e,0x84,0x6b,0x9d,0x9e,0x4d,0x84,0xd9,0x3d,0x79,0x8e,0x7b,0xf2,0x6c,0x92,0xfb, 76 0xfa,0x1b,0xeb,0x3d,0x6a,0xf6,0xb7,0x2b,0x11,0xae,0xbe,0x5e,0x4c,0x84,0xd9,0x9a, 77 0xbf,0xc4,0x9a,0xbf,0x68,0x6a,0xfe,0xf7,0x44,0xd6,0xd0,0x9a,0xef,0x75,0xc2,0xb4, 78 0xe6,0x4f,0x3b,0x61,0x5a,0xcf,0x3f,0x38,0x61,0xb6,0x9e,0xfb,0x9c,0x70,0x30,0xad, 79 0x5f,0x07,0xeb,0xb7,0xcf,0xd4,0x4f,0x6b,0xd5,0x69,0x6a,0x85,0x36,0xe2,0xea,0x30, 80 0xb5,0xea,0xa1,0x56,0x6d,0xad,0x7a,0x13,0xe1,0x9a,0xdf,0x61,0xea,0xb7,0xd7,0xe4, 81 0xf7,0x16,0x6b,0x75,0xd8,0xd4,0xea,0x3d,0x6a,0xd1,0xd6,0xea,0x68,0x22,0x5c,0x7d, 82 0x1d,0xa3,0x3e,0x8f,0x1a,0x5f,0x7d,0xac,0xd5,0x31,0x53,0xab,0xf7,0x13,0x59,0x43, 83 0x6b,0x75,0xc0,0x09,0xd3,0x5a,0x75,0x3b,0x61,0x5a,0xab,0x7f,0x38,0x61,0xb6,0x56, 84 0x87,0x9c,0x70,0x5b,0xab,0xd7,0x58,0xab,0x43,0x93,0xd4,0xea,0x0d,0x53,0x2b,0xb4, 85 0x11,0x17,0xc6,0x6b,0xec,0x1f,0x52,0x33,0xb6,0x0e,0xa7,0x59,0x87,0x0f,0x4d,0x8e, 86 0xa3,0xd4,0x83,0xcd,0x71,0x8c,0x39,0x8e,0x9a,0x1c,0x2f,0x26,0x32,0x5f,0x73,0x7c, 87 0xdb,0x09,0xd3,0x1c,0xdf,0x73,0xc2,0x34,0xc7,0x3e,0x27,0xcc,0xe6,0x78,0xdc,0x09, 88 0xb7,0x39,0x9e,0x62,0x8e,0xc7,0x27,0xc9,0x71,0xc0,0xe4,0x88,0x36,0xe2,0xc2,0xf8, 89 0x17,0x82,0x3f,0x7c,0x3e,0x4d,0x9c,0xbc,0xbb,0xf0,0xfe,0xc0,0x59,0x9a,0xf2,0x2c, 90 0x1d,0x0d,0xe3,0x61,0x73,0xe1,0x02,0xc3,0x79,0x8a,0xf6,0x7f,0xc2,0xfd,0x21,0xf6, 91 0xc1,0x37,0x14,0x5c,0x25,0x86,0x61,0x27,0xef,0x2a,0x3c,0x97,0x78,0x76,0x95,0x8f, 92 0x18,0x8e,0x35,0x94,0x9f,0x37,0x1c,0x67,0x29,0xf2,0x03,0x2f,0xa4,0xc2,0x86,0x5d, 93 0xce,0x6a,0x53,0xe1,0x23,0x86,0x25,0xa9,0x70,0xf8,0x69,0x27,0x73,0xa9,0xf0,0x69, 94 0x66,0xfd,0x4b,0x53,0x59,0xa7,0xa3,0x2a,0xae,0x19,0x86,0xdb,0xb8,0xbe,0x64,0xb8, 95 0x8d,0x6b,0x6e,0x2a,0x0c,0xfe,0x94,0xd5,0xa5,0xc2,0x67,0x18,0x56,0x4a,0x85,0xc3, 96 0x8f,0xc6,0x55,0x9f,0x0a,0xb7,0x71,0x2d,0xe1,0x3a,0xaf,0x55,0xc5,0xb5,0xcc,0x70, 97 0x1b,0xd7,0x0a,0xc3,0x6d,0x5c,0xd7,0xa7,0xc2,0x96,0x98,0x18,0x6e,0x4c,0x85,0x2f, 98 0x33,0xec,0xa6,0x54,0xf8,0x0a,0x13,0xd7,0x9a,0x54,0xb8,0x8d,0xab,0x99,0xeb,0x9c, 99 0xaa,0x8a,0x6b,0x9d,0xe1,0x36,0xae,0x3b,0x0c,0xb7,0x71,0xdd,0x93,0x0a,0x6b,0x36, 100 0x31,0xdc,0x9b,0x0a,0x5f,0x67,0xd8,0xfa,0x54,0xf8,0x1d,0x26,0xae,0x96,0x54,0x38, 101 0xe2,0xd2,0xcf,0x15,0x97,0x39,0xf9,0x6c,0x80,0xcf,0x80,0x7f,0xa1,0x76,0x2f,0x77, 102 0xc2,0x11,0x27,0xb4,0xdb,0x6a,0xb4,0x0b,0xdb,0xac,0x70,0xb5,0x52,0xab,0x68,0xeb, 103 0x7b,0xf7,0x4a,0x27,0xef,0xdd,0xf9,0xe6,0xbd,0x3b,0xdb,0x09,0x7f,0x94,0xeb,0xcd, 104 0x71,0x13,0x3f,0x0b,0xcc,0x75,0xc2,0x75,0x4c,0x9d,0x9b,0xf8,0x59,0x60,0xbe,0x13, 105 0xae,0x67,0x43,0xc9,0xc9,0xbc,0xf9,0x2e,0x3f,0x1b,0xea,0x9d,0xac,0x57,0x72,0xf9, 106 0x7b,0xef,0x87,0xa9,0xbc,0xf7,0xba,0xcd,0xb3,0x7b,0x7f,0x2a,0x1c,0xcf,0x2e,0xda, 107 0x98,0x07,0x8d,0xaf,0xc6,0x77,0xfa,0x90,0xf3,0x83,0xa9,0x7c,0x67,0x99,0xc3,0x35, 108 0x57,0x85,0x1a,0x80,0x61,0x8c,0x9e,0xd1,0xcb,0x19,0x33,0x3e,0x43,0x69,0x8c,0x2b, 109 0x9c,0x70,0x8d,0xb1,0xc1,0x09,0xb3,0x31,0xae,0x62,0x8c,0x0d,0x2e,0x8f,0x67,0x93, 110 0x89,0x07,0x6d,0x8c,0xa9,0x37,0xf1,0x6c,0x61,0x3c,0xcb,0x4d,0x3c,0x60,0xf5,0x26, 111 0x9e,0x46,0xda,0x6c,0x3c,0xb7,0x3b,0xe1,0x1a,0x4f,0x13,0x6b,0x76,0xbb,0x89,0xa7, 112 0x99,0xf1,0x34,0x99,0x78,0x1e,0x36,0xf1,0xa0,0x8d,0x31,0x6b,0x4c,0x3c,0xdb,0x4c, 113 0x7d,0x1a,0x19,0x0f,0x18,0xc6,0xe8,0x5a,0x1b,0x98,0xbb,0x5d,0xeb,0x01,0xae,0xb5, 114 0xc1,0xac,0xd5,0x6e,0xd6,0x42,0x1b,0x63,0x5a,0xcc,0x5a,0xbb,0x4c,0xee,0xba,0x16, 115 0x18,0xc6,0xe0,0xcc,0x54,0x1d,0xb6,0x56,0x9d,0xa1,0xb8,0x43,0xbb,0x03,0xe9,0xf8, 116 0xcf,0xb0,0x7f,0x4d,0xc5,0x8e,0xbb,0x9e,0xd5,0x9d,0xa9,0x9c,0xd5,0x5d,0x3c,0xab, 117 0x9f,0x4f,0x73,0xbd,0xc3,0xb6,0x3f,0x5c,0xcf,0x73,0xde,0x7e,0xae,0x3b,0xc0,0x3e, 118 0xf8,0xbf,0xc2,0x38,0xfd,0xce,0x84,0xef,0xae,0x1a,0xfb,0x74,0x2f,0xb1,0x43,0xef, 119 0xd0,0x73,0x03,0x7f,0x0b,0x99,0xe1,0xc5,0xa6,0xcf,0x7a,0x9d,0x97,0x67,0x1d,0xdc, 120 0x9e,0x0d,0x25,0xc3,0xed,0xd9,0xb0,0xc0,0x70,0x7b,0x36,0x7c,0xdd,0x0b,0x83,0x3f, 121 0x65,0xd7,0x7a,0xe1,0x25,0xc3,0x96,0x7a,0xe1,0xf0,0xa3,0x67,0xc3,0x32,0x2f,0xdc, 