1// GENERATED FILE - DO NOT EDIT. 2// Generated by gen_vk_internal_shaders.py. 3// 4// Copyright 2018 The ANGLE Project Authors. All rights reserved. 5// Use of this source code is governed by a BSD-style license that can be 6// found in the LICENSE file. 7// 8// shaders/gen/GenerateMipmap.comp.00000009.inc: 9// Pre-generated shader for the ANGLE Vulkan back-end. 10 11#pragma once 12constexpr uint8_t kGenerateMipmap_comp_00000009[] = { 13 0x1f,0x8b,0x08,0x00,0x00,0x00,0x00,0x00,0x02,0xff,0x7d,0x98,0x7f,0x6c,0x56,0xd5, 14 0x19,0xc7,0xef,0xfb,0xf6,0xde,0x73,0xcf,0x1d,0xbe,0x1b,0x64,0x02,0x53,0x9c,0x08, 15 0x94,0xb7,0x0c,0x1c,0x71,0x8b,0xfc,0x1a,0x29,0x1b,0xfe,0x88,0xfc,0xe1,0xa2,0x58, 16 0xdb,0x30,0xb3,0x64,0xf1,0xc7,0x0c,0x75,0x13,0xff,0xc0,0x3f,0x20,0xa9,0xa3,0x9b, 17 0xce,0x0d,0x36,0x4a,0xd8,0xc6,0x28,0x8a,0xd1,0xe9,0x7e,0xb0,0x75,0x5a,0x34,0x2b, 18 0x51,0x57,0x99,0x21,0x31,0x46,0x5b,0x8c,0x4a,0x26,0xb4,0xf2,0x63,0xb1,0x6d,0xb2, 19 0xbf,0x44,0x29,0x05,0xd7,0x82,0xdb,0xf9,0xbe,0xcf,0xf7,0xc9,0x7d,0xfa,0xb6,0xb3, 20 0xc9,0xed,0x3d,0xe7,0xf3,0x9c,0xf3,0x3c,0xcf,0x79,0xce,0xf7,0x9e,0xfb,0xbe,0x6f, 21 0x4d,0x71,0x5e,0x1a,0xd5,0x14,0xa2,0xcf,0x45,0x3e,0x5a,0x58,0x8a,0x2a,0x7f,0xd3, 22 0xa2,0x62,0x54,0xe0,0xbd,0x9e,0xf7,0x1b,0xc2,0x7d,0x4a,0xe4,0x2a,0xfc,0xa6,0x9b, 23 0x1b,0x6e,0x5e,0xbc,0xf1,0xc1,0x7b,0x16,0x5f,0xbb,0xe4,0x1a,0x8c,0xff,0x7c,0x54, 24 0x53,0x99,0x07,0xdb,0x17,0xa2,0x34,0x4a,0xc2,0x3d,0x0e,0xd7,0xfd,0x77,0x36,0x6f, 25 0x00,0x6f,0x0f,0x9d,0xc7,0xc2,0x35,0x35,0xcc,0x8f,0x2b,0xfe,0x64,0x70,0x81,0x73, 26 0xd6,0x84,0x19,0xc7,0x24,0x74,0x34,0x8f,0x77,0x65,0x05,0x32,0x8f,0xb8,0x21,0x0e, 27 0x58,0xb1,0xd2,0x8e,0xa3,0xa1,0x70,0x9f,0xcb,0xf1,0xda,0x9f,0xc3,0x39,0xe8,0x0f, 28 0x57,0xd9,0x87,0x69,0x8f,0xe8,0x0b,0xfd,0x99,0xb4,0x21,0xc7,0x29,0xa1,0x7d,0x39, 29 0xfb,0x8f,0xb1,0xff,0x65,0xf6,0xff,0xc4,0xfe,0x65,0xe1,0xfa,0x62,0xc8,0xa0,0x58, 30 0xf1,0x55,0x53,0x59,0x39,0xda,0x33,0x42,0xcb,0x85,0xfb,0x55,0x15,0x9f,0x71,0x25, 31 0x5f,0xc7,0x3a,0x4c,0x0f,0xff,0x4b,0xb4,0x45,0xb4,0x23,0x4e,0x89,0x73,0x61,0x9f, 32 0x4d,0x7b,0x81,0x76,0xb4,0x67,0xd3,0x7e,0x29,0xeb,0xbf,0x88,0xe3,0x3a,0xe9,0x67, 33 0x11,0xfd,0x76,0x71,0x9c,0xf6,0x0f,0x84,0xab,0xc6,0xf4,0xbb,0x8d,0xdf,0x23,0xcc, 34 0x0b,0xe3,0xaf,0x0c,0x7d,0xd4,0xf3,0x08,0x73,0xb9,0x2a,0xf4,0xfb,0xc2,0x3d,0x0b, 35 0x17,0xf8,0x4a,0xf6,0xfb,0xc9,0x60,0x7f,0x9f,0xed,0x23,0x95,0x5a,0x64,0xd1,0x07, 36 0xf4,0x57,0x88,0xc6,0xff,0x69,0x7f,0x56,0xc8,0x64,0x20,0xdc,0x3f,0xe0,0xfc,0x41, 37 0xf2,0x01,0xfa,0x47,0x7f,0xc8,0xac,0x07,0xbe,0xfe,0xcd,0x3e,0xfc,0x9f,0xfe,0x3f, 38 0xfe,0x8b,0x64,0xba,0xc6,0x8f,0x38,0xee,0x8a,0xd0,0xff,0x38,0xdc,0x4f,0x93,0x21, 39 0xe6,0x19,0xce,0xf9,0x98,0x31,0xd1,0x1f,0x26,0x83,0x7d,0x84,0xed,0xd3,0xc6,0xdf, 40 0x68,0x04,0xbd,0x8a,0xbf,0x31,0xea,0x6f,0x94,0xfd,0x0b,0xe1,0x3e,0xc6,0x3e,0xe6, 41 0x5f,0xe4,0x3e,0x5f,0xa0,0x7f,0xf4,0x3f,0x25,0x83,0xbd,0x50,0x90,0xb6,0x37,0x6b, 42 0x9c,0x56,0x59,0x50,0xeb,0x2a,0x8d,0x37,0x3d,0xf4,0x7d,0x21,0x8f,0x3f,0xb3,0x30, 43 0x7e,0x8f,0x5b,0x43,0xff,0x5b,0xa6,0xdf,0x56,0x10,0xbd,0x68,0xbf,0x9d,0x31,0x54, 44 0x23,0xaf,0x16,0xc6,0xd7,0xe7,0x3b,0xc5,0x3c,0x3e,0xec,0x0d,0xb1,0xd4,0x4b,0xfb, 45 0xdf,0x0d,0xfd,0x94,0x1a,0xf9,0x6d,0x2c,0x7a,0xa8,0x61,0xfe,0xbb,0x63,0xf1,0x05, 46 0xbe,0x92,0xfd,0x76,0x32,0xd8,0xf7,0xb0,0x5d,0xe2,0xfa,0xf7,0xf0,0x79,0x57,0xfb, 47 0xef,0x62,0xd1,0x4c,0xc9,0xe4,0xf3,0xc7,0x58,0x36,0xf0,0xea,0x90,0x05,0xfc,0xe2, 48 0xf9,0x02,0xeb,0xa6,0x5e,0xaf,0x0e,0xcf,0x3f,0x9e,0x91,0x79,0x25,0x59,0x7b,0x6b, 49 0x21,0x67,0xb5,0x25,0x59,0x7f,0x9b,0x61,0xf3,0x4b,0xb2,0x1f,0xa3,0x66,0x6e,0xb9, 50 0x24,0xeb,0xc6,0xa5,0xac,0xae,0x24,0xb5,0x6a,0x37,0x73,0x17,0x94,0xe4,0x19,0xea, 51 0x32,0xf9,0x7d,0x25,0xfc,0xc3,0x39,0xb6,0x34,0xfc,0x2f,0x72,0x2f,0x23,0xd6,0xe4, 52 0x93,0x40,0x60,0xab,0x67,0xad,0xf6,0xb2,0x1e,0xb7,0x84,0x0a,0xc2,0xdf,0x13,0x64, 53 0x7b,0xe3,0xfc,0x59,0xa8,0xa7,0xdf,0x27,0x59,0x9b,0xd5,0xc1,0x03,0xea,0xf2,0x74, 54 0x2c,0xcf,0x17,0xf6,0x4b,0xc7,0x3c,0x43,0x7e,0x3e,0x44,0x8b,0x13,0xf1,0x31,0x16, 55 0xda,0xd0,0xc4,0x3f,0x63,0x89,0x8f,0xfb,0xd6,0xe0,0x03,0xe3,0x8f,0xc6,0xe2,0x17, 56 0x35,0x6a,0xe1,0x7e,0xd6,0x26,0xb2,0x1e,0xed,0x97,0x13,0x39,0x17,0x7a,0x42,0xbd, 57 0x31,0xa7,0x2e,0x91,0x79,0x18,0x07,0x9b,0x8e,0xfb,0x6a,0x22,0xf5,0x7f,0x23,0xac, 58 0x05,0xe3,0x16,0x27,0xf9,0xd8,0x4e,0xda,0xd5,0xc7,0x52,0xf2,0x32,0x7d,0x28,0x5f, 59 0x45,0x8e,0xb1,0xf0,0xaf,0xbe,0x6e,0x4c,0x64,0x0e,0xec,0x9d,0xcc,0xf1,0x10,0xd7, 60 0x70,0x9c,0x6b,0x68,0x30,0xeb,0x3a,0x11,0x0b,0xc7,0x3a,0x1e,0x21,0x3b,0x19,0xcb, 61 0x7e,0xc2,0xd6,0x4a,0x76,0x2a,0x96,0x3c,0x61,0x53,0x7f,0x03,0xf4,0x07,0x5d,0xeb, 62 0xdc,0x41,0xce,0x1d,0x30,0x73,0x87,0x62,0xc9,0x6b,0x90,0xf5,0x7e,0xc8,0x8d,0xaf, 63 