1// GENERATED FILE - DO NOT EDIT. 2// Generated by gen_vk_internal_shaders.py. 3// 4// Copyright 2018 The ANGLE Project Authors. All rights reserved. 5// Use of this source code is governed by a BSD-style license that can be 6// found in the LICENSE file. 7// 8// shaders/gen/ImageCopy.frag.00000014.inc: 9// Pre-generated shader for the ANGLE Vulkan back-end. 10 11#pragma once 12constexpr uint8_t kImageCopy_frag_00000014[] = { 13 0x1f,0x8b,0x08,0x00,0x00,0x00,0x00,0x00,0x02,0xff,0x85,0x57,0x7b,0x68,0x97,0x65, 14 0x14,0xfe,0xce,0x6f,0x57,0x75,0xf3,0xc2,0x9c,0xb6,0x29,0x61,0x79,0x41,0xdc,0x98, 15 0x53,0xe7,0x65,0xd9,0xbc,0x92,0x5a,0x8d,0x4c,0x83,0xc0,0x52,0x62,0xa6,0x52,0xd6, 16 0x54,0x96,0x13,0x29,0x99,0xb3,0xb2,0x52,0xa3,0xd2,0xbf,0x4c,0x51,0x34,0xa5,0xc0, 17 0xbc,0x91,0x39,0x23,0xf4,0x8f,0x50,0x8c,0x40,0x4c,0xa4,0x39,0x95,0xbc,0x24,0x9b, 18 0xb7,0xbc,0xfc,0x15,0xdd,0x88,0x3a,0xcf,0xef,0x3c,0xa7,0x9d,0x56,0xa1,0xf0,0xfa, 19 0x7d,0xef,0x73,0xce,0x79,0xce,0x39,0xcf,0xfb,0xbe,0xdf,0xfb,0x5b,0x46,0xaa,0x7f, 20 0x4e,0x92,0x48,0xd2,0x39,0xc9,0x4d,0x6e,0x4a,0x92,0xfe,0xd7,0x23,0x49,0x25,0x78, 21 0xed,0x92,0x64,0xa7,0x9f,0x53,0xab,0x9f,0xaa,0x2e,0x7b,0x65,0xe9,0xbc,0xb2,0x8a, 22 0x91,0xe5,0xb0,0x77,0x4d,0x32,0xd2,0x7e,0xb0,0x75,0x4b,0x72,0x92,0x4c,0x7d,0x62, 23 0xd4,0xd6,0xbc,0xb8,0x08,0xf8,0x19,0x1d,0x77,0x75,0x74,0x57,0x3f,0xe0,0x9a,0x20, 24 0x99,0x96,0x64,0x25,0xc3,0x8c,0x3e,0xe9,0xcf,0xa7,0x63,0x42,0x2c,0x37,0x60,0x29, 25 0x62,0xdd,0x03,0x96,0x41,0xac,0x67,0xc0,0x32,0x89,0xdd,0x17,0xb0,0x2c,0x62,0x7d, 26 0x03,0x96,0x4d,0xac,0x5f,0xc0,0x72,0x88,0x0d,0x08,0x58,0x2e,0xb1,0xc1,0x01,0xeb, 27 0x44,0xac,0x34,0x60,0x9d,0x89,0x95,0x07,0xac,0x0b,0xb1,0x8a,0x80,0xe5,0x11,0x1b, 28 0x13,0xb0,0x7c,0x62,0x0f,0x07,0xac,0x2b,0xb1,0x09,0xd0,0x5b,0x3b,0x75,0x0d,0xa6, 29 0x6a,0x87,0x67,0xc8,0xdd,0x8d,0xf3,0x4b,0xfa,0x7c,0x90,0x1a,0xfa,0xfc,0x81,0x30, 30 0x87,0xf6,0xf7,0x73,0x5e,0xa0,0x2c,0xa9,0xb4,0x3d,0x23,0xad,0x1f,0xde,0x7b,0xe9, 31 0x5b,0x36,0xb5,0x28,0x54,0xff,0x3c,0xbe,0x63,0x1d,0x7a,0xeb,0x3c,0x9f,0x75,0xa7, 32 0x38,0x2f,0xe0,0x3c,0x93,0xf3,0x42,0xea,0x89,0x79,0x89,0xfe,0x8f,0xf7,0x3e,0x3a, 33 0xae,0xee,0x1d,0x58,0xd5,0x53,0xa3,0xfa,0x06,0x7c,0x90,0x8e,0xbd,0x53,0x6b,0xaa, 34 0x7c,0x3e,0x44,0xc7,0xa6,0x0f,0x8b,0x26,0x20,0x6f,0x39,0xf3,0x26,0xe9,0x7a,0x7b, 35 0xfc,0xad,0x8d,0xe7,0xf7,0x51,0x7e,0x8f,0xe1,0x3e,0xfd,0x94,0x73,0x38,0xd7,0x0b, 36 0x5c,0x63,0x39,0x1f,0x41,0xac,0x84,0xbd,0x56,0xb0,0x57,0xf8,0x8f,0xa4,0x2d,0x3f, 37 0xd8,0x2b,0xb9,0x87,0x60,0x7f,0x88,0xf6,0x72,0xda,0xf1,0xac,0x62,0xcd,0xee,0x3f, 