122 0x9e,0x0d,0xe7,0xd2,0x89,0x67,0xc3,0xf9,0x54,0xb8,0x9e,0x0d,0x53,0x7d,0x5e,0x2b, 123 0xd8,0x3e,0x09,0x17,0x18,0x6a,0x83,0xb6,0x9e,0x0d,0x63,0xa9,0x9c,0x0d,0x25,0x73, 124 0x36,0x5c,0x48,0x85,0xeb,0x73,0xff,0x69,0x3a,0xf1,0x6c,0xf8,0x6f,0x2a,0x5c,0xc7, 125 0x14,0xfc,0xc4,0xb3,0xa1,0xc6,0x0b,0x57,0xed,0xd5,0x7a,0x99,0x07,0xae,0xda,0x8b, 126 0xbd,0xac,0x07,0x9b,0x9e,0x0d,0xdf,0xf0,0x72,0x36,0x74,0x99,0xb3,0x61,0xa5,0x17, 127 0x0e,0x3d,0xa2,0x8d,0x79,0xa8,0x8d,0xd6,0x64,0x0a,0xd7,0xc2,0x1c,0x7d,0xf6,0x2e, 128 0xf1,0x12,0xf7,0x14,0x9f,0xef,0xfd,0x75,0xdc,0xfb,0x4b,0x18,0x2f,0x74,0x7b,0x1d, 129 0x7d,0x41,0x3f,0x5a,0x23,0xdc,0x55,0x87,0xdd,0xd4,0xe1,0x01,0xea,0xf0,0xa0,0xd1, 130 0x21,0x6c,0xaf,0x84,0xeb,0x20,0x75,0xf7,0x4a,0x95,0x0e,0x0f,0x4e,0xa2,0xc3,0xfd, 131 0xf4,0x7b,0xab,0xcf,0xbf,0x13,0xc3,0xef,0x66,0xb3,0x67,0xb0,0xad,0x0d,0xd7,0x66, 132 0xc6,0xb3,0xd6,0xe4,0xda,0x64,0x6a,0xad,0xb9,0x36,0x7b,0xf9,0x4e,0xd0,0x64,0x72, 133 0xfd,0x11,0x73,0x85,0x0d,0x9f,0x81,0x55,0xe7,0x5b,0xbc,0xd8,0x54,0xb7,0xdb,0xa9, 134 0xdb,0x2d,0x55,0x3a,0xdf,0x61,0xb8,0xd5,0xf9,0x4e,0xc3,0xad,0xce,0x1f,0xf7,0xc2, 135 0xb6,0x1b,0x4d,0x3f,0xe1,0x85,0xef,0x30,0xec,0x49,0x2f,0x7c,0xa7,0xd1,0xf9,0x53, 136 0x5e,0xf8,0x34,0xd6,0x62,0x53,0x95,0x7e,0xbf,0x17,0xfa,0x9b,0x58,0x0b,0xb4,0x55, 137 0xbf,0x77,0x79,0xd1,0x6f,0xbd,0xd1,0xef,0xdd,0x5e,0xb8,0x6a,0xf3,0xfb,0x7e,0xa2, 138 0x7e,0xef,0xf5,0xc2,0x75,0xcc,0xfa,0x49,0xf4,0xdb,0xe2,0x85,0xab,0x7e,0xef,0xf3, 139 0x32,0xaf,0xc5,0xe8,0xf7,0x07,0x5e,0xd6,0xbb,0xcf,0xe8,0xf7,0x19,0xea,0xf7,0x80, 140 0xd1,0xef,0xef,0xbd,0x70,0xe8,0x17,0x6d,0xcc,0x7b,0xca,0xe7,0xfb,0xb7,0x91,0xfb, 141 0xb7,0xde,0xec,0x5f,0x07,0xf7,0x6f,0x23,0xf7,0x0f,0x5a,0xed,0xe0,0x3c,0x68,0x4c, 142 0xeb,0xb1,0x89,0x7d,0xd5,0xca,0x66,0xa3,0xdd,0x37,0xa9,0xdd,0x32,0xeb,0xda,0x6b, 143 0xb4,0x0b,0x5b,0x4f,0xb8,0x7a,0xa9,0xd5,0x9e,0x2a,0xed,0xf6,0x7e,0x86,0x76,0x5f, 144 0xa2,0x76,0x47,0xf9,0x4c,0x9c,0x34,0xfb,0x05,0xdb,0xcb,0xe1,0x3a,0xc9,0x78,0x5e, 145 0xf6,0xf9,0xef,0x09,0xdd,0xdc,0x0b,0xc4,0xa3,0xb9,0x1f,0xf4,0xc2,0x87,0xcc,0xef, 146 0x20,0xaf,0xb2,0x5f,0x36,0xe7,0xf6,0x00,0xeb,0x81,0xf1,0xb0,0xab,0x9e,0x07,0xbd, 147 0xd8,0x54,0x9f,0x67,0xa8,0xcf,0xc1,0x2a,0x3d,0x9f,0x35,0xdc,0xea,0xf9,0x9c,0xe1, 148 0x56,0xcf,0xf8,0x41,0x10,0xec,0x8c,0xd1,0x6e,0x4d,0x26,0xfc,0xac,0x61,0x71,0x26, 149 0xfc,0x9c,0xd1,0x73,0x92,0x09,0x57,0x3d,0x9f,0xa8,0xd2,0xf3,0xeb,0xa1,0x7f,0x82, 150 0xf5,0x79,0xdd,0xe8,0xf9,0x4d,0xea,0x79,0x81,0xd1,0x73,0x8f,0x17,0xae,0x5a,0x3d, 151 0x3c,0x89,0x9e,0xdf,0xf2,0xc2,0x75,0xcc,0xdb,0x93,0xe8,0xf9,0x1d,0x2f,0x5c,0xf5, 152 0xfc,0xae,0x97,0x79,0xef,0x18,0x3d,0x1f,0xf1,0xb2,0xde,0xbb,0x46,0xcf,0x3e,0x13, 153 0x3d,0x97,0xcd,0x6f,0x14,0x59,0x26,0x1c,0x7a,0x46,0x1b,0xf3,0x90,0xb3,0xee,0x69, 154 0x3f,0xe3,0x19,0x8a,0xf3,0xfd,0x9b,0x9a,0xc9,0xfe,0xf5,0x73,0x5f,0xa0,0x67,0x30, 155 0xcc,0x83,0xee,0xb4,0x1e,0x27,0xa8,0x67,0xd5,0xcf,0x49,0xa3,0xe7,0x63,0xd4,0x33, 156 0x7e,0xfb,0x44,0x5d,0xfb,0x8d,0x9e,0x61,0xeb,0x0b,0x57,0x3f,0xf5,0xdb,0x57,0xa5, 157 0xe7,0xfe,0xcf,0xd0,0xf3,0xac,0x2c,0x7f,0xa7,0xc2,0xef,0xa2,0x2c,0xf7,0x0b,0xdb, 158 0x15,0xe1,0x02,0x83,0x1f,0xb4,0x35,0xa7,0x6b,0x98,0x13,0xe6,0xea,0x6f,0x38,0xd8, 159 0xea,0xaf,0x65,0x62,0x53,0x8d,0x7d,0x33,0x13,0x8d,0x81,0x5b,0x4d,0xae,0x36,0xdc, 160 0x6a,0xf2,0x7a,0xc3,0xad,0x26,0xbf,0x9d,0x09,0x83,0x3f,0x65,0xb7,0x64,0xc2,0x57, 161 0x1b,0xb6,0x36,0x13,0x0e,0x3f,0xaa,0xc9,0xdb,0x32,0xe1,0xaa,0xc9,0x85,0xd9,0x78, 162 0x4d,0xd6,0x85,0xfe,0x42,0xe6,0x88,0xb6,0xea,0xaf,0x94,0x89,0x26,0x55,0x0f,0x4d, 163 0xd4,0x03,0xf6,0x40,0xf5,0xd0,0x9c,0x09,0x87,0x1e,0xd0,0xc6,0x9c,0xdb,0xb8,0xaf, 164 0xea,0x73,0x21,0xfb,0x5a,0xc7,0x45,0xd9,0xf8,0xfd,0x19,0x30,0x9f,0xfd,0x86,0x63, 165 0xd9,0xe7,0x8f,0x78,0xbe,0x8c,0xc4,0x79,0xac,0xb0,0x9d,0x0d,0xd7,0x08,0x7f,0x67, 166 0x46,0x1b,0x7e,0x62,0xfe,0x0e,0x0a,0x5e,0xbd,0xcf,0xd6,0x8e,0xfb,0xc5,0xa8,0x10, 167 0x2d,0x0f,0xd7,0xff,0x00,0xba,0xea,0xe4,0xe2,0x5c,0x1c,0x00,0x00 168}; 169 170// Generated from: 171// 172// #version 450 core 173// 