1// GENERATED FILE - DO NOT EDIT. 2// Generated by gen_vk_internal_shaders.py. 3// 4// Copyright 2018 The ANGLE Project Authors. All rights reserved. 5// Use of this source code is governed by a BSD-style license that can be 6// found in the LICENSE file. 7// 8// shaders/gen/ImageCopy.frag.00000005.inc: 9// Pre-generated shader for the ANGLE Vulkan back-end. 10 11#pragma once 12constexpr uint8_t kImageCopy_frag_00000005[] = { 13 0x1f,0x8b,0x08,0x00,0x00,0x00,0x00,0x00,0x02,0xff,0x85,0x96,0xcb,0x6f,0x55,0x55, 14 0x14,0xc6,0xf7,0x3e,0xb7,0xed,0xed,0x83,0x42,0x2b,0x5c,0x4a,0x51,0x0b,0xa5,0x90, 15 0xaa,0x6d,0x6f,0x49,0x44,0x20,0x11,0x9b,0x5a,0x31,0xe5,0x51,0x7c,0x75,0xd8,0x81, 16 0x31,0x71,0xe2,0x40,0x18,0xe8,0x88,0x81,0x31,0x46,0x34,0xe9,0x8c,0x7f,0x81,0x87, 17 0x68,0x4c,0x45,0x0d,0x52,0x18,0x8a,0x8f,0x46,0x53,0xb5,0xd1,0x14,0x6d,0xec,0x48, 18 0x6d,0x8c,0x10,0xab,0x36,0xb6,0x54,0x62,0x8d,0x6b,0x9d,0xfd,0x5b,0xdc,0x95,0x86, 19 0x84,0x9b,0xac,0x9c,0xb3,0xbf,0xf5,0xfa,0xd6,0xe3,0xec,0xdc,0x42,0xd6,0x51,0x0c, 20 0x21,0x86,0xfa,0x50,0x1b,0x9e,0x88,0x21,0xff,0x35,0x87,0x2c,0xe8,0x6b,0x43,0xa8, 21 0xc9,0x9f,0x83,0x43,0xc3,0x43,0xe5,0x97,0x5e,0x7e,0xbe,0xbc,0xeb,0xa1,0x9d,0xaa, 22 0x5f,0x1b,0x0a,0xb9,0x9d,0xea,0xd6,0x85,0x62,0xa8,0x92,0xa7,0xca,0x8b,0xcf,0xbd, 23 0x70,0x54,0xf1,0xb3,0x22,0x97,0x45,0x9a,0xc4,0x4e,0x71,0x49,0x10,0x0e,0x84,0xea, 24 0xb0,0x31,0x85,0x0f,0x1d,0x3c,0x0d,0x8b,0x60,0xb5,0x0e,0xcb,0xc0,0x9a,0x1c,0x56, 25 0x00,0xdb,0xe0,0xb0,0x2a,0xb0,0x4d,0x0e,0xab,0x06,0xbb,0xc7,0x61,0x35,0x60,0x5b, 26 0x1d,0x56,0x04,0xdb,0xee,0xb0,0x5a,0xb0,0xfb,0x1c,0x56,0x07,0xd6,0xed,0xb0,0x7a, 27 0xb0,0x9d,0x0e,0x6b,0x00,0xdb,0xe5,0xb0,0x35,0x60,0x7b,0x1d,0xd6,0x08,0xb6,0xcf, 28 0x61,0x6b,0xc1,0xfa,0xb5,0xdf,0x52,0xa9,0xf5,0x60,0x50,0x2a,0x3c,0x4b,0xec,0x75, 29 0x9c,0xcf,0xcb,0x73,0x1b,0x3d,0xb4,0x73,0xbb,0x3b,0x6b,0xef,0xdb,0x38,0xaf,0x97, 30 0x28,0x59,0xae,0x2f,0xe4,0xfd,0xd3,0xf7,0x92,0xd8,0xd4,0xd0,0x0b,0xed,0x7d,0x8b, 31 0x9c,0x8b,0xf4,0x28,0xe3,0xdc,0xc8,0xb9,0x0a,0xfb,0x12,0xf6,0x21,0x8f,0xdd,0x7c, 32 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0x86,0x59,0x57,0x83,0xea,0x66,0x44,0x66,0xc9,0x3b,0xc3,0x1e,0x69,0xde,0x1f,0xc9, 55 0xbd,0x3f,0x56,0xf6,0x59,0x39,0x9a,0xed,0xac,0xe3,0xf8,0x38,0x76,0xd3,0xf8,0xcd, 56 0xc0,0x47,0x77,0xfe,0x7d,0xf6,0xdd,0x76,0xee,0x03,0x38,0x8f,0xb8,0x9d,0xfb,0x10, 57 0xfc,0x55,0x76,0xee,0x02,0x98,0xc6,0x55,0x3f,0xfd,0xc6,0x3f,0xc2,0x6f,0x14,0x3f, 58 0xed,0xe9,0x45,0xf0,0x67,0xc5,0x4b,0xbf,0x9f,0x71,0xf2,0x5d,0xe0,0x1b,0xbd,0xe8, 59 0x7a,0xf5,0x13,0xfe,0x03,0xae,0x57,0x3f,0x83,0x5b,0xaf,0x7e,0x01,0xb3,0x5e,0x65, 60 0xb1,0xd2,0x2b,0xd5,0xcd,0x89,0xcc,0x53,0xff,0x9c,0x9b,0xf7,0xaf,0xe4,0x2e,0xe4, 61 0xfd,0xab,0xcd,0xef,0xbc,0xdf,0xc0,0xc6,0xdd,0x77,0xa8,0x9c,0x9e,0x12,0x0f,0xd5, 62 0x5f,0xc3,0xcf,0xe4,0x75,0x89,0xa5,0xf8,0x75,0x7c,0xaf,0xe5,0xb1,0xea,0xf2,0xba, 63 0x7e,0x27,0xce,0x75,0xee,0x82,0x6a,0x77,0xa7,0xea,0x4c,0x94,0xa7,0x72,0x9a,0x77, 64 0xf5,0xfe,0x41,0xbd,0xc3,0xae,0xde,0x3f,0xc1,0xad,0xde,0xbf,0xc0,0xac,0xde,0x25, 65 0xb7,0x1b,0xaa,0x5b,0x10,0x59,0xa2,0xde,0x05,0x57,0xef,0xdf,0xae,0xde,0x31,0x62, 66 0x2d,0x82,0x8f,0xc0,0xc9,0xfc,0x96,0xd8,0x93,0x6d,0x79,0x8e,0x94,0x73,0x1e,0xfb, 67 