0xf7,0xc3,0x89,0xd4,0x1b,0xf7,0x47,0xa8,0x97,0x47,0x13,0xd9,0x63,0x68,0xb3,0x85, 64 0x67,0xf5,0xcf,0x12,0xe1,0x1a,0x6b,0x6b,0x22,0x79,0xd9,0x3d,0xd8,0x96,0x08,0xd7, 65 0x31,0xbf,0x4c,0x24,0xbe,0x1d,0xb3,0x3d,0x11,0x7e,0x6b,0x18,0x03,0xbf,0x6d,0x89, 66 0xcc,0x03,0x6f,0x25,0xdb,0x91,0x48,0xbc,0x36,0x93,0xd3,0xaf,0x98,0x53,0xad,0xc9, 67 0xe9,0xd7,0x89,0x70,0xf5,0xbd,0x8b,0x39,0x69,0x7f,0x37,0xe3,0x6b,0xac,0xf6,0x44, 68 0xc6,0xec,0x36,0xb1,0xf6,0x24,0xe2,0xa7,0x9d,0x7e,0x10,0xeb,0xf1,0x44,0x72,0xd0, 69 0x38,0x3f,0x71,0xc2,0x1e,0xe0,0xfb,0xe5,0xe7,0x4e,0x18,0x34,0x8e,0xf7,0xc5,0x56, 70 0x27,0x1a,0xef,0xe4,0x73,0x80,0x31,0xdb,0x9c,0xf0,0x9f,0x86,0x31,0xe8,0xff,0xc2, 71 0xc9,0x3c,0xf0,0x1f,0x93,0xb5,0x39,0xe1,0x60,0x98,0x87,0x77,0xc6,0x0e,0x27,0xef, 72 0x8b,0x75,0x41,0x53,0x38,0xcf,0x76,0x3a,0x61,0x18,0x5b,0xe4,0xbb,0x03,0x71,0x71, 73 0xa6,0xff,0xc6,0xc9,0x39,0x3f,0x93,0xcf,0x16,0xce,0xf7,0x5d,0x4e,0xf8,0xdd,0xa1, 74 0x8f,0x36,0xd6,0x07,0x1f,0xaa,0x87,0x7d,0xdc,0xa3,0x36,0xf3,0x2c,0xfd,0x39,0x11, 75 0xae,0x75,0x7a,0x36,0x11,0x66,0xf7,0xe4,0x39,0xee,0xc9,0xb3,0x49,0xee,0xeb,0x6f, 76 0xac,0xf7,0xa8,0xd9,0xdf,0xae,0x44,0xb8,0xfa,0x7a,0x31,0x11,0x66,0x6b,0xfe,0x12, 77 0x6b,0xfe,0xa2,0xa9,0xf9,0xdf,0x13,0x89,0xa1,0x35,0xdf,0xeb,0x84,0x69,0xcd,0x9f, 78 0x76,0xc2,0xb4,0x9e,0x7f,0x70,0xc2,0x6c,0x3d,0xf7,0x39,0xe1,0x60,0x5a,0xbf,0x0e, 79 0xd6,0x6f,0x9f,0xa9,0x9f,0xd6,0xaa,0xd3,0xd4,0x0a,0x6d,0xe4,0xd5,0x61,0x6a,0xd5, 80 0x43,0xad,0xda,0x5a,0xf5,0x26,0xc2,0x75,0x7d,0x87,0xa9,0xdf,0x5e,0xb3,0xbe,0xb7, 81 0x58,0xab,0xc3,0xa6,0x56,0xef,0x51,0x8b,0xb6,0x56,0x47,0x13,0xe1,0xea,0xeb,0x18, 82 0xf5,0x79,0xd4,0xf8,0xea,0x63,0xad,0x8e,0x99,0x5a,0xbd,0x9f,0x48,0x0c,0xad,0xd5, 83 0x01,0x27,0x4c,0x6b,0xd5,0xed,0x84,0x69,0xad,0xfe,0xe1,0x84,0xd9,0x5a,0x1d,0x72, 84 0xc2,0x6d,0xad,0x5e,0x63,0xad,0x0e,0x4d,0x52,0xab,0x37,0x4c,0xad,0xd0,0x46,0x5e, 85 0x18,0xaf,0xb9,0x7f,0x48,0xcd,0xd8,0x3a,0x9c,0x66,0x1d,0x3e,0x34,0x6b,0x1c,0xa5, 86 0x1e,0xec,0x1a,0xc7,0xb8,0xc6,0x51,0xb3,0xc6,0x8b,0x89,0xcc,0xd7,0x35,0xbe,0xed, 87 0x84,0xe9,0x1a,0xdf,0x73,0xc2,0x74,0x8d,0x7d,0x4e,0x98,0x5d,0xe3,0x71,0x27,0xdc, 88 0xae,0xf1,0x14,0xd7,0x78,0x7c,0x92,0x35,0x0e,0x98,0x35,0xa2,0x8d,0xbc,0x30,0xfe, 89 0x85,0xe0,0x0f,0x9f,0x4f,0x13,0x27,0xef,0x2e,0xbc,0x3f,0x70,0x96,0xa6,0x3c,0x4b, 90 0x47,0xc3,0x78,0xd8,0x5c,0xb8,0xc0,0x70,0x9e,0xa2,0xfd,0x9f,0x70,0x7f,0x88,0x7d, 91 0xf0,0x0d,0x05,0x57,0xc9,0x61,0xd8,0xc9,0xbb,0x0a,0xcf,0x25,0x9e,0x5d,0xe5,0x23, 92 0x86,0x23,0x86,0xf2,0xf3,0x86,0xe3,0x2c,0xc5,0xfa,0xc0,0x0b,0xa9,0xb0,0x61,0x97, 93 0xb3,0x9a,0x54,0xf8,0x88,0x61,0x49,0x2a,0x1c,0x7e,0xda,0xc8,0x5c,0x2a,0x7c,0x9a, 94 0x89,0x7f,0x69,0x2a,0x71,0x3a,0xaa,0xf2,0x9a,0x61,0xb8,0xcd,0xeb,0x4b,0x86,0xdb, 95 0xbc,0xe6,0xa6,0xc2,0xe0,0x4f,0x59,0x6d,0x2a,0x7c,0x86,0x61,0xe5,0x54,0x38,0xfc, 96 0x68,0x5e,0x75,0xa9,0x70,0x9b,0xd7,0x12,0xc6,0x79,0xad,0x2a,0xaf,0x65,0x86,0xdb, 97 0xbc,0x56,0x18,0x6e,0xf3,0xba,0x3e,0x15,0xb6,0xc4,0xe4,0x70,0x63,0x2a,0x7c,0x99, 98 0x61,0x37,0xa5,0xc2,0x57,0x98,0xbc,0xd6,0xa4,0xc2,0x6d,0x5e,0x4d,0x8c,0x73,0xaa, 99 0x2a,0xaf,0x75,0x86,0xdb,0xbc,0xee,0x30,0xdc,0xe6,0x75,0x4f,0x2a,0xac,0xc9,0xe4, 100 0x70,0x6f,0x2a,0x7c,0x9d,0x61,0xeb,0x53,0xe1,0x77,0x98,0xbc,0x9a,0x53,0xe1,0xc8, 101 0x4b,0x3f,0x57,0x5c,0xe6,0xe4,0xb3,0x01,0x3e,0x03,0xfe,0x85,0xda,0xbd,0xdc,0x09, 102 0x47,0x9e,0xd0,0x6e,0x8b,0xd1,0x2e,0x6c,0xb3,0xc2,0xd5,0x42,0xad,0xa2,0xad,0xef, 103 0xdd,0x2b,0x9d,0xbc,0x77,0xe7,0x9b,0xf7,0xee,0x6c,0x27,0xfc,0x51,0xc6,0x9b,0xe3, 104 0x26,0x7e,0x16,0x98,0xeb,0x84,0xeb,0x98,0x5a,0x37,0xf1,0xb3,0xc0,0x7c,0x27,0x5c, 105 0xcf,0x86,0xb2,0x93,0x79,0xf3,0x5d,0x7e,0x36,0xd4,0x39,0x89,0x57,0x76,0xf9,0x7b, 106 0xef,0x87,0xa9,0xbc,0xf7,0xba,0xcd,0xb3,0x7b,0x7f,0x2a,0x1c,0xcf,0x2e,0xda,0x98, 107 0x07,0x8d,0xaf,0xc6,0x77,0xfa,0xb0,0xe6,0x07,0x53,0xf9,0xce,0x32,0x87,0x31,0x57, 108 0x85,0x1a,0x80,0x61,0x8c,0x9e,0xd1,0xcb,0x99,0x33,0x3e,0x43,0x69,0x8e,0x2b,0x9c, 109 0x70,0xcd,0xb1,0xde,0x09,0xb3,0x39,0xae,0x62,0x8e,0xf5,0x2e,0xcf,0x67,0x93,0xc9, 110 0x07,0x6d,0x8c,0xa9,0x33,0xf9,0x6c,0x61,0x3e,0xcb,0x4d,0x3e,0x60,0x75,0x26,0x9f, 111 0x06,0xda,0x6c,0x3e,0xb7,0x3b,0xe1,0x9a,0x4f,0x23,0x6b,0x76,0xbb,0xc9,0xa7,0x89, 112 0xf9,0x34,0x9a,0x7c,0x1e,0x36,0xf9,0xa0,0x8d,0x31,0x6b,0x4c,0x3e,0xdb,0x4c,0x7d, 113 0x1a,0x98,0x0f,0x18,0xc6,0x68,0xac,0x0d,0x5c,0xbb,0x8d,0xf5,0x00,0x63,0x6d,0x30, 114 0xb1,0xda,0x4c,0x2c,0xb4,0x31,0xa6,0xd9,0xc4,0xda,0x65,0xd6,0xae,0xb1,0xc0,0x30, 115 0x06,0x67,0xa6,0xea,0xb0,0xa5,0xea,0x0c,0xc5,0x1d,0xda,0x1d,0x48,0xc7,0x7f,0x86, 116 0xfd,0x6b,0x2a,0x76,0xdc,0xf5,0xac,0xee,0x4c,0xe5,0xac,0xee,0xe2,0x59,0xfd,0x7c, 117 0x9a,0xeb,0x1d,0xb6,0xfd,0xe1,0x7a,0x9e,0xf3,0xf6,0x33,0xee,0x00,0xfb,0xe0,0xff, 118 0x0a,0xe3,0xf4,0x3b,0x13,0xbe,0xbb,0x6a,0xee,0xd3,0xbd,0xe4,0x0e,0xbd,0x43,0xcf, 