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1// GENERATED FILE - DO NOT EDIT.
2// Generated by gen_vk_internal_shaders.py.
3//
4// Copyright 2018 The ANGLE Project Authors. All rights reserved.
5// Use of this source code is governed by a BSD-style license that can be
6// found in the LICENSE file.
7//
8// shaders/gen/GenerateMipmap.comp.00000008.inc:
9//   Pre-generated shader for the ANGLE Vulkan back-end.
10
11#pragma once
12constexpr uint8_t kGenerateMipmap_comp_00000008[] = {
13    0x1f,0x8b,0x08,0x00,0x00,0x00,0x00,0x00,0x02,0xff,0x7d,0x99,0x7f,0x6c,0x56,0xd5,
14    0x19,0xc7,0xef,0xfb,0xf6,0xde,0x73,0xcf,0x1d,0xbe,0x1b,0x64,0x02,0x53,0x9c,0x08,
15    0x94,0xb7,0x0c,0x1c,0x71,0x8b,0xfc,0x1a,0x29,0x1b,0x3a,0x23,0x7f,0xb8,0x28,0xd6,
16    0x36,0xc4,0x2c,0x59,0x36,0x9d,0xa1,0x6e,0xe2,0x1f,0xf8,0x07,0x24,0x65,0x74,0xd3,
17    0xb9,0xc1,0x46,0x09,0xdb,0x18,0xa0,0x18,0x9d,0x4e,0xc7,0xd6,0xb9,0xe2,0xb2,0x12,
18    0x75,0x15,0x17,0x12,0x63,0xb4,0xc5,0xa8,0x64,0x42,0x2b,0x3f,0x16,0xdb,0x26,0xfb,
19    0x4b,0x2a,0xa5,0xe0,0x5a,0x70,0x3b,0xdf,0xf7,0xf9,0x3e,0xb9,0x4f,0xdf,0x76,0x92,
20    0xdc,0xde,0x73,0x3e,0xcf,0x39,0xcf,0xf3,0x9c,0xe7,0x7c,0xef,0xb9,0xef,0xfb,0x52,
21    0x53,0x9c,0x97,0x46,0x35,0x85,0xe8,0x33,0x91,0x8f,0x16,0x96,0xa2,0xca,0xbf,0x69,
22    0x51,0x31,0x2a,0xf0,0x5e,0xcf,0xfb,0x37,0xc3,0x7d,0x4a,0xe4,0x2a,0xfc,0xd6,0xdb,
23    0x1a,0x6e,0x5b,0xbc,0xf1,0xa1,0x7b,0x17,0xdf,0xb8,0xe4,0x06,0x8c,0xff,0x6c,0x54,
24    0x53,0x99,0x07,0xdb,0xe7,0xa2,0x34,0x4a,0xc2,0x3d,0x0e,0xd7,0x03,0xdf,0x6d,0xde,
25    0x00,0xbe,0x37,0x74,0x1e,0x0b,0xd7,0xd4,0x30,0x3f,0xae,0xf8,0x93,0xc1,0x05,0xce,
26    0x59,0x13,0x66,0x9c,0x90,0xd0,0xd1,0x3c,0xde,0x95,0x15,0xc8,0x3c,0xe2,0x86,0x38,
27    0x60,0xc5,0x4a,0x3b,0x8e,0x06,0xc3,0x7d,0x2e,0xc7,0x6b,0x7f,0x0e,0xe7,0xa0,0x3f,
28    0x5c,0x65,0x1f,0xa6,0x3d,0xa2,0x2f,0xf4,0x67,0xd2,0x86,0x1c,0xa7,0x84,0xf6,0xd5,
29    0xec,0x3f,0xc6,0xfe,0x17,0xd9,0xff,0x03,0xfb,0x57,0x85,0xeb,0xf3,0x21,0x83,0x62,
30    0xc5,0x57,0x4d,0x65,0xe5,0x68,0xcf,0x08,0x2d,0x17,0xee,0xd7,0x55,0x7c,0xc6,0x95,
31    0x7c,0x1d,0xeb,0x30,0x3d,0xfc,0x2d,0xd1,0x16,0xd1,0x8e,0x38,0x25,0xce,0x85,0x7d,
32    0x36,0xed,0x05,0xda,0xd1,0x9e,0x4d,0xfb,0x95,0xac,0xff,0x22,0x8e,0xeb,0xa0,0x9f,
33    0x45,0xf4,0xdb,0xc9,0x71,0xda,0x3f,0x14,0xae,0x1a,0xd3,0xef,0x32,0x7e,0x8f,0x31,
34    0x2f,0x8c,0xbf,0x36,0xf4,0x51,0xcf,0x63,0xcc,0xe5,0xba,0xd0,0xef,0x0d,0xf7,0x2c,
35    0x5c,0xe0,0x2b,0xd9,0xef,0x23,0x83,0xfd,0x7d,0xb6,0x8f,0x55,0x6a,0x91,0x45,0x1f,
36    0xd0,0x5f,0x21,0x1a,0xff,0x4f,0xfb,0xb3,0x42,0x26,0xfd,0xe1,0xfe,0x01,0xe7,0x0f,
37    0x90,0xf7,0xd3,0x3f,0xfa,0x83,0x66,0x3d,0xf0,0xf5,0x6f,0xf6,0xe1,0xff,0xec,0xff,
38    0xf1,0x5f,0x24,0xd3,0x35,0x0e,0xb1,0xd6,0xd7,0x84,0xbf,0x1f,0x85,0xfb,0x59,0x32,
39    0xc4,0x3c,0xc7,0x39,0x1f,0x31,0x26,0xfa,0xc3,0x64,0xb0,0x8f,0xb0,0x7d,0xd6,0xf8,
40    0x1b,0x8d,0xa0,0x57,0xf1,0x37,0x46,0xfd,0x8d,0xb2,0x7f,0x29,0xdc,0xc7,0xd8,0xc7,
41    0xfc,0xcb,0x8c,0x7d,0x89,0xfe,0xd1,0xff,0x84,0x0c,0xf6,0x42,0x41,0xda,0xde,0xac,
42    0x71,0x5a,0x65,0x41,0xad,0xab,0x34,0xde,0xf4,0xd0,0xf7,0x85,0x3c,0xfe,0xcc,0xc2,
43    0xf8,0x3d,0x6e,0x0d,0xfd,0x6f,0x98,0x7e,0x5b,0x41,0xf4,0xa2,0x9a,0x78,0xb5,0x30,
44    0xbe,0x1e,0xeb,0x8a,0x79,0x3c,0xf4,0xb7,0xd4,0x48,0x1d,0x75,0x7c,0x43,0x3c,0xbe,
45    0xff,0xed,0xd0,0x4f,0xa9,0x91,0xdf,0xc6,0xa2,0x87,0x1a,0xe6,0xbf,0x27,0x16,0xdf,
46    0xe0,0x2b,0xd9,0xdf,0x4b,0x06,0xfb,0x3e,0xb6,0x4b,0x5c,0xff,0x3e,0x3e,0xef,0x6a,
47    0xff,0x5d,0x2c,0x9a,0x29,0x99,0x7c,0x9e,0x8b,0x65,0x03,0xaf,0x0f,0x59,0xc0,0x2f,
48    0x9e,0x2f,0xb0,0x2e,0xea,0xf5,0xfa,0xf0,0xfc,0xe3,0x19,0x99,0x57,0x92,0xb5,0xb7,
49    0x16,0x72,0x56,0x5b,0x92,0xf5,0xb7,0x19,0x36,0xbf,0x24,0xfb,0x31,0x6a,0xe6,0x96,
50    0x4b,0x52,0x07,0x5c,0xca,0xea,0x4a,0xa2,0x8b,0x21,0x33,0x6e,0x41,0x49,0x9e,0xa1,
51    0x4e,0x93,0xdf,0x97,0xc2,0x1f,0x9c,0x63,0x4b,0xc3,0xdf,0x22,0xf7,0x32,0x62,0x4d,
52    0x3e,0x0e,0x04,0xb6,0x7a,0xd6,0x6a,0x3f,0xeb,0x71,0x7b,0xa8,0x20,0xfc,0x3d,0x41,
53    0xb6,0x3f,0xce,0x9f,0x85,0x7a,0xfa,0x7d,0x92,0xb5,0x59,0x1d,0x3c,0xa0,0x2e,0x4f,
54    0xc7,0xf2,0x7c,0x61,0xff,0x74,0xcc,0x33,0xe4,0x17,0x43,0xb4,0x38,0x11,0x1f,0x63,
55    0xa1,0x0d,0x4d,0xfc,0x33,0x96,0xf8,0xb8,0x6f,0x0b,0x3e,0x30,0xfe,0x78,0x2c,0x7e,
56    0x51,0xa3,0x16,0xee,0x67,0x6d,0x22,0xeb,0xd1,0x7e,0x39,0x91,0x73,0xa1,0x3b,0xd4,
57    0x1b,0x73,0xea,0x12,0x99,0x87,0x71,0xb0,0xe9,0xb8,0x2f,0x27,0x52,0xff,0x37,0xc2,
58    0x5a,0x30,0x6e,0x71,0x92,0x8f,0xed,0xa0,0x5d,0x7d,0x2c,0x25,0x2f,0xd3,0x87,0xf2,
59    0x55,0xe4,0x18,0x0b,0xff,0xea,0xeb,0x96,0x44,0xe6,0xc0,0xde,0xc1,0x1c,0x8f,0x70,
60    0x0d,0x27,0xb9,0x86,0x06,0xb3,0xae,0x53,0xb1,0x70,0xac,0xe3,0x11,0xb2,0xd3,0xb1,
61    0xec,0x27,0x6c,0xad,0x64,0x67,0x62,0xc9,0x13,0x36,0xf5,0xd7,0x4f,0x7f,0xd0,0xb5,
62    0xce,0x1d,0xe0,0xdc,0x7e,0x33,0x77,0x30,0x96,0xbc,0x06,0x58,0xef,0x2d,0x6e,0x7c,
63    0xbd,0x1f,0x4e,0xa4,0xde,0xb8,0x3f,0x42,0xbd,0x3c,0x9a,0xc8,0x1e,0x43,0x9b,0x2d,