38 0x85,0x7a,0xf8,0x7c,0x06,0xd7,0xd3,0xe7,0xb3,0xb9,0xd7,0xa0,0xdd,0x7c,0xd6,0x9b, 39 0x11,0xec,0xb5,0xdc,0x77,0x3e,0xaf,0xef,0xc0,0xbf,0x96,0x31,0x3e,0xdf,0xc6,0x9a, 40 0xc0,0xf7,0x31,0x73,0xa7,0x82,0x7d,0x37,0xf7,0xa7,0xcf,0x0f,0xb1,0x3f,0xf4,0xf3, 41 0x05,0x63,0x23,0xdf,0xe1,0x10,0x0f,0xae,0xaf,0x3a,0xe4,0x3f,0xd6,0x61,0xad,0xbf, 42 0x4d,0x5b,0x1b,0xc7,0x83,0xaf,0x99,0x5a,0x16,0x52,0xef,0x66,0x9e,0x7f,0x60,0x45, 43 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0x57,0xc4,0xf8,0x51,0xd7,0x3e,0xd6,0xea,0x1a,0x7d,0x23,0x66,0x3f,0x4e,0x3d,0xc0, 99 0xe7,0x67,0x6f,0x16,0x39,0xe0,0xd7,0x4a,0xcd,0xf0,0xad,0x40,0x4c,0x53,0x38,0xf3, 100 0xcf,0xf0,0xcc,0x6f,0x0b,0x67,0xfe,0x59,0x31,0xdc,0xcf,0xfc,0x6c,0x31,0xcc,0xcf, 101 0x7c,0x63,0xd0,0x0f,0xb6,0x39,0x3a,0xe6,0x32,0xef,0xdc,0xc0,0xfd,0x3c,0xb9,0x77, 102 0x07,0xee,0x79,0x62,0xb8,0x73,0xcf,0x17,0xc3,0x9c,0x7b,0x65,0xe0,0x86,0x6d,0x81, 103 0x8e,0x85,0xe4,0x5e,0x18,0x7e,0x13,0xbc,0x44,0xee,0x43,0xe1,0xbe,0x7e,0x59,0x0c, 104 0xff,0x9a,0xdf,0xe8,0x45,0x62,0x18,0xee,0x74,0xcf,0xb7,0x58,0x0c,0xaf,0x67,0xbe, 105 0xba,0x90,0x0f,0xb6,0x25,0x3a,0xea,0x98,0x6f,0x49,0xd0,0xfa,0xa4,0xd8,0xdf,0x26, 106 0xad,0xe1,0x37,0x9b,0xfb,0xd5,0x05,0xad,0xdb,0xc4,0x7c,0x50,0xeb,0x49,0xf2,0x79, 107 0x3d,0x4b,0x59,0xcf,0xb1,0x50,0x4f,0xbd,0x18,0xee,0xf5,0x2c,0x0f,0xf5,0xc0,0xb6, 108 0x4c,0xc7,0x72,0xe6,0x59,0x16,0xea,0x39,0xc5,0x7a,0xda,0xc2,0xda,0xbb,0xdf,0xf2, 109 0x50,0xcf,0x55,0x31,0x1f,0xd4,0x78,0x8a,0x7c,0x5e,0xcf,0xab,0xac,0xa7,0x36,0xd4, 110 0xf3,0x9a,0x18,0xee,0xf5,0x34,0x84,0x7a,0x60,0x5b,0xa1,0xa3,0x81,0x79,0x56,0x84, 111 0x7a,0x4e,0x8b,0xfd,0x6d,0x86,0x7c,0x7e,0x47,0xb9,0x5f,0x43,0xa8,0xe7,0x86,0x98, 112 0x0f,0x6a,0x3c,0x4d,0x3e,0xf8,0xae,0xa4,0xef,0x82,0x70,0x67,0xbc,0x40,0x2d,0xc1, 113 0xe7,0x79,0x4e,0x48,0x3b,0xee,0xbf,0x4b,0x3d,0x76,0x65,0xc8,0x73,0x5d,0x2c,0x17, 114 0x72,0x9f,0xe0,0x3e,0x82,0x6f,0x23,0x7d,0xe7,0xf0,0xae,0x85,0x6f,0x0d,0xf9,0x5a, 115 0x79,0xd7,0xe6,0xf0,0xde,0xf6,0x3e,0x3c,0xa6,0x31,0xf0,0x5f,0x13,0xcb,0x81,0x9c, 116 0x35,0x3c,0x03,0xe3,0x34,0xe2,0x2e,0x6d,0x7f,0xe8,0x2e,0x19,0xa3,0xe3,0x2f,0xd1, 117 0x6b,0x67,0x27,0xe4,0x12,0x00,0x00 118}; 119 120// Generated from: 121// 122// #version 450 core 123// 124// #extension GL_GOOGLE_include_directive : require 125// #extension GL_EXT_samplerless_texture_functions : require 126// 127// layout(set = 0, binding = 0)uniform itexture2DArray src; 128// layout(location = 0)out vec4 dst; 129// 130// #line 1 "shaders/src/ImageCopy.inc" 131// 132// layout(push_constant)uniform