119 0xf5,0xfc,0x2d,0x64,0x86,0x17,0x9b,0x3e,0xeb,0xb5,0x5e,0x9e,0x75,0x70,0x7b,0x36, 120 0x94,0x0d,0xb7,0x67,0xc3,0x02,0xc3,0xed,0xd9,0xf0,0x75,0x2f,0x0c,0xfe,0x94,0x5d, 121 0xeb,0x85,0x97,0x0d,0x5b,0xea,0x85,0xc3,0x8f,0x9e,0x0d,0xcb,0xbc,0x70,0x7b,0x36, 122 0x9c,0x4b,0x27,0x9e,0x0d,0xe7,0x53,0xe1,0x7a,0x36,0x4c,0xf5,0x79,0xad,0x60,0xfb, 123 0x24,0x5c,0x60,0xa8,0x0d,0xda,0x7a,0x36,0x8c,0xa5,0x72,0x36,0x94,0xcd,0xd9,0x70, 124 0x21,0x15,0xae,0xcf,0xfd,0xa7,0xe9,0xc4,0xb3,0xe1,0xbf,0xa9,0x70,0x1d,0x53,0xf0, 125 0x13,0xcf,0x86,0xa2,0x17,0xae,0xda,0xab,0xf1,0x32,0x0f,0x5c,0xb5,0x17,0x7b,0x89, 126 0x07,0x9b,0x9e,0x0d,0xdf,0xf0,0x72,0x36,0x74,0x99,0xb3,0x61,0xa5,0x17,0x0e,0x3d, 127 0xa2,0x8d,0x79,0xa8,0x8d,0xd6,0x64,0x0a,0x63,0x61,0x8e,0x3e,0x7b,0x97,0x78,0xc9, 128 0x7b,0x8a,0xcf,0xf7,0xfe,0x3a,0xee,0xfd,0x25,0xcc,0x17,0xba,0xbd,0x8e,0xbe,0xa0, 129 0x1f,0xad,0x11,0xee,0xaa,0xc3,0x6e,0xea,0xf0,0x00,0x75,0x78,0xd0,0xe8,0x10,0xb6, 130 0x57,0xc2,0x75,0x90,0xba,0x7b,0xa5,0x4a,0x87,0x07,0x27,0xd1,0xe1,0x7e,0xfa,0xbd, 131 0xd5,0xe7,0xdf,0x89,0xe1,0x77,0xb3,0xd9,0x33,0xd8,0xd6,0x86,0x6b,0x33,0xf3,0x59, 132 0x6b,0xd6,0xda,0x68,0x6a,0xad,0x6b,0x6d,0xf2,0xf2,0x9d,0xa0,0xd1,0xac,0xf5,0x47, 133 0x5c,0x2b,0x6c,0xf8,0x0c,0xac,0x3a,0xdf,0xe2,0xc5,0xa6,0xba,0xdd,0x4e,0xdd,0x6e, 134 0xa9,0xd2,0xf9,0x0e,0xc3,0xad,0xce,0x77,0x1a,0x6e,0x75,0xfe,0xb8,0x17,0xb6,0xdd, 135 0x68,0xfa,0x09,0x2f,0x7c,0x87,0x61,0x4f,0x7a,0xe1,0x3b,0x8d,0xce,0x9f,0xf2,0xc2, 136 0xa7,0xb1,0x16,0x9b,0xaa,0xf4,0xfb,0xbd,0xd0,0xdf,0xc4,0x5a,0xa0,0xad,0xfa,0xbd, 137 0xcb,0x8b,0x7e,0xeb,0x8c,0x7e,0xef,0xf6,0xc2,0x55,0x9b,0xdf,0xf7,0x13,0xf5,0x7b, 138 0xaf,0x17,0xae,0x63,0xd6,0x4f,0xa2,0xdf,0x66,0x2f,0x5c,0xf5,0x7b,0x9f,0x97,0x79, 139 0xcd,0x46,0xbf,0x3f,0xf0,0x12,0xef,0x3e,0xa3,0xdf,0x67,0xa8,0xdf,0x03,0x46,0xbf, 140 0xbf,0xf7,0xc2,0xa1,0x5f,0xb4,0x31,0xef,0x29,0x9f,0xef,0xdf,0x46,0xee,0xdf,0x7a, 141 0xb3,0x7f,0x1d,0xdc,0xbf,0x8d,0xdc,0x3f,0x68,0xb5,0x83,0xf3,0xa0,0x31,0xad,0xc7, 142 0x26,0xf6,0x55,0x2b,0x9b,0x8d,0x76,0xdf,0xa4,0x76,0xdb,0x59,0xd7,0x5e,0xa3,0x5d, 143 0xd8,0x7a,0xc2,0xd5,0x4b,0xad,0xf6,0x54,0x69,0xb7,0xf7,0x33,0xb4,0xfb,0x12,0xb5, 144 0x3b,0xca,0x67,0xe2,0xa4,0xd9,0x2f,0xd8,0x5e,0x0e,0xd7,0x49,0xe6,0xf3,0xb2,0xcf, 145 0x7f,0x4f,0xe8,0xe6,0x5e,0x20,0x1f,0x5d,0xfb,0x41,0x2f,0x7c,0xc8,0xfc,0x0e,0xf2, 146 0x2a,0xfb,0xed,0xe6,0xdc,0x1e,0x60,0x3d,0x30,0x1e,0x76,0xd5,0xf3,0xa0,0x17,0x9b, 147 0xea,0xf3,0x0c,0xf5,0x39,0x58,0xa5,0xe7,0xb3,0x86,0x5b,0x3d,0x9f,0x33,0xdc,0xea, 148 0x19,0x3f,0x08,0x82,0x9d,0x31,0xda,0x2d,0x66,0xc2,0xcf,0x1a,0x16,0x67,0xc2,0xcf, 149 0x19,0x3d,0x27,0x99,0x70,0xd5,0xf3,0x89,0x2a,0x3d,0xbf,0x1e,0xfa,0x27,0x58,0x9f, 150 0xd7,0x8d,0x9e,0xdf,0xa4,0x9e,0x17,0x18,0x3d,0xf7,0x78,0xe1,0xaa,0xd5,0xc3,0x93, 151 0xe8,0xf9,0x2d,0x2f,0x5c,0xc7,0xbc,0x3d,0x89,0x9e,0xdf,0xf1,0xc2,0x55,0xcf,0xef, 152 0x7a,0x99,0xf7,0x8e,0xd1,0xf3,0x11,0x2f,0xf1,0xde,0x35,0x7a,0xf6,0x99,0xe8,0xb9, 153 0xdd,0xfc,0x46,0x91,0x65,0xc2,0xa1,0x67,0xb4,0x31,0x0f,0x6b,0xd6,0x3d,0xed,0x67, 154 0x3e,0x43,0x71,0xbe,0x7f,0x53,0x33,0xd9,0xbf,0x7e,0xee,0x0b,0xf4,0x0c,0x86,0x79, 155 0xd0,0x9d,0xd6,0xe3,0x04,0xf5,0xac,0xfa,0x39,0x69,0xf4,0x7c,0x8c,0x7a,0xc6,0x6f, 156 0x9f,0xa8,0x6b,0xbf,0xd1,0x33,0x6c,0x7d,0xe1,0xea,0xa7,0x7e,0xfb,0xaa,0xf4,0xdc, 157 0xff,0x19,0x7a,0x9e,0x95,0xe5,0xef,0x54,0xf8,0x5d,0x94,0xe5,0x7e,0x61,0xbb,0x22, 158 0x5c,0x60,0xf0,0x83,0xb6,0xae,0xe9,0x1a,0xae,0x09,0x73,0xf5,0x37,0x1c,0x6c,0xf5, 159 0xd7,0x32,0xb1,0xa9,0xc6,0xbe,0x99,0x89,0xc6,0xc0,0xad,0x26,0x57,0x1b,0x6e,0x35, 160 0x79,0xbd,0xe1,0x56,0x93,0xdf,0xce,0x84,0xc1,0x9f,0xb2,0x5b,0x32,0xe1,0xab,0x0d, 161 0x5b,0x9b,0x09,0x87,0x1f,0xd5,0xe4,0x6d,0x99,0x70,0xd5,0xe4,0xc2,0x6c,0xbc,0x26, 162 0x6b,0x43,0x7f,0x21,0xd7,0x88,0xb6,0xea,0xaf,0x9c,0x89,0x26,0x55,0x0f,0x8d,0xd4, 163 0x03,0xf6,0x40,0xf5,0xd0,0x94,0x09,0x87,0x1e,0xd0,0xc6,0x9c,0xdb,0xb8,0xaf,0xea, 164 0x73,0x21,0xfb,0x5a,0xc7,0x45,0xd9,0xf8,0xfd,0x19,0x30,0x9f,0xfd,0x86,0x63,0xd9, 165 0xe7,0x8f,0x78,0xbe,0x8c,0xc4,0x79,0xae,0xb0,0x9d,0x0d,0xd7,0x08,0x7f,0x67,0x46, 166 0x1b,0x7e,0x62,0xfe,0x0e,0x0a,0x5e,0xbd,0xcf,0xd6,0x8e,0xfb,0xc5,0xa8,0x10,0x2d, 167 0x0f,0xd7,0xff,0x00,0x2c,0x88,0xd2,0xcd,0x5c,0x1c,0x00,0x00 168}; 169 170// Generated from: 171// 172// #version 450 core 173// 174// #extension GL_GOOGLE_include_directive : require 175// #extension GL_EXT_samplerless_texture_functions : require 176// 177// layout(local_size_x = 256, local_size_y = 1, local_size_z = 1)in; 178// 179// layout(set = 0, binding = 0, rgba32f)uniform coherent image2D dst[6]; 180// layout(set = 0, binding = 1)uniform sampler2D src; 181// 182// layout(push_constant)uniform PushConstants { 183// 184// vec2 invSrcExtent; 185// 186// uint