64    0x3c,0xab,0x7f,0x96,0x08,0xd7,0x58,0xdb,0x12,0xc9,0xcb,0xee,0xc1,0xf6,0x44,0xb8,
65    0x8e,0xf9,0x65,0x22,0xf1,0xed,0x98,0x1d,0x89,0xf0,0x3b,0xc2,0x18,0xf8,0x6d,0x4b,
66    0x64,0x1e,0x78,0x2b,0xd9,0xce,0x44,0xe2,0xb5,0x99,0x9c,0x7e,0xc5,0x9c,0x6a,0x4d,
67    0x4e,0xbf,0x4e,0x84,0xab,0xef,0xdd,0xcc,0x49,0xfb,0x7b,0x18,0x5f,0x63,0xed,0x4d,
68    0x64,0xcc,0x1e,0x13,0x6b,0x5f,0x22,0x7e,0xf6,0xd2,0x0f,0x62,0x3d,0x9e,0x48,0x0e,
69    0x1a,0xe7,0x27,0x4e,0xd8,0x83,0x7c,0xbf,0xfc,0xdc,0x09,0x83,0xc6,0xf1,0xbe,0xd8,
70    0xe6,0x44,0xe3,0x1d,0x7c,0x0e,0x30,0x66,0xbb,0x13,0xfe,0xd3,0x30,0x06,0xfd,0x5f,
71    0x38,0x99,0x07,0xfe,0x63,0xb2,0x36,0x27,0x1c,0x0c,0xf3,0xf0,0xce,0xd8,0xe9,0xe4,
72    0x7d,0xb1,0x2e,0x68,0x0a,0xe7,0xdb,0x2e,0x27,0x0c,0x63,0x8b,0x7c,0x77,0x20,0x2e,
73    0xce,0xf4,0xdf,0x38,0x39,0xe7,0x67,0xf2,0xd9,0xc2,0xf9,0xbe,0xdb,0x09,0xbf,0x27,
74    0xf4,0xd1,0xc6,0xfa,0xe0,0x43,0xf5,0x70,0x80,0x7b,0xd4,0x66,0x9e,0xa5,0x3f,0x26,
75    0xc2,0xb5,0x4e,0xcf,0x27,0xc2,0xec,0x9e,0xfc,0x85,0x7b,0xf2,0x7c,0x92,0xfb,0xfa,
76    0x1b,0xeb,0x3d,0x6a,0xf6,0xb7,0x33,0x11,0xae,0xbe,0x5e,0x4c,0x84,0xd9,0x9a,0xbf,
77    0xc4,0x9a,0xbf,0x68,0x6a,0xfe,0xf7,0x44,0x62,0x68,0xcd,0xf7,0x3b,0x61,0x5a,0xf3,
78    0xa7,0x9d,0x30,0xad,0xe7,0xb3,0x4e,0x98,0xad,0xe7,0x01,0x27,0x1c,0x4c,0xeb,0xd7,
79    0xce,0xfa,0x1d,0x30,0xf5,0xd3,0x5a,0x75,0x98,0x5a,0xa1,0x8d,0xbc,0xda,0x4d,0xad,
80    0xba,0xa9,0x55,0x5b,0xab,0x9e,0x44,0xb8,0xae,0xef,0x28,0xf5,0xdb,0x63,0xd6,0xf7,
81    0x16,0x6b,0x75,0xd4,0xd4,0xea,0x3d,0x6a,0xd1,0xd6,0xea,0x78,0x22,0x5c,0x7d,0x9d,
82    0xa0,0x3e,0x8f,0x1b,0x5f,0xbd,0xac,0xd5,0x09,0x53,0xab,0xf7,0x13,0x89,0xa1,0xb5,
83    0x3a,0xe4,0x84,0x69,0xad,0xba,0x9c,0x30,0xad,0xd5,0xab,0x4e,0x98,0xad,0xd5,0x11,
84    0x27,0xdc,0xd6,0xea,0x35,0xd6,0xea,0xc8,0x24,0xb5,0x7a,0xc3,0xd4,0x0a,0x6d,0xe4,
85    0x85,0xf1,0x9a,0xfb,0x87,0xd4,0x8c,0xad,0xc3,0x59,0xd6,0xe1,0x43,0xb3,0xc6,0x51,
86    0xea,0xc1,0xae,0x71,0x8c,0x6b,0x1c,0x35,0x6b,0xbc,0x9c,0xc8,0x7c,0x5d,0xe3,0xdb,
87    0x4e,0x98,0xae,0xf1,0x3d,0x27,0x4c,0xd7,0xd8,0xeb,0x84,0xd9,0x35,0x9e,0x74,0xc2,
88    0xed,0x1a,0xcf,0x70,0x8d,0x27,0x27,0x59,0x63,0xbf,0x59,0x23,0xda,0xc8,0x0b,0xe3,
89    0xff,0x1a,0xfc,0xe1,0xf3,0x69,0xe2,0xe4,0xdd,0x85,0xf7,0x07,0xce,0xd2,0x94,0x67,
90    0xe9,0x68,0x18,0x0f,0x9b,0x0b,0x17,0x18,0xce,0x53,0xb4,0xff,0x13,0xee,0x5b,0xd8,
91    0x07,0xdf,0x50,0x70,0x95,0x1c,0x86,0x9d,0xbc,0xab,0xf0,0x5c,0xe2,0xd9,0x55,0x3e,
92    0x62,0x38,0x62,0x28,0xbf,0x68,0x38,0xce,0x52,0xac,0x0f,0xbc,0x90,0x0a,0x1b,0x76,
93    0x39,0xab,0x49,0x85,0x8f,0x18,0x96,0xa4,0xc2,0xe1,0xa7,0x8d,0xcc,0xa5,0xc2,0xa7,
94    0x99,0xf8,0x57,0xa6,0x12,0xa7,0xbd,0x2a,0xaf,0x19,0x86,0xdb,0xbc,0xbe,0x60,0xb8,
95    0xcd,0x6b,0x6e,0x2a,0x0c,0xfe,0x94,0xd5,0xa6,0xc2,0x67,0x18,0x56,0x4e,0x85,0xc3,
96    0x8f,0xe6,0x55,0x97,0x0a,0xb7,0x79,0x2d,0x61,0x9c,0xd7,0xaa,0xf2,0x5a,0x66,0xb8,
97    0xcd,0x6b,0x85,0xe1,0x36,0xaf,0x9b,0x53,0x61,0x4b,0x4c,0x0e,0xb7,0xa4,0xc2,0x97,
98    0x19,0x76,0x6b,0x2a,0x7c,0x85,0xc9,0x6b,0x4d,0x2a,0xdc,0xe6,0xd5,0xc4,0x38,0x67,
99    0xaa,0xf2,0x5a,0x67,0xb8,0xcd,0xeb,0x6e,0xc3,0x6d,0x5e,0xf7,0xa6,0xc2,0x9a,0x4c,
100    0x0e,0xf7,0xa5,0xc2,0xd7,0x19,0xb6,0x3e,0x15,0x7e,0xb7,0xc9,0xab,0x39,0x15,0x8e,
101    0xbc,0xf4,0x73,0xc5,0x55,0x4e,0x3e,0x1b,0xe0,0x33,0xe0,0x9f,0xa8,0xdd,0xab,0x9d,
102    0x70,0xe4,0x09,0xed,0xb6,0x18,0xed,0xc2,0x36,0x2b,0x5c,0x2d,0xd4,0x2a,0xda,0xfa,
103    0xde,0xbd,0xd6,0xc9,0x7b,0x77,0xbe,0x79,0xef,0xce,0x76,0xc2,0x1f,0x65,0xbc,0x39,
104    0x6e,0xe2,0x67,0x81,0xb9,0x4e,0xb8,0x8e,0xa9,0x75,0x13,0x3f,0x0b,0xcc,0x77,0xc2,
105    0xf5,0x6c,0x28,0x3b,0x99,0x37,0xdf,0xe5,0x67,0x43,0x9d,0x93,0x78,0x65,0x97,0xbf,
106    0xf7,0x7e,0x98,0xca,0x7b,0xaf,0xcb,0x3c,0xbb,0x0f,0xa4,0xc2,0xf1,0xec,0xa2,0x8d,
107    0x79,0xd0,0xf8,0x6a,0x7c,0xa7,0x0f,0x6b,0x7e,0x28,0x95,0xef,0x2c,0x73,0x18,0x73,
108    0x55,0xa8,0x01,0x18,0xc6,0xe8,0x19,0xbd,0x9c,0x39,0xe3,0x33,0x94,0xe6,0xb8,0xc2,
109    0x09,0xd7,0x1c,0xeb,0x9d,0x30,0x9b,0xe3,0x2a,0xe6,0x58,0xef,0xf2,0x7c,0x36,0x99,
110    0x7c,0xd0,0xc6,0x98,0x3a,0x93,0xcf,0x56,0xe6,0xb3,0xdc,0xe4,0x03,0x56,0x67,0xf2,
111    0x69,0xa0,0xcd,0xe6,0x73,0x97,0x13,0xae,0xf9,0x34,0xb2,0x66,0x77,0x99,0x7c,0x9a,
112    0x98,0x4f,0xa3,0xc9,0xe7,0x61,0x93,0x0f,0xda,0x18,0xb3,0xc6,0xe4,0xb3,0xdd,0xd4,
113    0xa7,0x81,0xf9,0x80,0x61,0x8c,0xc6,0xda,0xc0,0xb5,0xdb,0x58,0x0f,0x32,0xd6,0x06,
114    0x13,0xab,0xcd,0xc4,0x42,0x1b,0x63,0x9a,0x4d,0xac,0xdd,0x66,0xed,0x1a,0x0b,0x0c,
115    0x63,0x70,0x66,0xaa,0x0e,0x5b,0xaa,0xce,0x50,0xdc,0xa1,0xdd,0xfe,0x74,0xfc,0x67,
116    0xd8,0x3f,0xa7,0x62,0xc7,0x5d,0xcf,0xea,0x8e,0x54,0xce,0xea,0x4e,0x9e,0xd5,0x2f,
117    0xa4,0xb9,0xde,0x61,0x3b,0x18,0xae,0x17,0x38,0xef,0x20,0xe3,0xf6,0xb3,0x0f,0xfe,
118    0xaf,0x30,0x4e,0xbf,0x33,0xe1,0xbb,0xab,0xe6,0x3e,0xdd,0x4b,0xee,0xd0,0x3b,0xf4,
119    0x5c,0xcf,0xdf,0x42,0x66,0x78,0xb1,0xe9,0xb3,0x5e,0xeb,0xe5,0x59,0x07,0xb7,0x67,
120    0x43,0xd9,0x70,0x7b,0x36,0x2c,0x30,0xdc,0x9e,0x0d,0x5f,0xf5,0xc2,0xe0,0x4f,0xd9,