174// #extension GL_GOOGLE_include_directive : require 175// #extension GL_EXT_samplerless_texture_functions : require 176// 177// layout(local_size_x = 256, local_size_y = 1, local_size_z = 1)in; 178// 179// layout(set = 0, binding = 0, rgba8)uniform coherent image2D dst[6]; 180// layout(set = 0, binding = 1)uniform sampler2D src; 181// 182// layout(push_constant)uniform PushConstants { 183// 184// vec2 invSrcExtent; 185// 186// uint levelCount; 187// } params; 188// 189// #line 1 "shaders/src/third_party/ffx_spd/ffx_a.h" 190// 191// float AF1_x(float a){ return float(a);} 192// vec2 AF2_x(float a){ return vec2(a, a);} 193// vec3 AF3_x(float a){ return vec3(a, a, a);} 194// vec4 AF4_x(float a){ return vec4(a, a, a, a);} 195// 196// uint AU1_x(uint a){ return uint(a);} 197// uvec2 AU2_x(uint a){ return uvec2(a, a);} 198// uvec3 AU3_x(uint a){ return uvec3(a, a, a);} 199// uvec4 AU4_x(uint a){ return uvec4(a, a, a, a);} 200// 201// uint AAbsSU1(uint a){ return uint(abs(int(a)));} 202// uvec2 AAbsSU2(uvec2 a){ return uvec2(abs(ivec2(a)));} 203// uvec3 AAbsSU3(uvec3 a){ return uvec3(abs(ivec3(a)));} 204// uvec4 AAbsSU4(uvec4 a){ return uvec4(abs(ivec4(a)));} 205// 206// uint ABfe(uint src, uint off, uint bits){ return bitfieldExtract(src, int(off), int(bits));} 207// uint ABfi(uint src, uint ins, uint mask){ return(ins & mask)|(src &(~ mask));} 208// 209// uint ABfiM(uint src, uint ins, uint bits){ return bitfieldInsert(src, ins, 0, int(bits));} 210// 211// float AFractF1(float x){ return fract(x);} 212// vec2 AFractF2(vec2 x){ return fract(x);} 213// vec3 AFractF3(vec3 x){ return fract(x);} 214// vec4 AFractF4(vec4 x){ return fract(x);} 215// 216// float ALerpF1(float x, float y, float a){ return mix(x, y, a);} 217// vec2 ALerpF2(vec2 x, vec2 y, vec2 a){ return mix(x, y, a);} 218// vec3 ALerpF3(vec3 x, vec3 y, vec3 a){ return mix(x, y, a);} 219// vec4 ALerpF4(vec4 x, vec4 y, vec4 a){ return mix(x, y, a);} 220// 221// float AMax3F1(float x, float y, float z){ return max(x, max(y, z));} 222// vec2 AMax3F2(vec2 x, vec2 y, vec2 z){ return max(x, max(y, z));} 223// vec3 AMax3F3(vec3 x, vec3 y, vec3 z){ return max(x, max(y, z));} 224// vec4 AMax3F4(vec4 x, vec4 y, vec4 z){ return max(x, max(y, z));} 225// 226// uint AMax3SU1(uint x, uint y, uint z){ return uint(max(int(x), max(int(y), int(z))));} 227// uvec2 AMax3SU2(uvec2 x, uvec2 y, uvec2 z){ return uvec2(max(ivec2(x), max(ivec2(y), ivec2(z))));} 228// uvec3 AMax3SU3(uvec3 x, uvec3 y, uvec3 z){ return uvec3(max(ivec3(x), max(ivec3(y), ivec3(z))));} 229// uvec4 AMax3SU4(uvec4 x, uvec4 y, uvec4 z){ return uvec4(max(ivec4(x), max(ivec4(y), ivec4(z))));} 230// 231// uint AMax3U1(uint x, uint y, uint z){ return max(x, max(y, z));} 232// uvec2 AMax3U2(uvec2 x, uvec2 y, uvec2 z){ return max(x, max(y, z));} 233// uvec3 AMax3U3(uvec3 x, uvec3 y, uvec3 z){ return max(x, max(y, z));} 234// uvec4 AMax3U4(uvec4 x, uvec4 y, uvec4 z){ return max(x, max(y, z));} 235// 236// uint AMaxSU1(uint a, uint b){ return uint(max(int(a), int(b)));} 237// uvec2 AMaxSU2(uvec2 a, uvec2 b){ return uvec2(max(ivec2(a), ivec2(b)));} 238// uvec3 AMaxSU3(uvec3 a, uvec3 b){ return uvec3(max(ivec3(a), ivec3(b)));} 239// uvec4 AMaxSU4(uvec4 a, uvec4 b){ return uvec4(max(ivec4(a), ivec4(b)));} 240// 241// float AMed3F1(float x, float y, float z){ return max(min(x, y), min(max(x, y), z));} 242// vec2 AMed3F2(vec2 x, vec2 y, vec2 z){ return max(min(x, y), min(max(x, y), z));} 243// vec3 AMed3F3(vec3 x, vec3 y, vec3 z){ return max(min(x, y), min(max(x, y), z));} 244// vec4 AMed3F4(vec4 x, vec4 y, vec4 z){ return max(min(x, y), min(max(x, y), z));} 245// 246// float AMin3F1(float x, float y, float z){ return min(x, min(y, z));} 247// vec2 AMin3F2(vec2 x, vec2 y, vec2 z){ return min(x, min(y, z));} 248// vec3 AMin3F3(vec3 x, vec3 y, vec3 z){ return min(x, min(y, z));} 249// vec4 AMin3F4(vec4 x, vec4 y, vec4 z){ return min(x, min(y, z));} 250// 251// uint AMin3SU1(uint x, uint y, uint z){ return