levelCount; 187// } params; 188// 189// #line 1 "shaders/src/third_party/ffx_spd/ffx_a.h" 190// 191// float AF1_x(float a){ return float(a);} 192// vec2 AF2_x(float a){ return vec2(a, a);} 193// vec3 AF3_x(float a){ return vec3(a, a, a);} 194// vec4 AF4_x(float a){ return vec4(a, a, a, a);} 195// 196// uint AU1_x(uint a){ return uint(a);} 197// uvec2 AU2_x(uint a){ return uvec2(a, a);} 198// uvec3 AU3_x(uint a){ return uvec3(a, a, a);} 199// uvec4 AU4_x(uint a){ return uvec4(a, a, a, a);} 200// 201// uint AAbsSU1(uint a){ return uint(abs(int(a)));} 202// uvec2 AAbsSU2(uvec2 a){ return uvec2(abs(ivec2(a)));} 203// uvec3 AAbsSU3(uvec3 a){ return uvec3(abs(ivec3(a)));} 204// uvec4 AAbsSU4(uvec4 a){ return uvec4(abs(ivec4(a)));} 205// 206// uint ABfe(uint src, uint off, uint bits){ return bitfieldExtract(src, int(off), int(bits));} 207// uint ABfi(uint src, uint ins, uint mask){ return(ins & mask)|(src &(~ mask));} 208// 209// uint ABfiM(uint src, uint ins, uint bits){ return bitfieldInsert(src, ins, 0, int(bits));} 210// 211// float AFractF1(float x){ return fract(x);} 212// vec2 AFractF2(vec2 x){ return fract(x);} 213// vec3 AFractF3(vec3 x){ return fract(x);} 214// vec4 AFractF4(vec4 x){ return fract(x);} 215// 216// float ALerpF1(float x, float y, float a){ return mix(x, y, a);} 217// vec2 ALerpF2(vec2 x, vec2 y, vec2 a){ return mix(x, y, a);} 218// vec3 ALerpF3(vec3 x, vec3 y, vec3 a){ return mix(x, y, a);} 219// vec4 ALerpF4(vec4 x, vec4 y, vec4 a){ return mix(x, y, a);} 220// 221// float AMax3F1(float x, float y, float z){ return max(x, max(y, z));} 222// vec2 AMax3F2(vec2 x, vec2 y, vec2 z){ return max(x, max(y, z));} 223// vec3 AMax3F3(vec3 x, vec3 y, vec3 z){ return max(x, max(y, z));} 224// vec4 AMax3F4(vec4 x, vec4 y, vec4 z){ return max(x, max(y, z));} 225// 226// uint AMax3SU1(uint x, uint y, uint z){ return uint(max(int(x), max(int(y), int(z))));} 227// uvec2 AMax3SU2(uvec2 x, uvec2 y, uvec2 z){ return uvec2(max(ivec2(x), max(ivec2(y), ivec2(z))));} 228// uvec3 AMax3SU3(uvec3 x, uvec3 y, uvec3 z){ return uvec3(max(ivec3(x), max(ivec3(y), ivec3(z))));} 229// uvec4 AMax3SU4(uvec4 x, uvec4 y, uvec4 z){ return uvec4(max(ivec4(x), max(ivec4(y), ivec4(z))));} 230// 231// uint AMax3U1(uint x, uint y, uint z){ return max(x, max(y, z));} 232// uvec2 AMax3U2(uvec2 x, uvec2 y, uvec2 z){ return max(x, max(y, z));} 233// uvec3 AMax3U3(uvec3 x, uvec3 y, uvec3 z){ return max(x, max(y, z));} 234// uvec4 AMax3U4(uvec4 x, uvec4 y, uvec4 z){ return max(x, max(y, z));} 235// 236// uint AMaxSU1(uint a, uint b){ return uint(max(int(a), int(b)));} 237// uvec2 AMaxSU2(uvec2 a, uvec2 b){ return uvec2(max(ivec2(a), ivec2(b)));} 238// uvec3 AMaxSU3(uvec3 a, uvec3 b){ return uvec3(max(ivec3(a), ivec3(b)));} 239// uvec4 AMaxSU4(uvec4 a, uvec4 b){ return uvec4(max(ivec4(a), ivec4(b)));} 240// 241// float AMed3F1(float x, float y, float z){ return max(min(x, y), min(max(x, y), z));} 242// vec2 AMed3F2(vec2 x, vec2 y, vec2 z){ return max(min(x, y), min(max(x, y), z));} 243// vec3 AMed3F3(vec3 x, vec3 y, vec3 z){ return max(min(x, y), min(max(x, y), z));} 244// vec4 AMed3F4(vec4 x, vec4 y, vec4 z){ return max(min(x, y), min(max(x, y), z));} 245// 246// float AMin3F1(float x, float y, float z){ return min(x, min(y, z));} 247// vec2 AMin3F2(vec2 x, vec2 y, vec2 z){ return min(x, min(y, z));} 248// vec3 AMin3F3(vec3 x, vec3 y, vec3 z){ return min(x, min(y, z));} 249// vec4 AMin3F4(vec4 x, vec4 y, vec4 z){ return min(x, min(y, z));} 250// 251// uint AMin3SU1(uint x, uint y, uint z){ return uint(min(int(x), min(int(y), int(z))));} 252// uvec2 AMin3SU2(uvec2 x, uvec2 y, uvec2 z){ return uvec2(min(ivec2(x), min(ivec2(y), ivec2(z))));} 253// uvec3 AMin3SU3(uvec3 x, uvec3 y, uvec3 z){ return uvec3(min(ivec3(x), min(ivec3(y), ivec3(z))));} 254// uvec4 AMin3SU4(uvec4 x, uvec4 y, uvec4 z){ return uvec4(min(ivec4(x), min(ivec4(y), ivec4(z))));} 255// 256// uint AMin3U1(uint x, uint y, uint z){ return min(x, min(y, z));} 257// uvec2 AMin3U2(uvec2 x, uvec2 y, uvec2 z){ return min(x, min(y, z));} 258// uvec3 AMin3U3(uvec3 x, uvec3 y, uvec3 z){ return min(x, min(y, z));} 259// uvec4 AMin3U4(uvec4 x, uvec4 y, uvec4 z){ return min(x, min(y, z));} 260// 261// uint AMinSU1(uint a, uint b){ return uint(min(int(a), int(b)));} 262// uvec2 AMinSU2(uvec2 a, uvec2 b){ return uvec2(min(ivec2(a), ivec2(b)));} 263// uvec3 AMinSU3(uvec3 a, uvec3 b){ return uvec3(min(ivec3(a), ivec3(b)));} 264// uvec4 AMinSU4(uvec4 a, uvec4 b){ return uvec4(min(ivec4(a), ivec4(b)));} 265// 266// float ANCosF1(float x){ return cos(x * AF1_x(float(6.28318530718)));} 267// vec2 ANCosF2(vec2 x){ return cos(x * AF2_x(float(6.28318530718)));} 268// vec3 