121    0x8d,0x5e,0x78,0xd9,0xb0,0xa5,0x5e,0x38,0xfc,0xe8,0xd9,0xb0,0xcc,0x0b,0xb7,0x67,
122    0xc3,0x85,0x74,0xe2,0xd9,0x70,0x31,0x15,0xae,0x67,0xc3,0x54,0x9f,0xd7,0x0a,0xb6,
123    0x8f,0xc3,0x05,0x86,0xda,0xa0,0xad,0x67,0xc3,0x58,0x2a,0x67,0x43,0xd9,0x9c,0x0d,
124    0x97,0x52,0xe1,0xfa,0xdc,0x7f,0x92,0x4e,0x3c,0x1b,0xfe,0x9b,0x0a,0xd7,0x31,0x05,
125    0x3f,0xf1,0x6c,0x28,0x7a,0xe1,0xaa,0xbd,0x1a,0x2f,0xf3,0xc0,0x55,0x7b,0xb1,0x97,
126    0x78,0xb0,0xe9,0xd9,0xf0,0x35,0x2f,0x67,0x43,0xa7,0x39,0x1b,0x56,0x7a,0xe1,0xd0,
127    0x23,0xda,0x98,0x87,0xda,0x68,0x4d,0xa6,0x30,0x16,0xe6,0xe8,0xb3,0x77,0x85,0x97,
128    0xbc,0xa7,0xf8,0x7c,0xef,0x6f,0xe2,0xde,0x5f,0xc1,0x7c,0xa1,0xdb,0x9b,0xe8,0x0b,
129    0xfa,0xd1,0x1a,0xe1,0xae,0x3a,0xec,0xa2,0x0e,0x0f,0x51,0x87,0x87,0x8d,0x0e,0x61,
130    0x7b,0x25,0x5c,0x87,0xa9,0xbb,0x57,0xaa,0x74,0x78,0x78,0x12,0x1d,0x1e,0xa4,0xdf,
131    0x3b,0x7c,0xfe,0x9d,0x18,0x7e,0x37,0x9b,0x3d,0x83,0x6d,0x6d,0xb8,0x36,0x33,0x9f,
132    0xb5,0x66,0xad,0x8d,0xa6,0xd6,0xba,0xd6,0x26,0x2f,0xdf,0x09,0x1a,0xcd,0x5a,0x7f,
133    0xc4,0xb5,0xc2,0x86,0xcf,0xc0,0xaa,0xf3,0xad,0x5e,0x6c,0xaa,0xdb,0x1d,0xd4,0xed,
134    0xd6,0x2a,0x9d,0xef,0x34,0xdc,0xea,0x7c,0x97,0xe1,0x56,0xe7,0x8f,0x7b,0x61,0x3b,
135    0x8c,0xa6,0x9f,0xf0,0xc2,0x77,0x1a,0xf6,0xa4,0x17,0xbe,0xcb,0xe8,0xfc,0x29,0x2f,
136    0x7c,0x1a,0x6b,0xb1,0xa9,0x4a,0xbf,0xdf,0x09,0xfd,0x4d,0xac,0x05,0xda,0xaa,0xdf,
137    0xef,0x79,0xd1,0x6f,0x9d,0xd1,0xef,0x3d,0x5e,0xb8,0x6a,0xf3,0xfb,0x7e,0xa2,0x7e,
138    0xef,0xf3,0xc2,0x75,0xcc,0xfa,0x49,0xf4,0xdb,0xec,0x85,0xab,0x7e,0xef,0xf7,0x32,
139    0xaf,0xd9,0xe8,0xf7,0x07,0x5e,0xe2,0xdd,0x6f,0xf4,0xfb,0x0c,0xf5,0x7b,0xc8,0xe8,
140    0xf7,0xf7,0x5e,0x38,0xf4,0x8b,0x36,0xe6,0x3d,0xe5,0xf3,0xfd,0xdb,0xc8,0xfd,0x5b,
141    0x6f,0xf6,0xaf,0x9d,0xfb,0xb7,0x91,0xfb,0x07,0xad,0xb6,0x73,0x1e,0x34,0xa6,0xf5,
142    0xd8,0xc4,0xbe,0x6a,0x65,0xb3,0xd1,0xee,0x9b,0xd4,0xee,0x10,0xb5,0xdb,0x63,0xb4,
143    0x0b,0x5b,0x77,0xb8,0x7a,0xa8,0xd5,0xee,0x2a,0xed,0xf6,0x7c,0x8a,0x76,0x5f,0xa2,
144    0x76,0x47,0xe9,0xf7,0xb4,0xd9,0x2f,0xd8,0x5e,0x0e,0xd7,0x69,0xe6,0xf3,0xb2,0xcf,
145    0x7f,0x4f,0xe8,0xe2,0x5e,0x0c,0x19,0xed,0x1e,0xf6,0xc2,0x07,0xcd,0xef,0x20,0xff,
146    0x60,0x7f,0x28,0xca,0xeb,0xd1,0xcf,0x7a,0x60,0x3c,0xec,0xaa,0xe7,0x01,0x2f,0x36,
147    0xd5,0xe7,0x39,0xea,0x73,0xa0,0x4a,0xcf,0xe7,0x0d,0xb7,0x7a,0xbe,0x60,0xb8,0xd5,
148    0x33,0x7e,0x10,0x04,0x3b,0x67,0xb4,0x5b,0xcc,0x84,0x9f,0x37,0x2c,0xce,0x84,0x5f,
149    0x30,0x7a,0x4e,0x32,0xe1,0xaa,0xe7,0x53,0x55,0x7a,0x7e,0x3d,0xf4,0x4f,0xb1,0x3e,
150    0xaf,0x1b,0x3d,0xbf,0x49,0x3d,0x2f,0x30,0x7a,0xee,0xf6,0xc2,0x55,0xab,0x47,0x27,
151    0xd1,0xf3,0x5b,0x5e,0xb8,0x8e,0x79,0x7b,0x12,0x3d,0xbf,0xe3,0x85,0xab,0x9e,0xdf,
152    0xf5,0x32,0xef,0x1d,0xa3,0xe7,0x63,0x5e,0xe2,0xbd,0x6b,0xf4,0xec,0x33,0xd1,0xf3,
153    0x90,0xd1,0x73,0x96,0x09,0x87,0x9e,0xd1,0xc6,0x3c,0xac,0x59,0xf7,0xb4,0x8f,0xf9,
154    0x0c,0xc6,0xf9,0xfe,0x4d,0xcd,0x64,0xff,0xfa,0xb8,0x2f,0xd0,0x33,0x18,0xe6,0x41,
155    0x77,0x5a,0x8f,0x53,0xd4,0xb3,0xea,0xe7,0xb4,0xd1,0xf3,0x09,0xea,0x19,0xbf,0x7d,
156    0xa2,0xae,0x7d,0x46,0xcf,0xb0,0xf5,0x86,0xab,0x8f,0xfa,0xed,0xad,0xd2,0x73,0xdf,
157    0xa7,0xe8,0x79,0x56,0x96,0xbf,0x53,0xe1,0x77,0x51,0x96,0xfb,0x85,0xed,0x9a,0x70,
158    0x81,0xc1,0x0f,0xda,0xba,0xa6,0x1b,0xb8,0x26,0xcc,0xd5,0xdf,0x70,0xb0,0xd5,0x5f,
159    0xc9,0xc4,0xa6,0x1a,0xfb,0x7a,0x26,0x1a,0x03,0xb7,0x9a,0x5c,0x6d,0xb8,0xd5,0xe4,
160    0xcd,0x86,0x5b,0x4d,0x7e,0x2b,0x13,0x06,0x7f,0xca,0x6e,0xcf,0x84,0xaf,0x36,0x6c,
161    0x6d,0x26,0x1c,0x7e,0x54,0x93,0x77,0x66,0xc2,0x55,0x93,0x0b,0xb3,0xf1,0x9a,0xac,
162    0x0d,0xfd,0x85,0x5c,0x23,0xda,0xaa,0xbf,0x72,0x26,0x9a,0x54,0x3d,0x34,0x52,0x0f,
163    0xd8,0x03,0xd5,0x43,0x53,0x26,0x1c,0x7a,0x40,0x1b,0x73,0xee,0xe4,0xbe,0xaa,0xcf,
164    0x85,0xec,0x6b,0x1d,0x17,0x65,0xe3,0xf7,0xa7,0xdf,0x7c,0xf6,0x1b,0x8e,0x65,0x9f,
165    0xf1,0x7f,0x02,0xc8,0x75,0x24,0xce,0x73,0x85,0xed,0x7c,0xb8,0x46,0xf8,0x3b,0x33,
166    0xda,0xf0,0x13,0xf3,0x77,0x50,0xf0,0xea,0x7d,0xb6,0x76,0xdc,0x2f,0x47,0x85,0x68,
167    0x79,0xb8,0xfe,0x07,0x30,0x59,0x46,0x32,0x5c,0x1c,0x00,0x00
168};
169
170// Generated from:
171//
172// #version 450 core
173//
174// #extension GL_GOOGLE_include_directive : require
175// #extension GL_EXT_samplerless_texture_functions : require
176//
177// layout(local_size_x = 256, local_size_y = 1, local_size_z = 1)in;
178//
179// layout(set = 0, binding = 0, rgba32f)uniform coherent image2D dst[4];
180// layout(set = 0, binding = 1)uniform sampler2D src;
181//
182// layout(push_constant)uniform PushConstants {
183//
184//     vec2 invSrcExtent;
185//
186//     uint levelCount;
187// } params;
188//
189// #line 1 "shaders/src/third_party/ffx_spd/ffx_a.h"
190//
191//    float AF1_x(float a){ return float(a);}
192//    vec2 AF2_x(float a){ return vec2(a, a);}
193//    vec3 AF3_x(float a){ return vec3(a, a, a);}
194//    vec4 AF4_x(float a){ return vec4(a, a, a, a);}
195//