uint(min(int(x), min(int(y), int(z))));} 252// uvec2 AMin3SU2(uvec2 x, uvec2 y, uvec2 z){ return uvec2(min(ivec2(x), min(ivec2(y), ivec2(z))));} 253// uvec3 AMin3SU3(uvec3 x, uvec3 y, uvec3 z){ return uvec3(min(ivec3(x), min(ivec3(y), ivec3(z))));} 254// uvec4 AMin3SU4(uvec4 x, uvec4 y, uvec4 z){ return uvec4(min(ivec4(x), min(ivec4(y), ivec4(z))));} 255// 256// uint AMin3U1(uint x, uint y, uint z){ return min(x, min(y, z));} 257// uvec2 AMin3U2(uvec2 x, uvec2 y, uvec2 z){ return min(x, min(y, z));} 258// uvec3 AMin3U3(uvec3 x, uvec3 y, uvec3 z){ return min(x, min(y, z));} 259// uvec4 AMin3U4(uvec4 x, uvec4 y, uvec4 z){ return min(x, min(y, z));} 260// 261// uint AMinSU1(uint a, uint b){ return uint(min(int(a), int(b)));} 262// uvec2 AMinSU2(uvec2 a, uvec2 b){ return uvec2(min(ivec2(a), ivec2(b)));} 263// uvec3 AMinSU3(uvec3 a, uvec3 b){ return uvec3(min(ivec3(a), ivec3(b)));} 264// uvec4 AMinSU4(uvec4 a, uvec4 b){ return uvec4(min(ivec4(a), ivec4(b)));} 265// 266// float ANCosF1(float x){ return cos(x * AF1_x(float(6.28318530718)));} 267// vec2 ANCosF2(vec2 x){ return cos(x * AF2_x(float(6.28318530718)));} 268// vec3 ANCosF3(vec3 x){ return cos(x * AF3_x(float(6.28318530718)));} 269// vec4 ANCosF4(vec4 x){ return cos(x * AF4_x(float(6.28318530718)));} 270// 271// float ANSinF1(float x){ return sin(x * AF1_x(float(6.28318530718)));} 272// vec2 ANSinF2(vec2 x){ return sin(x * AF2_x(float(6.28318530718)));} 273// vec3 ANSinF3(vec3 x){ return sin(x * AF3_x(float(6.28318530718)));} 274// vec4 ANSinF4(vec4 x){ return sin(x * AF4_x(float(6.28318530718)));} 275// 276// float ARcpF1(float x){ return AF1_x(float(1.0))/ x;} 277// vec2 ARcpF2(vec2 x){ return AF2_x(float(1.0))/ x;} 278// vec3 ARcpF3(vec3 x){ return AF3_x(float(1.0))/ x;} 279// vec4 ARcpF4(vec4 x){ return AF4_x(float(1.0))/ x;} 280// 281// float ARsqF1(float x){ return AF1_x(float(1.0))/ sqrt(x);} 282// vec2 ARsqF2(vec2 x){ return AF2_x(float(1.0))/ sqrt(x);} 283// vec3 ARsqF3(vec3 x){ return AF3_x(float(1.0))/ sqrt(x);} 284// vec4 ARsqF4(vec4 x){ return AF4_x(float(1.0))/ sqrt(x);} 285// 286// float ASatF1(float x){ return clamp(x, AF1_x(float(0.0)), AF1_x(float(1.0)));} 287// vec2 ASatF2(vec2 x){ return clamp(x, AF2_x(float(0.0)), AF2_x(float(1.0)));} 288// vec3 ASatF3(vec3 x){ return clamp(x, AF3_x(float(0.0)), AF3_x(float(1.0)));} 289// vec4 ASatF4(vec4 x){ return clamp(x, AF4_x(float(0.0)), AF4_x(float(1.0)));} 290// 291// uint AShrSU1(uint a, uint b){ return uint(int(a)>> int(b));} 292// uvec2 AShrSU2(uvec2 a, uvec2 b){ return uvec2(ivec2(a)>> ivec2(b));} 293// uvec3 AShrSU3(uvec3 a, uvec3 b){ return uvec3(ivec3(a)>> ivec3(b));} 294// uvec4 AShrSU4(uvec4 a, uvec4 b){ return uvec4(ivec4(a)>> ivec4(b));} 295// 296// float ACpySgnF1(float d, float s){ return uintBitsToFloat(uint(floatBitsToUint(float(d))|(floatBitsToUint(float(s))& AU1_x(uint(0x80000000u)))));} 297// vec2 ACpySgnF2(vec2 d, vec2 s){ return uintBitsToFloat(uvec2(floatBitsToUint(vec2(d))|(floatBitsToUint(vec2(s))& AU2_x(uint(0x80000000u)))));} 298// vec3 ACpySgnF3(vec3 d, vec3 s){ return uintBitsToFloat(uvec3(floatBitsToUint(vec3(d))|(floatBitsToUint(vec3(s))& AU3_x(uint(0x80000000u)))));} 299// vec4 ACpySgnF4(vec4 d, vec4 s){ return uintBitsToFloat(uvec4(floatBitsToUint(vec4(d))|(floatBitsToUint(vec4(s))& AU4_x(uint(0x80000000u)))));} 300// 301// float ASignedF1(float m){ return ASatF1(m * AF1_x(float(uintBitsToFloat(uint(0x7f800000u)))));} 302// vec2 ASignedF2(vec2 m){ return ASatF2(m * AF2_x(float(uintBitsToFloat(uint(0x7f800000u)))));} 303// vec3 ASignedF3(vec3 m){ return ASatF3(m * AF3_x(float(uintBitsToFloat(uint(0x7f800000u)))));} 304// vec4 ASignedF4(vec4 m){ return ASatF4(m * AF4_x(float(uintBitsToFloat(uint(0x7f800000u)))));} 305// 306// float APrxLoSqrtF1(float a){ return uintBitsToFloat(uint((floatBitsToUint(float(a))>> AU1_x(uint(1)))+ AU1_x(uint(0x1fbc4639))));} 307// float APrxLoRcpF1(float a){ return uintBitsToFloat(uint(AU1_x(uint(0x7ef07ebb))- floatBitsToUint(float(a))));} 