ANCosF3(vec3 x){ return cos(x * AF3_x(float(6.28318530718)));} 269// vec4 ANCosF4(vec4 x){ return cos(x * AF4_x(float(6.28318530718)));} 270// 271// float ANSinF1(float x){ return sin(x * AF1_x(float(6.28318530718)));} 272// vec2 ANSinF2(vec2 x){ return sin(x * AF2_x(float(6.28318530718)));} 273// vec3 ANSinF3(vec3 x){ return sin(x * AF3_x(float(6.28318530718)));} 274// vec4 ANSinF4(vec4 x){ return sin(x * AF4_x(float(6.28318530718)));} 275// 276// float ARcpF1(float x){ return AF1_x(float(1.0))/ x;} 277// vec2 ARcpF2(vec2 x){ return AF2_x(float(1.0))/ x;} 278// vec3 ARcpF3(vec3 x){ return AF3_x(float(1.0))/ x;} 279// vec4 ARcpF4(vec4 x){ return AF4_x(float(1.0))/ x;} 280// 281// float ARsqF1(float x){ return AF1_x(float(1.0))/ sqrt(x);} 282// vec2 ARsqF2(vec2 x){ return AF2_x(float(1.0))/ sqrt(x);} 283// vec3 ARsqF3(vec3 x){ return AF3_x(float(1.0))/ sqrt(x);} 284// vec4 ARsqF4(vec4 x){ return AF4_x(float(1.0))/ sqrt(x);} 285// 286// float ASatF1(float x){ return clamp(x, AF1_x(float(0.0)), AF1_x(float(1.0)));} 287// vec2 ASatF2(vec2 x){ return clamp(x, AF2_x(float(0.0)), AF2_x(float(1.0)));} 288// vec3 ASatF3(vec3 x){ return clamp(x, AF3_x(float(0.0)), AF3_x(float(1.0)));} 289// vec4 ASatF4(vec4 x){ return clamp(x, AF4_x(float(0.0)), AF4_x(float(1.0)));} 290// 291// uint AShrSU1(uint a, uint b){ return uint(int(a)>> int(b));} 292// uvec2 AShrSU2(uvec2 a, uvec2 b){ return uvec2(ivec2(a)>> ivec2(b));} 293// uvec3 AShrSU3(uvec3 a, uvec3 b){ return uvec3(ivec3(a)>> ivec3(b));} 294// uvec4 AShrSU4(uvec4 a, uvec4 b){ return uvec4(ivec4(a)>> ivec4(b));} 295// 296// float ACpySgnF1(float d, float s){ return uintBitsToFloat(uint(floatBitsToUint(float(d))|(floatBitsToUint(float(s))& AU1_x(uint(0x80000000u)))));} 297// vec2 ACpySgnF2(vec2 d, vec2 s){ return uintBitsToFloat(uvec2(floatBitsToUint(vec2(d))|(floatBitsToUint(vec2(s))& AU2_x(uint(0x80000000u)))));} 298// vec3 ACpySgnF3(vec3 d, vec3 s){ return uintBitsToFloat(uvec3(floatBitsToUint(vec3(d))|(floatBitsToUint(vec3(s))& AU3_x(uint(0x80000000u)))));} 299// vec4 ACpySgnF4(vec4 d, vec4 s){ return uintBitsToFloat(uvec4(floatBitsToUint(vec4(d))|(floatBitsToUint(vec4(s))& AU4_x(uint(0x80000000u)))));} 300// 301// float ASignedF1(float m){ return ASatF1(m * AF1_x(float(uintBitsToFloat(uint(0x7f800000u)))));} 302// vec2 ASignedF2(vec2 m){ return ASatF2(m * AF2_x(float(uintBitsToFloat(uint(0x7f800000u)))));} 303// vec3 ASignedF3(vec3 m){ return ASatF3(m * AF3_x(float(uintBitsToFloat(uint(0x7f800000u)))));} 304// vec4 ASignedF4(vec4 m){ return ASatF4(m * AF4_x(float(uintBitsToFloat(uint(0x7f800000u)))));} 305// 306// float APrxLoSqrtF1(float a){ return uintBitsToFloat(uint((floatBitsToUint(float(a))>> AU1_x(uint(1)))+ AU1_x(uint(0x1fbc4639))));} 307// float APrxLoRcpF1(float a){ return uintBitsToFloat(uint(AU1_x(uint(0x7ef07ebb))- floatBitsToUint(float(a))));} 308// float APrxMedRcpF1(float a){ float b = uintBitsToFloat(uint(AU1_x(uint(0x7ef19fff))- floatBitsToUint(float(a))));return b *(- b * a + AF1_x(float(2.0)));} 309// float APrxLoRsqF1(float a){ return uintBitsToFloat(uint(AU1_x(uint(0x5f347d74))-(floatBitsToUint(float(a))>> AU1_x(uint(1)))));} 310// 311// float APSinF1(float x){ return x * abs(x)- x;} 312// float APCosF1(float x){ x = AFractF1(x * AF1_x(float(0.5))+ AF1_x(float(0.75)));x = x * AF1_x(float(2.0))- AF1_x(float(1.0));return APSinF1(x);} 313// 314// float ATo709F1(float c){ return max(min(c * AF1_x(float(4.5)), AF1_x(float(0.018))), AF1_x(float(1.099))* pow(c, AF1_x(float(0.45)))- AF1_x(float(0.099)));} 315// 316// float AToGammaF1(float c, float rcpX){ return pow(c, rcpX);} 317// 318// float AToPqF1(float x){ float p = pow(x, AF1_x(float(0.159302))); 319// return pow((AF1_x(float(0.835938))+ AF1_x(float(18.8516))* p)/(AF1_x(float(1.0))+ AF1_x(float(18.6875))* p), AF1_x(float(78.8438)));} 320// 321// float AToSrgbF1(float c){ return max(min(c * AF1_x(float(12.92)), AF1_x(float(0.0031308))), AF1_x(float(1.055))* pow(c, AF1_x(float(0.41666)))- AF1_x(float(0.055)));} 322// 323// float AToTwoF1(float c){ return sqrt(c);} 324// 325// float AFrom709F1(float c){ return max(min(c * AF1_x(float(1.0 / 4.5)), AF1_x(float(0.081))), 326// pow((c + AF1_x(float(0.099)))*(AF1_x(float(1.0))/(AF1_x(float(1.099)))), AF1_x(float(1.0 / 0.45))));} 327// 328// float AFromGammaF1(float c, float x){ return pow(c, x);} 329// 330// float AFromPqF1(float x){ float p = pow(x, AF1_x(float(0.0126833))); 331// return pow(ASatF1(p - AF1_x(float(0.835938)))/(AF1_x(float(18.8516))- AF1_x(float(18.6875))* p), AF1_x(float(6.27739)));} 332// 333// float AFromSrgbF1(float c){ return max(min(c * AF1_x(float(1.0 / 12.92)), AF1_x(float(0.04045))), 334// pow((c + AF1_x(float(0.055)))*(AF1_x(float(1.0))/ AF1_x(float(1.055))), AF1_x(float(2.4))));} 335// 336// float AFromTwoF1(float c){ return c * c;} 337// 338// uvec2 ARmp8x8(uint a){ return uvec2(ABfe(a, 1u, 3u), ABfiM(ABfe(a, 3u, 3u), a, 1u));} 339// 340// uvec2 ARmpRed8x8(uint a){ return uvec2(ABfiM(ABfe(a, 2u, 3u), a, 1u), ABfiM(ABfe(a, 3u, 3u), ABfe(a, 1u, 2u), 2u));} 341// 342// vec2 opAAbsF2(out vec2 d, in vec2 a){ d = abs(a);return d;} 343// vec3 opAAbsF3(out vec3 d, in vec3 a){ d = abs(a);return d;} 344// vec4 opAAbsF4(out vec4 d, in vec4 a){ d = abs(a);return d;} 345// 346// vec2 opAAddF2(out vec2 d, in vec2 a, in vec2 b){ d = a + b;return d;} 347// vec3 opAAddF3(out vec3 d, in vec3 a, in vec3 b){ d = a + b;return d;} 348// vec4 opAAddF4(out vec4 d, in vec4 a, in vec4 b){ d = a + b;return d;} 349// 350// vec2 opACpyF2(out vec2 d, in vec2 a){ d = a;return d;} 351// vec3 opACpyF3(out vec3 d, in vec3 a){ d = a;return d;} 352// vec4 opACpyF4(out vec4 d, in vec4 a){ d = a;return d;} 353// 354// vec2 opALerpF2(out vec2 d, in vec2 a, in vec2 b, in vec2 c){ d = ALerpF2(a, b, c);return d;} 355// vec3 opALerpF3(out vec3 d, in vec3 a, in vec3 b, in vec3 c){ d = ALerpF3(a, b, c);return d;} 356// vec4 opALerpF4(out vec4 d, in vec4 a, in vec4 b, in vec4 c){ d = ALerpF4(a, b, c);return d;} 357// 358// vec2 opALerpOneF2(out vec2 d, in vec2 a, in vec2 b, float c){ d = ALerpF2(a, b, AF2_x(float(c)));return d;} 359// vec3 opALerpOneF3(out vec3 d, in vec3 a, in vec3 b, float c){ d = ALerpF3(a, b, AF3_x(float(c)));return d;} 360// vec4 opALerpOneF4(out vec4 d, in vec4 a, in vec4 b, float c){ d = ALerpF4(a, b, AF4_x(float(c)));return d;} 361// 362// vec2 opAMaxF2(out vec2 d, in vec2 a, in vec2 b){ d = max(a, b);return d;} 363// vec3 opAMaxF3(out vec3 d, in vec3 a, in vec3 b){ d = max(a, b);return d;} 364// vec4 opAMaxF4(out vec4 d, in vec4 a, in vec4 b){ d = max(a, b);return d;} 365// 366// vec2 opAMinF2(out vec2 d, in vec2 a, in vec2 b){ d = min(a, b);return d;} 367// vec3 opAMinF3(out vec3 d, in vec3 a, in vec3 b){ d = min(a, b);return d;} 368// vec4 opAMinF4(out vec4 d, in vec4 a, in vec4 b){ d = min(a, b);return d;} 369// 370// vec2 opAMulF2(out vec2 d, in vec2 a, in vec2 b){ d = a * b;return d;} 371// vec3 opAMulF3(out vec3 d, in vec3 a, in vec3 b){ d = a * b;return d;} 372// vec4 opAMulF4(out vec4 d, in vec4 a, in vec4 b){ d = a * b;return d;} 373// 374// vec2 opAMulOneF2(out vec2 d, in vec2 a, float b){ d = a * AF2_x(float(b));return d;} 375// vec3 opAMulOneF3(out vec3 d, in vec3 a, float b){ d = a * AF3_x(float(b));return d;} 376// vec4 opAMulOneF4(out vec4 d, in vec4 a, float b){ d = a * AF4_x(float(b));return d;} 377// 378// vec2 opANegF2(out vec2 d, in vec2 a){ d = - a;return d;} 379// vec3 opANegF3(out vec3 d, in vec3 a){ d = - a;return d;} 380// vec4 opANegF4(out vec4 d, in vec4 a){ d = - a;return d;} 381// 382// vec2 opARcpF2(out vec2 d, in vec2 a){ d = ARcpF2(a);return d;} 383// vec3 opARcpF3(out vec3 d, in vec3 a){ d = ARcpF3(a);return d;} 384// vec4 opARcpF4(out vec4 d, in vec4 a){ d = ARcpF4(a);return d;} 385// 386// #line 70 "shaders/src/GenerateMipmap.comp" 387// 388// shared vec4 spd_intermediate[16][16]; 389// 390// shared uint spd_counter; 391// 392// vec4 SpdLoadSourceImage(ivec2 p) 393// { 394// vec2 textureCoord = p * params . invSrcExtent + params . invSrcExtent; 395// return texture(src, textureCoord); 396// } 397// 398// vec4 SpdLoad(ivec2 p) 399// { 400// return vec4(0); 401// } 402// 403// void SpdStore(ivec2 p, vec4 value, uint mip) 404// { 405// imageStore(dst[mip], p, value); 406// } 407// 408// vec4 SpdLoadIntermediate(uint x, uint y) 409// { 410// return spd_intermediate[x][y]; 411// } 412// void SpdStoreIntermediate(uint x, uint y, vec4 value) 413// { 414// spd_intermediate[x][y]= value; 415// } 416// 417// vec4 SpdReduce4(vec4 v0, vec4 v1, vec4 v2, vec4 v3) 418// { 419// return(v0 + v1 + v2 + v3)* 0.25; 420// } 421// 422// #line 1 "shaders/src/third_party/ffx_spd/ffx_spd.h" 423// 424// #extension GL_KHR_shader_subgroup_quad : require 425// 426// void SpdWorkgroupShuffleBarrier(){ 427// 428// barrier(); 429// 430// } 431// 432// bool SpdExitWorkgroup(uint numWorkGroups, uint localInvocationIndex) 433// { 434// 435// if(localInvocationIndex == 0) 436// { 437// ; 438// } 439// SpdWorkgroupShuffleBarrier(); 440// return(0 !