196//    uint AU1_x(uint a){ return uint(a);}
197//    uvec2 AU2_x(uint a){ return uvec2(a, a);}
198//    uvec3 AU3_x(uint a){ return uvec3(a, a, a);}
199//    uvec4 AU4_x(uint a){ return uvec4(a, a, a, a);}
200//
201//    uint AAbsSU1(uint a){ return uint(abs(int(a)));}
202//    uvec2 AAbsSU2(uvec2 a){ return uvec2(abs(ivec2(a)));}
203//    uvec3 AAbsSU3(uvec3 a){ return uvec3(abs(ivec3(a)));}
204//    uvec4 AAbsSU4(uvec4 a){ return uvec4(abs(ivec4(a)));}
205//
206//    uint ABfe(uint src, uint off, uint bits){ return bitfieldExtract(src, int(off), int(bits));}
207//    uint ABfi(uint src, uint ins, uint mask){ return(ins & mask)|(src &(~ mask));}
208//
209//    uint ABfiM(uint src, uint ins, uint bits){ return bitfieldInsert(src, ins, 0, int(bits));}
210//
211//    float AFractF1(float x){ return fract(x);}
212//    vec2 AFractF2(vec2 x){ return fract(x);}
213//    vec3 AFractF3(vec3 x){ return fract(x);}
214//    vec4 AFractF4(vec4 x){ return fract(x);}
215//
216//    float ALerpF1(float x, float y, float a){ return mix(x, y, a);}
217//    vec2 ALerpF2(vec2 x, vec2 y, vec2 a){ return mix(x, y, a);}
218//    vec3 ALerpF3(vec3 x, vec3 y, vec3 a){ return mix(x, y, a);}
219//    vec4 ALerpF4(vec4 x, vec4 y, vec4 a){ return mix(x, y, a);}
220//
221//    float AMax3F1(float x, float y, float z){ return max(x, max(y, z));}
222//    vec2 AMax3F2(vec2 x, vec2 y, vec2 z){ return max(x, max(y, z));}
223//    vec3 AMax3F3(vec3 x, vec3 y, vec3 z){ return max(x, max(y, z));}
224//    vec4 AMax3F4(vec4 x, vec4 y, vec4 z){ return max(x, max(y, z));}
225//
226//    uint AMax3SU1(uint x, uint y, uint z){ return uint(max(int(x), max(int(y), int(z))));}
227//    uvec2 AMax3SU2(uvec2 x, uvec2 y, uvec2 z){ return uvec2(max(ivec2(x), max(ivec2(y), ivec2(z))));}
228//    uvec3 AMax3SU3(uvec3 x, uvec3 y, uvec3 z){ return uvec3(max(ivec3(x), max(ivec3(y), ivec3(z))));}
229//    uvec4 AMax3SU4(uvec4 x, uvec4 y, uvec4 z){ return uvec4(max(ivec4(x), max(ivec4(y), ivec4(z))));}
230//
231//    uint AMax3U1(uint x, uint y, uint z){ return max(x, max(y, z));}
232//    uvec2 AMax3U2(uvec2 x, uvec2 y, uvec2 z){ return max(x, max(y, z));}
233//    uvec3 AMax3U3(uvec3 x, uvec3 y, uvec3 z){ return max(x, max(y, z));}
234//    uvec4 AMax3U4(uvec4 x, uvec4 y, uvec4 z){ return max(x, max(y, z));}
235//
236//    uint AMaxSU1(uint a, uint b){ return uint(max(int(a), int(b)));}
237//    uvec2 AMaxSU2(uvec2 a, uvec2 b){ return uvec2(max(ivec2(a), ivec2(b)));}
238//    uvec3 AMaxSU3(uvec3 a, uvec3 b){ return uvec3(max(ivec3(a), ivec3(b)));}
239//    uvec4 AMaxSU4(uvec4 a, uvec4 b){ return uvec4(max(ivec4(a), ivec4(b)));}
240//
241//    float AMed3F1(float x, float y, float z){ return max(min(x, y), min(max(x, y), z));}
242//    vec2 AMed3F2(vec2 x, vec2 y, vec2 z){ return max(min(x, y), min(max(x, y), z));}
243//    vec3 AMed3F3(vec3 x, vec3 y, vec3 z){ return max(min(x, y), min(max(x, y), z));}
244//    vec4 AMed3F4(vec4 x, vec4 y, vec4 z){ return max(min(x, y), min(max(x, y), z));}
245//
246//    float AMin3F1(float x, float y, float z){ return min(x, min(y, z));}
247//    vec2 AMin3F2(vec2 x, vec2 y, vec2 z){ return min(x, min(y, z));}
248//    vec3 AMin3F3(vec3 x, vec3 y, vec3 z){ return min(x, min(y, z));}
249//    vec4 AMin3F4(vec4 x, vec4 y, vec4 z){ return min(x, min(y, z));}
250//
251//    uint AMin3SU1(uint x, uint y, uint z){ return uint(min(int(x), min(int(y), int(z))));}
252//    uvec2 AMin3SU2(uvec2 x, uvec2 y, uvec2 z){ return uvec2(min(ivec2(x), min(ivec2(y), ivec2(z))));}
253//    uvec3 AMin3SU3(uvec3 x, uvec3 y, uvec3 z){ return uvec3(min(ivec3(x), min(ivec3(y), ivec3(z))));}
254//    uvec4 AMin3SU4(uvec4 x, uvec4 y, uvec4 z){ return uvec4(min(ivec4(x), min(ivec4(y), ivec4(z))));}
255//
256//    uint AMin3U1(uint x, uint y, uint z){ return min(x, min(y, z));}
257//    uvec2 AMin3U2(uvec2 x, uvec2 y, uvec2 z){ return min(x, min(y, z));}
258//    uvec3 AMin3U3(uvec3 x, uvec3 y, uvec3 z){ return min(x, min(y, z));}
259//    uvec4 AMin3U4(uvec4 x, uvec4 y, uvec4 z){ return min(x, min(y, z));}
260//
261//    uint AMinSU1(uint a, uint b){ return uint(min(int(a), int(b)));}
262//    uvec2 AMinSU2(uvec2 a, uvec2 b){ return uvec2(min(ivec2(a), ivec2(b)));}
263//    uvec3 AMinSU3(uvec3 a, uvec3 b){ return uvec3(min(ivec3(a), ivec3(b)));}
264//    uvec4 AMinSU4(uvec4 a, uvec4 b){ return uvec4(min(ivec4(a), ivec4(b)));}
265//
266//    float ANCosF1(float x){ return cos(x * AF1_x(float(6.28318530718)));}
267//    vec2 ANCosF2(vec2 x){ return cos(x * AF2_x(float(6.28318530718)));}
268//    vec3 ANCosF3(vec3 x){ return cos(x * AF3_x(float(6.28318530718)));}
269//    vec4 ANCosF4(vec4 x){ return cos(x * AF4_x(float(6.28318530718)));}
270//
271//    float ANSinF1(float x){ return sin(x * AF1_x(float(6.28318530718)));}
272//    vec2 ANSinF2(vec2 x){ return sin(x * AF2_x(float(6.28318530718)));}
273//    vec3 ANSinF3(vec3 x){ return sin(x * AF3_x(float(6.28318530718)));}
274//    vec4 ANSinF4(vec4 x){ return sin(x * AF4_x(float(6.28318530718)));}