0x05,0xf2,0x46,0xd7,0xe7,0x1b,0xb9,0x5f,0xc8,0x31,0xf5,0x5f,0x76,0x79,0x6f,0xde, 68 0xa6,0xcf,0xff,0xde,0xa1,0xcf,0x2b,0xf8,0x99,0xbc,0x49,0x9f,0xff,0xc3,0x77,0xc5, 69 0xf5,0x59,0x9d,0xc7,0xd1,0xdd,0xae,0xcf,0xc6,0x49,0x9f,0x8b,0xec,0xdc,0x01,0x7c, 70 0x96,0xf0,0x5f,0x5e,0x35,0x93,0xcc,0xd9,0x0e,0xc6,0x34,0xcb,0x39,0xfc,0x62,0xac, 71 0xcc,0xab,0x2e,0xa6,0x79,0x1d,0x73,0xf3,0xaa,0x8f,0x09,0xb7,0x79,0x35,0xc4,0x84, 72 0xd9,0xbc,0x7a,0x5d,0xdf,0x54,0xb7,0x46,0xa4,0x99,0xbc,0xfa,0x6e,0x75,0x35,0xc5, 73 0x94,0x5b,0xc5,0xfe,0x53,0x66,0xae,0xae,0x5e,0x7c,0x9a,0x1d,0x9f,0xbb,0xe0,0x73, 74 0xdc,0xf1,0x59,0x1f,0x13,0x6e,0x7c,0x36,0xc4,0x84,0x19,0x9f,0xb2,0xe3,0xa3,0xba, 75 0x92,0x48,0x2b,0xb1,0xf5,0xdd,0xe6,0xd8,0x02,0x97,0x02,0xf7,0xa1,0x72,0xdc,0x17, 76 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88}; 89 90// Generated from: 91// 92// #version 450 core 93// 94// #extension GL_GOOGLE_include_directive : require 95// #extension GL_EXT_samplerless_texture_functions : require 96// 97// layout(set = 0, binding = 0)uniform itexture2D src; 98// layout(location = 0)out ivec4 dst; 99// 100// #line 1 "shaders/src/ImageCopy.inc" 101// 102// layout(push_constant)uniform PushConstants { 103// 104// ivec2 srcOffset; 105// ivec2 dstOffset; 106// int srcMip; 107// int srcLayer; 108// int srcSampleCount; 109// 110// bool flipX; 111// bool flipY; 112// 113// bool premultiplyAlpha; 114// bool unmultiplyAlpha; 115// 116// bool dstHasLuminance; 117// bool dstIsAlpha; 118// 119// bool srcIsSRGB; 120// bool dstIsSRGB; 121// 122// int dstDefaultChannelsMask; 123// bool rotateXY; 124// } params; 125// 126// ivec2 transformImageCoords(ivec2 glFragCoords) 127// { 128// ivec2 imageCoordsOut = glFragCoords - params . dstOffset; 129// 130// if(params . flipX) 131// { 132// imageCoordsOut . x = - imageCoordsOut . x; 133// } 134// if(params . flipY) 135// { 136// imageCoordsOut . y = - imageCoordsOut . y; 137// } 138// if(params . rotateXY) 139// { 140// imageCoordsOut . xy = imageCoordsOut . yx; 141// } 142// 143// return imageCoordsOut; 144// } 145// 146// ivec4 transformSrcValue(ivec4 srcValue) 147// { 148// 149// if(params . premultiplyAlpha) 150// { 151// srcValue . rgb *= srcValue . a; 152// } 153// else if(params . unmultiplyAlpha && srcValue . a > 0) 154// { 155// srcValue . rgb /= srcValue . a; 156// } 157// 158// ivec4 dstValue = ivec4(srcValue); 159// 160// if(params . dstHasLuminance) 161// { 162// dstValue . rg = dstValue . ra; 163// } 164// else if(params . dstIsAlpha) 165// { 166// dstValue . r = dstValue . a; 167// } 168// else 169// { 170// int defaultChannelsMask = params . dstDefaultChannelsMask; 171// if((defaultChannelsMask & 2)!= 0) 172// { 173// dstValue . g = 0; 174// } 175// if((defaultChannelsMask & 4)!= 0) 176// { 177// dstValue . b = 0; 178// } 179// if((defaultChannelsMask & 8)!= 0) 180// { 181// dstValue . a = 1; 182// } 183// } 184// 185// return dstValue; 186// } 187// #line 56 "shaders/src/ImageCopy.frag" 188// 189// void main() 190// { 191// ivec2 srcSubImageCoords = transformImageCoords(ivec2(gl_FragCoord . xy)); 192// 193// ivec4 srcValue = texelFetch(src, params . srcOffset + srcSubImageCoords, params . srcMip); 194// 195// dst = transformSrcValue(srcValue); 196// } 197