PushConstants { 133// 134// ivec2 srcOffset; 135// ivec2 dstOffset; 136// int srcMip; 137// int srcLayer; 138// int srcSampleCount; 139// 140// bool flipX; 141// bool flipY; 142// 143// bool premultiplyAlpha; 144// bool unmultiplyAlpha; 145// 146// bool dstHasLuminance; 147// bool dstIsAlpha; 148// 149// bool srcIsSRGB; 150// bool dstIsSRGB; 151// 152// int dstDefaultChannelsMask; 153// bool rotateXY; 154// } params; 155// 156// float sRGBToLinear(float sRGB) 157// { 158// 159// if(sRGB <= 0.04045) 160// { 161// return sRGB / 12.92; 162// } 163// else 164// { 165// return pow((sRGB + 0.055f)/ 1.055f, 2.4f); 166// } 167// } 168// 169// ivec2 transformImageCoords(ivec2 glFragCoords) 170// { 171// ivec2 imageCoordsOut = glFragCoords - params . dstOffset; 172// 173// if(params . flipX) 174// { 175// imageCoordsOut . x = - imageCoordsOut . x; 176// } 177// if(params . flipY) 178// { 179// imageCoordsOut . y = - imageCoordsOut . y; 180// } 181// if(params . rotateXY) 182// { 183// imageCoordsOut . xy = imageCoordsOut . yx; 184// } 185// 186// return imageCoordsOut; 187// } 188// 189// vec4 transformSrcValue(ivec4 srcValue) 190// { 191// 192// if(params . premultiplyAlpha) 193// { 194// srcValue . rgb *= srcValue . a; 195// } 196// else if(params . unmultiplyAlpha && srcValue . a > 0) 197// { 198// srcValue . rgb /= srcValue . a; 199// } 200// 201// vec4 dstValue = vec4(srcValue); 202// 203// dstValue /= 255.0; 204// 205// if(params . dstIsSRGB) 206// { 207// 208// dstValue . r = sRGBToLinear(dstValue . r); 209// dstValue . g = sRGBToLinear(dstValue . g); 210// dstValue . b = sRGBToLinear(dstValue . b); 211// } 212// 213// if(params . dstHasLuminance) 214// { 215// dstValue . rg = dstValue . ra; 216// } 217// else if(params . dstIsAlpha) 218// { 219// dstValue . r = dstValue . a; 220// } 221// else 222// { 223// int defaultChannelsMask = params . dstDefaultChannelsMask; 224// if((defaultChannelsMask & 2)!= 0) 225// { 226// dstValue . g = 0; 227// } 228// if((defaultChannelsMask & 4)!= 0) 229// { 230// dstValue . b = 0; 231// } 232// if((defaultChannelsMask & 8)!= 0) 233// { 234// dstValue . a = 1; 235// } 236// } 237// 238// return dstValue; 239// } 240// #line 56 "shaders/src/ImageCopy.frag" 241// 242// void main() 243// { 244// ivec2 srcSubImageCoords = transformImageCoords(ivec2(gl_FragCoord . xy)); 245// 246// ivec4 srcValue = texelFetch(src, ivec3(params . srcOffset + srcSubImageCoords, params . srcLayer), params . srcMip); 247// 248// dst = transformSrcValue(srcValue); 249// } 250