275//
276//    float ARcpF1(float x){ return AF1_x(float(1.0))/ x;}
277//    vec2 ARcpF2(vec2 x){ return AF2_x(float(1.0))/ x;}
278//    vec3 ARcpF3(vec3 x){ return AF3_x(float(1.0))/ x;}
279//    vec4 ARcpF4(vec4 x){ return AF4_x(float(1.0))/ x;}
280//
281//    float ARsqF1(float x){ return AF1_x(float(1.0))/ sqrt(x);}
282//    vec2 ARsqF2(vec2 x){ return AF2_x(float(1.0))/ sqrt(x);}
283//    vec3 ARsqF3(vec3 x){ return AF3_x(float(1.0))/ sqrt(x);}
284//    vec4 ARsqF4(vec4 x){ return AF4_x(float(1.0))/ sqrt(x);}
285//
286//    float ASatF1(float x){ return clamp(x, AF1_x(float(0.0)), AF1_x(float(1.0)));}
287//    vec2 ASatF2(vec2 x){ return clamp(x, AF2_x(float(0.0)), AF2_x(float(1.0)));}
288//    vec3 ASatF3(vec3 x){ return clamp(x, AF3_x(float(0.0)), AF3_x(float(1.0)));}
289//    vec4 ASatF4(vec4 x){ return clamp(x, AF4_x(float(0.0)), AF4_x(float(1.0)));}
290//
291//    uint AShrSU1(uint a, uint b){ return uint(int(a)>> int(b));}
292//    uvec2 AShrSU2(uvec2 a, uvec2 b){ return uvec2(ivec2(a)>> ivec2(b));}
293//    uvec3 AShrSU3(uvec3 a, uvec3 b){ return uvec3(ivec3(a)>> ivec3(b));}
294//    uvec4 AShrSU4(uvec4 a, uvec4 b){ return uvec4(ivec4(a)>> ivec4(b));}
295//
296//    float ACpySgnF1(float d, float s){ return uintBitsToFloat(uint(floatBitsToUint(float(d))|(floatBitsToUint(float(s))& AU1_x(uint(0x80000000u)))));}
297//    vec2 ACpySgnF2(vec2 d, vec2 s){ return uintBitsToFloat(uvec2(floatBitsToUint(vec2(d))|(floatBitsToUint(vec2(s))& AU2_x(uint(0x80000000u)))));}
298//    vec3 ACpySgnF3(vec3 d, vec3 s){ return uintBitsToFloat(uvec3(floatBitsToUint(vec3(d))|(floatBitsToUint(vec3(s))& AU3_x(uint(0x80000000u)))));}
299//    vec4 ACpySgnF4(vec4 d, vec4 s){ return uintBitsToFloat(uvec4(floatBitsToUint(vec4(d))|(floatBitsToUint(vec4(s))& AU4_x(uint(0x80000000u)))));}
300//
301//    float ASignedF1(float m){ return ASatF1(m * AF1_x(float(uintBitsToFloat(uint(0x7f800000u)))));}
302//    vec2 ASignedF2(vec2 m){ return ASatF2(m * AF2_x(float(uintBitsToFloat(uint(0x7f800000u)))));}
303//    vec3 ASignedF3(vec3 m){ return ASatF3(m * AF3_x(float(uintBitsToFloat(uint(0x7f800000u)))));}
304//    vec4 ASignedF4(vec4 m){ return ASatF4(m * AF4_x(float(uintBitsToFloat(uint(0x7f800000u)))));}
305//
306//    float APrxLoSqrtF1(float a){ return uintBitsToFloat(uint((floatBitsToUint(float(a))>> AU1_x(uint(1)))+ AU1_x(uint(0x1fbc4639))));}
307//    float APrxLoRcpF1(float a){ return uintBitsToFloat(uint(AU1_x(uint(0x7ef07ebb))- floatBitsToUint(float(a))));}
308//    float APrxMedRcpF1(float a){ float b = uintBitsToFloat(uint(AU1_x(uint(0x7ef19fff))- floatBitsToUint(float(a))));return b *(- b * a + AF1_x(float(2.0)));}
309//    float APrxLoRsqF1(float a){ return uintBitsToFloat(uint(AU1_x(uint(0x5f347d74))-(floatBitsToUint(float(a))>> AU1_x(uint(1)))));}
310//
311//    float APSinF1(float x){ return x * abs(x)- x;}
312//    float APCosF1(float x){ x = AFractF1(x * AF1_x(float(0.5))+ AF1_x(float(0.75)));x = x * AF1_x(float(2.0))- AF1_x(float(1.0));return APSinF1(x);}
313//
314//    float ATo709F1(float c){ return max(min(c * AF1_x(float(4.5)), AF1_x(float(0.018))), AF1_x(float(1.099))* pow(c, AF1_x(float(0.45)))- AF1_x(float(0.099)));}
315//
316//    float AToGammaF1(float c, float rcpX){ return pow(c, rcpX);}
317//
318//    float AToPqF1(float x){ float p = pow(x, AF1_x(float(0.159302)));
319//   return pow((AF1_x(float(0.835938))+ AF1_x(float(18.8516))* p)/(AF1_x(float(1.0))+ AF1_x(float(18.6875))* p), AF1_x(float(78.8438)));}
320//
321//    float AToSrgbF1(float c){ return max(min(c * AF1_x(float(12.92)), AF1_x(float(0.0031308))), AF1_x(float(1.055))* pow(c, AF1_x(float(0.41666)))- AF1_x(float(0.055)));}
322//
323//    float AToTwoF1(float c){ return sqrt(c);}
324//
325//    float AFrom709F1(float c){ return max(min(c * AF1_x(float(1.0 / 4.5)), AF1_x(float(0.081))),
326//   pow((c + AF1_x(float(0.099)))*(AF1_x(float(1.0))/(AF1_x(float(1.099)))), AF1_x(float(1.0 / 0.45))));}
327//
328//    float AFromGammaF1(float c, float x){ return pow(c, x);}
329//
330//    float AFromPqF1(float x){ float p = pow(x, AF1_x(float(0.0126833)));
331//   return pow(ASatF1(p - AF1_x(float(0.835938)))/(AF1_x(float(18.8516))- AF1_x(float(18.6875))* p), AF1_x(float(6.27739)));}
332//
333//    float AFromSrgbF1(float c){ return max(min(c * AF1_x(float(1.0 / 12.92)), AF1_x(float(0.04045))),
334//   pow((c + AF1_x(float(0.055)))*(AF1_x(float(1.0))/ AF1_x(float(1.055))), AF1_x(float(2.4))));}
335//
336//    float AFromTwoF1(float c){ return c * c;}
337//
338//    uvec2 ARmp8x8(uint a){ return uvec2(ABfe(a, 1u, 3u), ABfiM(ABfe(a, 3u, 3u), a, 1u));}
339//
340//    uvec2 ARmpRed8x8(uint a){ return uvec2(ABfiM(ABfe(a, 2u, 3u), a, 1u), ABfiM(ABfe(a, 3u, 3u), ABfe(a, 1u, 2u), 2u));}
341//
342//    vec2 opAAbsF2(out vec2 d, in vec2 a){ d = abs(a);return d;}
343//    vec3 opAAbsF3(out vec3 d, in vec3 a){ d = abs(a);return d;}
344//    vec4 opAAbsF4(out vec4 d, in vec4 a){ d = abs(a);return d;}
345//