=(numWorkGroups - 1)); 441// } 442// 443// vec4 SpdReduceQuad(vec4 v) 444// { 445// 446// vec4 v0 = v; 447// vec4 v1 = subgroupQuadSwapHorizontal(v); 448// vec4 v2 = subgroupQuadSwapVertical(v); 449// vec4 v3 = subgroupQuadSwapDiagonal(v); 450// return SpdReduce4(v0, v1, v2, v3); 451// 452// return AF4_x(0.0); 453// } 454// 455// vec4 SpdReduceIntermediate(uvec2 i0, uvec2 i1, uvec2 i2, uvec2 i3) 456// { 457// vec4 v0 = SpdLoadIntermediate(i0 . x, i0 . y); 458// vec4 v1 = SpdLoadIntermediate(i1 . x, i1 . y); 459// vec4 v2 = SpdLoadIntermediate(i2 . x, i2 . y); 460// vec4 v3 = SpdLoadIntermediate(i3 . x, i3 . y); 461// return SpdReduce4(v0, v1, v2, v3); 462// } 463// 464// vec4 SpdReduceLoad4(uvec2 i0, uvec2 i1, uvec2 i2, uvec2 i3) 465// { 466// vec4 v0 = SpdLoad(ivec2(i0)); 467// vec4 v1 = SpdLoad(ivec2(i1)); 468// vec4 v2 = SpdLoad(ivec2(i2)); 469// vec4 v3 = SpdLoad(ivec2(i3)); 470// return SpdReduce4(v0, v1, v2, v3); 471// } 472// 473// vec4 SpdReduceLoad4(uvec2 base) 474// { 475// return SpdReduceLoad4( 476// uvec2(base + uvec2(0, 0)), 477// uvec2(base + uvec2(0, 1)), 478// uvec2(base + uvec2(1, 0)), 479// uvec2(base + uvec2(1, 1))); 480// } 481// 482// vec4 SpdReduceLoadSourceImage4(uvec2 i0, uvec2 i1, uvec2 i2, uvec2 i3) 483// { 484// vec4 v0 = SpdLoadSourceImage(ivec2(i0)); 485// vec4 v1 = SpdLoadSourceImage(ivec2(i1)); 486// vec4 v2 = SpdLoadSourceImage(ivec2(i2)); 487// vec4 v3 = SpdLoadSourceImage(ivec2(i3)); 488// return SpdReduce4(v0, v1, v2, v3); 489// } 490// 491// vec4 SpdReduceLoadSourceImage4(uvec2 base) 492// { 493// 494// return SpdLoadSourceImage(ivec2(base)); 495// 496// } 497// 498// void SpdDownsampleMips_0_1_Intrinsics(uint x, uint y, uvec2 workGroupID, uint localInvocationIndex, uint mip) 499// { 500// vec4 v[4]; 501// 502// ivec2 tex = ivec2(workGroupID . xy * 64)+ ivec2(x * 2, y * 2); 503// ivec2 pix = ivec2(workGroupID . xy * 32)+ ivec2(x, y); 504// v[0]= SpdReduceLoadSourceImage4(tex); 505// SpdStore(pix, v[0], 0); 506// 507// tex = ivec2(workGroupID . xy * 64)+ ivec2(x * 2 + 32, y * 2); 508// pix = ivec2(workGroupID . xy * 32)+ ivec2(x + 16, y); 509// v[1]= SpdReduceLoadSourceImage4(tex); 510// SpdStore(pix, v[1], 0); 511// 512// tex = ivec2(workGroupID . xy * 64)+ ivec2(x * 2, y * 2 + 32); 513// pix = ivec2(workGroupID . xy * 32)+ ivec2(x, y + 16); 514// v[2]= SpdReduceLoadSourceImage4(tex); 515// SpdStore(pix, v[2], 0); 516// 517// tex = ivec2(workGroupID . xy * 64)+ ivec2(x * 2 + 32, y * 2 + 32); 518// pix = ivec2(workGroupID . xy * 32)+ ivec2(x + 16, y + 16); 519// v[3]= SpdReduceLoadSourceImage4(tex); 520// SpdStore(pix, v[3], 0); 521// 522// if(mip <= 1) 523// return; 524// 525// v[0]= SpdReduceQuad(v[0]); 526// v[1]= SpdReduceQuad(v[1]); 527// v[2]= SpdReduceQuad(v[2]); 528// v[3]= SpdReduceQuad(v[3]); 529// 530// if((localInvocationIndex % 4)== 0) 531// { 532// SpdStore(ivec2(workGroupID . xy * 16)+ 533// ivec2(x / 2, y / 2), v[0], 1); 534// SpdStoreIntermediate( 535// x / 2, y / 2, v[0]); 536// 537// SpdStore(ivec2(workGroupID . xy * 16)+ 538// ivec2(x / 2 + 8, y / 2), v[1], 1); 539// SpdStoreIntermediate( 540// x / 2 + 8, y / 2, v[1]); 541// 542// SpdStore(ivec2(workGroupID . xy * 16)+ 543// ivec2(x / 2, y / 2 + 8), v[2], 1); 544// SpdStoreIntermediate( 545// x / 2, y / 2 + 8, v[2]); 546// 547// SpdStore(ivec2(workGroupID . xy * 16)+ 548// ivec2(x / 2 + 8, y / 2 + 8), v[3], 1); 549// SpdStoreIntermediate( 550// x / 2 + 8, y / 2 + 8, v[3]); 551// } 552// } 553// 554// void SpdDownsampleMips_0_1_LDS(uint x, uint y, uvec2 workGroupID, uint localInvocationIndex, uint mip) 555// { 556// vec4 v[4]; 557// 558// ivec2 tex = ivec2(workGroupID . xy * 64)+ ivec2(x * 2, y * 2); 559// ivec2 pix = ivec2(workGroupID . xy * 32)+ ivec2(x, y); 560// v[0]= SpdReduceLoadSourceImage4(tex); 561// SpdStore(pix, v[0], 0); 562// 563// tex = ivec2(workGroupID . xy * 64)+ ivec2(x * 2 + 32, y * 2); 564// pix = ivec2(workGroupID . xy * 32)+ ivec2(x + 16, y); 565// v[1]= SpdReduceLoadSourceImage4(tex); 566// SpdStore(pix, v[1], 0); 567// 568// tex = ivec2(workGroupID . xy * 64)+ ivec2(x * 2, y * 2 + 32); 569// pix = ivec2(workGroupID . xy * 32)+ ivec2(x, y + 16); 570// v[2]= SpdReduceLoadSourceImage4(tex); 571// SpdStore(pix, v[2], 0); 572// 573// tex = ivec2(workGroupID . xy * 64)+ ivec2(x * 2 + 32, y * 2 + 32); 574// pix = ivec2(workGroupID . xy * 32)+ ivec2(x + 16, y + 16); 575// v[3]= SpdReduceLoadSourceImage4(tex); 576// SpdStore(pix, v[3], 0); 577// 578// if(mip <= 1) 579// return; 580// 581// for(int i = 0;i < 4;i ++) 582// { 583// SpdStoreIntermediate(x, y, v[i]); 584// SpdWorkgroupShuffleBarrier(); 585// if(localInvocationIndex < 64) 586// { 587// v[i]= SpdReduceIntermediate( 588// uvec2(x * 2 + 0, y * 2 + 0), 589// uvec2(x * 2 + 1, y * 2 + 0), 590// uvec2(x * 2 + 0, y * 2 + 1), 591// uvec2(x * 2 + 1, y * 2 + 1) 592// ); 593// SpdStore(ivec2(workGroupID . xy * 16)+ ivec2(x +(i % 2)* 8, y +(i / 2)* 8), v[i], 1); 594// } 595// SpdWorkgroupShuffleBarrier(); 596// } 597// 598// if(localInvocationIndex < 64) 599// { 