308// float APrxMedRcpF1(float a){ float b = uintBitsToFloat(uint(AU1_x(uint(0x7ef19fff))- floatBitsToUint(float(a))));return b *(- b * a + AF1_x(float(2.0)));} 309// float APrxLoRsqF1(float a){ return uintBitsToFloat(uint(AU1_x(uint(0x5f347d74))-(floatBitsToUint(float(a))>> AU1_x(uint(1)))));} 310// 311// float APSinF1(float x){ return x * abs(x)- x;} 312// float APCosF1(float x){ x = AFractF1(x * AF1_x(float(0.5))+ AF1_x(float(0.75)));x = x * AF1_x(float(2.0))- AF1_x(float(1.0));return APSinF1(x);} 313// 314// float ATo709F1(float c){ return max(min(c * AF1_x(float(4.5)), AF1_x(float(0.018))), AF1_x(float(1.099))* pow(c, AF1_x(float(0.45)))- AF1_x(float(0.099)));} 315// 316// float AToGammaF1(float c, float rcpX){ return pow(c, rcpX);} 317// 318// float AToPqF1(float x){ float p = pow(x, AF1_x(float(0.159302))); 319// return pow((AF1_x(float(0.835938))+ AF1_x(float(18.8516))* p)/(AF1_x(float(1.0))+ AF1_x(float(18.6875))* p), AF1_x(float(78.8438)));} 320// 321// float AToSrgbF1(float c){ return max(min(c * AF1_x(float(12.92)), AF1_x(float(0.0031308))), AF1_x(float(1.055))* pow(c, AF1_x(float(0.41666)))- AF1_x(float(0.055)));} 322// 323// float AToTwoF1(float c){ return sqrt(c);} 324// 325// float AFrom709F1(float c){ return max(min(c * AF1_x(float(1.0 / 4.5)), AF1_x(float(0.081))), 326// pow((c + AF1_x(float(0.099)))*(AF1_x(float(1.0))/(AF1_x(float(1.099)))), AF1_x(float(1.0 / 0.45))));} 327// 328// float AFromGammaF1(float c, float x){ return pow(c, x);} 329// 330// float AFromPqF1(float x){ float p = pow(x, AF1_x(float(0.0126833))); 331// return pow(ASatF1(p - AF1_x(float(0.835938)))/(AF1_x(float(18.8516))- AF1_x(float(18.6875))* p), AF1_x(float(6.27739)));} 332// 333// float AFromSrgbF1(float c){ return max(min(c * AF1_x(float(1.0 / 12.92)), AF1_x(float(0.04045))), 334// pow((c + AF1_x(float(0.055)))*(AF1_x(float(1.0))/ AF1_x(float(1.055))), AF1_x(float(2.4))));} 335// 336// float AFromTwoF1(float c){ return c * c;} 337// 338// uvec2 ARmp8x8(uint a){ return uvec2(ABfe(a, 1u, 3u), ABfiM(ABfe(a, 3u, 3u), a, 1u));} 339// 340// uvec2 ARmpRed8x8(uint a){ return uvec2(ABfiM(ABfe(a, 2u, 3u), a, 1u), ABfiM(ABfe(a, 3u, 3u), ABfe(a, 1u, 2u), 2u));} 341// 342// vec2 opAAbsF2(out vec2 d, in vec2 a){ d = abs(a);return d;} 343// vec3 opAAbsF3(out vec3 d, in vec3 a){ d = abs(a);return d;} 344// vec4 opAAbsF4(out vec4 d, in vec4 a){ d = abs(a);return d;} 345// 346// vec2 opAAddF2(out vec2 d, in vec2 a, in vec2 b){ d = a + b;return d;} 347// vec3 opAAddF3(out vec3 d, in vec3 a, in vec3 b){ d = a + b;return d;} 348// vec4 opAAddF4(out vec4 d, in vec4 a, in vec4 b){ d = a + b;return d;} 349// 350// vec2 opACpyF2(out vec2 d, in vec2 a){ d = a;return d;} 351// vec3 opACpyF3(out vec3 d, in vec3 a){ d = a;return d;} 352// vec4 opACpyF4(out vec4 d, in vec4 a){ d = a;return d;} 353// 354// vec2 opALerpF2(out vec2 d, in vec2 a, in vec2 b, in vec2 c){ d = ALerpF2(a, b, c);return d;} 355// vec3 opALerpF3(out vec3 d, in vec3 a, in vec3 b, in vec3 c){ d = ALerpF3(a, b, c);return d;} 356// vec4 opALerpF4(out vec4 d, in vec4 a, in vec4 b, in vec4 c){ d = ALerpF4(a, b, c);return d;} 357// 358// vec2 opALerpOneF2(out vec2 d, in vec2 a, in vec2 b, float c){ d = ALerpF2(a, b, AF2_x(float(c)));return d;} 359// vec3 opALerpOneF3(out vec3 d, in vec3 a, in vec3 b, float c){ d = ALerpF3(a, b, AF3_x(float(c)));return d;} 360// vec4 opALerpOneF4(out vec4 d, in vec4 a, in vec4 b, float c){ d = ALerpF4(a, b, AF4_x(float(c)));return d;} 361// 362// vec2 opAMaxF2(out vec2 d, in vec2 a, in vec2 b){ d = max(a, b);return d;} 363// vec3 opAMaxF3(out vec3 d, in vec3 a, in vec3 b){ d = max(a, b);return d;} 364// vec4 opAMaxF4(out vec4 d, in vec4 a, in vec4 b){ d = max(a, b);return d;} 365// 366// vec2 opAMinF2(out vec2 d, in vec2 a, in vec2 b){ d = min(a, b);return d;} 367// vec3 opAMinF3(out vec3 d, in vec3 a, in vec3 b){ d = min(a, b);return d;} 368// vec4 opAMinF4(out vec4 d, in vec4 a, in vec4 b){ d = min(a, b);return