346//    vec2 opAAddF2(out vec2 d, in vec2 a, in vec2 b){ d = a + b;return d;}
347//    vec3 opAAddF3(out vec3 d, in vec3 a, in vec3 b){ d = a + b;return d;}
348//    vec4 opAAddF4(out vec4 d, in vec4 a, in vec4 b){ d = a + b;return d;}
349//
350//    vec2 opACpyF2(out vec2 d, in vec2 a){ d = a;return d;}
351//    vec3 opACpyF3(out vec3 d, in vec3 a){ d = a;return d;}
352//    vec4 opACpyF4(out vec4 d, in vec4 a){ d = a;return d;}
353//
354//    vec2 opALerpF2(out vec2 d, in vec2 a, in vec2 b, in vec2 c){ d = ALerpF2(a, b, c);return d;}
355//    vec3 opALerpF3(out vec3 d, in vec3 a, in vec3 b, in vec3 c){ d = ALerpF3(a, b, c);return d;}
356//    vec4 opALerpF4(out vec4 d, in vec4 a, in vec4 b, in vec4 c){ d = ALerpF4(a, b, c);return d;}
357//
358//    vec2 opALerpOneF2(out vec2 d, in vec2 a, in vec2 b, float c){ d = ALerpF2(a, b, AF2_x(float(c)));return d;}
359//    vec3 opALerpOneF3(out vec3 d, in vec3 a, in vec3 b, float c){ d = ALerpF3(a, b, AF3_x(float(c)));return d;}
360//    vec4 opALerpOneF4(out vec4 d, in vec4 a, in vec4 b, float c){ d = ALerpF4(a, b, AF4_x(float(c)));return d;}
361//
362//    vec2 opAMaxF2(out vec2 d, in vec2 a, in vec2 b){ d = max(a, b);return d;}
363//    vec3 opAMaxF3(out vec3 d, in vec3 a, in vec3 b){ d = max(a, b);return d;}
364//    vec4 opAMaxF4(out vec4 d, in vec4 a, in vec4 b){ d = max(a, b);return d;}
365//
366//    vec2 opAMinF2(out vec2 d, in vec2 a, in vec2 b){ d = min(a, b);return d;}
367//    vec3 opAMinF3(out vec3 d, in vec3 a, in vec3 b){ d = min(a, b);return d;}
368//    vec4 opAMinF4(out vec4 d, in vec4 a, in vec4 b){ d = min(a, b);return d;}
369//
370//    vec2 opAMulF2(out vec2 d, in vec2 a, in vec2 b){ d = a * b;return d;}
371//    vec3 opAMulF3(out vec3 d, in vec3 a, in vec3 b){ d = a * b;return d;}
372//    vec4 opAMulF4(out vec4 d, in vec4 a, in vec4 b){ d = a * b;return d;}
373//
374//    vec2 opAMulOneF2(out vec2 d, in vec2 a, float b){ d = a * AF2_x(float(b));return d;}
375//    vec3 opAMulOneF3(out vec3 d, in vec3 a, float b){ d = a * AF3_x(float(b));return d;}
376//    vec4 opAMulOneF4(out vec4 d, in vec4 a, float b){ d = a * AF4_x(float(b));return d;}
377//
378//    vec2 opANegF2(out vec2 d, in vec2 a){ d = - a;return d;}
379//    vec3 opANegF3(out vec3 d, in vec3 a){ d = - a;return d;}
380//    vec4 opANegF4(out vec4 d, in vec4 a){ d = - a;return d;}
381//
382//    vec2 opARcpF2(out vec2 d, in vec2 a){ d = ARcpF2(a);return d;}
383//    vec3 opARcpF3(out vec3 d, in vec3 a){ d = ARcpF3(a);return d;}
384//    vec4 opARcpF4(out vec4 d, in vec4 a){ d = ARcpF4(a);return d;}
385//
386// #line 70 "shaders/src/GenerateMipmap.comp"
387//
388// shared vec4 spd_intermediate[16][16];
389//
390// shared uint spd_counter;
391//
392//   vec4 SpdLoadSourceImage(ivec2 p)
393// {
394//       vec2 textureCoord = p * params . invSrcExtent + params . invSrcExtent;
395//     return texture(src, textureCoord);
396// }
397//
398//   vec4 SpdLoad(ivec2 p)
399// {
400//     return vec4(0);
401// }
402//
403// void SpdStore(ivec2 p, vec4 value, uint mip)
404// {
405//     imageStore(dst[mip], p, value);
406// }
407//
408//   vec4 SpdLoadIntermediate(uint x, uint y)
409// {
410//     return spd_intermediate[x][y];
411// }
412// void SpdStoreIntermediate(uint x, uint y, vec4 value)
413// {
414//     spd_intermediate[x][y]= value;
415// }
416//
417//   vec4 SpdReduce4(vec4 v0, vec4 v1, vec4 v2, vec4 v3)
418// {
419//     return(v0 + v1 + v2 + v3)* 0.25;
420// }
421//
422// #line 1 "shaders/src/third_party/ffx_spd/ffx_spd.h"
423//
424// #extension GL_KHR_shader_subgroup_quad : require
425//
426// void SpdWorkgroupShuffleBarrier(){
427//
428//     barrier();
429//
430// }
431//
432// bool SpdExitWorkgroup(uint numWorkGroups, uint localInvocationIndex)
433// {
434//
435//     if(localInvocationIndex == 0)
436//     {
437//                                   ;
438//     }
439//     SpdWorkgroupShuffleBarrier();
440//     return(0 !=(numWorkGroups - 1));
441// }
442//
443//   vec4 SpdReduceQuad(vec4 v)
444// {
445//
446//       vec4 v0 = v;
447//       vec4 v1 = subgroupQuadSwapHorizontal(v);
448//       vec4 v2 = subgroupQuadSwapVertical(v);
449//       vec4 v3 = subgroupQuadSwapDiagonal(v);
450//     return SpdReduce4(v0, v1, v2, v3);
451//
452//     return AF4_x(0.0);
453// }
454//
455//   vec4 SpdReduceIntermediate(uvec2 i0, uvec2 i1, uvec2 i2, uvec2 i3)
456// {
457//       vec4 v0 = SpdLoadIntermediate(i0 . x, i0 . y);
458//       vec4 v1 = SpdLoadIntermediate(i1 . x, i1 . y);
459//       vec4 v2 = SpdLoadIntermediate(i2 . x, i2 . y);
460//       vec4 v3 = SpdLoadIntermediate(i3 . x, i3 . y);
461//     return SpdReduce4(v0, v1, v2, v3);
462// }
463//
464//   vec4 SpdReduceLoad4(uvec2 i0, uvec2 i1, uvec2 i2, uvec2 i3)
465// {
466//       vec4 v0 = SpdLoad(ivec2(i0));
467//       vec4 v1 = SpdLoad(ivec2(i1));
468//       vec4 v2 = SpdLoad(ivec2(i2));
469//       vec4 v3 = SpdLoad(ivec2(i3));
470//     return SpdReduce4(v0, v1, v2, v3);
471// }