600// SpdStoreIntermediate(x + 0, y + 0, v[0]); 601// SpdStoreIntermediate(x + 8, y + 0, v[1]); 602// SpdStoreIntermediate(x + 0, y + 8, v[2]); 603// SpdStoreIntermediate(x + 8, y + 8, v[3]); 604// } 605// } 606// 607// void SpdDownsampleMips_0_1(uint x, uint y, uvec2 workGroupID, uint localInvocationIndex, uint mip) 608// { 609// 610// SpdDownsampleMips_0_1_Intrinsics(x, y, workGroupID, localInvocationIndex, mip); 611// 612// } 613// 614// void SpdDownsampleMip_2(uint x, uint y, uvec2 workGroupID, uint localInvocationIndex, uint mip) 615// { 616// 617// vec4 v = SpdLoadIntermediate(x, y); 618// v = SpdReduceQuad(v); 619// 620// if(localInvocationIndex % 4 == 0) 621// { 622// SpdStore(ivec2(workGroupID . xy * 8)+ ivec2(x / 2, y / 2), v, mip); 623// SpdStoreIntermediate(x +(y / 2)% 2, y, v); 624// } 625// 626// } 627// 628// void SpdDownsampleMip_3(uint x, uint y, uvec2 workGroupID, uint localInvocationIndex, uint mip) 629// { 630// 631// if(localInvocationIndex < 64) 632// { 633// vec4 v = SpdLoadIntermediate(x * 2 + y % 2, y * 2); 634// v = SpdReduceQuad(v); 635// 636// if(localInvocationIndex % 4 == 0) 637// { 638// SpdStore(ivec2(workGroupID . xy * 4)+ ivec2(x / 2, y / 2), v, mip); 639// SpdStoreIntermediate(x * 2 + y / 2, y * 2, v); 640// } 641// } 642// 643// } 644// 645// void SpdDownsampleMip_4(uint x, uint y, uvec2 workGroupID, uint localInvocationIndex, uint mip) 646// { 647// 648// if(localInvocationIndex < 16) 649// { 650// vec4 v = SpdLoadIntermediate(x * 4 + y, y * 4); 651// v = SpdReduceQuad(v); 652// 653// if(localInvocationIndex % 4 == 0) 654// { 655// SpdStore(ivec2(workGroupID . xy * 2)+ ivec2(x / 2, y / 2), v, mip); 656// SpdStoreIntermediate(x / 2 + y, 0, v); 657// } 658// } 659// 660// } 661// 662// void SpdDownsampleMip_5(uint x, uint y, uvec2 workGroupID, uint localInvocationIndex, uint mip) 663// { 664// 665// if(localInvocationIndex < 4) 666// { 667// vec4 v = SpdLoadIntermediate(localInvocationIndex, 0); 668// v = SpdReduceQuad(v); 669// 670// if(localInvocationIndex % 4 == 0) 671// { 672// SpdStore(ivec2(workGroupID . xy), v, mip); 673// } 674// } 675// 676// } 677// 678// void SpdDownsampleMips_6_7(uint x, uint y, uint mips) 679// { 680// ivec2 tex = ivec2(x * 4 + 0, y * 4 + 0); 681// ivec2 pix = ivec2(x * 2 + 0, y * 2 + 0); 682// vec4 v0 = SpdReduceLoad4(tex); 683// SpdStore(pix, v0, 6); 684// 685// tex = ivec2(x * 4 + 2, y * 4 + 0); 686// pix = ivec2(x * 2 + 1, y * 2 + 0); 687// vec4 v1 = SpdReduceLoad4(tex); 688// SpdStore(pix, v1, 6); 689// 690// tex = ivec2(x * 4 + 0, y * 4 + 2); 691// pix = ivec2(x * 2 + 0, y * 2 + 1); 692// vec4 v2 = SpdReduceLoad4(tex); 693// SpdStore(pix, v2, 6); 694// 695// tex = ivec2(x * 4 + 2, y * 4 + 2); 696// pix = ivec2(x * 2 + 1, y * 2 + 1); 697// vec4 v3 = SpdReduceLoad4(tex); 698// SpdStore(pix, v3, 6); 699// 700// if(mips <= 7)return; 701// 702// vec4 v = SpdReduce4(v0, v1, v2, v3); 703// SpdStore(ivec2(x, y), v, 7); 704// SpdStoreIntermediate(x, y, v); 705// } 706// 707// void SpdDownsampleNextFour(uint x, uint y, uvec2 workGroupID, uint localInvocationIndex, uint baseMip, uint mips) 708// { 709// if(mips <= baseMip)return; 710// SpdWorkgroupShuffleBarrier(); 711// SpdDownsampleMip_2(x, y, workGroupID, localInvocationIndex, baseMip); 712// 713// if(mips <= baseMip + 1)return; 714// SpdWorkgroupShuffleBarrier(); 715// SpdDownsampleMip_3(x, y, workGroupID, localInvocationIndex, baseMip + 1); 716// 717// if(mips <= baseMip + 2)return; 718// SpdWorkgroupShuffleBarrier(); 719// SpdDownsampleMip_4(x, y, workGroupID, localInvocationIndex, baseMip + 2); 720// 721// if(mips <= baseMip + 3)return; 722// SpdWorkgroupShuffleBarrier(); 723// SpdDownsampleMip_5(x, y, workGroupID, localInvocationIndex, baseMip + 3); 724// } 725// 726// void SpdDownsample( 727// uvec2 workGroupID, 728// uint localInvocationIndex, 729// uint mips, 730// uint numWorkGroups 731// ){ 732// uvec2 sub_xy = ARmpRed8x8(localInvocationIndex % 64); 733// uint x = sub_xy . x + 8 *((localInvocationIndex >> 6)% 2); 734// uint y = sub_xy . y + 8 *((localInvocationIndex >> 7)); 735// SpdDownsampleMips_0_1(x, y, workGroupID, localInvocationIndex, mips); 736// 737// SpdDownsampleNextFour(x, y, workGroupID, localInvocationIndex, 2, mips); 738// 739// if(mips <= 6)return; 740// 741// if(SpdExitWorkgroup(numWorkGroups, localInvocationIndex))return; 742// 743// SpdDownsampleMips_6_7(x, y, mips); 744// 745// SpdDownsampleNextFour(x, y, uvec2(0, 0), localInvocationIndex, 8, mips); 746// } 747// 748// #line 175 "shaders/src/GenerateMipmap.comp" 749// 750// void main() 751// { 752// 753// SpdDownsample(gl_WorkGroupID . xy, gl_LocalInvocationIndex, params . levelCount, 0); 754// 755// } 756