d;} 369// 370// vec2 opAMulF2(out vec2 d, in vec2 a, in vec2 b){ d = a * b;return d;} 371// vec3 opAMulF3(out vec3 d, in vec3 a, in vec3 b){ d = a * b;return d;} 372// vec4 opAMulF4(out vec4 d, in vec4 a, in vec4 b){ d = a * b;return d;} 373// 374// vec2 opAMulOneF2(out vec2 d, in vec2 a, float b){ d = a * AF2_x(float(b));return d;} 375// vec3 opAMulOneF3(out vec3 d, in vec3 a, float b){ d = a * AF3_x(float(b));return d;} 376// vec4 opAMulOneF4(out vec4 d, in vec4 a, float b){ d = a * AF4_x(float(b));return d;} 377// 378// vec2 opANegF2(out vec2 d, in vec2 a){ d = - a;return d;} 379// vec3 opANegF3(out vec3 d, in vec3 a){ d = - a;return d;} 380// vec4 opANegF4(out vec4 d, in vec4 a){ d = - a;return d;} 381// 382// vec2 opARcpF2(out vec2 d, in vec2 a){ d = ARcpF2(a);return d;} 383// vec3 opARcpF3(out vec3 d, in vec3 a){ d = ARcpF3(a);return d;} 384// vec4 opARcpF4(out vec4 d, in vec4 a){ d = ARcpF4(a);return d;} 385// 386// #line 70 "shaders/src/GenerateMipmap.comp" 387// 388// shared vec4 spd_intermediate[16][16]; 389// 390// shared uint spd_counter; 391// 392// vec4 SpdLoadSourceImage(ivec2 p) 393// { 394// vec2 textureCoord = p * params . invSrcExtent + params . invSrcExtent; 395// return texture(src, textureCoord); 396// } 397// 398// vec4 SpdLoad(ivec2 p) 399// { 400// return vec4(0); 401// } 402// 403// void SpdStore(ivec2 p, vec4 value, uint mip) 404// { 405// imageStore(dst[mip], p, value); 406// } 407// 408// vec4 SpdLoadIntermediate(uint x, uint y) 409// { 410// return spd_intermediate[x][y]; 411// } 412// void SpdStoreIntermediate(uint x, uint y, vec4 value) 413// { 414// spd_intermediate[x][y]= value; 415// } 416// 417// vec4 SpdReduce4(vec4 v0, vec4 v1, vec4 v2, vec4 v3) 418// { 419// return(v0 + v1 + v2 + v3)* 0.25; 420// } 421// 422// #line 1 "shaders/src/third_party/ffx_spd/ffx_spd.h" 423// 424// #extension GL_KHR_shader_subgroup_quad : require 425// 426// void SpdWorkgroupShuffleBarrier(){ 427// 428// barrier(); 429// 430// } 431// 432// bool SpdExitWorkgroup(uint numWorkGroups, uint localInvocationIndex) 433// { 434// 435// if(localInvocationIndex == 0) 436// { 437// ; 438// } 439// SpdWorkgroupShuffleBarrier(); 440// return(0 !=(numWorkGroups - 1)); 441// } 442// 443// vec4 SpdReduceQuad(vec4 v) 444// { 445// 446// vec4 v0 = v; 447// vec4 v1 = subgroupQuadSwapHorizontal(v); 448// vec4 v2 = subgroupQuadSwapVertical(v); 449// vec4 v3 = subgroupQuadSwapDiagonal(v); 450// return SpdReduce4(v0, v1, v2, v3); 451// 452// return AF4_x(0.0); 453// } 454// 455// vec4 SpdReduceIntermediate(uvec2 i0, uvec2 i1, uvec2 i2, uvec2 i3) 456// { 457// vec4 v0 = SpdLoadIntermediate(i0 . x, i0 . y); 458// vec4 v1 = SpdLoadIntermediate(i1 . x, i1 . y); 459// vec4 v2 = SpdLoadIntermediate(i2 . x, i2 . y); 460// vec4 v3 = SpdLoadIntermediate(i3 . x, i3 . y); 461// return SpdReduce4(v0, v1, v2, v3); 462// } 463// 464// vec4 SpdReduceLoad4(uvec2 i0, uvec2 i1, uvec2 i2, uvec2 i3) 465// { 466// vec4 v0 = SpdLoad(ivec2(i0)); 467// vec4 v1 = SpdLoad(ivec2(i1)); 468// vec4 v2 = SpdLoad(ivec2(i2)); 469// vec4 v3 = SpdLoad(ivec2(i3)); 470// return SpdReduce4(v0, v1, v2, v3); 471// } 472// 473// vec4 SpdReduceLoad4(uvec2 base) 474// { 475// return SpdReduceLoad4( 476// uvec2(base + uvec2(0, 0)), 477// uvec2(base + uvec2(0, 1)), 478// uvec2(base + uvec2(1, 0)), 479// uvec2(base + uvec2(1, 1))); 480// } 481// 482// vec4 SpdReduceLoadSourceImage4(uvec2 i0, uvec2 i1, uvec2 i2, uvec2 i3) 483// { 484// vec4 v0 = SpdLoadSourceImage(ivec2(i0)); 485// vec4 v1 = SpdLoadSourceImage(ivec2(i1)); 486// vec4 v2 = SpdLoadSourceImage(ivec2(i2)); 487// vec4 v3 = SpdLoadSourceImage(ivec2(i3)); 488// return SpdReduce4(v0, v1, v2, v3); 489// } 490// 491// vec4 SpdReduceLoadSourceImage4(uvec2 base) 492// { 493// 494// return SpdLoadSourceImage(ivec2(base)); 495// 496// } 497// 498// void SpdDownsampleMips_0_1_Intrinsics(uint x, uint y, uvec2 workGroupID, uint localInvocationIndex, uint mip) 499// { 500// vec4 v[4]; 501// 