472//
473//   vec4 SpdReduceLoad4(uvec2 base)
474// {
475//     return SpdReduceLoad4(
476//           uvec2(base + uvec2(0, 0)),
477//           uvec2(base + uvec2(0, 1)),
478//           uvec2(base + uvec2(1, 0)),
479//           uvec2(base + uvec2(1, 1)));
480// }
481//
482//   vec4 SpdReduceLoadSourceImage4(uvec2 i0, uvec2 i1, uvec2 i2, uvec2 i3)
483// {
484//       vec4 v0 = SpdLoadSourceImage(ivec2(i0));
485//       vec4 v1 = SpdLoadSourceImage(ivec2(i1));
486//       vec4 v2 = SpdLoadSourceImage(ivec2(i2));
487//       vec4 v3 = SpdLoadSourceImage(ivec2(i3));
488//     return SpdReduce4(v0, v1, v2, v3);
489// }
490//
491//   vec4 SpdReduceLoadSourceImage4(uvec2 base)
492// {
493//
494//     return SpdLoadSourceImage(ivec2(base));
495//
496// }
497//
498// void SpdDownsampleMips_0_1_Intrinsics(uint x, uint y, uvec2 workGroupID, uint localInvocationIndex, uint mip)
499// {
500//       vec4 v[4];
501//
502//        ivec2 tex = ivec2(workGroupID . xy * 64)+ ivec2(x * 2, y * 2);
503//        ivec2 pix = ivec2(workGroupID . xy * 32)+ ivec2(x, y);
504//     v[0]= SpdReduceLoadSourceImage4(tex);
505//     SpdStore(pix, v[0], 0);
506//
507//     tex = ivec2(workGroupID . xy * 64)+ ivec2(x * 2 + 32, y * 2);
508//     pix = ivec2(workGroupID . xy * 32)+ ivec2(x + 16, y);
509//     v[1]= SpdReduceLoadSourceImage4(tex);
510//     SpdStore(pix, v[1], 0);
511//
512//     tex = ivec2(workGroupID . xy * 64)+ ivec2(x * 2, y * 2 + 32);
513//     pix = ivec2(workGroupID . xy * 32)+ ivec2(x, y + 16);
514//     v[2]= SpdReduceLoadSourceImage4(tex);
515//     SpdStore(pix, v[2], 0);
516//
517//     tex = ivec2(workGroupID . xy * 64)+ ivec2(x * 2 + 32, y * 2 + 32);
518//     pix = ivec2(workGroupID . xy * 32)+ ivec2(x + 16, y + 16);
519//     v[3]= SpdReduceLoadSourceImage4(tex);
520//     SpdStore(pix, v[3], 0);
521//
522//     if(mip <= 1)
523//         return;
524//
525//     v[0]= SpdReduceQuad(v[0]);
526//     v[1]= SpdReduceQuad(v[1]);
527//     v[2]= SpdReduceQuad(v[2]);
528//     v[3]= SpdReduceQuad(v[3]);
529//
530//     if((localInvocationIndex % 4)== 0)
531//     {
532//         SpdStore(ivec2(workGroupID . xy * 16)+
533//                ivec2(x / 2, y / 2), v[0], 1);
534//         SpdStoreIntermediate(
535//             x / 2, y / 2, v[0]);
536//
537//         SpdStore(ivec2(workGroupID . xy * 16)+
538//                ivec2(x / 2 + 8, y / 2), v[1], 1);
539//         SpdStoreIntermediate(
540//             x / 2 + 8, y / 2, v[1]);
541//
542//         SpdStore(ivec2(workGroupID . xy * 16)+
543//                ivec2(x / 2, y / 2 + 8), v[2], 1);
544//         SpdStoreIntermediate(
545//             x / 2, y / 2 + 8, v[2]);
546//
547//         SpdStore(ivec2(workGroupID . xy * 16)+
548//                ivec2(x / 2 + 8, y / 2 + 8), v[3], 1);
549//         SpdStoreIntermediate(
550//             x / 2 + 8, y / 2 + 8, v[3]);
551//     }
552// }
553//
554// void SpdDownsampleMips_0_1_LDS(uint x, uint y, uvec2 workGroupID, uint localInvocationIndex, uint mip)
555// {
556//       vec4 v[4];
557//
558//        ivec2 tex = ivec2(workGroupID . xy * 64)+ ivec2(x * 2, y * 2);
559//        ivec2 pix = ivec2(workGroupID . xy * 32)+ ivec2(x, y);
560//     v[0]= SpdReduceLoadSourceImage4(tex);
561//     SpdStore(pix, v[0], 0);
562//
563//     tex = ivec2(workGroupID . xy * 64)+ ivec2(x * 2 + 32, y * 2);
564//     pix = ivec2(workGroupID . xy * 32)+ ivec2(x + 16, y);
565//     v[1]= SpdReduceLoadSourceImage4(tex);
566//     SpdStore(pix, v[1], 0);
567//
568//     tex = ivec2(workGroupID . xy * 64)+ ivec2(x * 2, y * 2 + 32);
569//     pix = ivec2(workGroupID . xy * 32)+ ivec2(x, y + 16);
570//     v[2]= SpdReduceLoadSourceImage4(tex);
571//     SpdStore(pix, v[2], 0);
572//
573//     tex = ivec2(workGroupID . xy * 64)+ ivec2(x * 2 + 32, y * 2 + 32);
574//     pix = ivec2(workGroupID . xy * 32)+ ivec2(x + 16, y + 16);
575//     v[3]= SpdReduceLoadSourceImage4(tex);
576//     SpdStore(pix, v[3], 0);
577//
578//     if(mip <= 1)
579//         return;
580//
581//     for(int i = 0;i < 4;i ++)
582//     {
583//         SpdStoreIntermediate(x, y, v[i]);
584//         SpdWorkgroupShuffleBarrier();
585//         if(localInvocationIndex < 64)
586//         {
587//             v[i]= SpdReduceIntermediate(
588//                   uvec2(x * 2 + 0, y * 2 + 0),
589//                   uvec2(x * 2 + 1, y * 2 + 0),
590//                   uvec2(x * 2 + 0, y * 2 + 1),
591//                   uvec2(x * 2 + 1, y * 2 + 1)
592//             );
593//             SpdStore(ivec2(workGroupID . xy * 16)+ ivec2(x +(i % 2)* 8, y +(i / 2)* 8), v[i], 1);
594//         }
595//         SpdWorkgroupShuffleBarrier();
596//     }
597//
598//     if(localInvocationIndex < 64)
599//     {
600//         SpdStoreIntermediate(x + 0, y + 0, v[0]);
601//         SpdStoreIntermediate(x + 8, y + 0, v[1]);
602//         SpdStoreIntermediate(x + 0, y + 8, v[2]);
603//         SpdStoreIntermediate(x + 8, y + 8, v[3]);
604//     }