502// ivec2 tex = ivec2(workGroupID . xy * 64)+ ivec2(x * 2, y * 2); 503// ivec2 pix = ivec2(workGroupID . xy * 32)+ ivec2(x, y); 504// v[0]= SpdReduceLoadSourceImage4(tex); 505// SpdStore(pix, v[0], 0); 506// 507// tex = ivec2(workGroupID . xy * 64)+ ivec2(x * 2 + 32, y * 2); 508// pix = ivec2(workGroupID . xy * 32)+ ivec2(x + 16, y); 509// v[1]= SpdReduceLoadSourceImage4(tex); 510// SpdStore(pix, v[1], 0); 511// 512// tex = ivec2(workGroupID . xy * 64)+ ivec2(x * 2, y * 2 + 32); 513// pix = ivec2(workGroupID . xy * 32)+ ivec2(x, y + 16); 514// v[2]= SpdReduceLoadSourceImage4(tex); 515// SpdStore(pix, v[2], 0); 516// 517// tex = ivec2(workGroupID . xy * 64)+ ivec2(x * 2 + 32, y * 2 + 32); 518// pix = ivec2(workGroupID . xy * 32)+ ivec2(x + 16, y + 16); 519// v[3]= SpdReduceLoadSourceImage4(tex); 520// SpdStore(pix, v[3], 0); 521// 522// if(mip <= 1) 523// return; 524// 525// v[0]= SpdReduceQuad(v[0]); 526// v[1]= SpdReduceQuad(v[1]); 527// v[2]= SpdReduceQuad(v[2]); 528// v[3]= SpdReduceQuad(v[3]); 529// 530// if((localInvocationIndex % 4)== 0) 531// { 532// SpdStore(ivec2(workGroupID . xy * 16)+ 533// ivec2(x / 2, y / 2), v[0], 1); 534// SpdStoreIntermediate( 535// x / 2, y / 2, v[0]); 536// 537// SpdStore(ivec2(workGroupID . xy * 16)+ 538// ivec2(x / 2 + 8, y / 2), v[1], 1); 539// SpdStoreIntermediate( 540// x / 2 + 8, y / 2, v[1]); 541// 542// SpdStore(ivec2(workGroupID . xy * 16)+ 543// ivec2(x / 2, y / 2 + 8), v[2], 1); 544// SpdStoreIntermediate( 545// x / 2, y / 2 + 8, v[2]); 546// 547// SpdStore(ivec2(workGroupID . xy * 16)+ 548// ivec2(x / 2 + 8, y / 2 + 8), v[3], 1); 549// SpdStoreIntermediate( 550// x / 2 + 8, y / 2 + 8, v[3]); 551// } 552// } 553// 554// void SpdDownsampleMips_0_1_LDS(uint x, uint y, uvec2 workGroupID, uint localInvocationIndex, uint mip) 555// { 556// vec4 v[4]; 557// 558// ivec2 tex = ivec2(workGroupID . xy * 64)+ ivec2(x * 2, y * 2); 559// ivec2 pix = ivec2(workGroupID . xy * 32)+ ivec2(x, y); 560// v[0]= SpdReduceLoadSourceImage4(tex); 561// SpdStore(pix, v[0], 0); 562// 563// tex = ivec2(workGroupID . xy * 64)+ ivec2(x * 2 + 32, y * 2); 564// pix = ivec2(workGroupID . xy * 32)+ ivec2(x + 16, y); 565// v[1]= SpdReduceLoadSourceImage4(tex); 566// SpdStore(pix, v[1], 0); 567// 568// tex = ivec2(workGroupID . xy * 64)+ ivec2(x * 2, y * 2 + 32); 569// pix = ivec2(workGroupID . xy * 32)+ ivec2(x, y + 16); 570// v[2]= SpdReduceLoadSourceImage4(tex); 571// SpdStore(pix, v[2], 0); 572// 573// tex = ivec2(workGroupID . xy * 64)+ ivec2(x * 2 + 32, y * 2 + 32); 574// pix = ivec2(workGroupID . xy * 32)+ ivec2(x + 16, y + 16); 575// v[3]= SpdReduceLoadSourceImage4(tex); 576// SpdStore(pix, v[3], 0); 577// 578// if(mip <= 1) 579// return; 580// 581// for(int i = 0;i < 4;i ++) 582// { 583// SpdStoreIntermediate(x, y, v[i]); 584// SpdWorkgroupShuffleBarrier(); 585// if(localInvocationIndex < 64) 586// { 587// v[i]= SpdReduceIntermediate( 588// uvec2(x * 2 + 0, y * 2 + 0), 589// uvec2(x * 2 + 1, y * 2 + 0), 590// uvec2(x * 2 + 0, y * 2 + 1), 591// uvec2(x * 2 + 1, y * 2 + 1) 592// ); 593// SpdStore(ivec2(workGroupID . xy * 16)+ ivec2(x +(i % 2)* 8, y +(i / 2)* 8), v[i], 1); 594// } 595// SpdWorkgroupShuffleBarrier(); 596// } 597// 598// if(localInvocationIndex < 64) 599// { 600// SpdStoreIntermediate(x + 0, y + 0, v[0]); 601// SpdStoreIntermediate(x + 8, y + 0, v[1]); 602// SpdStoreIntermediate(x + 0, y + 8, v[2]); 603// SpdStoreIntermediate(x + 8, y + 8, v[3]); 604// } 605// } 606// 607// void SpdDownsampleMips_0_1(uint x, uint y, uvec2 workGroupID, uint localInvocationIndex, uint mip) 608// { 609// 610// SpdDownsampleMips_0_1_Intrinsics(x, y, workGroupID, localInvocationIndex, mip); 611// 612// } 613// 614// void SpdDownsampleMip_2(uint x, uint y, uvec2 workGroupID, uint localInvocationIndex, uint mip) 615// { 616// 617// vec4 v = SpdLoadIntermediate(x, y); 618// v = SpdReduceQuad(v); 619// 620// if(localInvocationIndex % 4 == 0) 621// { 622// SpdStore(ivec2(workGroupID . xy * 