605// }
606//
607// void SpdDownsampleMips_0_1(uint x, uint y, uvec2 workGroupID, uint localInvocationIndex, uint mip)
608// {
609//
610//     SpdDownsampleMips_0_1_Intrinsics(x, y, workGroupID, localInvocationIndex, mip);
611//
612// }
613//
614// void SpdDownsampleMip_2(uint x, uint y, uvec2 workGroupID, uint localInvocationIndex, uint mip)
615// {
616//
617//       vec4 v = SpdLoadIntermediate(x, y);
618//     v = SpdReduceQuad(v);
619//
620//     if(localInvocationIndex % 4 == 0)
621//     {
622//         SpdStore(ivec2(workGroupID . xy * 8)+ ivec2(x / 2, y / 2), v, mip);
623//         SpdStoreIntermediate(x +(y / 2)% 2, y, v);
624//     }
625//
626// }
627//
628// void SpdDownsampleMip_3(uint x, uint y, uvec2 workGroupID, uint localInvocationIndex, uint mip)
629// {
630//
631//     if(localInvocationIndex < 64)
632//     {
633//           vec4 v = SpdLoadIntermediate(x * 2 + y % 2, y * 2);
634//         v = SpdReduceQuad(v);
635//
636//         if(localInvocationIndex % 4 == 0)
637//         {
638//             SpdStore(ivec2(workGroupID . xy * 4)+ ivec2(x / 2, y / 2), v, mip);
639//             SpdStoreIntermediate(x * 2 + y / 2, y * 2, v);
640//         }
641//     }
642//
643// }
644//
645// void SpdDownsampleMip_4(uint x, uint y, uvec2 workGroupID, uint localInvocationIndex, uint mip)
646// {
647//
648//     if(localInvocationIndex < 16)
649//     {
650//           vec4 v = SpdLoadIntermediate(x * 4 + y, y * 4);
651//         v = SpdReduceQuad(v);
652//
653//         if(localInvocationIndex % 4 == 0)
654//         {
655//             SpdStore(ivec2(workGroupID . xy * 2)+ ivec2(x / 2, y / 2), v, mip);
656//             SpdStoreIntermediate(x / 2 + y, 0, v);
657//         }
658//     }
659//
660// }
661//
662// void SpdDownsampleMip_5(uint x, uint y, uvec2 workGroupID, uint localInvocationIndex, uint mip)
663// {
664//
665//     if(localInvocationIndex < 4)
666//     {
667//           vec4 v = SpdLoadIntermediate(localInvocationIndex, 0);
668//         v = SpdReduceQuad(v);
669//
670//         if(localInvocationIndex % 4 == 0)
671//         {
672//             SpdStore(ivec2(workGroupID . xy), v, mip);
673//         }
674//     }
675//
676// }
677//
678// void SpdDownsampleMips_6_7(uint x, uint y, uint mips)
679// {
680//        ivec2 tex = ivec2(x * 4 + 0, y * 4 + 0);
681//        ivec2 pix = ivec2(x * 2 + 0, y * 2 + 0);
682//       vec4 v0 = SpdReduceLoad4(tex);
683//     SpdStore(pix, v0, 6);
684//
685//     tex = ivec2(x * 4 + 2, y * 4 + 0);
686//     pix = ivec2(x * 2 + 1, y * 2 + 0);
687//       vec4 v1 = SpdReduceLoad4(tex);
688//     SpdStore(pix, v1, 6);
689//
690//     tex = ivec2(x * 4 + 0, y * 4 + 2);
691//     pix = ivec2(x * 2 + 0, y * 2 + 1);
692//       vec4 v2 = SpdReduceLoad4(tex);
693//     SpdStore(pix, v2, 6);
694//
695//     tex = ivec2(x * 4 + 2, y * 4 + 2);
696//     pix = ivec2(x * 2 + 1, y * 2 + 1);
697//       vec4 v3 = SpdReduceLoad4(tex);
698//     SpdStore(pix, v3, 6);
699//
700//     if(mips <= 7)return;
701//
702//       vec4 v = SpdReduce4(v0, v1, v2, v3);
703//     SpdStore(ivec2(x, y), v, 7);
704//     SpdStoreIntermediate(x, y, v);
705// }
706//
707// void SpdDownsampleNextFour(uint x, uint y, uvec2 workGroupID, uint localInvocationIndex, uint baseMip, uint mips)
708// {
709//     if(mips <= baseMip)return;
710//     SpdWorkgroupShuffleBarrier();
711//     SpdDownsampleMip_2(x, y, workGroupID, localInvocationIndex, baseMip);
712//
713//     if(mips <= baseMip + 1)return;
714//     SpdWorkgroupShuffleBarrier();
715//     SpdDownsampleMip_3(x, y, workGroupID, localInvocationIndex, baseMip + 1);
716//
717//     if(mips <= baseMip + 2)return;
718//     SpdWorkgroupShuffleBarrier();
719//     SpdDownsampleMip_4(x, y, workGroupID, localInvocationIndex, baseMip + 2);
720//
721//     if(mips <= baseMip + 3)return;
722//     SpdWorkgroupShuffleBarrier();
723//     SpdDownsampleMip_5(x, y, workGroupID, localInvocationIndex, baseMip + 3);
724// }
725//
726// void SpdDownsample(
727//       uvec2 workGroupID,
728//       uint localInvocationIndex,
729//       uint mips,
730//       uint numWorkGroups
731// ){
732//       uvec2 sub_xy = ARmpRed8x8(localInvocationIndex % 64);
733//       uint x = sub_xy . x + 8 *((localInvocationIndex >> 6)% 2);
734//       uint y = sub_xy . y + 8 *((localInvocationIndex >> 7));
735//     SpdDownsampleMips_0_1(x, y, workGroupID, localInvocationIndex, mips);
736//
737//     SpdDownsampleNextFour(x, y, workGroupID, localInvocationIndex, 2, mips);
738//
739//     if(mips <= 6)return;
740//
741//     if(SpdExitWorkgroup(numWorkGroups, localInvocationIndex))return;
742//
743//     SpdDownsampleMips_6_7(x, y, mips);
744//
745//     SpdDownsampleNextFour(x, y, uvec2(0, 0), localInvocationIndex, 8, mips);
746// }
747//
748// #line 175 "shaders/src/GenerateMipmap.comp"
749//
750// void main()
751// {
752//
753//     SpdDownsample(gl_WorkGroupID . xy, gl_LocalInvocationIndex, params . levelCount, 0);
754//
755// }
756