8)+ ivec2(x / 2, y / 2), v, mip); 623// SpdStoreIntermediate(x +(y / 2)% 2, y, v); 624// } 625// 626// } 627// 628// void SpdDownsampleMip_3(uint x, uint y, uvec2 workGroupID, uint localInvocationIndex, uint mip) 629// { 630// 631// if(localInvocationIndex < 64) 632// { 633// vec4 v = SpdLoadIntermediate(x * 2 + y % 2, y * 2); 634// v = SpdReduceQuad(v); 635// 636// if(localInvocationIndex % 4 == 0) 637// { 638// SpdStore(ivec2(workGroupID . xy * 4)+ ivec2(x / 2, y / 2), v, mip); 639// SpdStoreIntermediate(x * 2 + y / 2, y * 2, v); 640// } 641// } 642// 643// } 644// 645// void SpdDownsampleMip_4(uint x, uint y, uvec2 workGroupID, uint localInvocationIndex, uint mip) 646// { 647// 648// if(localInvocationIndex < 16) 649// { 650// vec4 v = SpdLoadIntermediate(x * 4 + y, y * 4); 651// v = SpdReduceQuad(v); 652// 653// if(localInvocationIndex % 4 == 0) 654// { 655// SpdStore(ivec2(workGroupID . xy * 2)+ ivec2(x / 2, y / 2), v, mip); 656// SpdStoreIntermediate(x / 2 + y, 0, v); 657// } 658// } 659// 660// } 661// 662// void SpdDownsampleMip_5(uint x, uint y, uvec2 workGroupID, uint localInvocationIndex, uint mip) 663// { 664// 665// if(localInvocationIndex < 4) 666// { 667// vec4 v = SpdLoadIntermediate(localInvocationIndex, 0); 668// v = SpdReduceQuad(v); 669// 670// if(localInvocationIndex % 4 == 0) 671// { 672// SpdStore(ivec2(workGroupID . xy), v, mip); 673// } 674// } 675// 676// } 677// 678// void SpdDownsampleMips_6_7(uint x, uint y, uint mips) 679// { 680// ivec2 tex = ivec2(x * 4 + 0, y * 4 + 0); 681// ivec2 pix = ivec2(x * 2 + 0, y * 2 + 0); 682// vec4 v0 = SpdReduceLoad4(tex); 683// SpdStore(pix, v0, 6); 684// 685// tex = ivec2(x * 4 + 2, y * 4 + 0); 686// pix = ivec2(x * 2 + 1, y * 2 + 0); 687// vec4 v1 = SpdReduceLoad4(tex); 688// SpdStore(pix, v1, 6); 689// 690// tex = ivec2(x * 4 + 0, y * 4 + 2); 691// pix = ivec2(x * 2 + 0, y * 2 + 1); 692// vec4 v2 = SpdReduceLoad4(tex); 693// SpdStore(pix, v2, 6); 694// 695// tex = ivec2(x * 4 + 2, y * 4 + 2); 696// pix = ivec2(x * 2 + 1, y * 2 + 1); 697// vec4 v3 = SpdReduceLoad4(tex); 698// SpdStore(pix, v3, 6); 699// 700// if(mips <= 7)return; 701// 702// vec4 v = SpdReduce4(v0, v1, v2, v3); 703// SpdStore(ivec2(x, y), v, 7); 704// SpdStoreIntermediate(x, y, v); 705// } 706// 707// void SpdDownsampleNextFour(uint x, uint y, uvec2 workGroupID, uint localInvocationIndex, uint baseMip, uint mips) 708// { 709// if(mips <= baseMip)return; 710// SpdWorkgroupShuffleBarrier(); 711// SpdDownsampleMip_2(x, y, workGroupID, localInvocationIndex, baseMip); 712// 713// if(mips <= baseMip + 1)return; 714// SpdWorkgroupShuffleBarrier(); 715// SpdDownsampleMip_3(x, y, workGroupID, localInvocationIndex, baseMip + 1); 716// 717// if(mips <= baseMip + 2)return; 718// SpdWorkgroupShuffleBarrier(); 719// SpdDownsampleMip_4(x, y, workGroupID, localInvocationIndex, baseMip + 2); 720// 721// if(mips <= baseMip + 3)return; 722// SpdWorkgroupShuffleBarrier(); 723// SpdDownsampleMip_5(x, y, workGroupID, localInvocationIndex, baseMip + 3); 724// } 725// 726// void SpdDownsample( 727// uvec2 workGroupID, 728// uint localInvocationIndex, 729// uint mips, 730// uint numWorkGroups 731// ){ 732// uvec2 sub_xy = ARmpRed8x8(localInvocationIndex % 64); 733// uint x = sub_xy . x + 8 *((localInvocationIndex >> 6)% 2); 734// uint y = sub_xy . y + 8 *((localInvocationIndex >> 7)); 735// SpdDownsampleMips_0_1(x, y, workGroupID, localInvocationIndex, mips); 736// 737// SpdDownsampleNextFour(x, y, workGroupID, localInvocationIndex, 2, mips); 738// 739// if(mips <= 6)return; 740// 741// if(SpdExitWorkgroup(numWorkGroups, localInvocationIndex))return; 742// 743// SpdDownsampleMips_6_7(x, y, mips); 744// 745// SpdDownsampleNextFour(x, y, uvec2(0, 0), localInvocationIndex, 8, mips); 746// } 747// 748// #line 175 "shaders/src/GenerateMipmap.comp" 749// 750// void main() 751// { 752// 753// SpdDownsample(gl_WorkGroupID . xy, gl_LocalInvocationIndex, params . levelCount, 0); 754// 755// } 756